From Brotato Wiki
(→Misc: add reference to run_data) |
(add missing effects from v0.6.1.6) |
||
Line 30: | Line 30: | ||
|<small>-</small> | |<small>-</small> | ||
|<small>-</small> | |<small>-</small> | ||
|- | |||
|anvil_effect | |||
|<code><small>upgrade_random_weapon</small></code> | |||
|<code><small>effect_upgrade_random_weapon</small></code> | |||
|<small>Anvil</small> | |||
| | |||
| | |||
|- | |- | ||
|burn_chance_effect | |burn_chance_effect | ||
Line 559: | Line 566: | ||
Some of these are repeated form above, others are only set with <code><small>effect_key</small></code>. Search the decompiled project for <code><small>effect_key</small></code> to find the latter. | Some of these are repeated form above, others are only set with <code><small>effect_key</small></code>. Search the decompiled project for <code><small>effect_key</small></code> to find the latter. | ||
List of effects via: {{Color|color=cream|text=res://singletons/run_data.gd}} > <code><small>func init_effects</small></code> | |||
See also: {{Color|color=cream|text=res://singletons/text.gd}} | Also try searching: <code><small>RunData.effects["effect_key"]</small></code> (replace <code><small>effect_key</small></code> with a key). | ||
See also: List of %/flat stat text modifiers: {{Color|color=cream|text=res://singletons/text.gd}} | |||
{| class="wikitable" | {| class="wikitable" | ||
!key | !key | ||
Line 619: | Line 628: | ||
|effect_convert_stat_end_of_wave | |effect_convert_stat_end_of_wave | ||
|demon_effect_1 | |demon_effect_1 | ||
|- | |||
|destroy_weapons | |||
| | |||
| | |||
|- | |- | ||
|diff_gold_drops | |diff_gold_drops | ||
Line 680: | Line 693: | ||
|dangerous_bunny_effect_0 | |dangerous_bunny_effect_0 | ||
|- | |- | ||
| | |''gain_bounce_damage'' | ||
| | | rowspan="3" | | ||
| | | rowspan="3" |See <code><small>RunData.effects["gain_" + stat]</small></code> | ||
|- | |||
|''gain_explosion_damage'' | |||
|- | |- | ||
| | |''gain_piercing_damage'' | ||
|- | |- | ||
|gain_pct_gold_start_wave | |gain_pct_gold_start_wave | ||
|effect_gain_pct_gold_start_wave | |effect_gain_pct_gold_start_wave | ||
|piggy_bank_effect_1 | |piggy_bank_effect_1 | ||
|- | |- | ||
|'''<s>gambler</s>''' | |'''<s>gambler</s>''' | ||
Line 911: | Line 920: | ||
mutant_effect_1 | mutant_effect_1 | ||
|} | |} | ||
=== Added in v0.6.1.6 === | |||
* double_hp_regen_below_half_health | |||
* hit_protection | |||
* minimum_weapons_in_shop | |||
* temp_stats_while_moving | |||
* upgrade_random_weapon | |||
* weapons_price |
Revision as of 12:19, 16 December 2022
This page documents the various effects in the vanilla game. Modders can apply these effects to their custom content.
This table doesn't fully explain how to use these effects. Please view their items/characters/weapons for usage.
The headings separate the files by their location, but effects can often be applied to things outside of that heading, eg. my effects in res://effects/items/*.gd are applied to characters too.
Item Effects
Despite the heading, these effects can actually be used by characters and weapons too. They're just stored in effects/items.
Effect File (*.gd) | key | text_key | Items | Characters | Misc |
---|---|---|---|---|---|
effect | Effect key, eg: stat_max_hp / bounce
|
not specified | many | - | - |
alien_eyes_effect | alien_eyes
|
effect_alien_eyes
|
Alien Eyes | - | - |
anvil_effect | upgrade_random_weapon
|
effect_upgrade_random_weapon
|
Anvil | ||
burn_chance_effect | burn_chance
|
effect_burn_chance
|
Scared Sausage | - | - |
class_bonus_effect | effect_weapon_class_bonus
|
not specified | - | Brawler, Crazy, Doctor,
Ghost, Wildling |
- |
convert_stat_effect | materials
|
effect_convert_stat_end_of_wave
|
- | Demon | - |
dmg_when_death_effect | dmg_when_death_from_luck
|
effect_deal_dmg_when_death
|
Cyberball | - | - |
dmg_when_pickup_gold_effect | dmg_when_pickup_gold_from_luck
|
effect_deal_dmg_when_pickup_gold
|
Baby Elephant | Lucky | - |
gain_stat_for_every_stat_effect | Effect key, eg: stat_max_hp / bounce
|
many | - | Artificer, Chunky, Generalist,
Hunter, Knight, Saver, Speedy |
- |
gain_stat_for_every_stat_effect | stat_attack_speed
|
effect_gain_stat_for_every_enemy
|
Community Support | - | - |
gain_stat_for_every_stat_effect | stat_hp_regeneration
|
effect_gain_stat_for_every_perm_stat
|
Esty's Couch | - | - |
gain_stat_for_every_stat_effect | stat_max_hp
|
effect_gain_stat_for_every_stat
|
Padding | - | - |
gain_stat_for_every_stat_effect | stat_percent_damage
|
effect_gain_stat_for_every_perm_stat
|
Power Generator | - | - |
gain_stat_for_every_stat_effect | stat_attack_speed
|
effect_gain_stat_for_every_stat
|
Retromations Hoodie | - | - |
gain_stat_for_every_stat_effect | stat_engineering
|
effect_gain_stat_for_every_stat
|
Strange Book | - | - |
healing_effect | effect_heal
|
not specified | - | - | Fruit, LegendaryBox |
hp_cap_effect | hp_cap
|
effect_hp_cap_at_current_value
|
Handcuffs | - | - |
item_exploding_effect | explode_on_hit
|
effect_explode_on_hit
|
- | Bull | - |
item_exploding_effect | explode_on_death
|
effect_explode_on_death
|
Landmine
Rip and Tear |
- | - |
pacifist_effect | pacifist
|
effect_pacifist
|
- | Pacifist | - |
projectile_effect | projectiles_on_death
|
effect_projectiles_on_death
|
Baby with a Beard | - | - |
remove_speed_effect | remove_speed
|
effect_remove_speed
|
Ugly Tooth | - | - |
replace_effect | double_hp_regen_below_half_health
|
effect_double_hp_regen_below_half_health
|
Potion | - | - |
replace_effect | minimum_weapons_in_shop
|
effect_minimum_weapon_in_shop
|
- | Arms Dealer | - |
replace_effect | weapon_slot
|
effect_no_weapons
|
- | Bull | - |
replace_effect | hp_shop
|
effect_hp_shop
|
- | Demon | - |
replace_effect | trees_start_wave
|
not specified | - | Explorer | - |
replace_effect | max_melee_weapons
|
effect_generalist
|
- | Generalist | - |
replace_effect | max_ranged_weapons
|
[EMPTY]
|
- | Generalist | - |
replace_effect | dodge_cap
|
effect_dodge_cap
|
- | Ghost | - |
replace_effect | weapon_slot
|
effect_max_weapons
|
- | Multitasker | - |
replace_effect | can_attack_while_moving
|
effect_cant_attack_while_moving
|
- | Soldier | - |
replace_effect | double_boss
|
effect_double_boss
|
- | - | Danger5 |
starting_item_effect | starting_item
|
effect_starting_item
|
- | Brawler, Crazy, Engineer,
Mage, Pacifist, Ranger, Saver, Wildling |
- |
stat_effect | stat_armor
|
effect_stat_while_not_moving
|
Barricade | - | - |
stat_effect | stat_dodge
|
effect_stat_while_not_moving
|
Chameleon | - | - |
stat_effect | gold_on_crit_kill
|
effect_gold_on_crit_kill
|
Hunting Trophy | - | - |
stat_effect | stat_attack_speed
|
effect_stat_while_not_moving
|
Statue | - | - |
stat_effect | stat_percent_damage
|
effect_on_hit
|
Triangle of Power | - | - |
stat_effect | stat_percent_damage
|
effect_gain_stat_end_of_wave
|
Vigilante Ring | - | - |
stat_effect | stat_percent_damage
|
effect_stack_stat
|
Wisdom | - | - |
stat_effect | stat_max_hp
|
effect_gain_stat_end_of_wave
|
Grind's Magical Leaf | - | - |
stat_effect | stat_hp_regeneration
|
effect_gain_stat_end_of_wave
|
Grind's Magical Leaf | - | - |
stat_effect | stat_lifesteal
|
effect_gain_stat_end_of_wave
|
Grind's Magical Leaf | - | - |
stat_gains_modification_effect | effect_increase_stat_gains
|
not specified | - | Many | - |
stat_gains_modification_effect | effect_reduce_stat_gains
|
not specified | - | Many | - |
structure_effect | not specified | effect_landmines
|
Landmines | - | Screwdriver |
tier_effect | min_weapon_tier
|
effect_min_weapon_tier
|
- | Knight | - |
tier_effect | max_weapon_tier
|
effect_max_weapon_tier
|
- | Wildling | - |
turret_effect | not specified | effect_turret
|
Turret | - | Wrench |
turret_effect | not specified | effect_turret_healing
|
Healing Turret | - | - |
turret_effect | not specified | effect_turret_laser
|
Laser Turret | - | - |
turret_effect | not specified | effect_turret_rocket
|
Rocket Turret | - | - |
turret_effect | not specified | effect_tyler
|
Tyler (Turret) | - | - |
turret_effect | wandering_bot
|
effect_wandering_bot
|
Wandering Bot | - | - |
turret_flame_effect | not specified | effect_turret_flame
|
Flame Turret | - | Wrench (Tier2) |
unique_weapon_effect | stat_attack_speed
|
effect_unique_weapon_bonus
|
Focus | - | - |
unique_weapon_effect | stat_attack_speed
|
effect_unique_weapon_bonus
|
Spider | - | - |
weapon_bonus_effect | ??? | ??? | unused | - | - |
weapon_gain_effect | ??? | ??? | unused | - |
Weapon Effects
Like Item Effects above, some of these can be used by items/characters.
Effect File (*.gd) | key | Used By |
---|---|---|
burning_effect | effect_burning
|
Flame Turret, Flaming Knuckles, Torch, Flamethrower, Wand |
exploding_effect | effect_explode_melee
|
Plank, Plasma Sledgehammer, Power Fist, Nuclear Launcher, Shredder |
gain_stat_every_killed_enemies_effect | effect_gain_stat_every_killed_enemies
|
Ghost Axe, Ghost Flint, Ghost Scepter |
null_effect | effect_no_modifiers
|
Danger 0 |
null_effect | effect_new_enemies
|
Danger 1 (and above) |
null_effect | effect_elites
|
Danger 2 (and above) |
null_effect | effect_more_elites
|
Danger 4 (and above) |
projectiles_on_hit_effect | effect_projectiles_on_hit
|
Cactus Mace, Sniper Gun |
projectiles_on_hit_effect | effect_lightning_on_hit
|
Lightning Shiv |
projectiles_on_hit_effect | effect_slow_projectiles_on_hit
|
Thunder Sword |
slow_in_zone_effect | effect_slow_in_zone
|
Taser |
weapon_stack_effect | effect_weapon_stack
|
Stick |
List of Effect Keys
Lists most of the effect keys, taken the effect init arrays in run_data.gd (init_tracked_effects
& init_effects
). Many of these can be applied with effect.gd (res://items/global/effect.gd).
See Stats > Secondary Stats for a list of the items these effects can apply to.
Primary Stats
Effect Key | Notes |
---|---|
stat_max_hp
|
|
stat_hp_regeneration
|
|
stat_lifesteal
|
|
stat_percent_damage
|
|
stat_melee_damage
|
|
stat_ranged_damage
|
|
stat_elemental_damage
|
|
stat_attack_speed
|
|
stat_crit_chance
|
|
stat_engineering
|
|
stat_range
|
|
stat_armor
|
|
stat_dodge
|
|
stat_speed
|
|
stat_luck
|
|
stat_harvesting
|
Misc
Some of these are repeated form above, others are only set with effect_key
. Search the decompiled project for effect_key
to find the latter.
List of effects via: res://singletons/run_data.gd > func init_effects
Also try searching: RunData.effects["effect_key"]
(replace effect_key
with a key).
See also: List of %/flat stat text modifiers: res://singletons/text.gd
key | text_key | Used In (effect file, *.tres) |
---|---|---|
additional_weapon_effects | effect_additional_weapon_bonus | multitasker_effect_2 [effect_key] |
alien_eyes | effect_alien_eyes | alien_eyes_effect_1 |
bounce | effect_bouncing | ricochet_effect_1 |
bounce_damage | none | arms_dealer_effect_1b, engineer_effect_4, farmer_effect_4, one_arm_effect_2 |
burn_chance | effect_burn_chance | scared_sausage_effect_1 |
burning_cooldown_reduction | effect_burning_cooldown_reduction | eye_surgery_effect_1 |
burning_spread | effect_burning_spread | snake_effect_1 |
can_attack_while_moving | effect_cant_attack_while_moving | soldier_effect_5 |
cant_stop_moving | --- | Unused, but appears to have some code that supports it. |
chance_double_gold | effect_chance_double_gold | metal_detector_effect_1 |
class_bonus_effect | effect_weapon_class_bonus | |
consumable_heal | effect_consumable_heal | alien_worm_effect_2, lemonade_effect_1, weird_food_effect_1,
chunky_effect_3, chopper_effect, chopper_4_effect |
convert_stats_end_of_wave | effect_convert_stat_end_of_wave | demon_effect_1 |
destroy_weapons | ||
diff_gold_drops | --- | Unused, but appears to have some code that supports it. |
dmg_when_death_from_luck | effect_deal_dmg_when_death | cyberball_effect_1 |
dmg_when_pickup_gold_from_luck | effect_deal_dmg_when_pickup_gold | baby_elephant_effect_1, lucky_effect_3 |
dodge_cap | effect_dodge_cap | ghost_effect_3 |
double_boss | effect_double_boss | difficulty_5_effect_4 |
double_hp_regen | effect_double_hp_regen | doctor_effect_3 |
double_hp_regen_below_half_health | effect_double_hp_regen_below_half_health | potion_effect_1 |
enemy_gold_drops | effect_enemy_gold_drops | explorer_effect_8 |
enemy_speed | --- | |
enemy_strength | effect_stronger_enemies | difficulty_3_effect_2, difficulty_4_effect_2, difficulty_5_effect_2 |
explode_on_death | effect_explode_on_death | rip_and_tear_effect_1 |
explode_on_hit | effect_explode_on_hit | bull_effect_4 |
explosion_damage | none | dynamite_effect_1, explosive_shells_effect_1, etc |
explosion_size | none | plastic_explosive_effect_1, artificer_effect_1b |
free_rerolls | effect_free_shop_reroll | dangerous_bunny_effect_0 |
gain_bounce_damage | See RunData.effects["gain_" + stat]
| |
gain_explosion_damage | ||
gain_piercing_damage | ||
gain_pct_gold_start_wave | effect_gain_pct_gold_start_wave | piggy_bank_effect_1 |
gold_drops | effect_enemy_gold_drops | explorer_effect_8, farmer_effect_3, streamer_effect_2b |
gold_on_crit_kill | effect_gold_on_crit_kill | hunting_trophy_effect_1, dagger_effect |
group_structures | effect_group_structures | engineer_effect_3 |
harvesting_growth | effect_harvesting_growth | crown_effect_1, farmer_effect_2 |
heal_when_pickup_gold | effect_heal_when_pickup_gold | cute_monkey_effect_1 |
hp_cap | effect_hp_cap_at_current_value | handcuffs_effect_4 |
hp_shop | effect_hp_shop | demon_effect_2 |
hp_start_next_wave | effect_hp_start_next_wave | weird_ghost_effect_2 |
hp_start_wave | effect_start_wave_less_hp | sad_tomato_effect_2 |
inflation | --- | Inflation was removed. It was part of the original demo. |
instant_gold_attracting | effect_instant_gold_attracting | baby_gecko_effect_1, sifds_relic_effect_1 |
item_box_gold | effect_item_box_gold | bag_effect_1 |
items_price | none | coupon_effect_1, entrepreneur_effect_0, mutant_effect_2, saver_effect_4 |
knockback | effect_knockback | boxing_glove_effect_1 |
lose_hp_per_second | effect_lose_hp_per_second | blood_donation_effect_2, sick_effect_3 |
map_size | none | explorer_effect_6, old_effect_3 |
max_melee_weapons | effect_generalist | generalist_effect_3 |
max_ranged_weapons | [EMPTY] | generalist_effect_4 |
max_weapon_tier | effect_max_weapon_tier | wildling_effect_3 |
min_weapon_tier | effect_min_weapon_tier | knight_effect_4 |
neutral_gold_drops | none | Increases materials from EntityType.NEUTRAL by +x% (ie. trees)(see also: enemy_gold_drops) |
no_melee_weapons | effect_no_melee_weapons | ranger_effect_5 |
no_min_range | none | Unused, but appears to have some code that supports it. |
no_ranged_weapons | text_key = "effect_no_ranged_weapons" | gladiator_effect_3, knight_effect_3 |
number_of_enemies | none | candle_effect_3, gentle_alien_effect_2, mouse_effect_2, white_flag_effect_2,
explorer_effect_7, loud_effect_2, old_effect_4 |
one_shot_trees | effect_one_shot_trees | lumberjack_shirt_effect_1 |
pacifist | effect_pacifist | pacifist_effect_2 |
pickup_range | effect_pickup_range | alien_tongue_effect_1, gnome_effect_4, little_frog_effect_1,
explorer_effect_4, soldier_effect_3 |
piercing | effect_piercing | bandana_effect_1 |
piercing_damage | effect_piercing_damage | pumpkin_effect_1,
arms_dealer_effect_1b, engineer_effect_4, farmer_effect_4, one_arm_effect_2 |
projectiles_on_death | effect_projectiles_on_death | baby_with_a_beard_effect_1 |
recycling_gains | effect_recycling_gains | recycling_machine_effect_1, entrepreneur_effect_2 |
remove_speed | effect_remove_speed | ugly_tooth_effect_1 |
starting_item | effect_starting_item | many characters, too many to list |
stat_links | n/a | seems to be used by gain_stat_for_every_stat_effect.gd |
stats_end_of_wave | effect_gain_stat_end_of_wave | grinds_magical_leaf_effect (all 3), vigilante_ring_effect_1 |
structures | n/a | via: structure_effect
via: gain_stat_for_every_stat_effect |
temp_stats_on_hit | effect_on_hit | triangle_of_power_effect_3, masochist_effect_1 |
temp_stats_stacking | effect_stack_stat | wisdom_effect_1 |
temp_stats_while_not_moving | effect_stat_while_not_moving | barricade_effect_1, chameleon_effect_1, statue_effect_1,
soldier_effect_1, soldier_effect_2, speedy_effect_3, streamer_effect_1 |
torture | effect_torture | torture_effect_2 |
trees | effect_trees | tree_effect_1, explorer_effect_1 |
trees_start_wave | [EMPTY] | explorer_effect_11 |
unique_weapon_effects | effect_unique_weapon_bonus | focus_effect_2, spider_effect_2 |
weapon_bonus | effect_additional_weapon_bonus | focus_effect_2, spider_effect_2,
gladiator_effect_1, multitasker_effect_2 |
weapon_class_bonus | n/a | brawler_effect_1, crazy_effect_1, doctor_effect_1,
ghost_effect_1, wildling_effect_1 see: effect_weapon_class_bonus |
weapon_slot | effect_no_weapons
effect_max_weapons |
bull, multitasker, one arm |
xp_gain | none | bean_teacher_effect_1, black_belt_effect_1, diploma_effect_2, scar_effect_1
mutant_effect_1 |
Added in v0.6.1.6
- double_hp_regen_below_half_health
- hit_protection
- minimum_weapons_in_shop
- temp_stats_while_moving
- upgrade_random_weapon
- weapons_price