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<metadesc>Brotato Wiki Characters Guide to Items, Stats, Effects</metadesc>
<metadesc>Brotato Wiki Characters Guide to Items, Stats, Effects</metadesc>
'''Patch: Patch 0.5.10''' - will be updating to Patch 0.5.11c soon.
'''Patch: Patch 0.5.11c'''
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<tr>
<td> {{Iconbox|Acid|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Acid|rarity={{Item Data|Acid|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Acid|rarity}} </td>
<td> +8 Max HP <br>-4% Dodge </td>
<td> {{Item Data|Acid|stats}} </td>
<td> </td>
<td> {{Item Data|Acid|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Acid|limit}} </td>
<td> {{Item Data|Acid|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Alien Baby|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Alien Baby|rarity={{Item Data|Alien Baby|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Alien Baby|rarity}} </td>
<td> +15 Max HP 5% Enemy Speed </td>
<td> {{Item Data|Alien Baby|stats}} </td>
<td> </td>
<td> {{Item Data|Alien Baby|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Alien Baby|limit}} </td>
<td> {{Item Data|Alien Baby|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Alien Eyes|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Alien Eyes|rarity={{Item Data|Alien Eyes|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Alien Eyes|rarity}} </td>
<td> Shoots x alien eyes around you every 5 seconds dealing x(50% Max HP) damage each </td>
<td> {{Item Data|Alien Eyes|stats}} </td>
<td> </td>
<td> {{Item Data|Alien Eyes|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Alien Eyes|limit}} </td>
<td> {{Item Data|Alien Eyes|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Alien Magic|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Alien Magic|rarity}} </td>
<td> +8 Max HP <br>+3 HP Regeneration <br>-8 Luck </td>
<td> {{Item Data|Alien Magic|stats}} </td>
<td> </td>
<td> {{Item Data|Alien Magic|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Alien Magic|limit}} </td>
<td> {{Item Data|Alien Magic|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Alien Tongue|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Alien Tongue|rarity={{Item Data|Alien Tongue|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Alien Tongue|rarity}} </td>
<td> +30% item pickup range </td>
<td> {{Item Data|Alien Tongue|stats}} </td>
<td> </td>
<td> {{Item Data|Alien Tongue|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Alien Tongue|limit}} </td>
<td> {{Item Data|Alien Tongue|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Alien Worm|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Alien Worm|rarity}} </td>
<td> +2 Max HP <br>+1% HP Regeneration <br>-1 HP recovered from consumables </td>
<td> {{Item Data|Alien Worm|stats}} </td>
<td> </td>
<td> {{Item Data|Alien Worm|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Alien Worm|limit}} </td>
<td> {{Item Data|Alien Worm|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Alloy|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Alloy|rarity}} </td>
<td> +3 Melee Damage <br>+3 Ranged Damage <br>+5% Crit Chance <br>-6% Dodge </td>
<td> {{Item Data|Alloy|stats}} </td>
<td> </td>
<td> {{Item Data|Alloy|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Alloy|limit}} </td>
<td> {{Item Data|Alloy|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Baby Elephant|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Baby Elephant|rarity={{Item Data|Baby Elephant|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Baby Elephant|rarity}} </td>
<td> +15% chance to deal x(10%Luck) damage to a random enemy when you pick up a material <br>-1 Elemental Damage  </td>
<td> {{Item Data|Baby Elephant|stats}} </td>
<td> </td>
<td> {{Item Data|Baby Elephant|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Baby Elephant|limit}} </td>
<td> {{Item Data|Baby Elephant|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Baby Gecko|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Baby Gecko|rarity={{Item Data|Baby Gecko|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Baby Gecko|rarity}} </td>
<td> +10% chance to instantly attract material when it's dropped <br>-1% Life Steal </td>
<td> {{Item Data|Baby Gecko|stats}} </td>
<td> </td>
<td> {{Item Data|Baby Gecko|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Baby Gecko|limit}} </td>
<td> {{Item Data|Baby Gecko|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Baby with a Beard|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Baby with a Beard|rarity={{Item Data|Baby with a Beard|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Baby with a Beard|rarity}} </td>
<td> One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die  <br>-40 Range  </td>
<td> {{Item Data|Baby with a Beard|stats}} </td>
<td> </td>
<td> {{Item Data|Baby with a Beard|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Baby with a Beard|limit}} </td>
<td> {{Item Data|Baby with a Beard|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Bag|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Bag|rarity={{Item Data|Bag|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Bag|rarity}} </td>
<td> +20 materials when you pick up a crate <br>-1% Speed  </td>
<td> {{Item Data|Bag|stats}} </td>
<td> </td>
<td> {{Item Data|Bag|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Bag|limit}} </td>
<td> {{Item Data|Bag|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Bandana|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Bandana|rarity={{Item Data|Bandana|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Bandana|rarity}} </td>
<td> Projectiles pierce through 1 additional target <br>-10%Damage  </td>
<td> {{Item Data|Bandana|stats}} </td>
<td> </td>
<td> {{Item Data|Bandana|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Bandana|limit}} </td>
<td> {{Item Data|Bandana|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Banner|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Banner|rarity={{Item Data|Banner|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Banner|rarity}} </td>
<td> +20 Range <br>+10% Attack Speed <br>-2% Life Steal </td>
<td> {{Item Data|Banner|stats}} </td>
<td> </td>
<td> {{Item Data|Banner|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Banner|limit}} </td>
<td> {{Item Data|Banner|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Barricade|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Barricade|rarity={{Item Data|Barricade|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Barricade|rarity}} </td>
<td> +6 armor while standing still <br>-8% Speed </td>
<td> {{Item Data|Barricade|stats}} </td>
<td> </td>
<td> {{Item Data|Barricade|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Barricade|limit}} </td>
<td> {{Item Data|Barricade|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Bat|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Bat|rarity={{Item Data|Bat|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Bat|rarity}} </td>
<td> +2% Life Steal <br>-2 Harvesting  </td>
<td> {{Item Data|Bat|stats}} </td>
<td> </td>
<td> {{Item Data|Bat|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Bat|limit}} </td>
<td> {{Item Data|Bat|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Bean Teacher|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Beanie|rarity={{Item Data|Beanie|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Beanie|rarity}} </td>
<td> +30% XP Gain <br>-2% Life Steal  </td>
<td> {{Item Data|Beanie|stats}} </td>
<td> </td>
<td> {{Item Data|Beanie|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Beanie|limit}} </td>
<td> {{Item Data|Beanie|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Beanie|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Bean Teacher|rarity={{Item Data|Bean Teacher|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Bean Teacher|rarity}} </td>
<td> +4% Speed <br>-6 Range  </td>
<td> {{Item Data|Bean Teacher|stats}} </td>
<td> </td>
<td> {{Item Data|Bean Teacher|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Bean Teacher|limit}} </td>
<td> {{Item Data|Bean Teacher|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Big Arms|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Big Arms|rarity={{Item Data|Big Arms|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Big Arms|rarity}} </td>
<td> +10 Melee Damage <br>+5 Ranged Damage <br>-2 Armor <br>-5% Speed </td>
<td> {{Item Data|Big Arms|stats}} </td>
<td> </td>
<td> {{Item Data|Big Arms|price}} </td>
<td> Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]] </td>
<td> {{Item Data|Big Arms|limit}} </td>
<td> {{Item Data|Big Arms|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Black Belt|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Black Belt|rarity={{Item Data|Black Belt|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Black Belt|rarity}} </td>
<td> +15% XP Gain <br>+3 Melee Damage <br>-8 Luck </td>
<td> {{Item Data|Black Belt|stats}} </td>
<td> </td>
<td> {{Item Data|Black Belt|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Black Belt|limit}} </td>
<td> {{Item Data|Black Belt|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Blindfold|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Blindfold|rarity={{Item Data|Blindfold|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Blindfold|rarity}} </td>
<td> +5% Crit Chance <br>+5% Dodge <br>-15 Range </td>
<td> {{Item Data|Blindfold|stats}} </td>
<td> </td>
<td> {{Item Data|Blindfold|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Blindfold|limit}} </td>
<td> {{Item Data|Blindfold|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Blood Donation|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Blood Donation|rarity={{Item Data|Blood Donation|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Blood Donation|rarity}} </td>
<td> +40% Harvesting <br>You take 1 damage per second (does not give invulnerability time) </td>
<td> {{Item Data|Blood Donation|stats}} </td>
<td> True </td>
<td> {{Item Data|Blood Donation|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Blood Donation|limit}} </td>
<td> {{Item Data|Blood Donation|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Blood Leech|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Blood Leech|rarity={{Item Data|Blood Leech|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Blood Leech|rarity}} </td>
<td> +2% Life Steal <br>+2% HP Regeneration <br>-6 Harvesting </td>
<td> {{Item Data|Blood Leech|stats}} </td>
<td> </td>
<td> {{Item Data|Blood Leech|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Blood Leech|limit}} </td>
<td> {{Item Data|Blood Leech|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Boiling Water|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Boiling Water|rarity={{Item Data|Boiling Water|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Boiling Water|rarity}} </td>
<td> +2 Elemental Damage <br>-1 Max HP  </td>
<td> {{Item Data|Boiling Water|stats}} </td>
<td> </td>
<td> {{Item Data|Boiling Water|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Boiling Water|limit}} </td>
<td> {{Item Data|Boiling Water|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Book|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Book|rarity={{Item Data|Book|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Book|rarity}} </td>
<td> +1 Engineering </td>
<td> {{Item Data|Book|stats}} </td>
<td> </td>
<td> {{Item Data|Book|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Book|limit}} </td>
<td> {{Item Data|Book|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Bowler Hat|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Bowler Hat|rarity}} </td>
<td> +15 Luck <br>+18 Harvesting <br>-5% Attack Speed <br>-3% Crit Chance </td>
<td> {{Item Data|Bowler Hat|stats}} </td>
<td> </td>
<td> {{Item Data|Bowler Hat|price}} </td>
<td> Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]] </td>
<td> {{Item Data|Bowler Hat|limit}} </td>
<td> {{Item Data|Bowler Hat|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Boxing Glove|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Boxing Glove|rarity={{Item Data|Boxing Glove|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Boxing Glove|rarity}} </td>
<td> +3 Knockback </td>
<td> {{Item Data|Boxing Glove|stats}} </td>
<td> </td>
<td> {{Item Data|Boxing Glove|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Boxing Glove|limit}} </td>
<td> {{Item Data|Boxing Glove|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Broken Mouth|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Broken Mouth|rarity}} </td>
<td> +5 Max HP <br>-1 HP Regeneration  </td>
<td> {{Item Data|Broken Mouth|stats}} </td>
<td> </td>
<td> {{Item Data|Broken Mouth|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Broken Mouth|limit}} </td>
<td> {{Item Data|Broken Mouth|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Butterfly|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Butterfly|rarity={{Item Data|Butterfly|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Butterfly|rarity}} </td>
<td> +2% Life Steal <br>-1 Elemental Damage  </td>
<td> {{Item Data|Butterfly|stats}} </td>
<td> </td>
<td> {{Item Data|Butterfly|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Butterfly|limit}} </td>
<td> {{Item Data|Butterfly|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cake|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Cake|rarity={{Item Data|Cake|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Cake|rarity}} </td>
<td> +3 Max HP <br>-1% Damage </td>
<td> {{Item Data|Cake|stats}} </td>
<td> </td>
<td> {{Item Data|Cake|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Cake|limit}} </td>
<td> {{Item Data|Cake|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Campfire|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Campfire|rarity={{Item Data|Campfire|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Campfire|rarity}} </td>
<td> +2 Elemental Damage <br>+2% HP Regeneration <br>-2% Speed </td>
<td> {{Item Data|Campfire|stats}} </td>
<td> </td>
<td> {{Item Data|Campfire|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Campfire|limit}} </td>
<td> {{Item Data|Campfire|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Candle|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Candle|rarity={{Item Data|Candle|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Candle|rarity}} </td>
<td> +4 Elemental Damage <br>+1% HP Regeneration <br>-10%Enemies <br>-5%Damage </td>
<td> {{Item Data|Candle|stats}} </td>
<td> True </td>
<td> {{Item Data|Candle|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Candle|limit}} </td>
<td> {{Item Data|Candle|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cape|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td> +5% Life Steal <br>+20% Dodge <br>-2 Melee Damage <br>-2 Range Damage <br>-2 Elemental Damage </td>
<td> {{Item Data|Cape|stats}} </td>
<td> </td>
<td> {{Item Data|Cape|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Cape|limit}} </td>
<td> {{Item Data|Cape|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Chameleon|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Chameleon|rarity={{Item Data|Chameleon|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Chameleon|rarity}} </td>
<td> +20% Dodge while standing still <br>-6% Damage </td>
<td> {{Item Data|Chameleon|stats}} </td>
<td> </td>
<td> {{Item Data|Chameleon|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Chameleon|limit}} </td>
<td> {{Item Data|Chameleon|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Charcoal|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Charcoal|rarity={{Item Data|Charcoal|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Charcoal|rarity}} </td>
<td> +1 Elemental Damage <br>+2 Melee Damage <br>-2 Harvesting  </td>
<td> {{Item Data|Charcoal|stats}} </td>
<td> </td>
<td> {{Item Data|Charcoal|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Charcoal|limit}} </td>
<td> {{Item Data|Charcoal|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Claw Tree|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Claw Tree|rarity={{Item Data|Claw Tree|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Claw Tree|rarity}} </td>
<td> +1 Melee Damage <br>+3% Crit Chance <br>-1 Max HP  </td>
<td> {{Item Data|Claw Tree|stats}} </td>
<td> </td>
<td> {{Item Data|Claw Tree|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Claw Tree|limit}} </td>
<td> {{Item Data|Claw Tree|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Coffee|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Clover|rarity={{Item Data|Clover|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Clover|rarity}} </td>
<td> +10% Attack Speed <br>-2% Damage  </td>
<td> {{Item Data|Clover|stats}} </td>
<td> </td>
<td> {{Item Data|Clover|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Clover|limit}} </td>
<td> {{Item Data|Clover|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cog|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Coffee|rarity={{Item Data|Coffee|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Coffee|rarity}} </td>
<td> +4 Engineering <br>-4% Damage </td>
<td> {{Item Data|Coffee|stats}} </td>
<td> </td>
<td> {{Item Data|Coffee|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Coffee|limit}} </td>
<td> {{Item Data|Coffee|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Compass|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Cog|rarity={{Item Data|Cog|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Cog|rarity}} </td>
<td> +5% Speed <br>+3 Engineering <br>-3% Crit Chance </td>
<td> {{Item Data|Cog|stats}} </td>
<td> </td>
<td> {{Item Data|Cog|price}} </td>
<td> Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]] </td>
<td> {{Item Data|Cog|limit}} </td>
<td> {{Item Data|Cog|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Coupon|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Compass|rarity={{Item Data|Compass|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Compass|rarity}} </td>
<td> -5% Items Price </td>
<td> {{Item Data|Compass|stats}} </td>
<td> </td>
<td> {{Item Data|Compass|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Compass|limit}} </td>
<td> {{Item Data|Compass|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Crown|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Coupon|rarity={{Item Data|Coupon|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Coupon|rarity}} </td>
<td> +10 Harvesting Harvesting increases by an additional 10% at the end of a wave </td>
<td> {{Item Data|Coupon|stats}} </td>
<td> True </td>
<td> {{Item Data|Coupon|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Coupon|limit}} </td>
<td> {{Item Data|Coupon|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cute Monkey|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Crown|rarity={{Item Data|Crown|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Crown|rarity}} </td>
<td> +5% chance to heal 1 HP when picking up a material <br>-1 Ranged Damage  </td>
<td> {{Item Data|Crown|stats}} </td>
<td> </td>
<td> {{Item Data|Crown|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Crown|limit}} </td>
<td> {{Item Data|Crown|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cyberball|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Cute Monkey|rarity={{Item Data|Cute Monkey|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Cute Monkey|rarity}} </td>
<td> +10% chance to deal x[25% Luck] damage to a random enemy when an enemy dies  </td>
<td> {{Item Data|Cute Monkey|stats}} </td>
<td> </td>
<td> {{Item Data|Cute Monkey|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Cute Monkey|limit}} </td>
<td> {{Item Data|Cute Monkey|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cyclops Worm|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Cyberball|rarity={{Item Data|Cyberball|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Cyberball|rarity}} </td>
<td> +12% Damage <br>-12 Range  </td>
<td> {{Item Data|Cyberball|stats}} </td>
<td> </td>
<td> {{Item Data|Cyberball|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Cyberball|limit}} </td>
<td> {{Item Data|Cyberball|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Dangerous Bunny|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Cyclops Worm|rarity={{Item Data|Cyclops Worm|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Cyclops Worm|rarity}} </td>
<td> +1 free reroll in the shop </td>
<td> {{Item Data|Cyclops Worm|stats}} </td>
<td> </td>
<td> {{Item Data|Cyclops Worm|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Cyclops Worm|limit}} </td>
<td> {{Item Data|Cyclops Worm|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Defective Steroids|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Dangerous Bunny|rarity={{Item Data|Dangerous Bunny|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Dangerous Bunny|rarity}} </td>
<td> +2 Max HP <br>+2 Melee Damage <br>-3% Attack Speed  </td>
<td> {{Item Data|Dangerous Bunny|stats}} </td>
<td> </td>
<td> {{Item Data|Dangerous Bunny|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Dangerous Bunny|limit}} </td>
<td> {{Item Data|Dangerous Bunny|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Diploma|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Defective Steroids|rarity={{Item Data|Defective Steroids|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Defective Steroids|rarity}} </td>
<td> +10 Engineering <br>+10% XP Gain <br>-3 Max HP </td>
<td> {{Item Data|Defective Steroids|stats}} </td>
<td> </td>
<td> {{Item Data|Defective Steroids|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Defective Steroids|limit}} </td>
<td> {{Item Data|Defective Steroids|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Duct Tape|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Diploma|rarity={{Item Data|Diploma|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Diploma|rarity}} </td>
<td> +1 Armor <br>-2 Max HP </td>
<td> {{Item Data|Diploma|stats}} </td>
<td> </td>
<td> {{Item Data|Diploma|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Diploma|limit}} </td>
<td> {{Item Data|Diploma|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Dynamite|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Duct Tape|rarity={{Item Data|Duct Tape|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Duct Tape|rarity}} </td>
<td> +15% Explosion Damage </td>
<td> {{Item Data|Duct Tape|stats}} </td>
<td> </td>
<td> {{Item Data|Duct Tape|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Duct Tape|limit}} </td>
<td> {{Item Data|Duct Tape|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Energy Bracelet|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Dynamite|rarity={{Item Data|Dynamite|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Dynamite|rarity}} </td>
<td> +4% Crit Chance <br>+2 Elemental Damage <br>-2 Ranged Damage  </td>
<td> {{Item Data|Dynamite|stats}} </td>
<td> </td>
<td> {{Item Data|Dynamite|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Dynamite|limit}} </td>
<td> {{Item Data|Dynamite|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Esty's Couch|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Energy Bracelet|rarity={{Item Data|Energy Bracelet|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Energy Bracelet|rarity}} </td>
<td> +2% HP Regeneration for every <br>-1% Speed you have. <br>+5 Max HP <br>-15% Speed </td>
<td> {{Item Data|Energy Bracelet|stats}} </td>
<td> True </td>
<td> {{Item Data|Energy Bracelet|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Energy Bracelet|limit}} </td>
<td> {{Item Data|Energy Bracelet|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Exoskeleton|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Esty's Couch|rarity={{Item Data|Esty's Couch|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Esty's Couch|rarity}} </td>
<td> +5 Armor <br>+15% Crit Chance <br>-2% HP Regeneration <br>-2% Life Steal </td>
<td> {{Item Data|Esty's Couch|stats}} </td>
<td> </td>
<td> {{Item Data|Esty's Couch|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Esty's Couch|limit}} </td>
<td> {{Item Data|Esty's Couch|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Explosive Turret|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td> Spawns a turret that shoots explosive bullets dealing x(175%Engineering) damage in an area </td>
<td> {{Item Data|Exoskeleton|stats}} </td>
<td> </td>
<td> {{Item Data|Exoskeleton|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Eyes Surgery|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Eyes Surgery|rarity={{Item Data|Eyes Surgery|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Eyes Surgery|rarity}} </td>
<td> Burning activates <br>+15% faster <br>-12 Range </td>
<td> {{Item Data|Eyes Surgery|stats}} </td>
<td> True </td>
<td> {{Item Data|Eyes Surgery|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Eyes Surgery|limit}} </td>
<td> {{Item Data|Eyes Surgery|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Fertilizer|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Fertilizer|rarity={{Item Data|Fertilizer|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Fertilizer|rarity}} </td>
<td> +8 Harvesting <br>-1 Melee Damage  </td>
<td> {{Item Data|Fertilizer|stats}} </td>
<td> </td>
<td> {{Item Data|Fertilizer|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Fertilizer|limit}} </td>
<td> {{Item Data|Fertilizer|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Fin|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Fin|rarity={{Item Data|Fin|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Fin|rarity}} </td>
<td> +10% Speed <br>+3% Life Steal <br>-8 Luck </td>
<td> {{Item Data|Fin|stats}} </td>
<td> </td>
<td> {{Item Data|Fin|price}} </td>
<td> Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]] </td>
<td> {{Item Data|Fin|limit}} </td>
<td> {{Item Data|Fin|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Focus|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Focus|rarity={{Item Data|Focus|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Focus|rarity}} </td>
<td> +30% Damage <br>-3% Attack Speed for every weapon you have </td>
<td> {{Item Data|Focus|stats}} </td>
<td> </td>
<td> {{Item Data|Focus|price}} </td>
<td> Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]] </td>
<td> {{Item Data|Focus|limit}} </td>
<td> {{Item Data|Focus|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Fuel Tank|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Fuel Tank|rarity={{Item Data|Fuel Tank|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Fuel Tank|rarity}} </td>
<td> +4 Elemental Damage <br>-1 Melee Damage <br>-1 Ranged Damage  </td>
<td> {{Item Data|Fuel Tank|stats}} </td>
<td> </td>
<td> {{Item Data|Fuel Tank|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Fuel Tank|limit}} </td>
<td> {{Item Data|Fuel Tank|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gambling Token|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Gambling Token|rarity={{Item Data|Gambling Token|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Gambling Token|rarity}} </td>
<td> +8% Dodge <br>-1 Armor  </td>
<td> {{Item Data|Gambling Token|stats}} </td>
<td> </td>
<td> {{Item Data|Gambling Token|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Gambling Token|limit}} </td>
<td> {{Item Data|Gambling Token|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gentle Alien|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Gentle Alien|rarity={{Item Data|Gentle Alien|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Gentle Alien|rarity}} </td>
<td> +2 Max HP <br>+5% Damage <br>+5% Enemies  </td>
<td> {{Item Data|Gentle Alien|stats}} </td>
<td> </td>
<td> {{Item Data|Gentle Alien|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Gentle Alien|limit}} </td>
<td> {{Item Data|Gentle Alien|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Glass Cannon|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Glasses|rarity={{Item Data|Glasses|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Glasses|rarity}} </td>
<td> +25% Damage <br>-3 Armor  </td>
<td> {{Item Data|Glasses|stats}} </td>
<td> </td>
<td> {{Item Data|Glasses|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Glasses|limit}} </td>
<td> {{Item Data|Glasses|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Glasses|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Glass Cannon|rarity={{Item Data|Glass Cannon|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Glass Cannon|rarity}} </td>
<td> +20 Range  </td>
<td> {{Item Data|Glass Cannon|stats}} </td>
<td> </td>
<td> {{Item Data|Glass Cannon|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Glass Cannon|limit}} </td>
<td> {{Item Data|Glass Cannon|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gnome|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Gnome|rarity={{Item Data|Gnome|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Gnome|rarity}} </td>
<td> +10 Melee Damage <br>+5 Elemental Damage <br>-20 Range <br>-20% Pickup Range </td>
<td> {{Item Data|Gnome|stats}} </td>
<td> </td>
<td> {{Item Data|Gnome|price}} </td>
<td> Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]] </td>
<td> {{Item Data|Gnome|limit}} </td>
<td> {{Item Data|Gnome|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Goat Skull|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Goat Skull|rarity={{Item Data|Goat Skull|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Goat Skull|rarity}} </td>
<td> +3 Melee Damage <br>-2% Crit Damage  </td>
<td> {{Item Data|Goat Skull|stats}} </td>
<td> </td>
<td> {{Item Data|Goat Skull|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Goat Skull|limit}} </td>
<td> {{Item Data|Goat Skull|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gummy Berserker|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Gummy Berserker|rarity={{Item Data|Gummy Berserker|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Gummy Berserker|rarity}} </td>
<td> +5% Attack Speed <br>+15 Range <br>-1 Armor </td>
<td> {{Item Data|Gummy Berserker|stats}} </td>
<td> </td>
<td> {{Item Data|Gummy Berserker|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Gummy Berserker|limit}} </td>
<td> {{Item Data|Gummy Berserker|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Handcuffs|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Handcuffs|rarity={{Item Data|Handcuffs|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Handcuffs|rarity}} </td>
<td> +8 Melee Damage <br>+8 Range Damage <br>+8 Elemental Damage Your max HP is capped at its current value </td>
<td> {{Item Data|Handcuffs|stats}} </td>
<td> </td>
<td> {{Item Data|Handcuffs|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Handcuffs|limit}} </td>
<td> {{Item Data|Handcuffs|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Head Injury|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Head Injury|rarity={{Item Data|Head Injury|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Head Injury|rarity}} </td>
<td> +6% Damage <br>-8 Range  </td>
<td> {{Item Data|Head Injury|stats}} </td>
<td> </td>
<td> {{Item Data|Head Injury|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Head Injury|limit}} </td>
<td> {{Item Data|Head Injury|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Heavy Bullets|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Heavy Bullets|rarity={{Item Data|Heavy Bullets|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Heavy Bullets|rarity}} </td>
<td> +5 Ranged Damage <br>+10% Damage <br>+10 Range <br>-10% Attack Speed <br>-5% Crit Chance </td>
<td> {{Item Data|Heavy Bullets|stats}} </td>
<td> </td>
<td> {{Item Data|Heavy Bullets|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Heavy Bullets|limit}} </td>
<td> {{Item Data|Heavy Bullets|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Hedgehog|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Hedgehog|rarity}} </td>
<td> +2 Melee Damage <br>+1 Ranged Damage <br>-1 HP Regeneration  </td>
<td> {{Item Data|Hedgehog|stats}} </td>
<td> </td>
<td> {{Item Data|Hedgehog|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Hedgehog|limit}} </td>
<td> {{Item Data|Hedgehog|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Helmet|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Helmet|rarity={{Item Data|Helmet|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Helmet|rarity}} </td>
<td> +1 Armor <br>-2% Speed  </td>
<td> {{Item Data|Helmet|stats}} </td>
<td> </td>
<td> {{Item Data|Helmet|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Helmet|limit}} </td>
<td> {{Item Data|Helmet|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Hunting Trophy|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Hunting Trophy|rarity={{Item Data|Hunting Trophy|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Hunting Trophy|rarity}} </td>
<td> 50% chance to get 1 material when killing an enemy with a critical hit </td>
<td> {{Item Data|Hunting Trophy|stats}} </td>
<td> </td>
<td> {{Item Data|Hunting Trophy|price}} </td>
<td> Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]] </td>
<td> {{Item Data|Hunting Trophy|limit}} </td>
<td> {{Item Data|Hunting Trophy|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Incendiary Turret|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Injection|rarity={{Item Data|Injection|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Injection|rarity}} </td>
<td> Spawns a turret that shoots flames dealing (25% Engineering) burning damage </td>
<td> {{Item Data|Injection|stats}} </td>
<td> </td>
<td> {{Item Data|Injection|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Injection|limit}} </td>
<td> {{Item Data|Injection|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Injection|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Insanity|rarity={{Item Data|Insanity|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Insanity|rarity}} </td>
<td> +7% Damage <br>-2 Max HP  </td>
<td> {{Item Data|Insanity|stats}} </td>
<td> </td>
<td> {{Item Data|Insanity|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Insanity|limit}} </td>
<td> {{Item Data|Insanity|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Insanity|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Jet Pack|rarity={{Item Data|Jet Pack|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Jet Pack|rarity}} </td>
<td> +6% Crit Damage <br>-2% Damage  </td>
<td> {{Item Data|Jet Pack|stats}} </td>
<td> </td>
<td> {{Item Data|Jet Pack|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Jet Pack|limit}} </td>
<td> {{Item Data|Jet Pack|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Jet Pack|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Landmines|rarity={{Item Data|Landmines|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Landmines|rarity}} </td>
<td> +15% Speed <br>+10% Dodge <br>-6 Max HP <br>-2 Armor </td>
<td> {{Item Data|Landmines|stats}} </td>
<td> </td>
<td> {{Item Data|Landmines|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Landmines|limit}} </td>
<td> {{Item Data|Landmines|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Landmines|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Leather Vest|rarity={{Item Data|Leather Vest|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Leather Vest|rarity}} </td>
<td> A landmine spawns every x seconds dealing x(Engineering) damage in an area </td>
<td> {{Item Data|Leather Vest|stats}} </td>
<td> </td>
<td> {{Item Data|Leather Vest|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Leather Vest|limit}} </td>
<td> {{Item Data|Leather Vest|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Laser Turret|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Lemonade|rarity={{Item Data|Lemonade|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Lemonade|rarity}} </td>
<td> Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage </td>
<td> {{Item Data|Lemonade|stats}} </td>
<td> </td>
<td> {{Item Data|Lemonade|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Lemonade|limit}} </td>
<td> {{Item Data|Lemonade|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Leather Vest|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Lens|rarity={{Item Data|Lens|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Lens|rarity}} </td>
<td> +2 Armor <br>+6% Dodge <br>-3 Max HP </td>
<td> {{Item Data|Lens|stats}} </td>
<td> </td>
<td> {{Item Data|Lens|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Lens|limit}} </td>
<td> {{Item Data|Lens|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Lemonade|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Little Frog|rarity={{Item Data|Little Frog|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Little Frog|rarity}} </td>
<td> +1 HP recovered from consumables </td>
<td> {{Item Data|Little Frog|stats}} </td>
<td> </td>
<td> {{Item Data|Little Frog|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Little Frog|limit}} </td>
<td> {{Item Data|Little Frog|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Lens|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Little Muscley Dude|rarity={{Item Data|Little Muscley Dude|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Little Muscley Dude|rarity}} </td>
<td> +1 Ranged Damage <br>-5 Range  </td>
<td> {{Item Data|Little Muscley Dude|stats}} </td>
<td> </td>
<td> {{Item Data|Little Muscley Dude|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Little Muscley Dude|limit}} </td>
<td> {{Item Data|Little Muscley Dude|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Little Frog|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Lost Duck|rarity={{Item Data|Lost Duck|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Lost Duck|rarity}} </td>
<td> +20% pickup range <br>+10 Harvesting <br>-5% Dodge </td>
<td> {{Item Data|Lost Duck|stats}} </td>
<td> </td>
<td> {{Item Data|Lost Duck|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Lost Duck|limit}} </td>
<td> {{Item Data|Lost Duck|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Little Muscley Dude|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Lucky Charm|rarity={{Item Data|Lucky Charm|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Lucky Charm|rarity}} </td>
<td> +3 Melee Damage <br>+5 Max HP <br>-15 Range  </td>
<td> {{Item Data|Lucky Charm|stats}} </td>
<td> </td>
<td> {{Item Data|Lucky Charm|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Lucky Charm|limit}} </td>
<td> {{Item Data|Lucky Charm|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Lost Duck|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Lumberjack Shirt|rarity={{Item Data|Lumberjack Shirt|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Lumberjack Shirt|rarity}} </td>
<td> +10 Luck <br>-1 Elemental Damage  </td>
<td> {{Item Data|Lumberjack Shirt|stats}} </td>
<td> </td>
<td> {{Item Data|Lumberjack Shirt|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Lumberjack Shirt|limit}} </td>
<td> {{Item Data|Lumberjack Shirt|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Lucky Charm|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Mammoth|rarity}} </td>
<td> +30 Luck <br>-2 Melee Damage <br>-1 Ranged Damage </td>
<td> {{Item Data|Mammoth|stats}} </td>
<td> </td>
<td> {{Item Data|Mammoth|price}} </td>
<td> Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]] </td>
<td> {{Item Data|Mammoth|limit}} </td>
<td> {{Item Data|Mammoth|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Lumberjack Shirt|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Mastery|rarity={{Item Data|Mastery|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Mastery|rarity}} </td>
<td> Trees die in one hit </td>
<td> {{Item Data|Mastery|stats}} </td>
<td> True </td>
<td> {{Item Data|Mastery|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Mastery|limit}} </td>
<td> {{Item Data|Mastery|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mammoth|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Medal|rarity}} </td>
<td> +15 Melee Damage <br>+2% HP Regeneration <br>-8% Damage <br>-3% Speed </td>
<td> {{Item Data|Medal|stats}} </td>
<td> </td>
<td> {{Item Data|Medal|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Medal|limit}} </td>
<td> {{Item Data|Medal|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mastery|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Medikit|rarity={{Item Data|Medikit|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Medikit|rarity}} </td>
<td> +6 Melee Damage <br>-3 Ranged Damage  </td>
<td> {{Item Data|Medikit|stats}} </td>
<td> </td>
<td> {{Item Data|Medikit|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Medikit|limit}} </td>
<td> {{Item Data|Medikit|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Medal|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Metal Detector|rarity}} </td>
<td> +3 Max HP <br>+3% Damage <br>+1 Armor <br>+3% Speed <br>-4% Crit Chance </td>
<td> {{Item Data|Metal Detector|stats}} </td>
<td> </td>
<td> {{Item Data|Metal Detector|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Metal Detector|limit}} </td>
<td> {{Item Data|Metal Detector|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Medical Turret|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Metal Plate|rarity={{Item Data|Metal Plate|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Metal Plate|rarity}} </td>
<td> Spawns a medical turret that shoots bullets healing 1 (10% Engineering) HP </td>
<td> {{Item Data|Metal Plate|stats}} </td>
<td> </td>
<td> {{Item Data|Metal Plate|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Metal Plate|limit}} </td>
<td> {{Item Data|Metal Plate|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Medikit|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Missile|rarity={{Item Data|Missile|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Missile|rarity}} </td>
<td> +8% HP Regeneration <br>-15 Luck </td>
<td> {{Item Data|Missile|stats}} </td>
<td> </td>
<td> {{Item Data|Missile|price}} </td>
<td> Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]] </td>
<td> {{Item Data|Missile|limit}} </td>
<td> {{Item Data|Missile|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Metal Detector|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Mouse|rarity={{Item Data|Mouse|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Mouse|rarity}} </td>
<td> +5% chance to double the value of picked up materials <br>+6 Luck <br>-4% Damage  </td>
<td> {{Item Data|Mouse|stats}} </td>
<td> </td>
<td> {{Item Data|Mouse|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Mouse|limit}} </td>
<td> {{Item Data|Mouse|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Metal Plate|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Mushroom|rarity={{Item Data|Mushroom|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Mushroom|rarity}} </td>
<td> +2 Armor <br>-3% Damage  </td>
<td> {{Item Data|Mushroom|stats}} </td>
<td> </td>
<td> {{Item Data|Mushroom|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Mushroom|limit}} </td>
<td> {{Item Data|Mushroom|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Missile|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Mutation|rarity={{Item Data|Mutation|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Mutation|rarity}} </td>
<td> +10% Damage <br>-6% Attack Speed  </td>
<td> {{Item Data|Mutation|stats}} </td>
<td> </td>
<td> {{Item Data|Mutation|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Mutation|limit}} </td>
<td> {{Item Data|Mutation|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mouse|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Night Goggles|rarity={{Item Data|Night Goggles|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Night Goggles|rarity}} </td>
<td> +5% Life Steal <br>+10%Enemies <br>-5 Harvesting </td>
<td> {{Item Data|Night Goggles|stats}} </td>
<td> </td>
<td> {{Item Data|Night Goggles|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Night Goggles|limit}} </td>
<td> {{Item Data|Night Goggles|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mushroom|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Octopus|rarity={{Item Data|Octopus|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Octopus|rarity}} </td>
<td> +2 HP Regeneration <br>-3 Luck  </td>
<td> {{Item Data|Octopus|stats}} </td>
<td> </td>
<td> {{Item Data|Octopus|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Octopus|limit}} </td>
<td> {{Item Data|Octopus|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mutation|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Padding|rarity={{Item Data|Padding|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Padding|rarity}} </td>
<td> +1 Ranged Damage <br>+1 Elemental Damage <br>-3% Speed  </td>
<td> {{Item Data|Padding|stats}} </td>
<td> </td>
<td> {{Item Data|Padding|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Padding|limit}} </td>
<td> {{Item Data|Padding|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Night Goggles|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Panda|rarity={{Item Data|Panda|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Panda|rarity}} </td>
<td> +15% Crit Chance <br>+50 Range 3 Max HP <br>-2 Armor </td>
<td> {{Item Data|Panda|stats}} </td>
<td> </td>
<td> {{Item Data|Panda|price}} </td>
<td> Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]] </td>
<td> {{Item Data|Panda|limit}} </td>
<td> {{Item Data|Panda|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Octopus|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Peaceful Bee|rarity={{Item Data|Peaceful Bee|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Peaceful Bee|rarity}} </td>
<td> +12 Max HP <br>+5% Life Steal <br>-8% Crit Chance </td>
<td> {{Item Data|Peaceful Bee|stats}} </td>
<td> </td>
<td> {{Item Data|Peaceful Bee|price}} </td>
<td> Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]] </td>
<td> {{Item Data|Peaceful Bee|limit}} </td>
<td> {{Item Data|Peaceful Bee|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Padding|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Pencil|rarity}} </td>
<td> +1 Max HP for every 100 Materials you have [<br>+0] <br>-5% Speed </td>
<td> {{Item Data|Pencil|stats}} </td>
<td> </td>
<td> {{Item Data|Pencil|price}} </td>
<td> Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]] </td>
<td> {{Item Data|Pencil|limit}} </td>
<td> {{Item Data|Pencil|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Panda|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Piggy Bank|rarity={{Item Data|Piggy Bank|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Piggy Bank|rarity}} </td>
<td> +20 Max HP <br>+25 Luck <br>-12% Damage </td>
<td> {{Item Data|Piggy Bank|stats}} </td>
<td> </td>
<td> {{Item Data|Piggy Bank|price}} </td>
<td> Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]] </td>
<td> {{Item Data|Piggy Bank|limit}} </td>
<td> {{Item Data|Piggy Bank|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Peaceful Bee|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Plant|rarity={{Item Data|Plant|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Plant|rarity}} </td>
<td> +4% Dodge <br>+4 Harvesting <br>-1 Melee Damage <br>-1 Ranged Damage </td>
<td> {{Item Data|Plant|stats}} </td>
<td> </td>
<td> {{Item Data|Plant|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Plant|limit}} </td>
<td> {{Item Data|Plant|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Pencil|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Plastic Explosive|rarity={{Item Data|Plastic Explosive|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Plastic Explosive|rarity}} </td>
<td> +2 Engineering <br>-1% Attack Speed <br>-1% Crit Chance </td>
<td> {{Item Data|Plastic Explosive|stats}} </td>
<td> </td>
<td> {{Item Data|Plastic Explosive|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Plastic Explosive|limit}} </td>
<td> {{Item Data|Plastic Explosive|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Piggy Bank|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Poisonous Tonic|rarity}} </td>
<td> 20% of your materials at the start of waves </td>
<td> {{Item Data|Poisonous Tonic|stats}} </td>
<td> </td>
<td> {{Item Data|Poisonous Tonic|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Poisonous Tonic|limit}} </td>
<td> {{Item Data|Poisonous Tonic|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Plant|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Potato|rarity}} </td>
<td> +2 HP Regeneration <br>-1% Life Steal  </td>
<td> {{Item Data|Potato|stats}} </td>
<td> </td>
<td> {{Item Data|Potato|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Potato|limit}} </td>
<td> {{Item Data|Potato|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Plastic Explosive|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Power Generator|rarity={{Item Data|Power Generator|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Power Generator|rarity}} </td>
<td> <br>+25% Explosion Size </td>
<td> {{Item Data|Power Generator|stats}} </td>
<td> </td>
<td> {{Item Data|Power Generator|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Power Generator|limit}} </td>
<td> {{Item Data|Power Generator|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Poisonous Tonic|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Propeller Hat|rarity={{Item Data|Propeller Hat|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Propeller Hat|rarity}} </td>
<td> +10% Attack Speed <br>+8% Critical Chance <br>+15 Range <br>-2% HP Regeneration </td>
<td> {{Item Data|Propeller Hat|stats}} </td>
<td> </td>
<td> {{Item Data|Propeller Hat|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Propeller Hat|limit}} </td>
<td> {{Item Data|Propeller Hat|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Potato|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Pumpkin|rarity={{Item Data|Pumpkin|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Pumpkin|rarity}} </td>
<td> +3 Max HP <br>+1% HP Regeneration <br>+3% Damage <br>+3% Speed <br>+5 Luck </td>
<td> {{Item Data|Pumpkin|stats}} </td>
<td> </td>
<td> {{Item Data|Pumpkin|price}} </td>
<td> Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]] </td>
<td> {{Item Data|Pumpkin|limit}} </td>
<td> {{Item Data|Pumpkin|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Power Generator|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Recycling Machine|rarity={{Item Data|Recycling Machine|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Recycling Machine|rarity}} </td>
<td> +1% Damage for every <br>+1% Speed you have. <br>-5% Damage </td>
<td> {{Item Data|Recycling Machine|stats}} </td>
<td> True </td>
<td> {{Item Data|Recycling Machine|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Recycling Machine|limit}} </td>
<td> {{Item Data|Recycling Machine|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Propeller Hat|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Retromation's Hoodie|rarity={{Item Data|Retromation's Hoodie|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Retromation's Hoodie|rarity}} </td>
<td> +10 Luck <br>-2% Damage </td>
<td> {{Item Data|Retromation's Hoodie|stats}} </td>
<td> </td>
<td> {{Item Data|Retromation's Hoodie|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Retromation's Hoodie|limit}} </td>
<td> {{Item Data|Retromation's Hoodie|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Pumpkin|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Ricochet|rarity={{Item Data|Ricochet|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Ricochet|rarity}} </td>
<td> +15% Piercing Damage. Can't go above base damage <br>-2% Damage  </td>
<td> {{Item Data|Ricochet|stats}} </td>
<td> </td>
<td> {{Item Data|Ricochet|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Ricochet|limit}} </td>
<td> {{Item Data|Ricochet|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Recycling Machine|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Rip and Tear|rarity={{Item Data|Rip and Tear|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Rip and Tear|rarity}} </td>
<td> Gain 35% more materials from recycling items </td>
<td> {{Item Data|Rip and Tear|stats}} </td>
<td> True </td>
<td> {{Item Data|Rip and Tear|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Rip and Tear|limit}} </td>
<td> {{Item Data|Rip and Tear|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Retromation's Hoodie|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Ritual|rarity}} </td>
<td> +2% Attack Speed for every 1% Dodge you have. <br>+10% Dodge <br>-50 Range </td>
<td> {{Item Data|Ritual|stats}} </td>
<td> True </td>
<td> {{Item Data|Ritual|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Ritual|limit}} </td>
<td> {{Item Data|Ritual|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Ricochet|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Robot Arm|rarity}} </td>
<td> Your projectiles gain 1 bounce <br>-50% Damage  </td>
<td> {{Item Data|Robot Arm|stats}} </td>
<td> </td>
<td> {{Item Data|Robot Arm|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Robot Arm|limit}} </td>
<td> {{Item Data|Robot Arm|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Rip and Tear|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Sad Tomato|rarity={{Item Data|Sad Tomato|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Sad Tomato|rarity}} </td>
<td> Enemies have a 10% chance to explode for 10(50% Melee Damage) damage when they die <br>-12 Harvesting </td>
<td> {{Item Data|Sad Tomato|stats}} </td>
<td> </td>
<td> {{Item Data|Sad Tomato|price}} </td>
<td> Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]] </td>
<td> {{Item Data|Sad Tomato|limit}} </td>
<td> {{Item Data|Sad Tomato|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Ritual|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Scar|rarity={{Item Data|Scar|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Scar|rarity}} </td>
<td> +6% Damage <br>+2% Life Steal <br>-2 Engineering </td>
<td> {{Item Data|Scar|stats}} </td>
<td> </td>
<td> {{Item Data|Scar|price}} </td>
<td> Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]] </td>
<td> {{Item Data|Scar|limit}} </td>
<td> {{Item Data|Scar|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Robot Arm|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Scared Sausage|rarity={{Item Data|Scared Sausage|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Scared Sausage|rarity}} </td>
<td> +6 Armor <br>+6 Engineering <br>-3% HP Regeneration <br>-3% Life Steal </td>
<td> {{Item Data|Scared Sausage|stats}} </td>
<td> </td>
<td> {{Item Data|Scared Sausage|price}} </td>
<td> Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]] </td>
<td> {{Item Data|Scared Sausage|limit}} </td>
<td> {{Item Data|Scared Sausage|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Sad Tomato|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Scope|rarity={{Item Data|Scope|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Scope|rarity}} </td>
<td> +8% HP Regeneration Start waves with <br>-50% HP  </td>
<td> {{Item Data|Scope|stats}} </td>
<td> True </td>
<td> {{Item Data|Scope|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Scope|limit}} </td>
<td> {{Item Data|Scope|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Scar|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Shady Potion|rarity={{Item Data|Shady Potion|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Shady Potion|rarity}} </td>
<td> +15% XP Gain <br>-8 Range </td>
<td> {{Item Data|Shady Potion|stats}} </td>
<td> </td>
<td> {{Item Data|Shady Potion|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Shady Potion|limit}} </td>
<td> {{Item Data|Shady Potion|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Scared Sausage|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Shmoop|rarity}} </td>
<td> Attacks have a 25% chance to deal 1x3(Elemental Damage) burning damage  </td>
<td> {{Item Data|Shmoop|stats}} </td>
<td> </td>
<td> {{Item Data|Shmoop|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Shmoop|limit}} </td>
<td> {{Item Data|Shmoop|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Scope|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Sifd's Relic|rarity={{Item Data|Sifd's Relic|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Sifd's Relic|rarity}} </td>
<td> +2 Ranged Damage <br>+25 Range <br>-7% Attack Speed  </td>
<td> {{Item Data|Sifd's Relic|stats}} </td>
<td> </td>
<td> {{Item Data|Sifd's Relic|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Sifd's Relic|limit}} </td>
<td> {{Item Data|Sifd's Relic|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Shady Potion|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Small Magazine|rarity={{Item Data|Small Magazine|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Small Magazine|rarity}} </td>
<td> +20 Luck <br>-2% HP Regeneration </td>
<td> {{Item Data|Small Magazine|stats}} </td>
<td> </td>
<td> {{Item Data|Small Magazine|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Small Magazine|limit}} </td>
<td> {{Item Data|Small Magazine|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Shmoop|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Snail|rarity={{Item Data|Snail|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Snail|rarity}} </td>
<td> +6 Max HP <br>+2% HP Regeneration <br>-2 Melee Damage <br>-1 Ranged Damage </td>
<td> {{Item Data|Snail|stats}} </td>
<td> </td>
<td> {{Item Data|Snail|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Snail|limit}} </td>
<td> {{Item Data|Snail|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Sifd's Relic|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Snake|rarity={{Item Data|Snake|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Snake|rarity}} </td>
<td> +100% chance to instantly attract a material when its dropped. <br>-12% Speed </td>
<td> {{Item Data|Snake|stats}} </td>
<td> True </td>
<td> {{Item Data|Snake|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Snake|limit}} </td>
<td> {{Item Data|Snake|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Small Magazine|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Spider|rarity}} </td>
<td> +2 Ranged Damage <br>+10% Attack Speed <br>-10% Damage  </td>
<td> {{Item Data|Spider|stats}} </td>
<td> </td>
<td> {{Item Data|Spider|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Spider|limit}} </td>
<td> {{Item Data|Spider|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Snail|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Statue|rarity={{Item Data|Statue|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Statue|rarity}} </td>
<td> -10% Enemy speed <br>-5% Speed </td>
<td> {{Item Data|Statue|stats}} </td>
<td> </td>
<td> {{Item Data|Statue|price}} </td>
<td> Win a run with [[File:Old.png|link=Old|x30px]] [[Old]] </td>
<td> {{Item Data|Statue|limit}} </td>
<td> {{Item Data|Statue|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Snake|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Sunglasses|rarity={{Item Data|Sunglasses|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Sunglasses|rarity}} </td>
<td> Burning spreads to a nearby enemy <br>-1 Max HP  </td>
<td> {{Item Data|Sunglasses|stats}} </td>
<td> </td>
<td> {{Item Data|Sunglasses|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Sunglasses|limit}} </td>
<td> {{Item Data|Sunglasses|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Spider|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Terrified Onion|rarity={{Item Data|Terrified Onion|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Terrified Onion|rarity}} </td>
<td> +12% Damage <br>+5% Attack Speed for every unique weapon you have <br>-6% Dodge <br>-8 Harvesting </td>
<td> {{Item Data|Terrified Onion|stats}} </td>
<td> </td>
<td> {{Item Data|Terrified Onion|price}} </td>
<td> Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]] </td>
<td> {{Item Data|Terrified Onion|limit}} </td>
<td> {{Item Data|Terrified Onion|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Statue|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Toolbox|rarity={{Item Data|Toolbox|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Toolbox|rarity}} </td>
<td> +25% Damage while standing still <br>-10% Speed  </td>
<td> {{Item Data|Toolbox|stats}} </td>
<td> </td>
<td> {{Item Data|Toolbox|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Toolbox|limit}} </td>
<td> {{Item Data|Toolbox|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Sunglasses|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Torture|rarity={{Item Data|Torture|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Torture|rarity}} </td>
<td> +10% Crit Chance <br>-1 Armor  </td>
<td> {{Item Data|Torture|stats}} </td>
<td> </td>
<td> {{Item Data|Torture|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Torture|limit}} </td>
<td> {{Item Data|Torture|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Terrified Onion|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Toxic Sludge|rarity={{Item Data|Toxic Sludge|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Toxic Sludge|rarity}} </td>
<td> +4% Speed <br>-6 Luck  </td>
<td> {{Item Data|Toxic Sludge|stats}} </td>
<td> </td>
<td> {{Item Data|Toxic Sludge|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Toxic Sludge|limit}} </td>
<td> {{Item Data|Toxic Sludge|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Toolbox|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Tractor|rarity={{Item Data|Tractor|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Tractor|rarity}} </td>
<td> +6 Engineering <br>-8% Attack Speed </td>
<td> {{Item Data|Tractor|stats}} </td>
<td> </td>
<td> {{Item Data|Tractor|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Tractor|limit}} </td>
<td> {{Item Data|Tractor|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Torture|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Tree|rarity={{Item Data|Tree|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Tree|rarity}} </td>
<td> +10 Max HP Restore 3 HP per second. Cannot heal any other way. </td>
<td> {{Item Data|Tree|stats}} </td>
<td> True </td>
<td> {{Item Data|Tree|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Tree|limit}} </td>
<td> {{Item Data|Tree|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Toxic Sludge|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Triangle of Power|rarity={{Item Data|Triangle of Power|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Triangle of Power|rarity}} </td>
<td> +2 Elemental Damage <br>-2% Dodge </td>
<td> {{Item Data|Triangle of Power|stats}} </td>
<td> </td>
<td> {{Item Data|Triangle of Power|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Triangle of Power|limit}} </td>
<td> {{Item Data|Triangle of Power|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Tractor|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Turret|rarity={{Item Data|Turret|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Turret|rarity}} </td>
<td> +50 Harvesting <br>-10% Damage </td>
<td> {{Item Data|Turret|stats}} </td>
<td> </td>
<td> {{Item Data|Turret|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Turret|limit}} </td>
<td> {{Item Data|Turret|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Tree|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Incendiary Turret|rarity={{Item Data|Incendiary Turret|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Incendiary Turret|rarity}} </td>
<td> More trees spawn </td>
<td> {{Item Data|Incendiary Turret|stats}} </td>
<td> </td>
<td> {{Item Data|Incendiary Turret|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Incendiary Turret|limit}} </td>
<td> {{Item Data|Incendiary Turret|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Triangle of Power|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Medical Turret|rarity={{Item Data|Medical Turret|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Medical Turret|rarity}} </td>
<td> +20% Damage <br>+1 Armor <br>-2% Damage until the end of the wave when you take damage  </td>
<td> {{Item Data|Medical Turret|stats}} </td>
<td> </td>
<td> {{Item Data|Medical Turret|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Medical Turret|limit}} </td>
<td> {{Item Data|Medical Turret|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Turret|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Laser Turret|rarity={{Item Data|Laser Turret|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Laser Turret|rarity}} </td>
<td> Spawns a turret that shoots bullets dealing x(Engineering) damage </td>
<td> {{Item Data|Laser Turret|stats}} </td>
<td> </td>
<td> {{Item Data|Laser Turret|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Laser Turret|limit}} </td>
<td> {{Item Data|Laser Turret|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Tyler|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Explosive Turret|rarity={{Item Data|Explosive Turret|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Explosive Turret|rarity}} </td>
<td> Spawns a little guy that slowly shoots piercing lightning projectiles around him for (Engineering) damage each </td>
<td> {{Item Data|Explosive Turret|stats}} </td>
<td> </td>
<td> {{Item Data|Explosive Turret|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Explosive Turret|limit}} </td>
<td> {{Item Data|Explosive Turret|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Ugly Tooth|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Tyler|rarity={{Item Data|Tyler|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Tyler|rarity}} </td>
<td> Hitting an enemy removes 10% of their speed; Max 30% <br>-3% Speed  </td>
<td> {{Item Data|Tyler|stats}} </td>
<td> True </td>
<td> {{Item Data|Tyler|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Tyler|limit}} </td>
<td> {{Item Data|Tyler|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Vigilante Ring|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Ugly Tooth|rarity={{Item Data|Ugly Tooth|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Ugly Tooth|rarity}} </td>
<td> +3% Damage at the end of a wave </td>
<td> {{Item Data|Ugly Tooth|stats}} </td>
<td> </td>
<td> {{Item Data|Ugly Tooth|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Ugly Tooth|limit}} </td>
<td> {{Item Data|Ugly Tooth|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wandering Bot|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Vigilante Ring|rarity={{Item Data|Vigilante Ring|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Vigilante Ring|rarity}} </td>
<td> Spawns a little bot that slows down nearby enemies </td>
<td> {{Item Data|Vigilante Ring|stats}} </td>
<td> </td>
<td> {{Item Data|Vigilante Ring|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Vigilante Ring|limit}} </td>
<td> {{Item Data|Vigilante Ring|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Warrior Helmet|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Wandering Bot|rarity={{Item Data|Wandering Bot|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Wandering Bot|rarity}} </td>
<td> +3 Armor <br>+5 Max HP <br>-10% Speed  </td>
<td> {{Item Data|Wandering Bot|stats}} </td>
<td> </td>
<td> {{Item Data|Wandering Bot|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Wandering Bot|limit}} </td>
<td> {{Item Data|Wandering Bot|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Weird Food|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Warrior Helmet|rarity={{Item Data|Warrior Helmet|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Warrior Helmet|rarity}} </td>
<td> +2 HP recovered from consumables <br>-3% Dodge  </td>
<td> {{Item Data|Warrior Helmet|stats}} </td>
<td> </td>
<td> {{Item Data|Warrior Helmet|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Warrior Helmet|limit}} </td>
<td> {{Item Data|Warrior Helmet|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Weird Ghost|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Weird Food|rarity={{Item Data|Weird Food|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Weird Food|rarity}} </td>
<td> +3 Max HP Start the next wave with 1 HP </td>
<td> {{Item Data|Weird Food|stats}} </td>
<td> </td>
<td> {{Item Data|Weird Food|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Weird Food|limit}} </td>
<td> {{Item Data|Weird Food|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wheat|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Weird Ghost|rarity={{Item Data|Weird Ghost|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Weird Ghost|rarity}} </td>
<td> +4 Melee Damage <br>+2 Ranged Damage <br>+10 Harvesting <br>-2 Elemental Damage </td>
<td> {{Item Data|Weird Ghost|stats}} </td>
<td> </td>
<td> {{Item Data|Weird Ghost|price}} </td>
<td> Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]] </td>
<td> {{Item Data|Weird Ghost|limit}} </td>
<td> {{Item Data|Weird Ghost|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wheelbarrow|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Wheat|rarity={{Item Data|Wheat|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Wheat|rarity}} </td>
<td> +16 Harvesting <br>-1 Armor  </td>
<td> {{Item Data|Wheat|stats}} </td>
<td> </td>
<td> {{Item Data|Wheat|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Wheat|limit}} </td>
<td> {{Item Data|Wheat|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Whetstone|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Wheelbarrow|rarity={{Item Data|Wheelbarrow|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Wheelbarrow|rarity}} </td>
<td> +4% Life Steal <br>-5 Knockback </td>
<td> {{Item Data|Wheelbarrow|stats}} </td>
<td> </td>
<td> {{Item Data|Wheelbarrow|price}} </td>
<td> Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]] </td>
<td> {{Item Data|Wheelbarrow|limit}} </td>
<td> {{Item Data|Wheelbarrow|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|White Flag|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Whetstone|rarity={{Item Data|Whetstone|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Whetstone|rarity}} </td>
<td> +5 Harvesting <br>-5% Enemies </td>
<td> {{Item Data|Whetstone|stats}} </td>
<td> True </td>
<td> {{Item Data|Whetstone|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Whetstone|limit}} </td>
<td> {{Item Data|Whetstone|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wings|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|White Flag|rarity={{Item Data|White Flag|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|White Flag|rarity}} </td>
<td> +10% Speed <br>+30 Range <br>-2 Elemental Damage </td>
<td> {{Item Data|White Flag|stats}} </td>
<td> </td>
<td> {{Item Data|White Flag|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|White Flag|limit}} </td>
<td> {{Item Data|White Flag|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wisdom|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Wings|rarity={{Item Data|Wings|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Wings|rarity}} </td>
<td> +5% Damage every 5 seconds until the end of the wave <br>-20% Damage </td>
<td> {{Item Data|Wings|stats}} </td>
<td> True </td>
<td> {{Item Data|Wings|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Wings|limit}} </td>
<td> {{Item Data|Wings|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wolf Helmet|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Wisdom|rarity={{Item Data|Wisdom|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Wisdom|rarity}} </td>
<td> +8 Elemental Damage <br>+15 Luck <br>-5 Engineering </td>
<td> {{Item Data|Wisdom|stats}} </td>
<td> </td>
<td> {{Item Data|Wisdom|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Wisdom|limit}} </td>
<td> {{Item Data|Wisdom|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Wolf Helmet|rarity={{Item Data|Wolf Helmet|rarity}}}} </td>
<td> Tier {{Item Data|Wolf Helmet|rarity}} </td>
<td> {{Item Data|Wolf Helmet|stats}} </td>
<td> {{Item Data|Wolf Helmet|price}} </td>
<td> {{Item Data|Wolf Helmet|limit}} </td>
<td> {{Item Data|Wolf Helmet|unlockedby}} </td>
</tr>
</tr>
</table>
</table>

Revision as of 15:40, 13 October 2022

Patch: Patch 0.5.11c

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +8 Max HP
-2 % Dodge
-2 Knockback
65
Tier 3 +15 Max HP
+10 % Enemy health
80
Tier 2 Shoots 6 alien eyes around you every 3 seconds dealing 6 (+50%Max HP.png) damage each 50
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 1 +30% pickup range
+1 Knockback
25
Tier 1 +3 Max HP
+2 HP Regeneration
-1 HP recovered from consumables
15
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80
Tier 1 25% chance to deal 1 (25%Luck.png) damage to a random enemy when you pick up a material 22
Tier 1 +10 Range
+25% chance to instantly attract a material when it’s dropped
18 4
Tier 3 One bullet dealing 1 (+100%Ranged Damage.png) damage is fired from an enemy corpse when they die
-50 Range
100
Tier 1 +15 materials when you pick up a crate
-1 % Speed
15 3
Tier 3 Projectiles pierce through 1 additional target
-10 % Damage
75
Tier 2 +20 Range
+10 % Attack Speed
-5 Knockback
55
Tier 3 +3 Knockback
+8 Armor while standing still
-5 % Speed
75
Tier 1 +2 % Life Steal
-2 Harvesting
20
Tier 1 +4 % Speed
-6 Range
20
Tier 3 +50 % XP Gain
-2 % Life Steal
70
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3 % Attack Speed
-3 % Speed
105 Win a run with Generalist.png Generalist
Tier 2 +25 % XP Gain
+3 Melee Damage
+3 Knockback
-8 Luck
50
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45
Tier 3 +40 Harvesting
You take 1 damage per second (does not give invulnerability time)
50
Tier 2 +2 % Life Steal
+2 HP Regeneration
-3 Harvesting
45
Tier 1 +2 Elemental Damage
-1 Max HP
30
Tier 1 +1 Engineering 8
Tier 3 +15 Luck
+18 Harvesting
-5 % Attack Speed
-3 % Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 1 +1 Melee Damage
+3 Knockback
18
Tier 1 +5 Max HP
-1 HP Regeneration
25
Tier 1 +2 % Life Steal
-1 Elemental Damage
30
Tier 1 +3 Max HP
-1 % Damage
15
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2 % Speed
40
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5 % Damage
65 1
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 3 +3 % Dodge
+20 % Dodge while standing still
-4 % Damage
70
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20
Tier 1 +1 Melee Damage
+3 % Crit Chance
-1 Max HP
20
Tier 3 +20 Luck
+6 % Dodge
-2 % Life Steal
65
Tier 1 +10 % Attack Speed
-2 % Damage
20
Tier 2 +4 Engineering
+1 Knockback
-4 % Damage
35
Tier 2 +5 % Speed
+3 Engineering
-3 % Crit Chance
40 Win a run with Explorer.png Explorer
Tier 1 -5 % Items Price 15 5
Tier 3 Harvesting increases by an additional 8% at the end of a wave 70 1
Tier 1 +8% chance to heal 1 HP when picking up a material
-1 Ranged Damage
25 13
Tier 2 25% chance to deal 1 (25%Luck.png) damage to a random enemy when an enemy dies 30
Tier 2 +12 % Damage
-12 Range
45
Tier 2 +1 free reroll in the shop 30 3
Tier 1 +2 Max HP
+2 Melee Damage
-3 % Attack Speed
20
Tier 4 +10 Engineering
+50 % XP Gain
-3 Max HP
90
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
20
Tier 1 +15 % Explosion Damage 20
Tier 2 +4 % Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55
Tier 4 +5 Max HP
+2 HP Regeneration for every permanent -1 % Speed you have
-20 % Speed
100 1
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90
Tier 2 Burning activates 20% faster
+1 Elemental Damage
-10 Range
60 2
Tier 1 +8 Harvesting
-1 Melee Damage
15
Tier 3 +10 % Speed
+3 % Life Steal
-8 Luck
65 Win a run with Speedy.png Speedy
Tier 4 +30 % Damage
-3 % Attack Speed for every different weapon you have
110 Win a run with One Armed.png One Armed
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45
Tier 2 +8 % Dodge
-1 Armor
50
Tier 1 +2 Max HP
+5 % Damage
+5% Enemies
30 10
Tier 1 +20 Range 20
Tier 3 +25 % Damage
-3 Armor
75
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull
Tier 1 +3 Melee Damage
-2 % Crit Chance
25
Tier 1 +5 % Attack Speed
+25 Range
-1 Armor
25
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your Max HP is capped at its current value
80 1
Tier 1 +6 % Damage
-8 Range
25
Tier 4 +5 Ranged Damage
+10 % Damage
+10 Range
-5 % Attack Speed
-5 % Crit Chance
100
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30
Tier 1 +1 Armor
-2 % Speed
15
Tier 3 33% chance to gain 1 material when killing an enemy with a critical hit 55 3 Win a run with Crazy.png Crazy
Tier 1 +7 % Damage
-2 Max HP
20
Tier 1 +6 % Crit Chance
-3 % Damage
20
Tier 4 +15 % Speed
+10 % Dodge
-5 Max HP
-1 Armor
100
Tier 1 A landmine spawns every 12 seconds dealing 10 (+100%Engineering Stat.png) damage in an area 15
Tier 2 +2 Armor
+6 % Dodge
-3 Max HP
45
Tier 1 +1 HP recovered from consumables 15
Tier 1 +1 Ranged Damage
-5 Range
20
Tier 2 +20% pickup range
+10 Harvesting
-3 % Dodge
45
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50
Tier 1 +8 Luck
-1 Elemental Damage
25
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky
Tier 1 Trees die in one hit 15 1
Tier 4 +20 Melee Damage
+5 HP Regeneration
+5 Knockback
-8 % Damage
-3 % Speed
110
Tier 2 +6 Melee Damage
-3 Ranged Damage
55
Tier 2 +3 Max HP
+3 % Damage
+1 Armor
+3 % Speed
-4 % Crit Chance
55
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5 % Damage
40 20
Tier 2 +2 Armor
-3 % Damage
40
Tier 2 +10 % Damage
-4 % Attack Speed
45
Tier 3 +5 % Life Steal
+10% Enemies
-5 Harvesting
55 5
Tier 1 +3 HP Regeneration
-2 Luck
25
Tier 1 +1 Ranged Damage
+1 Elemental Damage
-3 Knockback
25
Tier 4 +15 % Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger.png Ranger
Tier 4 +12 Max HP
+5 HP Regeneration
+3 % Life Steal
-8 % Crit Chance
105 Win a run with Mutant.png Mutant
Tier 2 +3 Max HP
+1 Max HP for every 80 Materials you have
45 1 Win a run with Saver.png Saver
Tier 4 +12 Max HP
+25 Luck
-5 % Damage
100 Win a run with Pacifist.png Pacifist
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18
Tier 1 +2 Engineering
-1 % Attack Speed
-1 % Crit Chance
15
Tier 2 +20% of your materials at the start of waves (stops working at wave 20) 40 1
Tier 1 +3 HP Regeneration
-1 % Life Steal
15
Tier 3 +25 % Explosion Size 60
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 4 +3 Max HP
+2 HP Regeneration
+1 % Life Steal
+5 % Damage
+5 % Attack Speed
+3 % Speed
+3 % Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 3 +1 % Damage for every permanent 1 % Speed you have
-5 % Damage
65 1
Tier 1 +10 Luck
-2 % Damage
28
Tier 2 +15% Piercing Damage. Can't go above base damage
-2 % Damage
40
Tier 2 Gain 35% more materials from recycling items 35 1
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1
Tier 4 Your projectiles gain +1 bounce
-25 % Damage
110
Tier 3 Enemies have a 20% chance to explode for 10 (+50%Melee Damage.png) damage when they die
-5 % Crit Chance
65 5 Win a run with Loud.png Loud
Tier 2 +6 % Damage
+2 % Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost
Tier 4 +3 Melee Damage at the end of a wave
+3 Engineering at the end of a wave
-1 Max HP at the end of a wave
100 Win a run with Engineer.png Engineer
Tier 3 +8 HP Regeneration
Start waves with -50% HP
50 1
Tier 1 +20 % XP Gain
-8 Range
25
Tier 1 Attacks have a 25% chance to deal 3x1 (+100%Elemental Damage.png) burning damage 25 4
Tier 2 +2 Ranged Damage
+25 Range
-7 % Attack Speed
48
Tier 2 +20 Luck
-2 HP Regeneration
48
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60
Tier 4 +3 Armor
+100% chance to instantly attract a material when it’s dropped
100 1
Tier 2 +2 Ranged Damage
+10 % Attack Speed
-6 % Damage
60
Tier 2 -8 % Enemy Speed
-3 % Speed
40 1 Win a run with Old.png Old
Tier 1 Burning spreads to an additional nearby enemy
-1 Max HP
25
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator.png Gladiator
Tier 3 +40 % Attack Speed while standing still
-10 % Speed
60
Tier 2 +10 % Crit Chance
-1 Armor
50
Tier 1 +4 % Speed
-5 Luck
15
Tier 3 +6 Engineering
-8 % Attack Speed
55
Tier 4 +15 Max HP
Restore 5 HP per second. Cannot heal any other way.
100 1
Tier 1 +2 Elemental Damage
-2 % Dodge
20
Tier 3 +40 Harvesting
-8 % Damage
70
Tier 1 More trees spawn 15
Tier 3 +20 % Damage
+1 Armor
-2 % Damage when you take damage until the end of the wave
65
Tier 1 Spawns a turret that shoots bullets dealing 10 (+80%Engineering Stat.png) damage 15
Tier 2 Spawns a turret that shoots flames dealing 8x5 (+33%Engineering Stat.png) burning damage 40
Tier 2 Spawns a medical turret that shoots bullets healing 3 (+5%Engineering Stat.png) HP 40
Tier 3 Spawns a turret that shoots piercing bullets dealing 20 (+125%Engineering Stat.png) damage 65
Tier 4 Spawns a turret that shoots explosive bullets dealing 25 (+150%Engineering Stat.png) damage in an area 80
Tier 3 Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 (+75%Engineering Stat.png+75%Elemental Damage.png) damage each 75
Tier 1 Hitting an enemy removes 5% of their speed. Max 20%
-3 % Speed
25 1
Tier 3 +3 % Damage at the end of a wave 92
Tier 3 Spawns a little bot that slows down nearby enemies 60
Tier 3 +3 Armor
+5 Max HP
-5 % Speed
80
Tier 1 +2 HP recovered from consumables
-2 % Dodge
20
Tier 1 +3 Max HP
Start the next wave with 1 HP
12
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer
Tier 2 +16 Harvesting
-1 Armor
40
Tier 2 +4 % Life Steal
-3 Knockback
40 Win a run with Sick.png Sick
Tier 2 +5 Harvesting
-5% Enemies
40 1
Tier 3 +10 % Speed
+30 Range
-2 Elemental Damage
85
Tier 3 +5 % Damage every 5 seconds until the end of the wave
-15 % Damage
85 1
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90