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<metadesc>Brotato Wiki Guide to Entrepreneur Character, Stats, How to Unlock, and Synergies</metadesc>
<metadesc>Brotato Wiki Guide to Entrepreneur Character, Stats, How to Unlock, and Synergies</metadesc>{{Infobox_Character_Helper}}<br>
{{Infobox Character  
{{Character}}
|name=Entrepreneur
{{CharacterUnlockedBy}}
|stats= -30% Items Price<br>All Harvesting modifications are increased by 50%<br>Gain 25% more materials from recycling items<br>-100% of your materials at the start of waves<br>All Damage modifications are reduced by 50%
{{CharacterUnlocks}}
}}{{Character}}<br>
==Starting Weapons==
== How to Unlock ==
{{MiniIconbox|name=Hand}} & {{MiniIconbox|name=Taser}}: The class bonus for these two [[Support]] weapons can be a great source of early Harvesting.
Hold 3000 materials
 
{{MiniIconbox|name=Thief Dagger}}: Provides more materials, but the low-ish DPS may hurt your early materials gain, until you can invest in [[Crit Chance]].
 
<table class="starting-weapons-table">
<tr>
        <td style="vertical-align: top;">{{Iconbox|Hand|size=60px|maxwidth=60px|rarity=auto}}</td>
<td style="vertical-align: top;">{{Iconbox|Fist|size=60px|maxwidth=60px|rarity=auto}}</td>
<td style="vertical-align: top;">{{Iconbox|Knife|size=60px|maxwidth=60px|rarity=auto}}</td>
        <td style="vertical-align: top;">{{Iconbox|Thief Dagger|size=60px|maxwidth=60px|rarity=auto}}</td>
        <td style="vertical-align: top;">{{Iconbox|Pistol|size=60px|maxwidth=60px|rarity=auto}}</td>
        <td style="vertical-align: top;">{{Iconbox|Double Barrel Shotgun|size=60px|maxwidth=60px|rarity=auto}}</td>
        <td style="vertical-align: top;">{{Iconbox|Taser|size=60px|maxwidth=60px|rarity=auto}}</td>
        <td style="vertical-align: top;">{{Iconbox|Shuriken|size=60px|maxwidth=60px|rarity=auto}}</td>
        <td style="vertical-align: top;">{{Iconbox|Pruner|size=60px|maxwidth=60px|rarity=auto}}</td>
        <td style="vertical-align: top;">{{Iconbox|Wrench|size=60px|maxwidth=60px|rarity=auto}}</td>
<td style="vertical-align: top;">{{Iconbox|Wand|size=60px|maxwidth=60px|rarity=auto}}</td>
</tr>
</table>
 
== General Guide ==
== General Guide ==
When [[Harvesting]] increases by 5% at the end of each wave, this is considered a "Harvesting modification" for the purposes of the Entrepreneur's passive ability and will itself be increased by 50%. This results in an effective increase of 7.5% to Harvesting at the end of each wave even though the description for Harvesting will still display a 5% increase per wave. Combined with the 50% increased Harvesting received from level-ups and shop purchases, the Entrepreneur has a much larger than average return on Harvesting acquired early. Support weapons can be a great source of early Harvesting as well.
When [[Harvesting]] increases by 5% at the end of each wave, this is considered a "Harvesting modification" for the purposes of the Entrepreneur's passive ability and will itself be increased by 50%. This results in an effective increase of 7.5% to Harvesting at the end of each wave even though the description for Harvesting will still display a 5% increase per wave. Combined with the 50% increased Harvesting received from level-ups and shop purchases, the Entrepreneur has a much larger than average return on Harvesting acquired early.


Since the Entrepreneur loses all material at the beginning of a wave, it is wise to spend as much material as possible before closing the shop. Even with 2 or 3 items locked, spending any excess material on re-rolls is preferable to getting nothing out of that material.
Since the Entrepreneur loses all material at the beginning of a wave, it is wise to spend as much material as possible before closing the shop. Spending any excess material on re-rolls is preferable to losing that material for nothing.
== Synergies ==
{{Iconbox|Crown|rarity=4|size=70px}}
[[Crown]] grants +10 [[Harvesting]] and an additional 10% increase to Harvesting at the end of each wave.  


Since the end-of-wave [[Harvesting]] increases are considered "Harvesting modifications," this is in an effective increase of 15% to the multiplier for a total of 22.5% increased Harvesting at the end of each wave. This is the highest possible per-wave Harvesting multiplier achievable. The description for Harvesting will still display a 15% increase per wave.
In [[Endless Mode]], the 10% Harvesting Stat lost at the end of each round is unfortunately also increased by 50%.


{{Iconbox|Piggy Bank|rarity=2|size=70px}}
== Synergies ==
The effects of [[Piggy Bank]] will trigger after the store is closed at the same time as all remaining materials are lost. This means it will generate materials equal to 20% of the amount remaining when the shop is closed, and those materials will be kept into the next round while the rest will be lost. Effectively, this reduces the amount of materials lost at the start of each wave from -100% to -80%.
{| class="wikitable"
!Item
!Effects
!Notes
|-
| style="text-align:center" |{{Iconbox|Crown|rarity=3|size=70px}}
|{{Item Data|Crown|stats}}
|Since the end-of-wave [[Harvesting]] increases are considered "Harvesting modifications," this is in an effective increase of 12% to the multiplier for a total of 19.5% increased Harvesting at the end of each wave. The description for Harvesting will still display a 13% increase per wave.
|-
| style="text-align:center" |{{Iconbox|Piggy Bank|rarity=2|size=70px}}
|{{Item Data|Piggy Bank|stats}}
|[[Piggy Bank]]'s effect stacks additively with the Entrepreneur's passive. This will increase the amount of Materials kept at the start of each wave from -100% to -80%, meaning that 20% of the Materials left over after exiting the shop will be kept instead of 0%.
{{Color|color=red|text=However}}, it is generally not recommended to purchase [[Piggy Bank]] on the Entrepreneur as it will still be preferable to spend as much material as possible at each shop, resulting in a low return on investment.
|}


It is generally not recommended to purchase [[Piggy Bank]] on the Entrepreneur as it will still be preferable to spend as much material as possible at each shop, resulting in very little return on investment.
{{NavBoxCharacters}}
== Unlock ==
Unlocks [[Bowler Hat]] if you win a game with Entrepreneur:
{{Iconbox|Bowler Hat|rarity=2}}

Latest revision as of 15:29, 25 June 2023

Entrepreneur
Entrepreneur
Character
Stats
-25% Items Price
Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
Damage modifications are reduced by 50%
Unlocked By
Hold 3000 Materials
Unlocks


Character

Entrepreneur is a playable character in the game. Individual characters differ in their Stats and traits, to encourage a variety of play styles in Brotato.

How to Unlock

Hold 3000 Materials

Unlocks

Unlocks Bowler Hat if you win a game with Entrepreneur:

Starting Weapons

Hand.png Hand & Taser.png Taser: The class bonus for these two Support weapons can be a great source of early Harvesting.

Thief Dagger.png Thief Dagger: Provides more materials, but the low-ish DPS may hurt your early materials gain, until you can invest in Crit Chance.

General Guide

When Harvesting increases by 5% at the end of each wave, this is considered a "Harvesting modification" for the purposes of the Entrepreneur's passive ability and will itself be increased by 50%. This results in an effective increase of 7.5% to Harvesting at the end of each wave even though the description for Harvesting will still display a 5% increase per wave. Combined with the 50% increased Harvesting received from level-ups and shop purchases, the Entrepreneur has a much larger than average return on Harvesting acquired early.

Since the Entrepreneur loses all material at the beginning of a wave, it is wise to spend as much material as possible before closing the shop. Spending any excess material on re-rolls is preferable to losing that material for nothing.

In Endless Mode, the 10% Harvesting Stat lost at the end of each round is unfortunately also increased by 50%.

Synergies

Item Effects Notes
Harvesting increases by an additional +8% at the end of a wave (stacking) Since the end-of-wave Harvesting increases are considered "Harvesting modifications," this is in an effective increase of 12% to the multiplier for a total of 19.5% increased Harvesting at the end of each wave. The description for Harvesting will still display a 13% increase per wave.
+20% of your materials at the start of waves Piggy Bank's effect stacks additively with the Entrepreneur's passive. This will increase the amount of Materials kept at the start of each wave from -100% to -80%, meaning that 20% of the Materials left over after exiting the shop will be kept instead of 0%.

However, it is generally not recommended to purchase Piggy Bank on the Entrepreneur as it will still be preferable to spend as much material as possible at each shop, resulting in a low return on investment.