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(0.8.0.3 - cont.) |
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| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = Bait.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_percent_damage number_of_enemies | | tags = stat_percent_damage number_of_enemies | ||
Line 206: | Line 206: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = Garden.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = | | tags = | ||
Line 219: | Line 219: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = Riposte.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_dodge stat_melee_damage | | tags = stat_dodge stat_melee_damage | ||
Line 233: | Line 233: | ||
| type = item | | type = item | ||
| cat = Limited (4) | | cat = Limited (4) | ||
| image = | | image = Spicy Sauce.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_max_hp stat_luck explosive | | tags = stat_max_hp stat_luck explosive | ||
Line 247: | Line 247: | ||
| type = item | | type = item | ||
| cat = Limited (5) | | cat = Limited (5) | ||
| image = | | image = Tentacle.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_crit_chance | | tags = stat_crit_chance | ||
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| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = Adrenaline.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_dodge | | tags = stat_dodge | ||
Line 275: | Line 275: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = Improved Tools.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_elemental_damage | | tags = stat_elemental_damage | ||
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| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = Peacock.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = xp_gain | | tags = xp_gain | ||
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| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = Silver Bullet.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
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| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = Bloody Hand.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_lifesteal | | tags = stat_lifesteal | ||
Line 332: | Line 332: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = Extra Stomach.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_max_hp stat_luck | | tags = stat_max_hp stat_luck | ||
Line 345: | Line 345: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = Giant Belt.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_crit_chance | | tags = stat_crit_chance | ||
Line 358: | Line 358: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = Lucky Coin.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_crit_chance stat_luck | | tags = stat_crit_chance stat_luck |
Revision as of 12:20, 14 February 2023
Editor Note: This page is currently being updated. Check back shortly, and please do not edit while this message is still shown.
Summary
- Added 4 new Characters (+8 challenges/achievements)
- Added 13 new Items
- Added 3 new Weapons
- Added Endless mode
- Added support for Steam Workshop
Characters
4 new characters: Cyborg, Glutton, Jack, Lich.
TODO: These stats need updating
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Changes to Characters
Arms Dealer:
- +25% Damage modifications => +33% (Buff)
Demon:
- Can now start with
Chopper (Tweak)
- Can now start with
Farmer:
- 5% Harvesting growth => 3% (Nerf)
- +30 Harvesting => +20 (Nerf)
- +1 Harvesting when eating a consumable while at full health (Buff)
Mage:
- -100 Melee/Ranged Damage/Engineering => -0; and:
- -100% Melee/Ranged Damage/Engineering modifications instead (Buff)
- Editor note: This means that Mage can now take non-elemental weapons without them suffering a major damage penalty (eg. SMG/Shotgun).
Wildling:
- -3 Melee/Ranged Damage => -0 (Buff)
- +25% Life Steal with Primitive weapons => +30% (Buff)
Weapons
3 new weapons: Jousting Lance, Pruner, Revolver.
TODO: These stats need updating
Changes to Weapons
Ghost Scepter: Base damage increased (Buff)
Ghost Scepter: Cooldown decreased (Buff)
Hammer: 100% Melee Damage scaling => 150%/175%/200% (tier II/III/IV) (Buff)
Laser Gun: Base damage increased (Buff)
Obliterator: Slightly slower projectile (Buff)
Plank: Damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering (Buff)
Plank: Cooldown reduced (Buff)
Plasma Sledgehammer: 100% Melee/Elemental Damage scaling => 150%/200% (tier III/IV) (Buff)
Screwdriver: Tool, Precise => Tool (Tweak)
Screwdriver: +3 Knockback (Buff)
Slingshot: Reduced scaling from getting upgraded (Nerf)
Thief Dagger: Damage increased (Buff)
Thief Dagger: Chance for material on crit increased (Buff)
Thunder Sword: 100% Melee/Elemental Damage scaling => 125%/150% (tier III/IV) (Buff)
Items
TODO: The info here is correct, but needs to be moved to the data template
13 new items (0, 5, 4, 4):
Bait, Garden, Riposte, Spicy Sauce, Tentacle, Adrenaline, Improved Tools, Peacock, Silver Bullet, Bloody Hand, Extra Stomach, Giant Belt.
❌ ✔️ |
|
📦
👁️
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Changes to Items
Anvil: Now unique (Nerf)
Baby Elephant: Deals 10% of Luck damage => 25%, 20% chance => 25% (Buff)
Baby Gecko: +15% Chance to attract materials instantly => +20%, (Buff)
Baby Gecko: Limited (7) => Limited (5) (Tweak)
Baby with a Beard: -40 Range => -50 (Nerf)
Baby with a Beard: Price slightly increased (Nerf)
Bean Teacher: +30% XP Gain => +40% (Buff)
Black Belt: +15% XP Gain => +25% (Buff)
Black Belt: Price decreased (Buff)
Chameleon: +3% Dodge (Buff)
Community Support: Price slightly increased (Nerf)
Cyberball: 15% chance => 25% (Buff)
Landmines: Explosion size increased (Buff)
Mushroom: +2 HP Regeneration => +3, (Buff)
Mushroom: -3 Luck => -2 (Buff)
Plant: +2 HP Regeneration => +3 (Buff)
Scar: +15% XP Gain => +20% (Buff)
Sifd's Relic: -12% Speed => -0% (Buff)
Statue: Price reduced (Buff)
Statue: +25% Attack Speed => +30% (Buff)
Tardigrade: Price reduced (Buff)
(Buff)(Nerf)(Tweak)
Misc Changes
- Fruits now get attracted at the end of a wave
- Added a button in the Gameplay options to reset them to their default values
- Bosses now drop legendary crates (Buff)
- Flying enemies no longer spawn projectiles when hit by melee weapons (Buff)
- Monk elite attacks tweaked
- Tentacle enemy: drops more materials (Buff)
- Increased the minimum distance from the edges of the map where structures can spawn
- A scrollbar is now displayed when a description is cut off
- Reworded "Chance for double materials" into "Double Material Chance"
- Tweaked how damage from luck stacks (Nerf)
- Applies to:
Lucky,
Baby Elephant,
Cyberball etc.
- Applies to:
Fixes
Changes
- Fixed a bug where enemy projectiles were not affected by the difficulties' damage increase (boss projectiles' base damage is decreased to compensate)
- Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game
- Fixed
Alien Baby being improperly tagged
- Fixed a bug where
Wisdom would make the % Damage stat go up when hovering it in the level up screen
- Fixed a bug where the "Recycling" challenge's value wasn't being reset between runs
- Fixed a bug where enemy projectiles weren't being affected by the "Enemy Damage" accessibility option
- Fixed a bug where
Anvil could upgrade
Wildling's weapons past tier II
- Fixed a bug where some effects were not applied correctly when going back to the weapon selection screen from the difficulty selection screen
- Fixed a bug where projectile spread was not getting properly deserialized from save files
- Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized
- Fixed a bug where loot aliens sometimes didn't drop materials
- Fixed a bug where
Landmines,
Spicy Sauce and
Rip and Tear were not tagged as Explosive
- Fixed a bug where having the font size at 125% would keep you from selecting a difficulty
- Fixed a bug where Turrets were being affected by Range
- Fixed a bug where damage dealt would increase when having less than -100% Damage and negative flat damage
- Fixed a bug where structures would sometimes not spawn
- Fixed a bug where turning off the HP bar option while in-game would crash the game
- Fixed
Vigilante Ring's tracking value
Notes
- Released: Feb 13th 2023
- Links: Steam Release Post