From Brotato Wiki
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== General Guide == | == General Guide == | ||
When [[Harvesting]] increases by 5% at the end of each wave, this is considered a "Harvesting modification" for the purposes of the Entrepreneur's passive ability and will itself be increased by 50%. This results in an effective increase of 7.5% to Harvesting at the end of each wave even though the description for Harvesting will still display a 5% increase per wave. Combined with the 50% increased Harvesting received from level-ups and shop purchases, the Entrepreneur has a much larger than average return on Harvesting acquired early. Support | When [[Harvesting]] increases by 5% at the end of each wave, this is considered a "Harvesting modification" for the purposes of the Entrepreneur's passive ability and will itself be increased by 50%. This results in an effective increase of 7.5% to Harvesting at the end of each wave even though the description for Harvesting will still display a 5% increase per wave. Combined with the 50% increased Harvesting received from level-ups and shop purchases, the Entrepreneur has a much larger than average return on Harvesting acquired early. | ||
The [[Support]] class bonus can be a great source of early Harvesting as well. | |||
Since the Entrepreneur loses all material at the beginning of a wave, it is wise to spend as much material as possible before closing the shop. Spending any excess material on re-rolls is preferable to losing that material for nothing. | Since the Entrepreneur loses all material at the beginning of a wave, it is wise to spend as much material as possible before closing the shop. Spending any excess material on re-rolls is preferable to losing that material for nothing. | ||
== Synergies == | == Synergies == | ||
{{Iconbox|Crown|rarity=3|size=70px}} | {| class="wikitable" | ||
{{Item Data|Crown|stats}} | !Item | ||
!Effects | |||
Since the end-of-wave [[Harvesting]] increases are considered "Harvesting modifications," this is in an effective increase of 12% to the multiplier for a total of 19.5% increased Harvesting at the end of each wave. The description for Harvesting will still display a 13% increase per wave. | !Notes | ||
|- | |||
{{Iconbox|Piggy Bank|rarity=2|size=70px}} | | style="text-align:center" |{{Iconbox|Crown|rarity=3|size=70px}} | ||
{{Item Data|Piggy Bank|stats}} | |{{Item Data|Crown|stats}} | ||
|Since the end-of-wave [[Harvesting]] increases are considered "Harvesting modifications," this is in an effective increase of 12% to the multiplier for a total of 19.5% increased Harvesting at the end of each wave. The description for Harvesting will still display a 13% increase per wave. | |||
[[Piggy Bank]]'s effect stacks additively with the Entrepreneur's passive. This will increase the amount of Materials kept at the start of each wave from -100% to -80%, meaning that 20% of the Materials left over after exiting the shop will be kept instead of 0%. | |- | ||
| style="text-align:center" |{{Iconbox|Piggy Bank|rarity=2|size=70px}} | |||
|{{Item Data|Piggy Bank|stats}} | |||
|[[Piggy Bank]]'s effect stacks additively with the Entrepreneur's passive. This will increase the amount of Materials kept at the start of each wave from -100% to -80%, meaning that 20% of the Materials left over after exiting the shop will be kept instead of 0%. | |||
{{Color|color=red|text=However}}, it is generally not recommended to purchase [[Piggy Bank]] on the Entrepreneur as it will still be preferable to spend as much material as possible at each shop, resulting in a low return on investment. | |||
|} | |||
{{NavBoxCharacters}} | {{NavBoxCharacters}} |
Revision as of 04:19, 10 November 2022
Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
Damage modifications are reduced by 50%
Character
Entrepreneur is a playable character in the game. Individual characters differ in their Stats and traits, to encourage a variety of play styles in Brotato.
How to Unlock
Hold 3000 Materials
Unlocks
Unlocks Bowler Hat if you win a game with Entrepreneur:
Starting Weapons
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General Guide
When Harvesting increases by 5% at the end of each wave, this is considered a "Harvesting modification" for the purposes of the Entrepreneur's passive ability and will itself be increased by 50%. This results in an effective increase of 7.5% to Harvesting at the end of each wave even though the description for Harvesting will still display a 5% increase per wave. Combined with the 50% increased Harvesting received from level-ups and shop purchases, the Entrepreneur has a much larger than average return on Harvesting acquired early.
The Support class bonus can be a great source of early Harvesting as well.
Since the Entrepreneur loses all material at the beginning of a wave, it is wise to spend as much material as possible before closing the shop. Spending any excess material on re-rolls is preferable to losing that material for nothing.
Synergies
Item | Effects | Notes |
---|---|---|
Harvesting increases by an additional 8% at the end of a wave | Since the end-of-wave Harvesting increases are considered "Harvesting modifications," this is in an effective increase of 12% to the multiplier for a total of 19.5% increased Harvesting at the end of each wave. The description for Harvesting will still display a 13% increase per wave. | |
+20% of your materials at the start of waves (stops working at wave 20) | Piggy Bank's effect stacks additively with the Entrepreneur's passive. This will increase the amount of Materials kept at the start of each wave from -100% to -80%, meaning that 20% of the Materials left over after exiting the shop will be kept instead of 0%.
However, it is generally not recommended to purchase Piggy Bank on the Entrepreneur as it will still be preferable to spend as much material as possible at each shop, resulting in a low return on investment. |
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