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(UPDATED FOR PATCH 0.6.0.7)
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<metadesc>Brotato Wiki Characters Guide to Items, Stats, Effects</metadesc>
<metadesc>Brotato Wiki Characters Guide to Items, Stats, Effects</metadesc>


'''Patch: Patch 0.5.11c'''
'''Patch: 0.6.0.7'''
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Revision as of 04:15, 31 October 2022


Patch: 0.6.0.7

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +8 Max HP
-2 % Dodge
-2 Knockback
65
Tier 3 +15 Max HP
+10 % Enemy health
80
Tier 2 Shoots 6 alien eyes around you every 3 seconds dealing 6 (+50%Max HP.png) damage each 50
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 1 +30% pickup range
+1 Knockback
25
Tier 1 +3 Max HP
+2 HP Regeneration
-1 HP recovered from consumables
15
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80
Tier 1 25% chance to deal 1 (25%Luck.png) damage to a random enemy when you pick up a material 22
Tier 1 +10 Range
+25% chance to instantly attract a material when it’s dropped
18 4
Tier 3 One bullet dealing 1 (+100%Ranged Damage.png) damage is fired from an enemy corpse when they die
-50 Range
100
Tier 1 +15 materials when you pick up a crate
-1 % Speed
15 3
Tier 3 Projectiles pierce through 1 additional target
-10 % Damage
75
Tier 2 +20 Range
+10 % Attack Speed
-5 Knockback
55
Tier 3 +3 Knockback
+8 Armor while standing still
-5 % Speed
75
Tier 1 +2 % Life Steal
-2 Harvesting
20
Tier 1 +4 % Speed
-6 Range
20
Tier 3 +50 % XP Gain
-2 % Life Steal
70
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3 % Attack Speed
-3 % Speed
105 Win a run with Generalist.png Generalist
Tier 2 +25 % XP Gain
+3 Melee Damage
+3 Knockback
-8 Luck
50
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45
Tier 3 +40 Harvesting
You take 1 damage per second (does not give invulnerability time)
50
Tier 2 +2 % Life Steal
+2 HP Regeneration
-3 Harvesting
45
Tier 1 +2 Elemental Damage
-1 Max HP
30
Tier 1 +1 Engineering 8
Tier 3 +15 Luck
+18 Harvesting
-5 % Attack Speed
-3 % Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 1 +1 Melee Damage
+3 Knockback
18
Tier 1 +5 Max HP
-1 HP Regeneration
25
Tier 1 +2 % Life Steal
-1 Elemental Damage
30
Tier 1 +3 Max HP
-1 % Damage
15
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2 % Speed
40
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5 % Damage
65 1
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 3 +3 % Dodge
+20 % Dodge while standing still
-4 % Damage
70
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20
Tier 1 +1 Melee Damage
+3 % Crit Chance
-1 Max HP
20
Tier 3 +20 Luck
+6 % Dodge
-2 % Life Steal
65
Tier 1 +10 % Attack Speed
-2 % Damage
20
Tier 2 +4 Engineering
+1 Knockback
-4 % Damage
35
Tier 2 +5 % Speed
+3 Engineering
-3 % Crit Chance
40 Win a run with Explorer.png Explorer
Tier 1 -5 % Items Price 15 5
Tier 3 Harvesting increases by an additional 8% at the end of a wave 70 1
Tier 1 +8% chance to heal 1 HP when picking up a material
-1 Ranged Damage
25 13
Tier 2 25% chance to deal 1 (25%Luck.png) damage to a random enemy when an enemy dies 30
Tier 2 +12 % Damage
-12 Range
45
Tier 2 +1 free reroll in the shop 30 3
Tier 1 +2 Max HP
+2 Melee Damage
-3 % Attack Speed
20
Tier 4 +10 Engineering
+50 % XP Gain
-3 Max HP
90
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
20
Tier 1 +15 % Explosion Damage 20
Tier 2 +4 % Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55
Tier 4 +5 Max HP
+2 HP Regeneration for every permanent -1 % Speed you have
-20 % Speed
100 1
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90
Tier 4 +60 % Explosion Damage
+15 % Explosion Size
-15 % Damage
100 Win a run with Artificer.png Artificer
Tier 2 Burning activates 20% faster
+1 Elemental Damage
-10 Range
60 2
Tier 1 +8 Harvesting
-1 Melee Damage
15
Tier 3 +10 % Speed
+3 % Life Steal
-8 Luck
65 Win a run with Speedy.png Speedy
Tier 4 +30 % Damage
-3 % Attack Speed for every different weapon you have
110 Win a run with One Armed.png One Armed
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45
Tier 2 +8 % Dodge
-1 Armor
50
Tier 1 +2 Max HP
+5 % Damage
+5% Enemies
30 10
Tier 1 +20 Range 20
Tier 3 +25 % Damage
-3 Armor
75
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull
Tier 1 +3 Melee Damage
-2 % Crit Chance
25
Tier 1 +5 % Attack Speed
+25 Range
-1 Armor
25
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your Max HP is capped at its current value
80 1
Tier 1 +6 % Damage
-8 Range
25
Tier 4 +5 Ranged Damage
+10 % Damage
+10 Range
-5 % Attack Speed
-5 % Crit Chance
100
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30
Tier 1 +1 Armor
-2 % Speed
15
Tier 3 33% chance to gain 1 material when killing an enemy with a critical hit 55 3 Win a run with Crazy.png Crazy
Tier 1 +7 % Damage
-2 Max HP
20
Tier 1 +6 % Crit Chance
-3 % Damage
20
Tier 4 +15 % Speed
+10 % Dodge
-5 Max HP
-1 Armor
100
Tier 1 A landmine spawns every 12 seconds dealing 10 (+100%Engineering Stat.png) damage in an area 15
Tier 2 +2 Armor
+6 % Dodge
-3 Max HP
45
Tier 1 +1 HP recovered from consumables 15
Tier 1 +1 Ranged Damage
-5 Range
20
Tier 2 +20% pickup range
+10 Harvesting
-3 % Dodge
45
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50
Tier 1 +8 Luck
-1 Elemental Damage
25
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky
Tier 1 Trees die in one hit 15 1
Tier 4 +20 Melee Damage
+5 HP Regeneration
+5 Knockback
-8 % Damage
-3 % Speed
110
Tier 2 +6 Melee Damage
-3 Ranged Damage
55
Tier 2 +3 Max HP
+3 % Damage
+1 Armor
+3 % Speed
-4 % Crit Chance
55
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5 % Damage
40 20
Tier 2 +2 Armor
-3 % Damage
40
Tier 2 +10 % Damage
-4 % Attack Speed
45
Tier 3 +5 % Life Steal
+10% Enemies
-5 Harvesting
55 5
Tier 1 +3 HP Regeneration
-2 Luck
25
Tier 1 +1 Ranged Damage
+1 Elemental Damage
-3 Knockback
25
Tier 4 +15 % Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger.png Ranger
Tier 4 +12 Max HP
+5 HP Regeneration
+3 % Life Steal
-8 % Crit Chance
105 Win a run with Mutant.png Mutant
Tier 2 +3 Max HP
+1 Max HP for every 80 Materials you have
45 1 Win a run with Saver.png Saver
Tier 4 +12 Max HP
+25 Luck
-5 % Damage
100 Win a run with Pacifist.png Pacifist
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18
Tier 1 +2 Engineering
-1 % Attack Speed
-1 % Crit Chance
15
Tier 2 +20% of your materials at the start of waves (stops working at wave 20) 40 1
Tier 1 +3 HP Regeneration
-1 % Life Steal
15
Tier 3 +25 % Explosion Size 60
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 4 +3 Max HP
+2 HP Regeneration
+1 % Life Steal
+5 % Damage
+5 % Attack Speed
+3 % Speed
+3 % Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 3 +1 % Damage for every permanent 1 % Speed you have
-5 % Damage
65 1
Tier 1 +10 Luck
-2 % Damage
28
Tier 2 +15% Piercing Damage. Can't go above base damage
-2 % Damage
40
Tier 2 Gain 35% more materials from recycling items 35 1
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1
Tier 4 Your projectiles gain +1 bounce
-25 % Damage
110
Tier 3 Enemies have a 20% chance to explode for 10 (+50%Melee Damage.png) damage when they die
-5 % Crit Chance
65 5 Win a run with Loud.png Loud
Tier 2 +6 % Damage
+2 % Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost
Tier 4 +3 Melee Damage at the end of a wave
+3 Engineering at the end of a wave
-1 Max HP at the end of a wave
100 Win a run with Engineer.png Engineer
Tier 3 +8 HP Regeneration
Start waves with -50% HP
50 1
Tier 1 +20 % XP Gain
-8 Range
25
Tier 1 Attacks have a 25% chance to deal 3x1 (+100%Elemental Damage.png) burning damage 25 4
Tier 2 +2 Ranged Damage
+25 Range
-7 % Attack Speed
48
Tier 2 +20 Luck
-2 HP Regeneration
48
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60
Tier 4 +3 Armor
+100% chance to instantly attract a material when it’s dropped
100 1
Tier 2 +2 Ranged Damage
+10 % Attack Speed
-6 % Damage
60
Tier 2 -8 % Enemy Speed
-3 % Speed
40 1 Win a run with Old.png Old
Tier 1 Burning spreads to an additional nearby enemy
-1 Max HP
25
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator.png Gladiator
Tier 3 +40 % Attack Speed while standing still
-10 % Speed
60
Tier 2 +10 % Crit Chance
-1 Armor
50
Tier 1 +4 % Speed
-5 Luck
15
Tier 3 +6 Engineering
-8 % Attack Speed
55
Tier 4 +15 Max HP
Restore 5 HP per second. Cannot heal any other way.
100 1
Tier 1 +2 Elemental Damage
-2 % Dodge
20
Tier 3 +40 Harvesting
-8 % Damage
70
Tier 1 More trees spawn 15
Tier 3 +20 % Damage
+1 Armor
-2 % Damage when you take damage until the end of the wave
65
Tier 1 Spawns a turret that shoots bullets dealing 10 (+80%Engineering Stat.png) damage 15
Tier 2 Spawns a turret that shoots flames dealing 8x5 (+33%Engineering Stat.png) burning damage 40
Tier 2 Spawns a medical turret that shoots bullets healing 3 (+5%Engineering Stat.png) HP 40
Tier 3 Spawns a turret that shoots piercing bullets dealing 20 (+125%Engineering Stat.png) damage 65
Tier 4 Spawns a turret that shoots explosive bullets dealing 25 (+150%Engineering Stat.png) damage in an area 80
Tier 3 Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 (+75%Engineering Stat.png+75%Elemental Damage.png) damage each 75
Tier 1 Hitting an enemy removes 5% of their speed. Max 20%
-3 % Speed
25 1
Tier 3 +3 % Damage at the end of a wave 92
Tier 3 Spawns a little bot that slows down nearby enemies 60
Tier 3 +3 Armor
+5 Max HP
-5 % Speed
80
Tier 1 +2 HP recovered from consumables
-2 % Dodge
20
Tier 1 +3 Max HP
Start the next wave with 1 HP
12
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer
Tier 2 +16 Harvesting
-1 Armor
40
Tier 2 +4 % Life Steal
-3 Knockback
40 Win a run with Sick.png Sick
Tier 2 +5 Harvesting
-5% Enemies
40 1
Tier 3 +10 % Speed
+30 Range
-2 Elemental Damage
85
Tier 3 +5 % Damage every 5 seconds until the end of the wave
-15 % Damage
85 1
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90

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