From Brotato Wiki
(0.8.0.3 - cont.) |
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{{StatsCard | {{StatsCard | ||
| name = Cyborg | |||
| type = character | |||
| cat = Character | |||
| image = Cyborg.png | |||
| rarity = 0 | |||
| stat1 = You start with {{Color|green|1 Minigun}} | |||
| stat2 = {{Color|green|Ranged Damage}} modifications are increased by {{Color|green|250%}} | |||
| stat3 = {{Color|green|100%}} of your {{Color|green|Ranged Damage}} are temporarily converted into {{Color|green|Engineering}} halfway through a wave ({{Color|green|1 Ranged Damage}} = {{Color|green|2 Engineering}}) | |||
| stat4 = {{Color|red|Engineering}} modifications are reduced by {{Color|red|75%}} | |||
| stat5 = {{Color|red|Melee}} modifications are reduced by {{Color|red|100%}} | |||
| stat6 = {{Color|red|Elemental}} modifications are reduced by {{Color|red|100%}} | |||
}} | |||
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{{StatsCard | {{StatsCard | ||
| name = Jack | |||
| type = character | |||
| cat = Character | |||
| image = Jack.png | |||
| rarity = 0 | |||
| stat1 = {{Color|green|+50%}} damage against bosses and elites | |||
| stat2 = {{Color|green|+200%}} materials dropped from enemies | |||
| stat3 = -75% Enemies | |||
| stat4 = {{Color|red|+250}} % Enemy health | |||
| stat5 = {{Color|red|+50}} % Enemy damage | |||
| stat6 = {{Color|grey|Note: On higher danger levels, only Elites spawn, never hordes}} | |||
}} | |||
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=== Changes to Characters === | === Changes to Characters === | ||
* {{MiniIconbox|name=Arms Dealer}}: | * {{MiniIconbox|name=Arms Dealer}}: | ||
** +25% Damage modifications => +33% {{Color|color=pastelgreen|text=(Buff)}} | ** +25% Damage modifications => +33% {{Color|color=pastelgreen|text=(Buff)}} | ||
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** -100 Melee/Ranged Damage/Engineering => -0; ''and:'' | ** -100 Melee/Ranged Damage/Engineering => -0; ''and:'' | ||
** -100% Melee/Ranged Damage/Engineering modifications instead {{Color|color=pastelgreen|text=(Buff)}} | ** -100% Melee/Ranged Damage/Engineering modifications instead {{Color|color=pastelgreen|text=(Buff)}} | ||
** ''{{Color|color=grey|text=Editor note: This means that Mage can now take non-elemental weapons without them suffering a major damage penalty (eg. SMG/Shotgun).}}'' | |||
* {{MiniIconbox|Wildling}}: | * {{MiniIconbox|Wildling}}: | ||
** -3 Melee/Ranged Damage => -0 {{Color|color=pastelgreen|text=(Buff)}} | ** -3 Melee/Ranged Damage => -0 {{Color|color=pastelgreen|text=(Buff)}} | ||
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{{StatsCardWeapon | {{StatsCardWeapon | ||
| name = Pruner | |||
| class = Support | |||
| image = Pruner.png | |||
| rarity = 1 | |||
| damage = 10 (50%{{StatIcon|Melee Damage}}) | |||
| critical = x1.25 (3% chance) | |||
| cooldown = 1.14s | |||
| knockback = 2 | |||
| range = 150 (Melee) | |||
| lifesteal = | |||
| bounce = | |||
| pierce = | |||
| special1 = Spawns a garden that creates a fruit every {{Color|green|15/14/12/10}} seconds | |||
| special2 = | |||
}} | |||
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Revision as of 12:19, 14 February 2023
Editor Note: This page is currently being updated. Check back shortly, and please do not edit while this message is still shown.
Summary
- Added 4 new Characters (+8 challenges/achievements)
- Added 13 new Items
- Added 3 new Weapons
- Added Endless mode
- Added support for Steam Workshop
Characters
4 new characters: Cyborg, Glutton, Jack, Lich.
TODO: These stats need updating
|
Changes to Characters
- Arms Dealer:
- +25% Damage modifications => +33% (Buff)
- Demon:
- Can now start with Chopper (Tweak)
- Farmer:
- 5% Harvesting growth => 3% (Nerf)
- +30 Harvesting => +20 (Nerf)
- +1 Harvesting when eating a consumable while at full health (Buff)
- Mage:
- -100 Melee/Ranged Damage/Engineering => -0; and:
- -100% Melee/Ranged Damage/Engineering modifications instead (Buff)
- Editor note: This means that Mage can now take non-elemental weapons without them suffering a major damage penalty (eg. SMG/Shotgun).
- Wildling:
- -3 Melee/Ranged Damage => -0 (Buff)
- +25% Life Steal with Primitive weapons => +30% (Buff)
Weapons
3 new weapons: Jousting Lance, Pruner, Revolver.
TODO: These stats need updating
Changes to Weapons
- Ghost Scepter: Base damage increased (Buff)
- Ghost Scepter: Cooldown decreased (Buff)
- Hammer: 100% Melee Damage scaling => 150%/175%/200% (tier II/III/IV) (Buff)
- Laser Gun: Base damage increased (Buff)
- Obliterator: Slightly slower projectile (Buff)
- Plank: Damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering (Buff)
- Plank: Cooldown reduced (Buff)
- Plasma Sledgehammer: 100% Melee/Elemental Damage scaling => 150%/200% (tier III/IV) (Buff)
- Screwdriver: Tool, Precise => Tool (Tweak)
- Screwdriver: +3 Knockback (Buff)
- Slingshot: Reduced scaling from getting upgraded (Nerf)
- Thief Dagger: Damage increased (Buff)
- Thief Dagger: Chance for material on crit increased (Buff)
- Thunder Sword: 100% Melee/Elemental Damage scaling => 125%/150% (tier III/IV) (Buff)
Items
TODO: The info here is correct, but needs to be moved to the data template
13 new items (0, 5, 4, 4):
Bait, Garden, Riposte, Spicy Sauce, Tentacle, Adrenaline, Improved Tools, Peacock, Silver Bullet, Bloody Hand, Extra Stomach, Giant Belt.
❌ ✔️ |
|
📦 👁️ 🏷️ |
Spicy Sauce
Limited (4)
Improved Tools
Unique
Silver Bullet
Item
- +25% damage against bosses and elites
Bloody Hand
Item
- +12 % Life Steal
- +2 % Damage for every 1 % Life Steal you have
- You take 1 damage per second (does not give invulnerability time)
Extra Stomach
Unique
- +1 Max HP when picking up a consumable while at maximum health (max +10 per wave)
Giant Belt
Unique
- Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)
Lucky Coin
Unique
- +2 Luck for every 1 % Crit Chance you have
- -2 Armor
Changes to Items
- Anvil: Now unique (Nerf)
- Baby Elephant: Deals 10% of Luck damage => 25%, 20% chance => 25% (Buff)
- Baby Gecko: +15% Chance to attract materials instantly => +20%, (Buff)
- Baby Gecko: Limited (7) => Limited (5) (Tweak)
- Baby with a Beard: -40 Range => -50 (Nerf)
- Baby with a Beard: Price slightly increased (Nerf)
- Bean Teacher: +30% XP Gain => +40% (Buff)
- Black Belt: +15% XP Gain => +25% (Buff)
- Black Belt: Price decreased (Buff)
- Chameleon: +3% Dodge (Buff)
- Community Support: Price slightly increased (Nerf)
- Cyberball: 15% chance => 25% (Buff)
- Landmines: Explosion size increased (Buff)
- Mushroom: +2 HP Regeneration => +3, (Buff)
- Mushroom: -3 Luck => -2 (Buff)
- Plant: +2 HP Regeneration => +3 (Buff)
- Scar: +15% XP Gain => +20% (Buff)
- Sifd's Relic: -12% Speed => -0% (Buff)
- Statue: Price reduced (Buff)
- Statue: +25% Attack Speed => +30% (Buff)
- Tardigrade: Price reduced (Buff)
(Buff)(Nerf)(Tweak)
Misc Changes
- Fruits now get attracted at the end of a wave
- Added a button in the Gameplay options to reset them to their default values
- Bosses now drop legendary crates (Buff)
- Flying enemies no longer spawn projectiles when hit by melee weapons (Buff)
- Monk elite attacks tweaked
- Tentacle enemy: drops more materials (Buff)
- Increased the minimum distance from the edges of the map where structures can spawn
- A scrollbar is now displayed when a description is cut off
- Reworded "Chance for double materials" into "Double Material Chance"
- Tweaked how damage from luck stacks (Nerf)
- Applies to: Lucky, Baby Elephant, Cyberball etc.
Fixes
Changes
- Fixed a bug where enemy projectiles were not affected by the difficulties' damage increase (boss projectiles' base damage is decreased to compensate)
- Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game
- Fixed Alien Baby being improperly tagged
- Fixed a bug where Wisdom would make the % Damage stat go up when hovering it in the level up screen
- Fixed a bug where the "Recycling" challenge's value wasn't being reset between runs
- Fixed a bug where enemy projectiles weren't being affected by the "Enemy Damage" accessibility option
- Fixed a bug where Anvil could upgrade Wildling's weapons past tier II
- Fixed a bug where some effects were not applied correctly when going back to the weapon selection screen from the difficulty selection screen
- Fixed a bug where projectile spread was not getting properly deserialized from save files
- Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized
- Fixed a bug where loot aliens sometimes didn't drop materials
- Fixed a bug where Landmines, Spicy Sauce and Rip and Tear were not tagged as Explosive
- Fixed a bug where having the font size at 125% would keep you from selecting a difficulty
- Fixed a bug where Turrets were being affected by Range
- Fixed a bug where damage dealt would increase when having less than -100% Damage and negative flat damage
- Fixed a bug where structures would sometimes not spawn
- Fixed a bug where turning off the HP bar option while in-game would crash the game
- Fixed Vigilante Ring's tracking value
Notes
- Released: Feb 13th 2023
- Links: Steam Release Post