From Brotato Wiki
This page documents the various effects in the vanilla game. Modders can apply these effects to their custom content.
This table doesn't fully explain how to use these effects. Please view their items/characters/weapons for usage.
The headings separate the files by their location, but effects can often be applied to things outside of that heading, eg. my effects in res://effects/items/*.gd are applied to characters too.
Item Effects
Despite the heading, these effects can actually be used by characters and weapons too. They're just stored in effects/items.
Effect File (*.gd) | key | text_key | Items | Characters | Misc |
---|---|---|---|---|---|
effect | Effect key, eg: stat_max_hp / bounce
|
not specified | many | - | - |
alien_eyes_effect | alien_eyes
|
effect_alien_eyes
|
Alien Eyes | - | - |
burn_chance_effect | burn_chance
|
effect_burn_chance
|
Scared Sausage | - | - |
class_bonus_effect | effect_weapon_class_bonus
|
not specified | - | Brawler, Crazy, Doctor,
Ghost, Wildling |
- |
convert_stat_effect | materials
|
effect_convert_stat_end_of_wave
|
- | Demon | - |
dmg_when_death_effect | dmg_when_death_from_luck
|
effect_deal_dmg_when_death
|
Cyberball | - | - |
dmg_when_pickup_gold_effect | dmg_when_pickup_gold_from_luck
|
effect_deal_dmg_when_pickup_gold
|
Baby Elephant | Lucky | - |
gain_stat_for_every_stat_effect | Effect key, eg: stat_max_hp / bounce
|
many | - | Artificer, Chunky, Generalist,
Hunter, Knight, Saver, Speedy |
- |
gain_stat_for_every_stat_effect | stat_attack_speed
|
effect_gain_stat_for_every_enemy
|
Community Support | - | - |
gain_stat_for_every_stat_effect | stat_hp_regeneration
|
effect_gain_stat_for_every_perm_stat
|
Esty's Couch | - | - |
gain_stat_for_every_stat_effect | stat_max_hp
|
effect_gain_stat_for_every_stat
|
Padding | - | - |
gain_stat_for_every_stat_effect | stat_percent_damage
|
effect_gain_stat_for_every_perm_stat
|
Power Generator | - | - |
gain_stat_for_every_stat_effect | stat_attack_speed
|
effect_gain_stat_for_every_stat
|
Retromations Hoodie | - | - |
gain_stat_for_every_stat_effect | stat_engineering
|
effect_gain_stat_for_every_stat
|
Strange Book | - | - |
healing_effect | effect_heal
|
not specified | - | - | Fruit, LegendaryBox |
hp_cap_effect | hp_cap
|
effect_hp_cap_at_current_value
|
Handcuffs | - | - |
item_exploding_effect | explode_on_hit
|
effect_explode_on_hit
|
- | Bull | - |
item_exploding_effect | explode_on_death
|
effect_explode_on_death
|
Landmine
Rip and Tear |
- | - |
pacifist_effect | pacifist
|
effect_pacifist
|
- | Pacifist | - |
projectile_effect | projectiles_on_death
|
effect_projectiles_on_death
|
Baby with a Beard | - | - |
remove_speed_effect | remove_speed
|
effect_remove_speed
|
Ugly Tooth | - | - |
replace_effect | double_hp_regen_below_half_health
|
effect_double_hp_regen_below_half_health
|
Potion | - | - |
replace_effect | minimum_weapons_in_shop
|
effect_minimum_weapon_in_shop
|
- | Arms Dealer | - |
replace_effect | weapon_slot
|
effect_no_weapons
|
- | Bull | - |
replace_effect | hp_shop
|
effect_hp_shop
|
- | Demon | - |
replace_effect | trees_start_wave
|
not specified | - | Explorer | - |
replace_effect | max_melee_weapons
|
effect_generalist
|
- | Generalist | - |
replace_effect | max_ranged_weapons
|
[EMPTY]
|
- | Generalist | - |
replace_effect | dodge_cap
|
effect_dodge_cap
|
- | Ghost | - |
replace_effect | weapon_slot
|
effect_max_weapons
|
- | Multitasker | - |
replace_effect | can_attack_while_moving
|
effect_cant_attack_while_moving
|
- | Soldier | - |
replace_effect | double_boss
|
effect_double_boss
|
- | - | Danger5 |
starting_item_effect | starting_item
|
effect_starting_item
|
- | Brawler, Crazy, Engineer,
Mage, Pacifist, Ranger, Saver, Wildling |
- |
stat_effect | stat_armor
|
effect_stat_while_not_moving
|
Barricade | - | - |
stat_effect | stat_dodge
|
effect_stat_while_not_moving
|
Chameleon | - | - |
stat_effect | gold_on_crit_kill
|
effect_gold_on_crit_kill
|
Hunting Trophy | - | - |
stat_effect | stat_attack_speed
|
effect_stat_while_not_moving
|
Statue | - | - |
stat_effect | stat_percent_damage
|
effect_on_hit
|
Triangle of Power | - | - |
stat_effect | stat_percent_damage
|
effect_gain_stat_end_of_wave
|
Vigilante Ring | - | - |
stat_effect | stat_percent_damage
|
effect_stack_stat
|
Wisdom | - | - |
stat_effect | stat_max_hp
|
effect_gain_stat_end_of_wave
|
Grind's Magical Leaf | - | - |
stat_effect | stat_hp_regeneration
|
effect_gain_stat_end_of_wave
|
Grind's Magical Leaf | - | - |
stat_effect | stat_lifesteal
|
effect_gain_stat_end_of_wave
|
Grind's Magical Leaf | - | - |
stat_gains_modification_effect | effect_increase_stat_gains
|
not specified | - | Many | - |
stat_gains_modification_effect | effect_reduce_stat_gains
|
not specified | - | Many | - |
structure_effect | not specified | effect_landmines
|
Landmines | - | Screwdriver |
tier_effect | min_weapon_tier
|
effect_min_weapon_tier
|
- | Knight | - |
tier_effect | max_weapon_tier
|
effect_max_weapon_tier
|
- | Wildling | - |
turret_effect | not specified | effect_turret
|
Turret | - | Wrench |
turret_effect | not specified | effect_turret_healing
|
Healing Turret | - | - |
turret_effect | not specified | effect_turret_laser
|
Laser Turret | - | - |
turret_effect | not specified | effect_turret_rocket
|
Rocket Turret | - | - |
turret_effect | not specified | effect_tyler
|
Tyler (Turret) | - | - |
turret_effect | wandering_bot
|
effect_wandering_bot
|
Wandering Bot | - | - |
turret_flame_effect | not specified | effect_turret_flame
|
Flame Turret | - | Wrench (Tier2) |
unique_weapon_effect | stat_attack_speed
|
effect_unique_weapon_bonus
|
Focus | - | - |
unique_weapon_effect | stat_attack_speed
|
effect_unique_weapon_bonus
|
Spider | - | - |
weapon_bonus_effect | ??? | ??? | unused | - | - |
weapon_gain_effect | ??? | ??? | unused | - |
Weapon Effects
Like Item Effects above, some of these can be used by items/characters.
Effect File (*.gd) | key | Used By |
---|---|---|
burning_effect | effect_burning
|
Flame Turret, Flaming Knuckles, Torch, Flamethrower, Wand |
exploding_effect | effect_explode_melee
|
Plank, Plasma Sledgehammer, Power Fist, Nuclear Launcher, Shredder |
gain_stat_every_killed_enemies_effect | effect_gain_stat_every_killed_enemies
|
Ghost Axe, Ghost Flint, Ghost Scepter |
null_effect | effect_no_modifiers
|
Danger 0 |
null_effect | effect_new_enemies
|
Danger 1 (and above) |
null_effect | effect_elites
|
Danger 2 (and above) |
null_effect | effect_more_elites
|
Danger 4 (and above) |
projectiles_on_hit_effect | effect_projectiles_on_hit
|
Cactus Mace, Sniper Gun |
projectiles_on_hit_effect | effect_lightning_on_hit
|
Lightning Shiv |
projectiles_on_hit_effect | effect_slow_projectiles_on_hit
|
Thunder Sword |
slow_in_zone_effect | effect_slow_in_zone
|
Taser |
weapon_stack_effect | effect_weapon_stack
|
Stick |
All Effect Keys
List of all the effect keys. Many of these can be applied with effect.gd (res://items/global/effect.gd).
See Stats > Secondary Stats for a list of the items these effects can apply to.
Primary Stats
Effect Key | Notes |
---|---|
stat_max_hp
|
|
stat_hp_regeneration
|
|
stat_lifesteal
|
|
stat_percent_damage
|
|
stat_melee_damage
|
|
stat_ranged_damage
|
|
stat_elemental_damage
|
|
stat_attack_speed
|
|
stat_crit_chance
|
|
stat_engineering
|
|
stat_range
|
|
stat_armor
|
|
stat_dodge
|
|
stat_speed
|
|
stat_luck
|
|
stat_harvesting
|
Misc
Effect Key | Notes |
---|---|
additional_weapon_effects | |
alien_eyes | |
boss_strength | |
bounce | |
bounce_damage | |
burn_chance | |
burning_cooldown_reduction | |
burning_spread | |
can_attack_while_moving | |
cant_stop_moving | |
chance_double_gold | |
consumable_heal | |
convert_stats_end_of_wave | |
diff_gold_drops | |
dmg_when_death_from_luck | |
dmg_when_pickup_gold_from_luck | |
dodge_cap | |
double_boss | |
double_hp_regen | |
enemy_gold_drops | |
enemy_speed | |
enemy_speed | |
enemy_strength | |
explode_on_death | |
explode_on_hit | |
explosion_damage | |
explosion_size | |
free_rerolls | |
gain_bounce_damage | |
gain_explosion_damage | |
gain_pct_gold_start_wave | |
gain_piercing_damage | |
gambler | |
gold_drops | |
gold_on_crit_kill | |
group_structures | |
harvesting_growth | |
heal_when_pickup_gold | |
hp_cap | |
hp_shop | |
hp_start_next_wave | |
hp_start_wave | |
inflation | |
instant_gold_attracting | |
item_box_gold | |
items_price | |
knockback | |
leave_burning | |
lose_hp_per_second | |
map_size | |
max_melee_weapons | |
max_ranged_weapons | |
max_weapon_tier | |
min_weapon_tier | |
neutral_gold_drops | |
no_melee_weapons | |
no_min_range | |
no_ranged_weapons | |
number_of_enemies | |
one_shot_trees | |
pacifist | |
pickup_range | |
piercing | |
piercing_damage | |
projectiles_on_death | |
recycling_gains | |
remove_speed | |
starting_item | |
stat_links | |
stats_end_of_wave | |
structures | |
temp_stats_on_hit | |
temp_stats_stacking | |
temp_stats_while_not_moving | |
torture | |
trees | |
trees_start_wave | |
unique_weapon_effects | |
wandering_bots | |
weapon_bonus | |
weapon_class_bonus | |
weapon_slot | |
xp_gain |