From Brotato Wiki

(Characters: split into positive/negative)
(Items - add Healing subsections)
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=== Positive - Healing ===
These items ''positively'' affect your healing from consumables. They are also tagged as Luck, so [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]] has a higher chance of finding them in the shop. <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<td> {{Iconbox|Lemonade|rarity={{Item Data|Lemonade|rarity}}}} </td>
<td> Tier {{Item Data|Lemonade|rarity}} </td>
<td> {{Item Data|Lemonade|stats}} </td>
<td> {{Item Data|Lemonade|price}} </td>
<td> {{Item Data|Lemonade|limit}} </td>
<td> {{Item Data|Lemonade|unlockedby}} </td>
</tr><tr><td>{{Iconbox|Weird Food|rarity={{Item Data|Weird Food|rarity}}}}</td><td>Tier {{Item Data|Weird Food|rarity}}</td><td>{{Item Data|Weird Food|stats}}</td><td>{{Item Data|Weird Food|price}}</td><td>{{Item Data|Weird Food|limit}}</td><td>{{Item Data|Weird Food|unlockedby}}</td></tr></table>


=== Negative ===
=== Negative ===
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<td>  {{Item Data|Terrified Onion|limit}} </td>
<td>  {{Item Data|Terrified Onion|limit}} </td>
<td>  {{Item Data|Terrified Onion|unlockedby}} </td>
<td>  {{Item Data|Terrified Onion|unlockedby}} </td>
</tr></table>
=== Negative - Healing ===
These items ''positively'' affect your healing from consumables. <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<td> {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} </td>
<td> Tier {{Item Data|Alien Worm|rarity}} </td>
<td> {{Item Data|Alien Worm|stats}} </td>
<td> {{Item Data|Alien Worm|price}} </td>
<td> {{Item Data|Alien Worm|limit}} </td>
<td> {{Item Data|Alien Worm|unlockedby}} </td>
</tr></table>
</tr></table>



Revision as of 07:25, 16 February 2023

Luck

Luck

Luck increases the chances of finding Item Boxes, consumables dropped by enemies. It increases the rartiy of items found in loot crates, the items found in the shop, and the Upgrades offered when leveling up. Positive Luck multiplies your chances, so 100% luck doubles your chances. While negative luck divides your chances. So -100% luck halves your chances. While luck in itself has no limit, several of its benefit have maximums or diminishing returns.

For example, the rarity of items and upgrades offered, already naturally increases with the wave number, and has a maximum chance, that you already hit in the later waves naturally even with 0 luck. So additional luck only helps earlier in the game with getting Tier 2 and 3 items and upgrades. However it takes about 290 Luck before you reach the maximum on Legendary items and Upgrades.

Check Shop to see Luck's effect on shop rarities.

Item box spawn chance is multiplied by Luck. But note that each Item Box dropped reduces the chance of the next dropping, giving you some diminishing returns.

Formula for item box spawn chance:

Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)

Luck can be seen as an investment into your economy, and even become a powerful method of healing when combined with Lemonade and Weird Food, if you have high enough luck. There isn't diminishing returns on the chance for Consumables to drop.

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Lucky.png Lucky

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +15 Luck
+18 Harvesting
-5% Attack Speed
-3% Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 3 +20 Luck
+6% Dodge
-2% Life Steal
65
Tier 1 +10 Luck
-1 Elemental Damage
25
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5% Damage
40 20
Tier 4 +12 Max HP
+25 Luck
-5% Damage
100 Win a run with Pacifist.png Pacifist
Tier 4 +3 Max HP
+2 HP Regeneration
+1% Life Steal
+5% Damage
+5% Attack Speed
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 1 +10 Luck
-2% Damage
28
Tier 2 +20 Luck
-2 HP Regeneration
48
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90

Positive - Healing

These items positively affect your healing from consumables. They are also tagged as Luck, so Lucky.png Lucky has a higher chance of finding them in the shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +1 HP recovered from consumables 15
Tier 1+2 HP recovered from consumables
-2% Dodge
20

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 3 +10% Speed
+3% Life Steal
-8 Luck
65 Win a run with Speedy.png Speedy
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor
Tier 1 +3 HP Regeneration
-2 Luck
25
Tier 1 +4% Speed
-6 Luck
15

Negative - Healing

These items positively affect your healing from consumables.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +2 HP Regeneration
-1 HP recovered from consumables
+3 Max HP
15

Affected Items

Some items that deal damage scale with your Luck stat.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +25% chance to deal (25%Luck.png) damage to a random enemy when you pick up a material 25
Tier 2 +25% chance to deal (25%Luck.png) damage to a random enemy when an enemy dies 35

Characters

These Characters start with different Luck, or have mechanics related to their Luck:

Positive Characters

Name Stats Unlocked By Unlocks
+100 Luck
Luck modifications are increased by 25%
+75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material
-60% Attack Speed
-50% XP Gain
Collect 300 materials

Negative Characters

Name Stats Unlocked By Unlocks
+20% Attack Speed for every different weapon you have
+5 Melee Damage
You can't equip ranged weapons
-40% Attack Speed
-30 Luck
Kill 20000 enemies