From Brotato Wiki

Revision as of 07:46, 25 June 2023 by Darkly77 (talk | contribs) (1.0.0.3 - Add 4 new weapons: Chain Gun, Drill, Gatling Laser, Scythe)

Database for all Weapon stats. Use the template to get data for the specified Weapon.

Usage

{{Weapon Data
|any weapon name
|rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby
|common/rare/epic/legendary/1/2/3/4
}}

Examples

Data Code Preview Alias
Class {{Weapon Data|Hand|type|1}} {{#switch:hand cacti club = Primitive, Heavy chopper = Blade circular saw = Blade, Medical claw = Unarmed, Precise drill = {{#switch:types rarity=4 types=Legendary, Precise damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

excalibur = Legendary, Blade fighting stick = Primitive, Medieval fist = Unarmed flaming brass knuckles = Unarmed, Elemental ghost axe = Ethereal ghost flint = Ethereal hammer = Blunt, Heavy hand = Unarmed, Support hatchet = Primitive jousting lance = Medieval knife = Precise lightning shiv = Precise, Elemental plank = Explosive, Elemental plasma sledgehammer = Elemental, Explosive power fist = Unarmed, Explosive pruner = Support rock = Primitive, Blunt scissors = Medical, Precise screwdriver = Tool scythe = {{#switch:types rarity=4 types=Legendary, Ethereal damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

Damage Tier 1 {{Weapon Data|Hand|damage|1}} {{#switch:hand cacti club = 10(80%Melee Damage.png) chopper = 6(50%Melee Damage.png20%Max HP.png) circular saw = - claw = 5(15%Attack Speed.png50%Melee Damage.png) drill = {{#switch:damage rarity=4 types=Legendary, Precise damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

excalibur = - fighting stick = 10(75%Level.png50%Melee Damage.png) fist = 8(100%Melee Damage.png) flaming brass knuckles = - ghost axe = 12(100%Melee Damage.png) ghost flint = 6(100%Melee Damage.png) hammer = - hand = 1(50%Melee Damage.png) hatchet = 5(100%Melee Damage.png) jousting lance = 25(50%Melee Damage.png30%Speed Stat.png) knife = 6(80%Melee Damage.png) lightning shiv = 3(80%Melee Damage.png) plank = 10(50%Melee Damage.png50%Elemental Damage.png50%Engineering Stat.png) plasma sledgehammer = - power fist = - pruner = 10(50%Melee Damage.png) rock = 20(100%Melee Damage.png) scissors = 5(80%Melee Damage.png) screwdriver = 8(50%Melee Damage.png50%Engineering Stat.png) scythe = {{#switch:damage rarity=4 types=Legendary, Ethereal damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

{{Weapon Data|Hand|damage|common}}
Damage Tier 2 {{Weapon Data|Hand|damage|2}} {{#switch:hand cacti club = 20(80%Melee Damage.png) chopper = 12(50%Melee Damage.png20%Max HP.png) circular saw = 10(100%Melee Damage.png) claw = 10(20%Attack Speed.png50%Melee Damage.png) drill = {{#switch:damage rarity=4 types=Legendary, Precise damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

excalibur = - fighting stick = 15(85%Level.png65%Melee Damage.png) fist = 16(100%Melee Damage.png) flaming brass knuckles = 16(100%Melee Damage.png) ghost axe = 18(100%Melee Damage.png) ghost flint = 9(100%Melee Damage.png) hammer = 30(150%Melee Damage.png) hand = 1(50%Melee Damage.png) hatchet = 10(100%Melee Damage.png) jousting lance = 30(50%Melee Damage.png35%Speed Stat.png) knife = 9(80%Melee Damage.png) lightning shiv = 6(80%Melee Damage.png) plank = 15(55%Melee Damage.png55%Elemental Damage.png55%Engineering Stat.png) plasma sledgehammer = - power fist = - pruner = 15(65%Melee Damage.png) rock = 30(100%Melee Damage.png) scissors = 10(80%Melee Damage.png) screwdriver = 12(50%Melee Damage.png50%Engineering Stat.png) scythe = {{#switch:damage rarity=4 types=Legendary, Ethereal damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

{{Weapon Data|Hand|damage|rare}}
Damage Tier 3 {{Weapon Data|Hand|damage|3}} {{#switch:hand cacti club = 30(80%Melee Damage.png) chopper = 18(50%Melee Damage.png20%Max HP.png) circular saw = 15(100%Melee Damage.png) claw = 15(25%Attack Speed.png50%Melee Damage.png) drill = {{#switch:damage rarity=4 types=Legendary, Precise damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

excalibur = - fighting stick = 20(100%Level.png85%Melee Damage.png) fist = 32(100%Melee Damage.png) flaming brass knuckles = 32(100%Melee Damage.png) ghost axe = 24(100%Melee Damage.png) ghost flint = 12(100%Melee Damage.png) hammer = 60(175%Melee Damage.png) hand = 1(50%Melee Damage.png) hatchet = 20(100%Melee Damage.png) jousting lance = 35(50%Melee Damage.png40%Speed Stat.png) knife = 12(80%Melee Damage.png) lightning shiv = 9(80%Melee Damage.png) plank = 20(60%Melee Damage.png60%Elemental Damage.png60%Engineering Stat.png) plasma sledgehammer = 80(150%Melee Damage.png150%Elemental Damage.png) power fist = 40(100%Melee Damage.png) pruner = 20(80%Melee Damage.png) rock = 40(100%Melee Damage.png) scissors = 15(80%Melee Damage.png) screwdriver = 16(50%Melee Damage.png50%Engineering Stat.png) scythe = {{#switch:damage rarity=4 types=Legendary, Ethereal damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

{{Weapon Data|Hand|damage|epic}}
Damage Tier 4 {{Weapon Data|Hand|damage|4}} {{#switch:hand cacti club = 50(80%Melee Damage.png) chopper = 30(50%Melee Damage.png20%Max HP.png) circular saw = 25(100%Melee Damage.png) claw = 25(30%Attack Speed.png50%Melee Damage.png) drill = {{#switch:damage rarity=4 types=Legendary, Precise damage=10(100%Melee Damage.png100%Engineering Stat.png) attackspeed=0.45s dps=22.2(222.2%Melee Damage.png222.2%Engineering Stat.png)/s crit=50%(x2.5) range=100 knockback=5 lifesteal=0 price=250 special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

excalibur = 200(200%Melee Damage.png200%Max HP.png) fighting stick = 30(125%Level.png100%Melee Damage.png) fist = 64(100%Melee Damage.png) flaming brass knuckles = 64(100%Melee Damage.png) ghost axe = 40(100%Melee Damage.png) ghost flint = 18(100%Melee Damage.png) hammer = 100(200%Melee Damage.png) hand = 1(50%Melee Damage.png) hatchet = 40(100%Melee Damage.png) jousting lance = 50(50%Melee Damage.png50%Speed Stat.png) knife = 20(80%Melee Damage.png) lightning shiv = 15(80%Melee Damage.png) plank = 25(65%Melee Damage.png65%Elemental Damage.png65%Engineering Stat.png) plasma sledgehammer = 120(200%Melee Damage.png200%Elemental Damage.png) power fist = 60(100%Melee Damage.png) pruner = 25(100%Melee Damage.png) rock = 60(100%Melee Damage.png) scissors = 20(80%Melee Damage.png) screwdriver = 20(50%Melee Damage.png50%Engineering Stat.png) scythe = {{#switch:damage rarity=4 types=Legendary, Ethereal damage=150(150%Melee Damage.png) attackspeed=0.72s dps=208.3(208.3%Melee Damage.png)/s crit=3%(x2) range=250 knockback=5 lifesteal=1.0 price=260 special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

{{Weapon Data|Hand|damage|legendary}}
Attack Speed {{Weapon Data|Hand|attackspeed|1}} {{#switch:hand cacti club = 1.66s chopper = 0.98s circular saw = - claw = 0.78s drill = {{#switch:attackspeed rarity=4 types=Legendary, Precise damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

excalibur = - fighting stick = 1.42s fist = 0.78s flaming brass knuckles = - ghost axe = 1.73s ghost flint = 1.23s hammer = - hand = 1.01s hatchet = 0.68s jousting lance = 1.58s knife = 1.01s lightning shiv = 1.01s plank = 1.23s plasma sledgehammer = - power fist = - pruner = 1.14s rock = 1.68s scissors = 1.01s screwdriver = 1.05s scythe = {{#switch:attackspeed rarity=4 types=Legendary, Ethereal damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

DPS {{Weapon Data|Hand|dps|1}} {{#switch:hand cacti club = 6.0(48%Melee Damage.png)/s chopper = 6.1(51%Melee Damage.png20%Max HP.png)/s circular saw = - claw = 6.4(11.7%Attack Speed.png39%Melee Damage.png)/s drill = {{#switch:dps rarity=4 types=Legendary, Precise damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

excalibur = - fighting stick = 14.2(106.5%Level.png71%Melee Damage.png)/s fist = 10.3(128%Melee Damage.png)/s flaming brass knuckles = - ghost axe = 6.9(57%Melee Damage.png)/s ghost flint = 4.9(81%Melee Damage.png)/s hammer = - hand = 1.0(49%Melee Damage.png)/s hatchet = 7.4(147%Melee Damage.png)/s jousting lance = 15.8(31%Melee Damage.png18%Speed Stat.png)/s knife = 5.9(79%Melee Damage.png)/s lightning shiv = 3.0(79%Melee Damage.png)/s plank = 8.1(40%Melee Damage.png40%Elemental Damage.png40%Engineering Stat.png)/s plasma sledgehammer = - power fist = - pruner = 8.8(43%Melee Damage.png)/s rock = 11.9(59%Melee Damage.png)/s scissors = 5.0(79%Melee Damage.png)/s screwdriver = 7.6(47%Melee Damage.png47%Engineering Stat.png)/s scythe = {{#switch:dps rarity=4 types=Legendary, Ethereal damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

Crit {{Weapon Data|Hand|crit|1}} {{#switch:hand cacti club = 3%(x2.0) chopper = 10%(x2.0) circular saw = - claw = 10%(x2.0) drill = {{#switch:crit rarity=4 types=Legendary, Precise damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

excalibur = - fighting stick = 3%(x1.5) fist = 1%(x1.5) flaming brass knuckles = - ghost axe = 3%(x2.0) ghost flint = 3%(x2.0) hammer = - hand = 1%(x1.5) hatchet = 3%(x2.0) jousting lance = 3%(x2.0) knife = 20%(x2.5) lightning shiv = 5%(x2.0) plank = 3%(x2.0) plasma sledgehammer = - power fist = - pruner = 3%(x1.25) rock = 10%(x1.5) scissors = 10%(x2.0) screwdriver = 10%(x2.0) scythe = {{#switch:crit rarity=4 types=Legendary, Ethereal damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

Range {{Weapon Data|Hand|range|1}} {{#switch:hand cacti club = 200 chopper = 125 circular saw = - claw = 150 drill = {{#switch:range rarity=4 types=Legendary, Precise damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

excalibur = - fighting stick = 175 fist = 150 flaming brass knuckles = - ghost axe = 200 ghost flint = 150 hammer = - hand = 150 hatchet = 125 jousting lance = 250 knife = 150 lightning shiv = 150 plank = 150 plasma sledgehammer = - power fist = - pruner = 150 rock = 150 scissors = 150 screwdriver = 125 scythe = {{#switch:range rarity=4 types=Legendary, Ethereal damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

Knockback {{Weapon Data|Hand|knockback|1}} {{#switch:hand cacti club = 8 chopper = 2 circular saw = - claw = 2 drill = {{#switch:knockback rarity=4 types=Legendary, Precise damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

excalibur = - fighting stick = 0 fist = 15 flaming brass knuckles = - ghost axe = 2 ghost flint = 2 hammer = - hand = 30 hatchet = 2 jousting lance = 0 knife = 2 lightning shiv = 0 plank = 5 plasma sledgehammer = - power fist = - pruner = 2 rock = 5 scissors = 2 screwdriver = 3 scythe = {{#switch:knockback rarity=4 types=Legendary, Ethereal damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

Life Steal {{Weapon Data|Hand|lifesteal|1}} {{#switch:hand cacti club = 0.0 chopper = 0.0 circular saw = - claw = 0 drill = {{#switch:lifesteal rarity=4 types=Legendary, Precise damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

excalibur = - fighting stick = 0 fist = 0.0 flaming brass knuckles = - ghost axe = 0.0 ghost flint = 0.0 hammer = - hand = 0.0 hatchet = 0.0 jousting lance = 0.0 knife = 0.0 lightning shiv = 0.0 plank = 0.0 plasma sledgehammer = - power fist = - pruner = 0.0 rock = 0.0 scissors = 0.4 screwdriver = 0.0 scythe = {{#switch:lifesteal rarity=4 types=Legendary, Ethereal damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

Special Effects {{Weapon Data|Hand|special|1}} {{#switch:hand cacti club = Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%Ranged Damage.png damage chopper = +1/+1/+1/+2 health healed from consumables circular saw = claw = - drill = {{#switch:special rarity=4 types=Legendary, Precise damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

excalibur = Alternates between thrusting and sweeping attacks.
-3 Armor for every weapon you have
fighting stick = Alternates between thrusting and sweeping attacks fist = flaming brass knuckles = Deals -/8x5/12x6/15x7(100%Elemental Damage.png) burning damage ghost axe = +1% Damage for every 20/18/16/12 kills in a wave with this weapon ghost flint = +1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon hammer = hand = +3/+6/+9/+18 Harvesting hatchet = jousting lance = +2/+3/+4/+5 % Speed
-10/-15/-20/-25 % Damage while standing still
knife = lightning shiv = Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces -/1/2/3 times and inflicts 5/8/12/15 + (100%Elemental Damage.png) damage plank = Hits have 25%/30%/35%/40% chance to explode. plasma sledgehammer = Hits have 25%/50% chance to explode. power fist = Hits have 25%/50% chance to explode. pruner = Spawns a garden that creates a fruit every 15/14/12/10 seconds rock = -/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP scissors = screwdriver = A landmine spawns every 12s/9s/6s/3s dealing 10(100%Engineering Stat.png) damage in an area scythe = {{#switch:special rarity=4 types=Legendary, Ethereal damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

Price {{Weapon Data|Hand|price|1}} {{#switch:hand cacti club = 20 chopper = 15 circular saw = - claw = 15 drill = {{#switch:price rarity=4 types=Legendary, Precise damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

excalibur = - fighting stick = 17 fist = 10 flaming brass knuckles = - ghost axe = 20 ghost flint = 12 hammer = - hand = 10 hatchet = 15 jousting lance = 18 knife = 15 lightning shiv = 15 plank = 15 plasma sledgehammer = - power fist = - pruner = 15 rock = 10 scissors = 15 screwdriver = 10 scythe = {{#switch:price rarity=4 types=Legendary, Ethereal damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

Unlocked By {{Weapon Data|Hand|unlockedby|1}} {{#switch:hand cacti club = Default chopper = Win a run with Multitasker.png Multitasker circular saw = Default claw = Win a run with Cryptid.png Cryptid drill = {{#switch:unlockedby rarity=4 types=Legendary, Precise damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

excalibur = Win a run with King.png King fighting stick = Win a run with Apprentice.png Apprentice fist = Default flaming brass knuckles = Default ghost axe = Default ghost flint = Default hammer = Default hand = Default hatchet = Win a run with Wildling.png Wildling jousting lance = Default knife = Default lightning shiv = Default plank = Default plasma sledgehammer = Win a run with Knight.png Knight power fist = Win a run with Brawler.png Brawler pruner = Default rock = Default scissors = Default screwdriver = Default scythe = {{#switch:unlockedby rarity=4 types=Legendary, Ethereal damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

Attack Type {{Weapon Data|Hand|attacktype|1}} {{#switch:hand cacti club = Sweep chopper = Sweep circular saw = Sweep claw = Thrust drill = {{#switch:attacktype rarity=4 types=Legendary, Precise damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

excalibur = Thrust fighting stick = Thrust fist = Thrust flaming brass knuckles = Thrust ghost axe = Sweep ghost flint = Thrust hammer = Sweep hand = Thrust hatchet = Sweep jousting lance = Thrust knife = Thrust lightning shiv = Thrust plank = Sweep plasma sledgehammer = Sweep power fist = Thrust pruner = Thrust rock = Thrust scissors = Thrust screwdriver = Thrust scythe = {{#switch:attacktype rarity=4 types=Legendary, Ethereal damage=- attackspeed=- dps=- crit=- range=- knockback=- lifesteal=- price=- special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

Error

  • {{Weapon Data|Invalid name|damage|common}} = {{#switch:acid

|cacti club = 10(80%Melee Damage.png) |chopper = 6(50%Melee Damage.png20%Max HP.png) |circular saw = - |claw = 5(15%Attack Speed.png50%Melee Damage.png) |drill = {{#switch:damage |rarity=4 |types=Legendary, Precise |damage=- |attackspeed=- |dps=- |crit=- |range=- |knockback=- |lifesteal=- |price=- |special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave
|excalibur = - |fighting stick = 10(75%Level.png50%Melee Damage.png) |fist = 8(100%Melee Damage.png) |flaming brass knuckles = - |ghost axe = 12(100%Melee Damage.png) |ghost flint = 6(100%Melee Damage.png) |hammer = - |hand = 1(50%Melee Damage.png) |hatchet = 5(100%Melee Damage.png) |jousting lance = 25(50%Melee Damage.png30%Speed Stat.png) |knife = 6(80%Melee Damage.png) |lightning shiv = 3(80%Melee Damage.png) |plank = 10(50%Melee Damage.png50%Elemental Damage.png50%Engineering Stat.png) |plasma sledgehammer = - |power fist = - |pruner = 10(50%Melee Damage.png) |rock = 20(100%Melee Damage.png) |scissors = 5(80%Melee Damage.png) |screwdriver = 8(50%Melee Damage.png50%Engineering Stat.png) |scythe = {{#switch:damage |rarity=4 |types=Legendary, Ethereal |damage=- |attackspeed=- |dps=- |crit=- |range=- |knockback=- |lifesteal=- |price=- |special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

Tier Colors

Wrap the template in Template:Color to show tier colors:

  • {{Color|tier1|{{Weapon Data|Wrench|damage|1}}}} = {{#switch:wrench

|cacti club = 10(80%Melee Damage.png) |chopper = 6(50%Melee Damage.png20%Max HP.png) |circular saw = - |claw = 5(15%Attack Speed.png50%Melee Damage.png) |drill = {{#switch:damage |rarity=4 |types=Legendary, Precise |damage=- |attackspeed=- |dps=- |crit=- |range=- |knockback=- |lifesteal=- |price=- |special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave
|excalibur = - |fighting stick = 10(75%Level.png50%Melee Damage.png) |fist = 8(100%Melee Damage.png) |flaming brass knuckles = - |ghost axe = 12(100%Melee Damage.png) |ghost flint = 6(100%Melee Damage.png) |hammer = - |hand = 1(50%Melee Damage.png) |hatchet = 5(100%Melee Damage.png) |jousting lance = 25(50%Melee Damage.png30%Speed Stat.png) |knife = 6(80%Melee Damage.png) |lightning shiv = 3(80%Melee Damage.png) |plank = 10(50%Melee Damage.png50%Elemental Damage.png50%Engineering Stat.png) |plasma sledgehammer = - |power fist = - |pruner = 10(50%Melee Damage.png) |rock = 20(100%Melee Damage.png) |scissors = 5(80%Melee Damage.png) |screwdriver = 8(50%Melee Damage.png50%Engineering Stat.png) |scythe = {{#switch:damage |rarity=4 |types=Legendary, Ethereal |damage=- |attackspeed=- |dps=- |crit=- |range=- |knockback=- |lifesteal=- |price=- |special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

  • {{Color|tier2|{{Weapon Data|Wrench|damage|2}}}} = {{#switch:wrench

|cacti club = 20(80%Melee Damage.png) |chopper = 12(50%Melee Damage.png20%Max HP.png) |circular saw = 10(100%Melee Damage.png) |claw = 10(20%Attack Speed.png50%Melee Damage.png) |drill = {{#switch:damage |rarity=4 |types=Legendary, Precise |damage=- |attackspeed=- |dps=- |crit=- |range=- |knockback=- |lifesteal=- |price=- |special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave
|excalibur = - |fighting stick = 15(85%Level.png65%Melee Damage.png) |fist = 16(100%Melee Damage.png) |flaming brass knuckles = 16(100%Melee Damage.png) |ghost axe = 18(100%Melee Damage.png) |ghost flint = 9(100%Melee Damage.png) |hammer = 30(150%Melee Damage.png) |hand = 1(50%Melee Damage.png) |hatchet = 10(100%Melee Damage.png) |jousting lance = 30(50%Melee Damage.png35%Speed Stat.png) |knife = 9(80%Melee Damage.png) |lightning shiv = 6(80%Melee Damage.png) |plank = 15(55%Melee Damage.png55%Elemental Damage.png55%Engineering Stat.png) |plasma sledgehammer = - |power fist = - |pruner = 15(65%Melee Damage.png) |rock = 30(100%Melee Damage.png) |scissors = 10(80%Melee Damage.png) |screwdriver = 12(50%Melee Damage.png50%Engineering Stat.png) |scythe = {{#switch:damage |rarity=4 |types=Legendary, Ethereal |damage=- |attackspeed=- |dps=- |crit=- |range=- |knockback=- |lifesteal=- |price=- |special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

  • {{Color|tier3|{{Weapon Data|Wrench|damage|3}}}} = {{#switch:wrench

|cacti club = 30(80%Melee Damage.png) |chopper = 18(50%Melee Damage.png20%Max HP.png) |circular saw = 15(100%Melee Damage.png) |claw = 15(25%Attack Speed.png50%Melee Damage.png) |drill = {{#switch:damage |rarity=4 |types=Legendary, Precise |damage=- |attackspeed=- |dps=- |crit=- |range=- |knockback=- |lifesteal=- |price=- |special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave
|excalibur = - |fighting stick = 20(100%Level.png85%Melee Damage.png) |fist = 32(100%Melee Damage.png) |flaming brass knuckles = 32(100%Melee Damage.png) |ghost axe = 24(100%Melee Damage.png) |ghost flint = 12(100%Melee Damage.png) |hammer = 60(175%Melee Damage.png) |hand = 1(50%Melee Damage.png) |hatchet = 20(100%Melee Damage.png) |jousting lance = 35(50%Melee Damage.png40%Speed Stat.png) |knife = 12(80%Melee Damage.png) |lightning shiv = 9(80%Melee Damage.png) |plank = 20(60%Melee Damage.png60%Elemental Damage.png60%Engineering Stat.png) |plasma sledgehammer = 80(150%Melee Damage.png150%Elemental Damage.png) |power fist = 40(100%Melee Damage.png) |pruner = 20(80%Melee Damage.png) |rock = 40(100%Melee Damage.png) |scissors = 15(80%Melee Damage.png) |screwdriver = 16(50%Melee Damage.png50%Engineering Stat.png) |scythe = {{#switch:damage |rarity=4 |types=Legendary, Ethereal |damage=- |attackspeed=- |dps=- |crit=- |range=- |knockback=- |lifesteal=- |price=- |special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

  • {{Color|tier4|{{Weapon Data|Wrench|damage|4}}}} = {{#switch:wrench

|cacti club = 50(80%Melee Damage.png) |chopper = 30(50%Melee Damage.png20%Max HP.png) |circular saw = 25(100%Melee Damage.png) |claw = 25(30%Attack Speed.png50%Melee Damage.png) |drill = {{#switch:damage |rarity=4 |types=Legendary, Precise |damage=10(100%Melee Damage.png100%Engineering Stat.png) |attackspeed=0.45s |dps=22.2(222.2%Melee Damage.png222.2%Engineering Stat.png)/s |crit=50%(x2.5) |range=100 |knockback=5 |lifesteal=0 |price=250 |special=100%} chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave
|excalibur = 200(200%Melee Damage.png200%Max HP.png) |fighting stick = 30(125%Level.png100%Melee Damage.png) |fist = 64(100%Melee Damage.png) |flaming brass knuckles = 64(100%Melee Damage.png) |ghost axe = 40(100%Melee Damage.png) |ghost flint = 18(100%Melee Damage.png) |hammer = 100(200%Melee Damage.png) |hand = 1(50%Melee Damage.png) |hatchet = 40(100%Melee Damage.png) |jousting lance = 50(50%Melee Damage.png50%Speed Stat.png) |knife = 20(80%Melee Damage.png) |lightning shiv = 15(80%Melee Damage.png) |plank = 25(65%Melee Damage.png65%Elemental Damage.png65%Engineering Stat.png) |plasma sledgehammer = 120(200%Melee Damage.png200%Elemental Damage.png) |power fist = 60(100%Melee Damage.png) |pruner = 25(100%Melee Damage.png) |rock = 60(100%Melee Damage.png) |scissors = 20(80%Melee Damage.png) |screwdriver = 20(50%Melee Damage.png50%Engineering Stat.png) |scythe = {{#switch:damage |rarity=4 |types=Legendary, Ethereal |damage=150(150%Melee Damage.png) |attackspeed=0.72s |dps=208.3(208.3%Melee Damage.png)/s |crit=3%(x2) |range=250 |knockback=5 |lifesteal=1.0 |price=260 |special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave

No description.

Template parameters

ParameterDescriptionTypeStatus
Name1

As shown on the Weapons page

Example
Cacti Club
Stringrequired
Data2

Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby

Example
attackspeed
Stringrequired
Tier3

Options: 1, 2, 3, 4

Example
1
Stringrequired