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Revision as of 16:46, 11 December 2022 by Darkly77 (talk | contribs) (add missing buff/nerf notes, rename "rework" to "tweak", add "major" to a few buff/nerf notes)

Summary

Characters

New Characters:
Arms Dealer and Streamer

Arms Dealer.png

Arms Dealer
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  • -95% Weapons Price
  • +30 Harvesting
  • Damage modifications are increased by +50%
  • You start with 1 Dangerous Bunny
  • Shops always sell at least 1 weapon
  • All of your weapons are destroyed when entering a shop

Streamer.png

Streamer
{{{cat}}}
  • +3% of your materials per second while standing still (+25 max)
  • +40% Damage while moving
  • +40% Attack Speed while moving
  • +2 Armor for every 1 Structure you have
  • -50% materials dropped
  • -1% Damage for every 15 Materials you have
  • -1% Speed for every 30 Materials you have

Changes to Characters:

Weapons

Changes to Weapons:

  • Chopper.png Chopper => 80% Melee Damage scaling => 50%, +20% Max HP scaling (rework)
  • Flamethrower.png Flamethrower => direct Elemental Damage scaling 10% => 1% (major nerf)
  • Potato Thrower.png Potato Thrower => +20% Max HP scaling (buff)
  • Torch.png Torch => direct Elemental Damage scaling 0% => 50% (buff)

Weapon Classes

Changes to Weapon Classes:

  • Blunt weapon set: -3% Speed per additional weapon => -2% (nerf)

Items

New Items:

Anvil, Regeneration Potion, Grind's Magical Leaf, Community Support, Strange Book, and Tardigrade.

Anvil.png

Anvil
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  • A random weapon is upgraded when entering a shop. If you have no weapon to uprgade, you gain +2 Armor instead.
  • Unlock: Win a run with Arms Dealer

Regeneration Potion.png

Regeneration Potion
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  • HP Regeneration is double when you have less than 50% health
  • +3 HP Regeneration

Grind's Magical Leaf.png

Grind's Magical Leaf
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  • +1 Max HP at the end of a wave
  • +1 HP Regeneration at the end of a wave
  • +1 % Life Steal at the end of a wave

Community Support.png

Community Support
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  • +1% Attack Speed for every current living enemy
  • -2 Armor
  • Unlock: Win a run with Streamer

Strange Book.png

Strange Book
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  • +1 Engineering for every 1 Elemental Damage you have
  • -1 Melee Damage
  • -1 Ranged Damage

Tardigrade.png

Tardigrade
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  • Nullifies the damage of one hit taken every wave

Changes to Items:

  • Alien Worm.png Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3 (buff)
  • Bag.png Bag: +20 materials => +15, Unique => Limited (3) (tweak)
  • Barricade.png Barricade: +6 Armor while standing still => +8, -8% Speed => -5% (buff)
  • Chameleon.png Chameleon: -6% Damage => -4% (buff)
  • Dangerous Bunny.png Dangerous Bunny: price decreased (buff)
  • Explosive Shells.png Explosive Shells: is no longer unique (buff)
  • Eyes Surgery.png Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3) (tweak)
  • Focus.png Focus: -3% Attack Speed for every weapon you have => for every different weapon (tweak)
  • Incendiary Turret.png Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage (buff)
  • Medikit.png Medikit: +8 HP Regeneration => +10, -15 Luck => -10 (buff)
  • Padding.png Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100 (nerf)
  • Poisonous Tonic.png Poisonous Tonic: +8% Crit Chance => +5% (nerf)
  • Power Generator.png Power Generator: price increased (nerf)
  • Retromation's Hoodie.png Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80 (nerf)
  • Rip and Tear.png Rip and Tear: 10% activation chance => 20%, Limited (10) => Limited (5) (major buff)
  • Small Magazine.png Small Magazine: -10% Damage => -6% (buff)
  • Spider.png Spider: +5% Attack Speed per unique weapon => +6% per different weapon (buff)
  • Torture.png Torture: +10 Max HP => +15, +3 HP / sec => +4 (major buff)
  • Tyler.png Tyler: +50% attack speed (major buff)

Enemies

  • Horde waves drop 15% more materials
  • Slasher Egg
    • Slasher Egg: deal less contact damage, have less health and take 1 more second to hatch
  • Butcher
    • Butcher: last phase attacks cooldown increased
  • Wave 12 or lower Elite HP: -15% => -25%
  • Monk
    • Monk: slightly lowered HP

General

  • Weapons now show how much damage they've dealt during the last wave.
  • Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.).
  • Some Items and Weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.).
  • The Character now appears first in the inventory.
  • Reworded "unique weapon" to "different weapon".
  • Having multiple copies of the same weapon is now counted as a different weapon.
    • E.g. having two Knives and one Sword with Gladiator.png Gladiator now gives you 2x the Attack Speed.png Attack Speed bonus instead of 1x.
  • The real value of Crit Chance.png Crit Chance is now displayed on Weapons instead of stopping at 100%.
  • The current level of the Character is now displayed in the Stats container.
  • Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves.

Fixes

  • Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch.png Esty's Couch etc.).
  • Fixed a bug where the player's health bar wouldn't be displayed above everything else.
  • Fixed a bug where effects for unique Weapons would get applied multiple times after quitting the game and resuming a run.
  • Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon.
  • Increased the size of the "+" sign in the font.
  • Reduced the transparency of explosions.
  • The "IJKL" keys can now also be used to move.
  • Fixed a bug where having too much negative Range Stat.png Range would increase the range of Melee Weapons.
  • Fixed a bug where having negative flat Damage.png Damage and negative % damage would sometimes increase damage instead of lowering it.
  • Fixed a bug where Dangerous Bunny.png Dangerous Bunny free rerolls would get cancelled by buying out the Shop.