From Brotato Wiki

  • | style="text-align:center" |{{Iconbox|Plastic Explosive|rarity=auto|size=70px}} |{{Item Data|Plastic Explosive|stats}}
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  • <metadesc>Brotato Wiki Weapons Guide to Weapons, Stats, Damage, Effects</metadesc> Weapons are primary damage dealers. They can be Melee or Ranged.
    9 KB (1,109 words) - 10:00, 30 June 2023
  • ...Size. such as {{MiniIconbox|name=Dynamite}} and {{MiniIconbox|name=Plastic Explosive}} {{TableRowItem|Explosive Turret}}
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  • ...[[harvesting]] for the {{CharacterIcon|Farmer}} and [[Explosion|Explosive Damage]] with {{CharacterIcon|Glutton}}.
    1,022 bytes (146 words) - 23:17, 9 March 2023
  • {{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat <br> {{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat <br>
    10 KB (1,086 words) - 00:19, 6 December 2023
  • ...ze=30px|caption=no|rarity=-1}}[[Chunky]] => +25% Max HP modifications, +1% Damage for every 3 Max HP, +5 HP healed from consumables, -100% Lifesteal, -50% HP * {{Iconbox|Multitasker|size=30px|caption=no|rarity=-1}}[[Multitasker]]: -6% Damage / weapon => -5%
    7 KB (1,059 words) - 18:00, 11 December 2022
  • ...al {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material | stat1 = {{Color|green|+2}} Elemental Damage
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  • *{{MiniIconbox|Flamethrower}}: Fixed tier II's [[Elemental Damage]] scaling *{{MiniIconbox|name=Streamer}}: -1% Damage every 10 Materials => every 15
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  • |Reach 10 [[Ranged Damage]] and get 3 structures at the same time | stat2 = {{Color|green|Ranged Damage}} modifications are increased by {{Color|green|250%}}
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  • | stat3 = {{Color|green|Damage}} modifications are increased by {{Color|green|+50%}} | stat2 = {{Color|green|+40% Damage}} while moving
    10 KB (1,277 words) - 12:59, 14 December 2022
  • **1 Ranged Damage for 8 Engineering => 1 for 2 {{Color|color=cream|text=(Tweak)}} **+300% Ranged Damage modifications => +250% {{Color|color=pastelred|text=(Nerf)}}
    29 KB (3,700 words) - 14:34, 22 June 2023
  • | stat1 = {{Color|green|+2 Melee Damage}} when you level up | stat2 = {{Color|green|+1 Ranged Damage}} when you level up
    28 KB (3,408 words) - 17:43, 25 June 2023
  • Reach 10 [[Ranged Damage]] and get 3 structures ...ells|rarity={{Item Data|Explosive Shells|rarity}}|caption=no|size=30px}} [[Explosive Shells]]</td>
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  • ...Icon|Multitasker}} will have to pay more to get fully armed, and gets -40% damage when having 12 weapons. But in endless mode, those downsides mean little la ...iIconbox|name=Potato Thrower}} and {{MiniIconbox|name=Alien Eyes}} to deal damage based on your Max HP at range. If you can find {{MiniIconbox|name=Excalibur
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  • |Ranged Damage |Ranged Damage
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  • *{{MiniIconbox|Mage}}: +5 Elemental Damage => +0 {{Color|color=pastelred|text=(Nerf)}} *{{MiniIconbox|Alloy}}: +3 Elemental Damage {{Color|color=pastelgreen|text=(Buff)}}
    42 KB (5,297 words) - 12:42, 23 June 2023
  • |Shoots {0} alien eyes around you every {4} seconds dealing {1} ({3}) damage each |Attacks have a {0} chance to deal {1}x{2} ({3}) burning damage.
    37 KB (5,717 words) - 06:55, 30 June 2023

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