From Brotato Wiki
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(Items - add Healing subsections) |
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=== Positive - Healing === | |||
These items ''positively'' affect your healing from consumables. They are also tagged as Luck, so [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]] has a higher chance of finding them in the shop. <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<tr> | |||
<td> {{Iconbox|Lemonade|rarity={{Item Data|Lemonade|rarity}}}} </td> | |||
<td> Tier {{Item Data|Lemonade|rarity}} </td> | |||
<td> {{Item Data|Lemonade|stats}} </td> | |||
<td> {{Item Data|Lemonade|price}} </td> | |||
<td> {{Item Data|Lemonade|limit}} </td> | |||
<td> {{Item Data|Lemonade|unlockedby}} </td> | |||
</tr><tr><td>{{Iconbox|Weird Food|rarity={{Item Data|Weird Food|rarity}}}}</td><td>Tier {{Item Data|Weird Food|rarity}}</td><td>{{Item Data|Weird Food|stats}}</td><td>{{Item Data|Weird Food|price}}</td><td>{{Item Data|Weird Food|limit}}</td><td>{{Item Data|Weird Food|unlockedby}}</td></tr></table> | |||
=== Negative === | === Negative === | ||
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<td> {{Item Data|Terrified Onion|limit}} </td> | <td> {{Item Data|Terrified Onion|limit}} </td> | ||
<td> {{Item Data|Terrified Onion|unlockedby}} </td> | <td> {{Item Data|Terrified Onion|unlockedby}} </td> | ||
</tr></table> | |||
=== Negative - Healing === | |||
These items ''positively'' affect your healing from consumables. <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<tr> | |||
<td> {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} </td> | |||
<td> Tier {{Item Data|Alien Worm|rarity}} </td> | |||
<td> {{Item Data|Alien Worm|stats}} </td> | |||
<td> {{Item Data|Alien Worm|price}} </td> | |||
<td> {{Item Data|Alien Worm|limit}} </td> | |||
<td> {{Item Data|Alien Worm|unlockedby}} </td> | |||
</tr></table> | </tr></table> | ||
Revision as of 07:25, 16 February 2023
Luck
Luck increases the chances of finding Item Boxes, consumables dropped by enemies. It increases the rartiy of items found in loot crates, the items found in the shop, and the Upgrades offered when leveling up. Positive Luck multiplies your chances, so 100% luck doubles your chances. While negative luck divides your chances. So -100% luck halves your chances. While luck in itself has no limit, several of its benefit have maximums or diminishing returns.
For example, the rarity of items and upgrades offered, already naturally increases with the wave number, and has a maximum chance, that you already hit in the later waves naturally even with 0 luck. So additional luck only helps earlier in the game with getting Tier 2 and 3 items and upgrades. However it takes about 290 Luck before you reach the maximum on Legendary items and Upgrades.
Check Shop to see Luck's effect on shop rarities.
Item box spawn chance is multiplied by Luck. But note that each Item Box dropped reduces the chance of the next dropping, giving you some diminishing returns.
Formula for item box spawn chance:
Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)
Luck can be seen as an investment into your economy, and even become a powerful method of healing when combined with Lemonade and Weird Food, if you have high enough luck. There isn't diminishing returns on the chance for Consumables to drop.
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Lucky
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +15 Luck +18 Harvesting -5% Attack Speed -3% Crit Chance |
75 | Win a run with Entrepreneur | ||
Tier 3 | +20 Luck +6% Dodge -2% Life Steal |
65 | |||
Tier 1 | +8 Luck -1 Elemental Damage |
25 | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with Lucky | ||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5% Damage |
40 | 20 | ||
Tier 4 | +12 Max HP +25 Luck -5% Damage |
100 | Win a run with Pacifist | ||
Tier 4 | +3 Max HP +2 HP Regeneration +1% Life Steal +5% Damage +5% Attack Speed +3% Speed +3% Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | ||
Tier 1 | +10 Luck -2% Damage |
28 | |||
Tier 2 | +20 Luck -2 HP Regeneration |
48 | |||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |
Positive - Healing
These items positively affect your healing from consumables. They are also tagged as Luck, so Lucky has a higher chance of finding them in the shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +1 HP recovered from consumables | 15 | |||
Tier 1 | +2 HP recovered from consumables -2% Dodge | 20 |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 3 | +10% Speed +3% Life Steal -8 Luck |
65 | Win a run with Speedy | ||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with Doctor | ||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | |||
Tier 1 | +4% Speed -5 Luck |
15 |
Negative - Healing
These items positively affect your healing from consumables.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +2 HP Regeneration -1 HP recovered from consumables +3 Max HP |
15 |
Affected Items
Some items that deal damage scale with your Luck stat.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +25% chance to deal (25%) damage to a random enemy when you pick up a material | 22 | Luck, Pickup | |||
Tier 2 | +25% chance to deal (25%) damage to a random enemy when an enemy dies | 30 | Luck |
Characters
These Characters start with different Luck, or have mechanics related to their Luck:
Positive Characters
Name | Stats | Unlocked By | Unlocks |
---|---|---|---|
+100 Luck Luck modifications are increased by 25% +75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material -60% Attack Speed -50% XP Gain |
Collect 300 materials |
Negative Characters
Name | Stats | Unlocked By | Unlocks |
---|---|---|---|
+20% Attack Speed for every different weapon you have +5 Melee Damage You can't equip ranged weapons -40% Attack Speed -30 Luck |
Kill 20000 enemies |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |