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  • <td>Amount of damage you can take before dying</td> <td style="text-align: center"> {{Iconbox|Damage}} </td>
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  • ...ce unless another number is stated. Meaning that the attack deals 50% less damage on the next hit after piercing an enemy. ...alloff of the bounce will cause all the following piercing hits to do -50% damage.
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  • ...& Mines|Turrets]] and [[Landmines]]. Engineering also increases the attack damage of the Weapons [[Plank]] and [[Screwdriver]]. * {{CharacterIcon|Entrepreneur}} - Turrets ignores the -50% Damage modification penalty.
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  • | style="text-align:center" |{{Iconbox|Plastic Explosive|rarity=auto|size=70px}} |{{Item Data|Plastic Explosive|stats}}
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  • <metadesc>Brotato Wiki Weapons Guide to Weapons, Stats, Damage, Effects</metadesc> Weapons are primary damage dealers. They can be Melee or Ranged.
    9 KB (1,109 words) - 10:00, 30 June 2023
  • ...Size. such as {{MiniIconbox|name=Dynamite}} and {{MiniIconbox|name=Plastic Explosive}} {{TableRowItem|Explosive Turret}}
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  • ...[[harvesting]] for the {{CharacterIcon|Farmer}} and [[Explosion|Explosive Damage]] with {{CharacterIcon|Glutton}}.
    1,022 bytes (146 words) - 23:17, 9 March 2023
  • {{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat <br> {{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat <br>
    10 KB (1,086 words) - 00:19, 6 December 2023
  • ...;">-50</span> Range<br><span style="color:rgb(244,0,0);">-50</span> Ranged Damage |wantedtags=[[Melee Damage]]
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  • | stat1 = {{Color|green|+1}} Ranged Damage | stat1 = {{Color|green|+2}} Melee Damage
    87 KB (10,728 words) - 19:34, 3 March 2023
  • | stat1 = {{Color|green|+1}} Ranged Damage | stat1 = {{Color|green|+2}} Melee Damage
    87 KB (10,722 words) - 02:41, 26 February 2023
  • ...lor|green|6}} ({{Color|green|{{Color|grey|60%}}{{StatIcon|Engineering}}}}) damage ...lor|green|3}} ({{Color|green|{{Color|grey|15%}}{{StatIcon|Engineering}}}}) damage
    36 KB (4,370 words) - 01:33, 19 February 2023
  • ...Damage<br>{{Color|green|+3}} Ranged Damage<br>{{Color|green|+3}} Elemental Damage<br>{{Color|green|+3}} Engineering<br>{{Color|green|+5%}} Crit Chance<br>{{C |tags=[[Melee Damage]],[[Ranged Damage]],[[Engineering]],[[Crit Chance]]
    45 KB (5,636 words) - 23:23, 23 September 2023
  • ...ze=30px|caption=no|rarity=-1}}[[Chunky]] => +25% Max HP modifications, +1% Damage for every 3 Max HP, +5 HP healed from consumables, -100% Lifesteal, -50% HP * {{Iconbox|Multitasker|size=30px|caption=no|rarity=-1}}[[Multitasker]]: -6% Damage / weapon => -5%
    7 KB (1,059 words) - 18:00, 11 December 2022
  • ...al {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material | stat1 = {{Color|green|+2}} Elemental Damage
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  • *{{MiniIconbox|Flamethrower}}: Fixed tier II's [[Elemental Damage]] scaling *{{MiniIconbox|name=Streamer}}: -1% Damage every 10 Materials => every 15
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  • |Reach 10 [[Ranged Damage]] and get 3 structures at the same time | stat2 = {{Color|green|Ranged Damage}} modifications are increased by {{Color|green|250%}}
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  • | stat3 = {{Color|green|Damage}} modifications are increased by {{Color|green|+50%}} | stat2 = {{Color|green|+40% Damage}} while moving
    10 KB (1,277 words) - 12:59, 14 December 2022
  • |{{StatIcon|Melee Damage}}{{StatIcon|Max HP}}{{StatIcon|HP Regeneration}}{{StatIcon|Range}} |{{StatIcon|Melee Damage}}{{StatIcon|Max HP}}
    7 KB (925 words) - 10:01, 26 June 2023
  • * [[Template:StatIcon]] (eg. {{StatIcon|Ranged Damage}}). | stat2 = {{Color|red|-30%}} Damage
    11 KB (1,262 words) - 22:50, 5 January 2023

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