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==Starting Weapons== | |||
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<table class="starting-weapons-table"> | |||
<tr> | |||
<td style="vertical-align: top;">{{Iconbox|Hand|size=60px|maxwidth=60px|rarity=auto}}</td> | |||
<td style="vertical-align: top;">{{Iconbox|Fist|size=60px|maxwidth=60px|rarity=auto}}</td> | |||
<td style="vertical-align: top;">{{Iconbox|Knife|size=60px|maxwidth=60px|rarity=auto}}</td> | |||
<td style="vertical-align: top;">{{Iconbox|Thief Dagger|size=60px|maxwidth=60px|rarity=auto}}</td> | |||
<td style="vertical-align: top;">{{Iconbox|Pistol|size=60px|maxwidth=60px|rarity=auto}}</td> | |||
<td style="vertical-align: top;">{{Iconbox|Double Barrel Shotgun|size=60px|maxwidth=60px|rarity=auto}}</td> | |||
<td style="vertical-align: top;">{{Iconbox|Taser|size=60px|maxwidth=60px|rarity=auto}}</td> | |||
<td style="vertical-align: top;">{{Iconbox|Shuriken|size=60px|maxwidth=60px|rarity=auto}}</td> | |||
</tr> | |||
</table> | |||
{{NavBoxCharacters}} | {{NavBoxCharacters}} |
Revision as of 01:45, 10 November 2022
Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
Damage modifications are reduced by 50%
Character
Entrepreneur is a playable character in the game. Individual characters differ in their Stats and traits, to encourage a variety of play styles in Brotato.
How to Unlock
Hold 3000 Materials
General Guide
When Harvesting increases by 5% at the end of each wave, this is considered a "Harvesting modification" for the purposes of the Entrepreneur's passive ability and will itself be increased by 50%. This results in an effective increase of 7.5% to Harvesting at the end of each wave even though the description for Harvesting will still display a 5% increase per wave. Combined with the 50% increased Harvesting received from level-ups and shop purchases, the Entrepreneur has a much larger than average return on Harvesting acquired early. Support weapons can be a great source of early Harvesting as well.
Since the Entrepreneur loses all material at the beginning of a wave, it is wise to spend as much material as possible before closing the shop. Spending any excess material on re-rolls is preferable to losing that material for nothing.
Synergies
Harvesting increases by an additional 8% at the end of a wave
Since the end-of-wave Harvesting increases are considered "Harvesting modifications," this is in an effective increase of 12% to the multiplier for a total of 19.5% increased Harvesting at the end of each wave. The description for Harvesting will still display a 13% increase per wave.
+20% of your materials at the start of waves (stops working at wave 20)
Piggy Bank's effect stacks additively with the Entrepreneur's passive. This will increase the amount of Materials kept at the start of each wave from -100% to -80%, meaning that 20% of the Materials left over after exiting the shop will be kept instead of 0%.
It is generally not recommended to purchase Piggy Bank on the Entrepreneur as it will still be preferable to spend as much material as possible at each shop, resulting in a low return on investment.
Unlocks
Unlocks Bowler Hat if you win a game with Entrepreneur:
Starting Weapons
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