From Brotato Wiki
(0.8.0.3 - WIP) |
(0.8.0.3 - cont.) |
||
Line 159: | Line 159: | ||
=== Changes to Weapons === | === Changes to Weapons === | ||
* {{MiniIconbox|Ghost Scepter}}: Base damage increased | * {{MiniIconbox|Ghost Scepter}}: Base damage increased {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Hammer}}: 100% Melee Damage scaling => 150%/175%/200% (tier II/III/IV) | * {{MiniIconbox|Ghost Scepter}}: Cooldown decreased {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Laser Gun}}: Base damage increased | * {{MiniIconbox|Hammer}}: 100% Melee Damage scaling => 150%/175%/200% (tier II/III/IV) {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Obliterator}}: Slightly slower projectile | * {{MiniIconbox|Laser Gun}}: Base damage increased {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Plank}}: Damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering | * {{MiniIconbox|Obliterator}}: Slightly slower projectile {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Plasma Sledgehammer}}: 100% Melee/Elemental Damage scaling => 150%/200% (tier III/IV) | * {{MiniIconbox|Plank}}: Damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Screwdriver}}: Tool, Precise => Tool | * {{MiniIconbox|Plank}}: Cooldown reduced {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Slingshot}}: Reduced scaling from getting upgraded | * {{MiniIconbox|Plasma Sledgehammer}}: 100% Melee/Elemental Damage scaling => 150%/200% (tier III/IV) {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Thief Dagger}}: Damage increased | * {{MiniIconbox|Screwdriver}}: Tool, Precise => Tool {{Color|color=cream|text=(Tweak)}} | ||
* {{MiniIconbox|Thunder | * {{MiniIconbox|Screwdriver}}: +3 Knockback {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Slingshot}}: Reduced scaling from getting upgraded {{Color|color=pastelred|text=(Nerf)}} | |||
* {{MiniIconbox|Thief Dagger}}: Damage increased {{Color|color=pastelgreen|text=(Buff)}} | |||
* {{MiniIconbox|Thief Dagger}}: Chance for material on crit increased {{Color|color=pastelgreen|text=(Buff)}} | |||
* {{MiniIconbox|Thunder Sword}}: 100% Melee/Elemental Damage scaling => 125%/150% (tier III/IV) {{Color|color=pastelgreen|text=(Buff)}} | |||
== Items == | == Items == | ||
'''{{Color|color=cream|text=TODO: The info here is correct, but needs to be moved to the data template}}''' | |||
13 new items ({{Color|tier1|0}}, {{Color|tier2|5}}, {{Color|tier3|4}}, {{Color|tier4|4}}): | 13 new items ({{Color|tier1|0}}, {{Color|tier2|5}}, {{Color|tier3|4}}, {{Color|tier4|4}}): | ||
''Bait, Garden, Riposte, Spicy Sauce, Tentacle, Adrenaline, Improved Tools, Peacock, Silver Bullet, Bloody Hand, Extra Stomach, Giant Belt.'' | ''Bait, Garden, Riposte, Spicy Sauce, Tentacle, Adrenaline, Improved Tools, Peacock, Silver Bullet, Bloody Hand, Extra Stomach, Giant Belt.'' | ||
Line 364: | Line 371: | ||
=== Changes to Items === | === Changes to Items === | ||
* {{MiniIconbox|Anvil}}: Now unique | * {{MiniIconbox|Anvil}}: Now unique {{Color|color=pastelred|text=(Nerf)}} | ||
* {{MiniIconbox|Baby Elephant}}: Deals 10% of Luck damage => 25%, 20% chance => 25% | * {{MiniIconbox|Baby Elephant}}: Deals 10% of Luck damage => 25%, 20% chance => 25% {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Baby Gecko}}: +15% Chance to | * {{MiniIconbox|Baby Gecko}}: +15% Chance to attract materials instantly => +20%, {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Baby with a Beard}}: -40 Range => -50 | * {{MiniIconbox|Baby Gecko}}: Limited (7) => Limited (5) {{Color|color=cream|text=(Tweak)}} | ||
* {{MiniIconbox|Bean Teacher}}: +30% XP Gain => +40% | * {{MiniIconbox|Baby with a Beard}}: -40 Range => -50 {{Color|color=pastelred|text=(Nerf)}} | ||
* {{MiniIconbox|Black Belt}}: +15% XP Gain => +25% | * {{MiniIconbox|Baby with a Beard}}: Price slightly increased {{Color|color=pastelred|text=(Nerf)}} | ||
* {{MiniIconbox|Chameleon}}: +3% Dodge | * {{MiniIconbox|Bean Teacher}}: +30% XP Gain => +40% {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Community Support}}: Price slightly increased | * {{MiniIconbox|Black Belt}}: +15% XP Gain => +25% {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Cyberball}}: 15% chance => 25% | * {{MiniIconbox|Black Belt}}: Price decreased {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Landmines}}: Explosion size increased | * {{MiniIconbox|Chameleon}}: +3% Dodge {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Mushroom}}: +2 HP Regeneration => +3, -3 Luck => -2 | * {{MiniIconbox|Community Support}}: Price slightly increased {{Color|color=pastelred|text=(Nerf)}} | ||
* {{MiniIconbox|Plant}}: +2 HP Regeneration => +3 | * {{MiniIconbox|Cyberball}}: 15% chance => 25% {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Scar}}: +15% XP Gain => +20% | * {{MiniIconbox|Landmines}}: Explosion size increased {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Sifd's Relic}}: -12% Speed => -0% | * {{MiniIconbox|Mushroom}}: +2 HP Regeneration => +3, {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Statue}}: Price reduced | * {{MiniIconbox|Mushroom}}: -3 Luck => -2 {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Tardigrade}}: Price reduced | * {{MiniIconbox|Plant}}: +2 HP Regeneration => +3 {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Scar}}: +15% XP Gain => +20% {{Color|color=pastelgreen|text=(Buff)}} | |||
* {{MiniIconbox|Sifd's Relic}}: -12% Speed => -0% {{Color|color=pastelgreen|text=(Buff)}} | |||
* {{MiniIconbox|Statue}}: Price reduced {{Color|color=pastelgreen|text=(Buff)}} | |||
* {{MiniIconbox|Statue}}: +25% Attack Speed => +30% {{Color|color=pastelgreen|text=(Buff)}} | |||
* {{MiniIconbox|Tardigrade}}: Price reduced {{Color|color=pastelgreen|text=(Buff)}} | |||
{{Color|color=pastelgreen|text=(Buff)}}{{Color|color=pastelred|text=(Nerf)}}{{Color|color=cream|text=(Tweak)}} | |||
== Misc Changes == | == Misc Changes == | ||
Line 385: | Line 398: | ||
* Fruits now get attracted at the end of a wave | * Fruits now get attracted at the end of a wave | ||
* Added a button in the Gameplay options to reset them to their default values | * Added a button in the Gameplay options to reset them to their default values | ||
* Bosses now drop legendary crates | * Bosses now drop legendary crates {{Color|color=pastelgreen|text=(Buff)}} | ||
* Flying enemies no longer spawn projectiles when hit by melee weapons | * Flying enemies no longer spawn projectiles when hit by melee weapons {{Color|color=pastelgreen|text=(Buff)}} | ||
* Monk elite attacks tweaked | * Monk elite attacks tweaked | ||
* Tentacle enemy: drops more materials | * Tentacle enemy: drops more materials {{Color|color=pastelgreen|text=(Buff)}} | ||
* Increased the minimum distance from the edges of the map where structures can spawn | * Increased the minimum distance from the edges of the map where structures can spawn | ||
* A scrollbar is now displayed when a description is cut off | * A scrollbar is now displayed when a description is cut off | ||
* Reworded "Chance for double materials" into "Double Material Chance" | * Reworded "Chance for double materials" into "Double Material Chance" | ||
* Tweaked how damage from luck stacks ({{MiniIconbox|Lucky}}, {{MiniIconbox|Baby Elephant}}, {{MiniIconbox|Cyberball}} etc. | * Tweaked how damage from luck stacks {{Color|color=pastelred|text=(Nerf)}} | ||
** Applies to: {{MiniIconbox|Lucky}}, {{MiniIconbox|Baby Elephant}}, {{MiniIconbox|Cyberball}} etc. | |||
== Fixes == | == Fixes == | ||
Line 399: | Line 413: | ||
* Fixed a bug where enemy projectiles were not affected by the difficulties' damage increase (boss projectiles' base damage is decreased to compensate) | * Fixed a bug where enemy projectiles were not affected by the difficulties' damage increase (boss projectiles' base damage is decreased to compensate) | ||
* Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game | * Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game | ||
* Fixed {{ | * Fixed {{MiniIconbox|name=Alien Baby}} being improperly tagged | ||
* Fixed a bug where {{MiniIconbox|Wisdom}} would make the % Damage stat go up when hovering it in the level up screen | * Fixed a bug where {{MiniIconbox|Wisdom}} would make the % Damage stat go up when hovering it in the level up screen | ||
* Fixed a bug where the "Recycling" challenge's value wasn't being reset between runs | * Fixed a bug where the "Recycling" challenge's value wasn't being reset between runs | ||
Line 408: | Line 422: | ||
* Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized | * Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized | ||
* Fixed a bug where loot aliens sometimes didn't drop materials | * Fixed a bug where loot aliens sometimes didn't drop materials | ||
* Fixed a bug where {{MiniIconbox|Landmines}}, {{MiniIconbox|Spicy Sauce}} and {{MiniIconbox|Rip and Tear}} were not tagged as | * Fixed a bug where {{MiniIconbox|Landmines}}, {{MiniIconbox|Spicy Sauce}} and {{MiniIconbox|Rip and Tear}} were not tagged as [[Explosive (Item Tag)|Explosive]] | ||
* Fixed a bug where having the font size at 125% would keep you from selecting a difficulty | * Fixed a bug where having the font size at 125% would keep you from selecting a difficulty | ||
* Fixed a bug where Turrets were being affected by Range | * Fixed a bug where Turrets were being affected by Range | ||
* Fixed a bug where damage dealt would increase when having less than -100% Damage and negative flat damage | * Fixed a bug where damage dealt would increase when having less than -100% Damage and negative flat damage | ||
* Fixed a bug where structures would sometimes not spawn | * Fixed a bug where structures would sometimes not spawn | ||
* Fixed a bug where turning off the | * Fixed a bug where turning off the HP bar option while in-game would crash the game | ||
* Fixed {{MiniIconbox|Vigilante Ring}}'s tracking value | * Fixed {{MiniIconbox|Vigilante Ring}}'s tracking value | ||
Revision as of 12:10, 14 February 2023
Editor Note: This page is currently being updated. Check back shortly, and please do not edit while this message is still shown.
Summary
- Added 4 new Characters (+8 challenges/achievements)
- Added 13 new Items
- Added 3 new Weapons
- Added Endless mode
- Added support for Steam Workshop
Characters
4 new characters: Cyborg, Glutton, Jack, Lich.
TODO: These stats need updating
|
Changes to Characters
- Editor note: This means that Mage can now take non-elemental weapons without them suffering a major damage penalty (eg. SMG/Shotgun).
- Arms Dealer:
- +25% Damage modifications => +33% (Buff)
- Demon:
- Can now start with Chopper (Tweak)
- Farmer:
- 5% Harvesting growth => 3% (Nerf)
- +30 Harvesting => +20 (Nerf)
- +1 Harvesting when eating a consumable while at full health (Buff)
- Mage:
- -100 Melee/Ranged Damage/Engineering => -0; and:
- -100% Melee/Ranged Damage/Engineering modifications instead (Buff)
- Wildling:
- -3 Melee/Ranged Damage => -0 (Buff)
- +25% Life Steal with Primitive weapons => +30% (Buff)
Weapons
3 new weapons: Jousting Lance, Pruner, Revolver.
TODO: These stats need updating
Changes to Weapons
- Ghost Scepter: Base damage increased (Buff)
- Ghost Scepter: Cooldown decreased (Buff)
- Hammer: 100% Melee Damage scaling => 150%/175%/200% (tier II/III/IV) (Buff)
- Laser Gun: Base damage increased (Buff)
- Obliterator: Slightly slower projectile (Buff)
- Plank: Damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering (Buff)
- Plank: Cooldown reduced (Buff)
- Plasma Sledgehammer: 100% Melee/Elemental Damage scaling => 150%/200% (tier III/IV) (Buff)
- Screwdriver: Tool, Precise => Tool (Tweak)
- Screwdriver: +3 Knockback (Buff)
- Slingshot: Reduced scaling from getting upgraded (Nerf)
- Thief Dagger: Damage increased (Buff)
- Thief Dagger: Chance for material on crit increased (Buff)
- Thunder Sword: 100% Melee/Elemental Damage scaling => 125%/150% (tier III/IV) (Buff)
Items
TODO: The info here is correct, but needs to be moved to the data template
13 new items (0, 5, 4, 4):
Bait, Garden, Riposte, Spicy Sauce, Tentacle, Adrenaline, Improved Tools, Peacock, Silver Bullet, Bloody Hand, Extra Stomach, Giant Belt.
❌ ✔️ |
|
📦 👁️ 🏷️ |
Spicy Sauce
Limited (4)
Improved Tools
Unique
Silver Bullet
Item
- +25% damage against bosses and elites
Bloody Hand
Item
- +12 % Life Steal
- +2 % Damage for every 1 % Life Steal you have
- You take 1 damage per second (does not give invulnerability time)
Extra Stomach
Unique
- +1 Max HP when picking up a consumable while at maximum health (max +10 per wave)
Giant Belt
Unique
- Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)
Lucky Coin
Unique
- +2 Luck for every 1 % Crit Chance you have
- -2 Armor
Changes to Items
- Anvil: Now unique (Nerf)
- Baby Elephant: Deals 10% of Luck damage => 25%, 20% chance => 25% (Buff)
- Baby Gecko: +15% Chance to attract materials instantly => +20%, (Buff)
- Baby Gecko: Limited (7) => Limited (5) (Tweak)
- Baby with a Beard: -40 Range => -50 (Nerf)
- Baby with a Beard: Price slightly increased (Nerf)
- Bean Teacher: +30% XP Gain => +40% (Buff)
- Black Belt: +15% XP Gain => +25% (Buff)
- Black Belt: Price decreased (Buff)
- Chameleon: +3% Dodge (Buff)
- Community Support: Price slightly increased (Nerf)
- Cyberball: 15% chance => 25% (Buff)
- Landmines: Explosion size increased (Buff)
- Mushroom: +2 HP Regeneration => +3, (Buff)
- Mushroom: -3 Luck => -2 (Buff)
- Plant: +2 HP Regeneration => +3 (Buff)
- Scar: +15% XP Gain => +20% (Buff)
- Sifd's Relic: -12% Speed => -0% (Buff)
- Statue: Price reduced (Buff)
- Statue: +25% Attack Speed => +30% (Buff)
- Tardigrade: Price reduced (Buff)
(Buff)(Nerf)(Tweak)
Misc Changes
- Fruits now get attracted at the end of a wave
- Added a button in the Gameplay options to reset them to their default values
- Bosses now drop legendary crates (Buff)
- Flying enemies no longer spawn projectiles when hit by melee weapons (Buff)
- Monk elite attacks tweaked
- Tentacle enemy: drops more materials (Buff)
- Increased the minimum distance from the edges of the map where structures can spawn
- A scrollbar is now displayed when a description is cut off
- Reworded "Chance for double materials" into "Double Material Chance"
- Tweaked how damage from luck stacks (Nerf)
- Applies to: Lucky, Baby Elephant, Cyberball etc.
Fixes
Changes
- Fixed a bug where enemy projectiles were not affected by the difficulties' damage increase (boss projectiles' base damage is decreased to compensate)
- Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game
- Fixed Alien Baby being improperly tagged
- Fixed a bug where Wisdom would make the % Damage stat go up when hovering it in the level up screen
- Fixed a bug where the "Recycling" challenge's value wasn't being reset between runs
- Fixed a bug where enemy projectiles weren't being affected by the "Enemy Damage" accessibility option
- Fixed a bug where Anvil could upgrade Wildling's weapons past tier II
- Fixed a bug where some effects were not applied correctly when going back to the weapon selection screen from the difficulty selection screen
- Fixed a bug where projectile spread was not getting properly deserialized from save files
- Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized
- Fixed a bug where loot aliens sometimes didn't drop materials
- Fixed a bug where Landmines, Spicy Sauce and Rip and Tear were not tagged as Explosive
- Fixed a bug where having the font size at 125% would keep you from selecting a difficulty
- Fixed a bug where Turrets were being affected by Range
- Fixed a bug where damage dealt would increase when having less than -100% Damage and negative flat damage
- Fixed a bug where structures would sometimes not spawn
- Fixed a bug where turning off the HP bar option while in-game would crash the game
- Fixed Vigilante Ring's tracking value
Notes
- Released: Feb 13th 2023
- Links: Steam Release Post