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Summary
- Added 4 new Characters (+8 challenges/achievements)
- Added 13 new Items
- Added 3 new Weapons
- Added Endless mode
- Added support for Steam Workshop
Characters
4 new characters: Cyborg, Glutton, Jack, Lich.
TODO: These stats need updating
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Changes to Characters
- Editor note: This means that Mage can now take non-elemental weapons without them suffering a major damage penalty (eg. SMG/Shotgun).
- Arms Dealer:
- +25% Damage modifications => +33% (Buff)
- Demon:
- Can now start with Chopper (Tweak)
- Farmer:
- 5% Harvesting growth => 3% (Nerf)
- +30 Harvesting => +20 (Nerf)
- +1 Harvesting when eating a consumable while at full health (Buff)
- Mage:
- -100 Melee/Ranged Damage/Engineering => -0; and:
- -100% Melee/Ranged Damage/Engineering modifications instead (Buff)
- Wildling:
- -3 Melee/Ranged Damage => -0 (Buff)
- +25% Life Steal with Primitive weapons => +30% (Buff)
Weapons
3 new weapons: Jousting Lance, Pruner, Revolver.
TODO: These stats need updating
Changes to Weapons
- Ghost Scepter: Base damage increased, cooldown decreased
- Hammer: 100% Melee Damage scaling => 150%/175%/200% (tier II/III/IV)
- Laser Gun: Base damage increased
- Obliterator: Slightly slower projectile
- Plank: Damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering, cooldown reduced
- Plasma Sledgehammer: 100% Melee/Elemental Damage scaling => 150%/200% (tier III/IV)
- Screwdriver: Tool, Precise => Tool, +3 Knockback
- Slingshot: Reduced scaling from getting upgraded
- Thief Dagger: Damage increased, chance for material on crit increased
- File:Thunder sword.png Thunder sword: 100% Melee/Elemental Damage scaling => 125%/150% (tier III/IV)
Items
13 new items (0, 5, 4, 4): Bait, Garden, Riposte, Spicy Sauce, Tentacle, Adrenaline, Improved Tools, Peacock, Silver Bullet, Bloody Hand, Extra Stomach, Giant Belt.
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Spicy Sauce
Limited (4)
Improved Tools
Unique
Silver Bullet
Item
- +25% damage against bosses and elites
Bloody Hand
Item
- +12 % Life Steal
- +2 % Damage for every 1 % Life Steal you have
- You take 1 damage per second (does not give invulnerability time)
Extra Stomach
Unique
- +1 Max HP when picking up a consumable while at maximum health (max +10 per wave)
Giant Belt
Unique
- Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)
Lucky Coin
Unique
- +2 Luck for every 1 % Crit Chance you have
- -2 Armor
Changes to Items
- Anvil: Now unique
- Baby Elephant: Deals 10% of Luck damage => 25%, 20% chance => 25%
- Baby Gecko: +15% Chance to attrack materials instantly => +20%, Limited (7) => Limited (5)
- Baby with a Beard: -40 Range => -50, price slightly increased
- Bean Teacher: +30% XP Gain => +40%
- Black Belt: +15% XP Gain => +25%, price decreased
- Chameleon: +3% Dodge
- Community Support: Price slightly increased
- Cyberball: 15% chance => 25%
- Landmines: Explosion size increased
- Mushroom: +2 HP Regeneration => +3, -3 Luck => -2
- Plant: +2 HP Regeneration => +3
- Scar: +15% XP Gain => +20%
- Sifd's Relic: -12% Speed => -0%
- Statue: Price reduced, +25% Attack Speed => +30%
- Tardigrade: Price reduced
Misc Changes
- Fruits now get attracted at the end of a wave
- Added a button in the Gameplay options to reset them to their default values
- Bosses now drop legendary crates
- Flying enemies no longer spawn projectiles when hit by melee weapons
- Monk elite attacks tweaked
- Tentacle enemy: drops more materials
- Increased the minimum distance from the edges of the map where structures can spawn
- A scrollbar is now displayed when a description is cut off
- Reworded "Chance for double materials" into "Double Material Chance"
- Tweaked how damage from luck stacks ( Lucky, Baby Elephant, Cyberball etc.)
Fixes
Changes
- Fixed a bug where enemy projectiles were not affected by the difficulties' damage increase (boss projectiles' base damage is decreased to compensate)
- Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game
- Fixed Template:MiniIconboxAlien Baby being improperly tagged
- Fixed a bug where Wisdom would make the % Damage stat go up when hovering it in the level up screen
- Fixed a bug where the "Recycling" challenge's value wasn't being reset between runs
- Fixed a bug where enemy projectiles weren't being affected by the "Enemy Damage" accessibility option
- Fixed a bug where Anvil could upgrade Wildling's weapons past tier II
- Fixed a bug where some effects were not applied correctly when going back to the weapon selection screen from the difficulty selection screen
- Fixed a bug where projectile spread was not getting properly deserialized from save files
- Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized
- Fixed a bug where loot aliens sometimes didn't drop materials
- Fixed a bug where Landmines, Spicy Sauce and Rip and Tear were not tagged as explosive
- Fixed a bug where having the font size at 125% would keep you from selecting a difficulty
- Fixed a bug where Turrets were being affected by Range
- Fixed a bug where damage dealt would increase when having less than -100% Damage and negative flat damage
- Fixed a bug where structures would sometimes not spawn
- Fixed a bug where turning off the hp bar option while in-game would crash the game
- Fixed Vigilante Ring's tracking value
Notes
- Released: Feb 13th 2023
- Links: Steam Release Post