From Brotato Wiki
m (grammar edit) |
(Add section "Hidden Stats" (instead of accounting for all of them, it lists item tags with mentions of some of the hidden stats in each group) + Add initial section "Visible Stats" to section off the new content + Add forced TOC to increase visibility of the hidden stats section) |
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__TOC__ | |||
==Visible Stats== | |||
These stats are shown as your current [[Characters|Character]] stats. They are also used as hidden [[Items#Items_Tags|Item tags]], making certain items more likely to appear in the [[Shop]] for specific characters. | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | <tr> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Effects</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Negative stat effect</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Negative stat effect</th> | ||
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<td> {{Iconbox|Max HP}} </td> | <td> {{Iconbox|Max HP}} </td> | ||
<td> Amount of damage you can take before dying</td> | <td> Amount of damage you can take before dying</td> | ||
<td> No limit</td> | <td> No limit </td> | ||
<td> Can't go negative</td> | <td> Can't go negative</td> | ||
</tr> | </tr> | ||
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<td> {{Iconbox|Melee Damage}} </td> | <td> {{Iconbox|Melee Damage}} </td> | ||
<td> Your melee attacks deal x additional damage.</td> | <td> Your melee attacks deal x additional damage.</td> | ||
<td> No limit</td> | <td> No limit </td> | ||
<td> Makes your melee attacks deal x less damage down to a minimum of 1 damage </td> | <td> Makes your melee attacks deal x less damage down to a minimum of 1 damage </td> | ||
</tr> | </tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Elemental Damage}} </td> | <td> {{Iconbox|Elemental Damage}} </td> | ||
<td> Makes you elemental attacks deal x damage.</td> | <td> Makes you elemental attacks deal x damage.</td> | ||
<td> No limit</td> | <td> No limit</td> | ||
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</table> | </table> | ||
==Hidden Stats== | |||
A range of hidden stats are counted in Brotato, from item costs to enemy speed. The easiest way to find these is by checking the various [[Items#Items_Tags|Item tags]], which group together items with similar/related hidden stats: | |||
* [[Economy]] - Shop Discount, Free Rerolls Count, Item Recycling Rewards | |||
* [[Exploration]] - Tree HP, Trees Spawn Count | |||
* [[Explosive (Items)]] - Explosion Damage, Explosion Size | |||
* [[Less Enemies]] - Enemy Spawn Count (-) | |||
* [[Less Enemy Speed]] - Enemy Movement Speed | |||
* [[More Enemies]] - Enemy Spawn Count (+) | |||
* [[Pickup]] - Pickup Range (and many others) | |||
* [[Saving]] - HP from Materials, Materials Interest Gain | |||
* [[Stand Still]] - Bonuses to base stats while standing still | |||
* [[XP Gain]] - XP Gain (+) | |||
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Revision as of 01:23, 2 November 2022
Visible Stats
These stats are shown as your current Character stats. They are also used as hidden Item tags, making certain items more likely to appear in the Shop for specific characters.
Name | Effects | Limit | Negative stat effect |
---|---|---|---|
Amount of damage you can take before dying | No limit | Can't go negative | |
You regenerate 0.0x HP every second. Unless you have torture where you regenerate 3 HP every second. | No limit | Acts like the stat is at 0 | |
Your attacks have a x% chance to heal you for 1HP. | 10HP/second | Act like the stat is 0 | |
Your attacks deal x% more damage but doesn't affect engineering turrets or mines | No limit | Negatively affects your damage | |
Your melee attacks deal x additional damage. | No limit | Makes your melee attacks deal x less damage down to a minimum of 1 damage | |
Your ranged attacks deal x additional damage. | No limit | Your ranged attacks deal x less damage down to a minimum of 1 damage. | |
Makes you elemental attacks deal x damage. | No limit | Your elemental attacks deal x less damage down to a minimum of 1 | |
You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines | No limit | You attack x% slower. | |
Your weapons have an x increased chance to deal a critical hit. | No limit | Your weapons have an x decreased chance to do a critical hit damage this can stop your weapons from inflicting a critical hit | |
Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) | No limit | Your structures have x decreased power down to a minimum of 1 damage or healing | |
The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance) | No limit but half as effective on melee weapons | Your weapons have x less range. | |
You take 4% less damage per armor (not linear) | No limit but gets less effective with each level | You take more damage | |
You have a x% chance to dodge attacks. | 60% (90% with Ghost) | Acts like this stat is 0 | |
You move x% faster. | No limit | You move x% slower | |
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. | No limit | You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. | |
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. | No limit | You lose x materials and XP at the end of a wave. Does not further scale downwards. |
Hidden Stats
A range of hidden stats are counted in Brotato, from item costs to enemy speed. The easiest way to find these is by checking the various Item tags, which group together items with similar/related hidden stats:
- Economy - Shop Discount, Free Rerolls Count, Item Recycling Rewards
- Exploration - Tree HP, Trees Spawn Count
- Explosive (Items) - Explosion Damage, Explosion Size
- Less Enemies - Enemy Spawn Count (-)
- Less Enemy Speed - Enemy Movement Speed
- More Enemies - Enemy Spawn Count (+)
- Pickup - Pickup Range (and many others)
- Saving - HP from Materials, Materials Interest Gain
- Stand Still - Bonuses to base stats while standing still
- XP Gain - XP Gain (+)
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