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(Rename "weapon set" to "weapon class" + Apply Template:ItemTagText + Fix broken table markup for Items)
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<td>  {{Item Data|Scar|unlockedby}} </td>
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==Weapons==
These [[Weapons]] use your Range stat to deal more damage:
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|weapons}}
{{TableRowWeapon|Crossbow}}
{{TableRowWeapon|Sniper Gun}}
</table>
</table>



Revision as of 22:49, 8 November 2022

Range

Range Stat

The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance). There no limit but half as effective on melee weapons. If it is negative your weapons have x less range.

Items

Positive

These items increase your Range.

Due to Item Tags, the Character(s) Hunter.png Hunter, Ranger.png Ranger have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +20 Range
+10 % Attack Speed
-5 Knockback
55
Tier 1 +20 Range 20
Tier 1 +5 % Attack Speed
+25 Range
-1 Armor
25
Tier 4 +15 % Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger.png Ranger
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 3 +10 % Speed
+30 Range
-2 Elemental Damage
85

Negative

These items decrease your Range.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +4 % Speed
-6 Range
20
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45
Tier 2 +12 % Damage
-12 Range
45
Tier 2 Burning activates 20% faster
+1 Elemental Damage
-10 Range
60 2
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull
Tier 1 +6 % Damage
-8 Range
25
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1
Tier 1 +20 % XP Gain
-8 Range
25

Weapons

These Weapons use your Range stat to deal more damage:

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Precise, Medieval

10(50%Ranged Damage.png10%Range Stat.png)
12(50%Ranged Damage.png10%Range Stat.png)
15(50%Ranged Damage.png10%Range Stat.png)
18(50%Ranged Damage.png10%Range Stat.png)

1.13s
1.13s
1.13s
1.13s

8.8(44%Ranged Damage.png8%Range Stat.png)/s
10.6(44%Ranged Damage.png8%Range Stat.png)/s
13.3(44%Ranged Damage.png8%Range Stat.png)/s
15.9(44%Ranged Damage.png8%Range Stat.png)/s

x1.5 (30%)
x1.75 (35%)
x2 (40%)
x2.25 (45%)

350
350
350
350

8
8
8
8

0
0
0
0

Pierces up to 1/2/3/4 times on critical hit

16
34
62
132

Default
Gun, Precise

-
-
50(100%Ranged Damage.png20%Range Stat.png)
80(100%Ranged Damage.png30%Range Stat.png)

-
-
2.4s
2.4s

-
-
20.8(41%Ranged Damage.png8%Range Stat.png)/s
33.3(41%Ranged Damage.png12%Range Stat.png)/s

-
-
x3 (20%)
x4 (20%)

-
-
800
1000

-
-
30
30

-
-
0
0

Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%Range Stat.png)

-
-
115
245

Win a run with Hunter.png Hunter

Weapon Classes

These Weapon Classes affect Range:

Class Bonuses Weapons
Blunt (2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Brick
  Brick

Rock
  Rock


Spoon
  Spoon

Hammer
  Hammer

Gun (2)+10 Range
(3)+20 Range
(4)+30 Range
(5)+40 Range
(6)+50 Range



Pistol
  Pistol



SMG
  SMG