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<td> {{Item Data|Exoskeleton|limit}} </td> | <td> {{Item Data|Exoskeleton|limit}} </td> | ||
<td> {{Item Data|Exoskeleton|unlockedby}} </td> | <td> {{Item Data|Exoskeleton|unlockedby}} </td> | ||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Explosive Shells|rarity={{Item Data|Exoskeleton|rarity}}}} </td> | |||
<td> Tier {{Item Data|Explosive Shells|rarity}} </td> | |||
<td> {{Item Data|Explosive Shells|stats}} </td> | |||
<td> {{Item Data|Explosive Shells|price}} </td> | |||
<td> {{Item Data|Explosive Shells|limit}} </td> | |||
<td> {{Item Data|Explosive Shells|unlockedby}} </td> | |||
</tr> | </tr> | ||
Revision as of 04:14, 31 October 2022
Patch: Patch 0.5.11c
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +8 Max HP -2 % Dodge -2 Knockback |
65 | |||
Tier 3 | +15 Max HP +10 % Enemy health |
80 | |||
Tier 2 | Shoots 6 alien eyes around you every 3 seconds dealing 6 (+50%) damage each | 50 | |||
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 1 | +30% pickup range +1 Knockback |
25 | |||
Tier 1 | +3 Max HP +2 HP Regeneration -1 HP recovered from consumables |
15 | |||
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5 % Crit Chance -6 % Dodge |
80 | |||
Tier 1 | 25% chance to deal 1 (25%) damage to a random enemy when you pick up a material | 22 | |||
Tier 1 | +10 Range +25% chance to instantly attract a material when it’s dropped |
18 | 4 | ||
Tier 3 | One bullet dealing 1 (+100%) damage is fired from an enemy corpse when they die -50 Range |
100 | |||
Tier 1 | +15 materials when you pick up a crate -1 % Speed |
15 | 3 | ||
Tier 3 | Projectiles pierce through 1 additional target -10 % Damage |
75 | |||
Tier 2 | +20 Range +10 % Attack Speed -5 Knockback |
55 | |||
Tier 3 | +3 Knockback +8 Armor while standing still -5 % Speed |
75 | |||
Tier 1 | +2 % Life Steal -2 Harvesting |
20 | |||
Tier 1 | +4 % Speed -6 Range |
20 | |||
Tier 3 | +50 % XP Gain -2 % Life Steal |
70 | |||
Tier 4 | +12 Melee Damage +6 Ranged Damage +3 Knockback -3 % Attack Speed -3 % Speed |
105 | Win a run with Generalist | ||
Tier 2 | +25 % XP Gain +3 Melee Damage +3 Knockback -8 Luck |
50 | |||
Tier 2 | +5 % Crit Chance +5 % Dodge -15 Range |
45 | |||
Tier 3 | +40 Harvesting You take 1 damage per second (does not give invulnerability time) |
50 | |||
Tier 2 | +2 % Life Steal +2 HP Regeneration -3 Harvesting |
45 | |||
Tier 1 | +2 Elemental Damage -1 Max HP |
30 | |||
Tier 1 | +1 Engineering | 8 | |||
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with Entrepreneur | ||
Tier 1 | +1 Melee Damage +3 Knockback |
18 | |||
Tier 1 | +5 Max HP -1 HP Regeneration |
25 | |||
Tier 1 | +2 % Life Steal -1 Elemental Damage |
30 | |||
Tier 1 | +3 Max HP -1 % Damage |
15 | |||
Tier 2 | +2 Elemental Damage +2 HP Regeneration -2 % Speed |
40 | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5 % Damage |
65 | 1 | ||
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | |||
Tier 3 | +3 % Dodge +20 % Dodge while standing still -4 % Damage |
70 | |||
Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | |||
Tier 1 | +1 Melee Damage +3 % Crit Chance -1 Max HP |
20 | |||
Tier 3 | +20 Luck +6 % Dodge -2 % Life Steal |
65 | |||
Tier 1 | +10 % Attack Speed -2 % Damage |
20 | |||
Tier 2 | +4 Engineering +1 Knockback -4 % Damage |
35 | |||
Tier 2 | +5 % Speed +3 Engineering -3 % Crit Chance |
40 | Win a run with Explorer | ||
Tier 1 | -5 % Items Price | 15 | 5 | ||
Tier 3 | Harvesting increases by an additional 8% at the end of a wave | 70 | 1 | ||
Tier 1 | +8% chance to heal 1 HP when picking up a material -1 Ranged Damage |
25 | 13 | ||
Tier 2 | 25% chance to deal 1 (25%) damage to a random enemy when an enemy dies | 30 | |||
Tier 2 | +12 % Damage -12 Range |
45 | |||
Tier 2 | +1 free reroll in the shop | 30 | 3 | ||
Tier 1 | +2 Max HP +2 Melee Damage -3 % Attack Speed |
20 | |||
Tier 4 | +10 Engineering +50 % XP Gain -3 Max HP |
90 | |||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
20 | |||
Tier 1 | +15 % Explosion Damage | 20 | |||
Tier 2 | +4 % Crit Chance +2 Elemental Damage -2 Ranged Damage |
55 | |||
Tier 4 | +5 Max HP +2 HP Regeneration for every permanent -1 % Speed you have -20 % Speed |
100 | 1 | ||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | |||
Tier 4 | +60 % Explosion Damage +15 % Explosion Size -15 % Damage |
100 | Win a run with Artificer | ||
Tier 2 | Burning activates 20% faster +1 Elemental Damage -10 Range |
60 | 2 | ||
Tier 1 | +8 Harvesting -1 Melee Damage |
15 | |||
Tier 3 | +10 % Speed +3 % Life Steal -8 Luck |
65 | Win a run with Speedy | ||
Tier 4 | +30 % Damage -3 % Attack Speed for every different weapon you have |
110 | Win a run with One Armed | ||
Tier 2 | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
45 | |||
Tier 2 | +8 % Dodge -1 Armor |
50 | |||
Tier 1 | +2 Max HP +5 % Damage +5% Enemies |
30 | 10 | ||
Tier 1 | +20 Range | 20 | |||
Tier 3 | +25 % Damage -3 Armor |
75 | |||
Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range |
100 | Win a run with Bull | ||
Tier 1 | +3 Melee Damage -2 % Crit Chance |
25 | |||
Tier 1 | +5 % Attack Speed +25 Range -1 Armor |
25 | |||
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your Max HP is capped at its current value |
80 | 1 | ||
Tier 1 | +6 % Damage -8 Range |
25 | |||
Tier 4 | +5 Ranged Damage +10 % Damage +10 Range -5 % Attack Speed -5 % Crit Chance |
100 | |||
Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | |||
Tier 1 | +1 Armor -2 % Speed |
15 | |||
Tier 3 | 33% chance to gain 1 material when killing an enemy with a critical hit | 55 | 3 | Win a run with Crazy | |
Tier 1 | +7 % Damage -2 Max HP |
20 | |||
Tier 1 | +6 % Crit Chance -3 % Damage |
20 | |||
Tier 4 | +15 % Speed +10 % Dodge -5 Max HP -1 Armor |
100 | |||
Tier 1 | A landmine spawns every 12 seconds dealing 10 (+100%) damage in an area | 15 | |||
Tier 2 | +2 Armor +6 % Dodge -3 Max HP |
45 | |||
Tier 1 | +1 HP recovered from consumables | 15 | |||
Tier 1 | +1 Ranged Damage -5 Range |
20 | |||
Tier 2 | +20% pickup range +10 Harvesting -3 % Dodge |
45 | |||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | |||
Tier 1 | +8 Luck -1 Elemental Damage |
25 | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with Lucky | ||
Tier 1 | Trees die in one hit | 15 | 1 | ||
Tier 4 | +20 Melee Damage +5 HP Regeneration +5 Knockback -8 % Damage -3 % Speed |
110 | |||
Tier 2 | +6 Melee Damage -3 Ranged Damage |
55 | |||
Tier 2 | +3 Max HP +3 % Damage +1 Armor +3 % Speed -4 % Crit Chance |
55 | |||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with Doctor | ||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5 % Damage |
40 | 20 | ||
Tier 2 | +2 Armor -3 % Damage |
40 | |||
Tier 2 | +10 % Damage -4 % Attack Speed |
45 | |||
Tier 3 | +5 % Life Steal +10% Enemies -5 Harvesting |
55 | 5 | ||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | |||
Tier 1 | +1 Ranged Damage +1 Elemental Damage -3 Knockback |
25 | |||
Tier 4 | +15 % Crit Chance +50 Range -3 Max HP -1 Armor |
95 | Win a run with Ranger | ||
Tier 4 | +12 Max HP +5 HP Regeneration +3 % Life Steal -8 % Crit Chance |
105 | Win a run with Mutant | ||
Tier 2 | +3 Max HP +1 Max HP for every 80 Materials you have |
45 | 1 | Win a run with Saver | |
Tier 4 | +12 Max HP +25 Luck -5 % Damage |
100 | Win a run with Pacifist | ||
Tier 1 | +4 % Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | |||
Tier 1 | +2 Engineering -1 % Attack Speed -1 % Crit Chance |
15 | |||
Tier 2 | +20% of your materials at the start of waves (stops working at wave 20) | 40 | 1 | ||
Tier 1 | +3 HP Regeneration -1 % Life Steal |
15 | |||
Tier 3 | +25 % Explosion Size | 60 | |||
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | ||
Tier 3 | +1 % Damage for every permanent 1 % Speed you have -5 % Damage |
65 | 1 | ||
Tier 1 | +10 Luck -2 % Damage |
28 | |||
Tier 2 | +15% Piercing Damage. Can't go above base damage -2 % Damage |
40 | |||
Tier 2 | Gain 35% more materials from recycling items | 35 | 1 | ||
Tier 4 | +2 % Attack Speed for every 1 % Dodge you have -80 Range |
110 | 1 | ||
Tier 4 | Your projectiles gain +1 bounce -25 % Damage |
110 | |||
Tier 3 | Enemies have a 20% chance to explode for 10 (+50%) damage when they die -5 % Crit Chance |
65 | 5 | Win a run with Loud | |
Tier 2 | +6 % Damage +2 % Life Steal -2 Engineering |
60 | Win a run with Ghost | ||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer | ||
Tier 3 | +8 HP Regeneration Start waves with -50% HP |
50 | 1 | ||
Tier 1 | +20 % XP Gain -8 Range |
25 | |||
Tier 1 | Attacks have a 25% chance to deal 3x1 (+100%) burning damage | 25 | 4 | ||
Tier 2 | +2 Ranged Damage +25 Range -7 % Attack Speed |
48 | |||
Tier 2 | +20 Luck -2 HP Regeneration |
48 | |||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | |||
Tier 4 | +3 Armor +100% chance to instantly attract a material when it’s dropped |
100 | 1 | ||
Tier 2 | +2 Ranged Damage +10 % Attack Speed -6 % Damage |
60 | |||
Tier 2 | -8 % Enemy Speed -3 % Speed |
40 | 1 | Win a run with Old | |
Tier 1 | Burning spreads to an additional nearby enemy -1 Max HP |
25 | |||
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator | ||
Tier 3 | +40 % Attack Speed while standing still -10 % Speed |
60 | |||
Tier 2 | +10 % Crit Chance -1 Armor |
50 | |||
Tier 1 | +4 % Speed -5 Luck |
15 | |||
Tier 3 | +6 Engineering -8 % Attack Speed |
55 | |||
Tier 4 | +15 Max HP Restore 5 HP per second. Cannot heal any other way. |
100 | 1 | ||
Tier 1 | +2 Elemental Damage -2 % Dodge |
20 | |||
Tier 3 | +40 Harvesting -8 % Damage |
70 | |||
Tier 1 | More trees spawn | 15 | |||
Tier 3 | +20 % Damage +1 Armor -2 % Damage when you take damage until the end of the wave |
65 | |||
Tier 1 | Spawns a turret that shoots bullets dealing 10 (+80%) damage | 15 | |||
Tier 2 | Spawns a turret that shoots flames dealing 8x5 (+33%) burning damage | 40 | |||
Tier 2 | Spawns a medical turret that shoots bullets healing 3 (+5%) HP | 40 | |||
Tier 3 | Spawns a turret that shoots piercing bullets dealing 20 (+125%) damage | 65 | |||
Tier 4 | Spawns a turret that shoots explosive bullets dealing 25 (+150%) damage in an area | 80 | |||
Tier 3 | Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 (+75%+75%) damage each | 75 | |||
Tier 1 | Hitting an enemy removes 5% of their speed. Max 20% -3 % Speed |
25 | 1 | ||
Tier 3 | +3 % Damage at the end of a wave | 92 | |||
Tier 3 | Spawns a little bot that slows down nearby enemies | 60 | |||
Tier 3 | +3 Armor +5 Max HP -5 % Speed |
80 | |||
Tier 1 | +2 HP recovered from consumables -2 % Dodge |
20 | |||
Tier 1 | +3 Max HP Start the next wave with 1 HP |
12 | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with Farmer | ||
Tier 2 | +16 Harvesting -1 Armor |
40 | |||
Tier 2 | +4 % Life Steal -3 Knockback |
40 | Win a run with Sick | ||
Tier 2 | +5 Harvesting -5% Enemies |
40 | 1 | ||
Tier 3 | +10 % Speed +30 Range -2 Elemental Damage |
85 | |||
Tier 3 | +5 % Damage every 5 seconds until the end of the wave -15 % Damage |
85 | 1 | ||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |
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