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'''Changes to [[Characters]]:''' | '''Changes to [[Characters]]:''' | ||
*{{MiniIconbox| | *{{MiniIconbox|Artificer|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Wrench}} | ||
*{{MiniIconbox| | *{{MiniIconbox|Farmer|size=30px|caption=no|rarity=-1}} => -25% Damage modifications => -0% | ||
*{{MiniIconbox|Farmer|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Potato Thrower}}, {{MiniIconbox|Taser}}, {{MiniIconbox|Screwdriver}}, {{MiniIconbox|Wrench}} | |||
*{{MiniIconbox|Gladiator}} => +15% Attack Speed per unique weapon => +20%, -30% {{StatIcon|Attack Speed}} Attack Speed => -40% | |||
*{{MiniIconbox|Loud|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Thief Dagger}} | *{{MiniIconbox|Loud|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Thief Dagger}} | ||
*{{MiniIconbox|One Armed|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Screwdriver}} | *{{MiniIconbox|One Armed|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Screwdriver}} | ||
*{{MiniIconbox| | *{{MiniIconbox|Saver|size=30px|caption=no|rarity=-1}} => +1% Damage every 30 Materials => every 25, +10 {{StatIcon|Harvesting}} => +15 | ||
==Weapons== | ==Weapons== | ||
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*{{MiniIconbox|Chopper}} => 80% Melee Damage scaling => 50%, +20% Max HP scaling | *{{MiniIconbox|Chopper}} => 80% Melee Damage scaling => 50%, +20% Max HP scaling | ||
*{{MiniIconbox|Flamethrower}} => direct Elemental Damage scaling 10% => 1% | |||
*{{MiniIconbox|Potato Thrower}} => +20% Max HP scaling | *{{MiniIconbox|Potato Thrower}} => +20% Max HP scaling | ||
*{{MiniIconbox|Torch}} => direct Elemental Damage scaling 0% => 50% | *{{MiniIconbox|Torch}} => direct Elemental Damage scaling 0% => 50% | ||
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'''Changes to [[Items]]:''' | '''Changes to [[Items]]:''' | ||
* {{MiniIconbox|Alien Worm}}: +1 HP Regeneration => +2, +2 Max HP => +3 | |||
* {{MiniIconbox|Bag}}: +20 materials => +15, Unique => Limited (3) | |||
* {{MiniIconbox|Barricade}}: +6 Armor while standing still => +8, -8% Speed => -5% | |||
* {{MiniIconbox|Chameleon}}: -6% Damage => -4% | |||
* {{MiniIconbox|Dangerous Bunny}}: price decreased | |||
* {{MiniIconbox|Explosive Shells}}: is no longer unique | |||
* {{MiniIconbox|Eyes Surgery}}: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3) | |||
* {{MiniIconbox|Focus}}: -3% Attack Speed for every weapon you have => for every different weapon | |||
* {{MiniIconbox|Incendiary Turret}}: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage | * {{MiniIconbox|Incendiary Turret}}: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage | ||
* {{MiniIconbox| | * {{MiniIconbox|Medikit}}: +8 HP Regeneration => +10, -15 Luck => -10 | ||
* {{MiniIconbox|Padding}}: +3 Max HP, +1 Max HP every 80 Materials => every 100 | * {{MiniIconbox|Padding}}: +3 Max HP, +1 Max HP every 80 Materials => every 100 | ||
* {{MiniIconbox| | * {{MiniIconbox|Poisonous Tonic}}: +8% Crit Chance => +5% | ||
* {{MiniIconbox|Power Generator}}: price increased | |||
* {{MiniIconbox|Retromation's Hoodie}}: +10% Dodge => +0, -50 Range => -80 | |||
* {{MiniIconbox|Rip and Tear}}: 10% activation chance => 20%, Limited (10) => Limited (5) | * {{MiniIconbox|Rip and Tear}}: 10% activation chance => 20%, Limited (10) => Limited (5) | ||
* {{MiniIconbox| | * {{MiniIconbox|Small Magazine}}: -10% Damage => -6% | ||
* {{MiniIconbox|Spider}}: +5% Attack Speed per unique weapon => +6% per different weapon | * {{MiniIconbox|Spider}}: +5% Attack Speed per unique weapon => +6% per different weapon | ||
* {{MiniIconbox|Torture}}: +10 Max HP => +15, +3 HP / sec => +4 | * {{MiniIconbox|Torture}}: +10 Max HP => +15, +3 HP / sec => +4 | ||
* {{MiniIconbox| | * {{MiniIconbox|Tyler}}: +50% attack speed | ||
==Enemies== | ==Enemies== |
Revision as of 15:52, 11 December 2022
Summary
- Added 2 new Characters + 2 new unlocks
- Added 6 new Items
- Monk and Butcher Elites are nerfed
Characters
New Characters:
Arms Dealer and Streamer
Changes to Characters:
- Artificer => can now start with Wrench
- Farmer => -25% Damage modifications => -0%
- Farmer => can now start with Potato Thrower, Taser, Screwdriver, Wrench
- Gladiator => +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
- Loud => can now start with Thief Dagger
- One Armed => can now start with Screwdriver
- Saver => +1% Damage every 30 Materials => every 25, +10 => +15
Weapons
Changes to Weapons:
- Chopper => 80% Melee Damage scaling => 50%, +20% Max HP scaling
- Flamethrower => direct Elemental Damage scaling 10% => 1%
- Potato Thrower => +20% Max HP scaling
- Torch => direct Elemental Damage scaling 0% => 50%
Weapon Classes
Changes to Weapon Classes:
- Blunt weapon set: -3% Speed per additional weapon => -2%
Items
New Items:
Anvil, Regeneration Potion, Grind's Magical Leaf, Community Support, Strange Book, and Tardigrade.
Changes to Items:
- Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3
- Bag: +20 materials => +15, Unique => Limited (3)
- Barricade: +6 Armor while standing still => +8, -8% Speed => -5%
- Chameleon: -6% Damage => -4%
- Dangerous Bunny: price decreased
- Explosive Shells: is no longer unique
- Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
- Focus: -3% Attack Speed for every weapon you have => for every different weapon
- Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
- Medikit: +8 HP Regeneration => +10, -15 Luck => -10
- Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100
- Poisonous Tonic: +8% Crit Chance => +5%
- Power Generator: price increased
- Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80
- Rip and Tear: 10% activation chance => 20%, Limited (10) => Limited (5)
- Small Magazine: -10% Damage => -6%
- Spider: +5% Attack Speed per unique weapon => +6% per different weapon
- Torture: +10 Max HP => +15, +3 HP / sec => +4
- Tyler: +50% attack speed
Enemies
- Horde waves drop 15% more materials
-
- Slasher Egg: deal less contact damage, have less health and take 1 more second to hatch
-
- Butcher: last phase attacks cooldown increased
- Wave 12 or lower Elite HP: -15% => -25%
-
- Monk: slightly lowered HP
General
- Weapons now show how much damage they've dealt during the last wave.
- Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.).
- Some Items and Weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.).
- The Character now appears first in the inventory.
- Reworded "unique weapon" to "different weapon".
- Having multiple copies of the same weapon is now counted as a different weapon.
- E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
- The real value of Crit Chance is now displayed on Weapons instead of stopping at 100%.
- The current level of the Character is now displayed in the Stats container.
- Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves.
Fixes
- Fixed a bug where text that should be displayed in red was displayed in green ( Esty's Couch etc.).
- Fixed a bug where the player's health bar wouldn't be displayed above everything else.
- Fixed a bug where effects for unique Weapons would get applied multiple times after quitting the game and resuming a run.
- Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon.
- Increased the size of the "+" sign in the font.
- Reduced the transparency of explosions.
- The "IJKL" keys can now also be used to move.
- Fixed a bug where having too much negative Range would increase the range of Melee Weapons.
- Fixed a bug where having negative flat Damage and negative % damage would sometimes increase damage instead of lowering it.
- Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the Shop.