From Brotato Wiki

 
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{{CharacterUnlocks}}
{{CharacterUnlocks}}


== Mechanical information ==
== Armor from Structures ==


{{CharacterIcon|Streamer}} gains +2 armor for each weapons and items you have that spawn one or more [[Structures|Structures]], including {{MiniIconbox|name=Wandering Bot}}. With {{MiniIconbox|name=Landmines}} the +2 armor is from the item itself, not for each mine on the field.
{{CharacterIcon|Streamer}} gains +2 armor for each weapons and items you have that spawn one or more [[Structures|Structures]], including {{MiniIconbox|name=Wandering Bot}}. With {{MiniIconbox|name=Landmines}} the +2 armor is from the item itself, not for each mine on the field.
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{{MiniIconbox|name=Pocket Factory}} is currently bugged, and does not give +2 armor to Streamer.
{{MiniIconbox|name=Pocket Factory}} is currently bugged, and does not give +2 armor to Streamer.


The timer for 'standing still' resets each time you move, so you always need to stand still for a full second before you make any money.
== Generated Materials ==
While standing still, Streamer gains 3% of the materials that they're holding as income, each second. So if you have 100 materials, you'll get 3 materials each second while standing still. This has a minimum of 1 material per second, and a maximum of 25 per seconds. It takes 834 materials to reach the maximum +25 materials per second.


== Generated Materials ==
In the table below, you can see the mimimum materials you need to hold in order to get +1, +2, +3 etc materials per seconds.
Streamer generates +1 materials per second after holding 67 materials. After this, they gain an additional +1 at every *34, *67, and *00. Here are the first few breakpoints, as an example:
{| class="wikitable"
{| class="wikitable"
!Materials Held
!Materials Held
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!300
!300
|-
|-
!Materials Gained p/sec
!Materials Gained per second
| +1
| +1
| +2
| +2
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| +9
| +9
|}
|}
The maximum generated materials of ''25 p/sec'' would require holding 834 materials.
 
 
The timer for 'standing still' resets each time you move, so you always need to stand still for a full second before you make any money.
 
While you can earn a lot of money this way, be careful as the negative penalties to % damage and Speed also increase. You can find yourself dealing very little damage, or moving very slowly towards the end of a wave. This can end your run easily. So keep your greed in check and stand still responsibly


==Starting Weapons==
==Starting Weapons==
Streamer is the Character that has the widest range of starting weapons. They are also one of the few [[Characters]] who can start with an [[Ethereal]] weapon.
Streamer is the Character that has one of the widest range of starting weapons. Since the Streamer has to stand still, some weapons can be difficult to make work. Especially melee weapons. Commonly chosen starting weapons for the streamer are: SMG or Slingshot for ranged option. Or Wrench if you want to try to go for an engineering run.
 
Streamer has all scaling type weapons:
*[[Melee Damage]]
*[[Ranged Damage]]
*[[Elemental Damage]]
*[[Explosive_(Item_Tag)|Explosion Damage]]
*[[Armor]]


<table class="starting-weapons-table">
<table class="starting-weapons-table">

Latest revision as of 21:31, 7 August 2024

Streamer
Streamer
Character
Stats
+3% of your materials per second while standing still (+25 max)
+40% Damage while moving
+40% Attack Speed while moving
+2 Armor for every 1 Structure you have
-50% materials dropped
-1% Damage for every 15 Materials you have
-1% Speed for every 30 Materials you have
Unlocked By
Reach -20% Speed
Unlocks
None


Character

Streamer is a playable character in the game. Individual characters differ in their Stats and traits, to encourage a variety of play styles in Brotato.

How to Unlock

Reach -20% Speed

Unlocks

Unlocks Community Support if you win a game with Streamer:

Armor from Structures

Streamer.png Streamer gains +2 armor for each weapons and items you have that spawn one or more Structures, including Wandering Bot.png Wandering Bot. With Landmines.png Landmines the +2 armor is from the item itself, not for each mine on the field.

Pocket Factory.png Pocket Factory is currently bugged, and does not give +2 armor to Streamer.

Generated Materials

While standing still, Streamer gains 3% of the materials that they're holding as income, each second. So if you have 100 materials, you'll get 3 materials each second while standing still. This has a minimum of 1 material per second, and a maximum of 25 per seconds. It takes 834 materials to reach the maximum +25 materials per second.

In the table below, you can see the mimimum materials you need to hold in order to get +1, +2, +3 etc materials per seconds.

Materials Held 0 67 100 134 167 200 234 267 300
Materials Gained per second +1 +2 +3 +4 +5 +6 +7 +8 +9


The timer for 'standing still' resets each time you move, so you always need to stand still for a full second before you make any money.

While you can earn a lot of money this way, be careful as the negative penalties to % damage and Speed also increase. You can find yourself dealing very little damage, or moving very slowly towards the end of a wave. This can end your run easily. So keep your greed in check and stand still responsibly

Starting Weapons

Streamer is the Character that has one of the widest range of starting weapons. Since the Streamer has to stand still, some weapons can be difficult to make work. Especially melee weapons. Commonly chosen starting weapons for the streamer are: SMG or Slingshot for ranged option. Or Wrench if you want to try to go for an engineering run.