From Brotato Wiki
(add some minor bits from the Beta page, so that the info on there can be cleared in favor of this page) |
(slasher egg: use anchor link on Enemies page (Enemies#Slasher_Egg)) |
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(4 intermediate revisions by the same user not shown) | |||
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<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = Arms Dealer | | name = Arms Dealer | ||
| type = Character | | type = character | ||
| image = Arms Dealer.png | | cat = Character | ||
| rarity = 0 | | image = Arms Dealer.png | ||
| stat1 = {{Color|green|-95%}} Weapons Price | | rarity = 0 | ||
| stat2 = {{Color|green|+30}} Harvesting | | stat1 = {{Color|green|-95%}} Weapons Price | ||
| stat3 = {{Color|green|Damage}} modifications are increased by {{Color|green|+50%}} | | stat2 = {{Color|green|+30}} Harvesting | ||
| stat4 = You start with {{Color|green|1 Dangerous Bunny}} | | stat3 = {{Color|green|Damage}} modifications are increased by {{Color|green|+50%}} | ||
| stat5 = Shops always sell at least {{Color|green|1}} weapon | | stat4 = You start with {{Color|green|1 Dangerous Bunny}} | ||
| stat6 = All of your weapons are destroyed when entering a shop | | stat5 = Shops always sell at least {{Color|green|1}} weapon | ||
}} | | stat6 = All of your weapons are destroyed when entering a shop | ||
}} | |||
</td> | </td> | ||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = Streamer | | name = Streamer | ||
| type = Character | | type = character | ||
| image = Streamer.png | | cat = Character | ||
| rarity = 0 | | image = Streamer.png | ||
| stat1 = {{Color|green|+3%}} of your materials per second while standing still ({{Color|green|+25}} max) | | rarity = 0 | ||
| stat2 = {{Color|green|+40% Damage}} while moving | | stat1 = {{Color|green|+3%}} of your materials per second while standing still ({{Color|green|+25}} max) | ||
| stat3 = {{Color|green|+40% Attack Speed}} while moving | | stat2 = {{Color|green|+40% Damage}} while moving | ||
| stat4 = {{Color|green|+2 Armor}} for every {{Color|green|1 Structure}} you have | | stat3 = {{Color|green|+40% Attack Speed}} while moving | ||
| stat5 = {{Color|red|-50%}} materials dropped | | stat4 = {{Color|green|+2 Armor}} for every {{Color|green|1 Structure}} you have | ||
| stat6 = {{Color|red|-1% Damage}} for every {{Color|red|15 Materials}} you have | | stat5 = {{Color|red|-50%}} materials dropped | ||
| stat7 = {{Color|red|-1% Speed}} for every {{Color|red|30 Materials}} you have | | stat6 = {{Color|red|-1% Damage}} for every {{Color|red|15 Materials}} you have | ||
}} | | stat7 = {{Color|red|-1% Speed}} for every {{Color|red|30 Materials}} you have | ||
}} | |||
</td> | </td> | ||
</tr> | </tr> | ||
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'''Changes to [[Characters]]:''' | '''Changes to [[Characters]]:''' | ||
*{{MiniIconbox| | *{{MiniIconbox|Artificer|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Wrench}} | ||
*{{MiniIconbox| | *{{MiniIconbox|Farmer|size=30px|caption=no|rarity=-1}} => -25% Damage modifications => -0% {{Color|pastelgreen|(major buff)}} | ||
*{{MiniIconbox|Farmer|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Potato Thrower}}, {{MiniIconbox|Taser}}, {{MiniIconbox|Screwdriver}}, {{MiniIconbox|Wrench}} | |||
*{{MiniIconbox|Gladiator}} => +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40% {{Color|pastelgreen|(buff)}} | |||
*{{MiniIconbox|Loud|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Thief Dagger}} | *{{MiniIconbox|Loud|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Thief Dagger}} | ||
*{{MiniIconbox|One Armed|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Screwdriver}} | *{{MiniIconbox|One Armed|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Screwdriver}} | ||
*{{MiniIconbox| | *{{MiniIconbox|Saver|size=30px|caption=no|rarity=-1}} => +1% Damage every 30 Materials => every 25, +10 => +15 {{Color|pastelgreen|(buff)}} | ||
==Weapons== | ==Weapons== | ||
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'''Changes to [[Weapons]]:''' | '''Changes to [[Weapons]]:''' | ||
*{{MiniIconbox|Chopper}} => 80% Melee Damage scaling => 50%, +20% Max HP scaling | *{{MiniIconbox|Chopper}} => 80% Melee Damage scaling => 50%, +20% Max HP scaling {{Color|cream|(rework)}} | ||
*{{MiniIconbox|Flamethrower}} => direct Elemental Damage scaling 10% => 1% {{Color|pastelred|(major nerf)}} | |||
*{{MiniIconbox|Flamethrower}} => direct Elemental Damage scaling 10% => 1% | *{{MiniIconbox|Potato Thrower}} => +20% Max HP scaling {{Color|pastelgreen|(buff)}} | ||
*{{MiniIconbox|Torch}} => direct Elemental Damage scaling 0% => 50% | *{{MiniIconbox|Torch}} => direct Elemental Damage scaling 0% => 50% {{Color|pastelgreen|(buff)}} | ||
==Weapon Classes== | ==Weapon Classes== | ||
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'''Changes to [[Weapons#Weapon_Classes|Weapon Classes]]:''' | '''Changes to [[Weapons#Weapon_Classes|Weapon Classes]]:''' | ||
*[[Blunt]] weapon set: -3% Speed per additional weapon => -2% | *[[Blunt]] weapon set: -3% Speed per additional weapon => -2% {{Color|pastelred|(nerf)}} | ||
==Items== | ==Items== | ||
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{{StatsCard | {{StatsCard | ||
| name = Anvil | | name = Anvil | ||
| type = Item | | type = item | ||
| cat = Item | |||
| image = Anvil.png | | image = Anvil.png | ||
| rarity = 4 | | rarity = 4 | ||
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{{StatsCard | {{StatsCard | ||
| name = Regeneration Potion | | name = Regeneration Potion | ||
| type = Unique | | type = item | ||
| cat = Unique | |||
| image = Regeneration Potion.png | | image = Regeneration Potion.png | ||
| rarity = 4 | | rarity = 4 | ||
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{{StatsCard | {{StatsCard | ||
| name = Grind's Magical Leaf | | name = Grind's Magical Leaf | ||
| type = Item | | type = item | ||
| cat = Item | |||
| image = Grind's Magical Leaf.png | | image = Grind's Magical Leaf.png | ||
| rarity = 4 | | rarity = 4 | ||
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{{StatsCard | {{StatsCard | ||
| name = Community Support | | name = Community Support | ||
| type = Item | | type = item | ||
| cat = Item | |||
| image = Community Support.png | | image = Community Support.png | ||
| rarity = 3 | | rarity = 3 | ||
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{{StatsCard | {{StatsCard | ||
| name = Strange Book | | name = Strange Book | ||
| type = Unique | | type = item | ||
| cat = Unique | |||
| image = Strange Book.png | | image = Strange Book.png | ||
| rarity = 3 | | rarity = 3 | ||
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<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = Tardigrade | | name = Tardigrade | ||
| type = Item | | type = item | ||
| image = Tardigrade.png | | cat = Item | ||
| image = Tardigrade.png | |||
| rarity = 3 | | rarity = 3 | ||
| stat1 = Nullifies the damage of one hit taken every wave | | stat1 = Nullifies the damage of one hit taken every wave | ||
}} | }} | ||
</td> | </td> | ||
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'''Changes to [[Items]]:''' | '''Changes to [[Items]]:''' | ||
* {{MiniIconbox| | * {{MiniIconbox|Alien Worm}}: +1 HP Regeneration => +2, +2 Max HP => +3 {{Color|pastelgreen|(buff)}} | ||
* {{MiniIconbox|Bag}}: +20 materials => +15, Unique => Limited (3) | * {{MiniIconbox|Bag}}: +20 materials => +15, Unique => Limited (3) {{Color|cream|(tweak)}} | ||
* {{MiniIconbox| | * {{MiniIconbox|Barricade}}: +6 Armor while standing still => +8, -8% Speed => -5% {{Color|pastelgreen|(buff)}} | ||
* {{MiniIconbox| | * {{MiniIconbox|Chameleon}}: -6% Damage => -4% {{Color|pastelgreen|(buff)}} | ||
* {{MiniIconbox| | * {{MiniIconbox|Dangerous Bunny}}: price decreased {{Color|pastelgreen|(buff)}} | ||
* {{MiniIconbox| | * {{MiniIconbox|Explosive Shells}}: is no longer unique {{Color|pastelgreen|(buff)}} | ||
* {{MiniIconbox| | * {{MiniIconbox|Eyes Surgery}}: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3) {{Color|cream|(tweak)}} | ||
* {{MiniIconbox| | * {{MiniIconbox|Focus}}: -3% Attack Speed for every weapon you have => for every different weapon {{Color|cream|(tweak)}} | ||
* {{MiniIconbox| | * {{MiniIconbox|Incendiary Turret}}: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage {{Color|pastelgreen|(buff)}} | ||
* {{MiniIconbox| | * {{MiniIconbox|Medikit}}: +8 HP Regeneration => +10, -15 Luck => -10 {{Color|pastelgreen|(buff)}} | ||
* {{MiniIconbox| | * {{MiniIconbox|Padding}}: +3 Max HP, +1 Max HP every 80 Materials => every 100 {{Color|pastelred|(nerf)}} | ||
* {{MiniIconbox|Retromation's Hoodie}}: +10% Dodge => +0, -50 Range => -80 | * {{MiniIconbox|Poisonous Tonic}}: +8% Crit Chance => +5% {{Color|pastelred|(nerf)}} | ||
* {{MiniIconbox| | * {{MiniIconbox|Power Generator}}: price increased {{Color|pastelred|(nerf)}} | ||
* {{MiniIconbox|Small Magazine}}: -10% Damage => -6% | * {{MiniIconbox|Retromation's Hoodie}}: +10% Dodge => +0, -50 Range => -80 {{Color|pastelred|(nerf)}} | ||
* {{MiniIconbox| | * {{MiniIconbox|Rip and Tear}}: 10% activation chance => 20%, Limited (10) => Limited (5) {{Color|pastelgreen|(major buff)}} | ||
* {{MiniIconbox|Small Magazine}}: -10% Damage => -6% {{Color|pastelgreen|(buff)}} | |||
* {{MiniIconbox| | * {{MiniIconbox|Spider}}: +5% Attack Speed per unique weapon => +6% per different weapon {{Color|pastelgreen|(buff)}} | ||
* {{MiniIconbox|Torture}}: +10 Max HP => +15, +3 HP / sec => +4 {{Color|pastelgreen|(major buff)}} | |||
* {{MiniIconbox| | * {{MiniIconbox|Tyler}}: +50% attack speed {{Color|pastelgreen|(major buff)}} | ||
==Enemies== | ==Enemies== | ||
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*Horde waves drop 15% more materials | *Horde waves drop 15% more materials | ||
*{{Iconbox|Slasher Egg|size=60px|caption=no|rarity=-1}} | *{{Iconbox|Slasher Egg|size=60px|caption=no|rarity=-1}} | ||
**[[Slasher Egg]]: deal less contact damage, have less health and take 1 more second to hatch | **[[Enemies#Slasher Egg|Slasher Egg]]: deal less contact damage, have less health and take 1 more second to hatch | ||
*{{Iconbox|Butcher|size=60px|caption=no|rarity=-1}} | *{{Iconbox|Butcher|size=60px|caption=no|rarity=-1}} | ||
**[[Butcher]]: last phase attacks cooldown increased | **[[Butcher]]: last phase attacks cooldown increased | ||
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*Reworded "unique weapon" to "different weapon". | *Reworded "unique weapon" to "different weapon". | ||
*Having multiple copies of the same weapon is now counted as a different weapon. | *Having multiple copies of the same weapon is now counted as a different weapon. | ||
**E.g. having two Knives and one Sword with {{MiniIconbox|name=Gladiator}} now gives you 2x the [[Attack Speed]] bonus instead of 1x. | **E.g. having two Knives and one Sword with {{MiniIconbox|name=Gladiator}} now gives you 2x the {{StatIcon|Attack Speed}} [[Attack Speed]] bonus instead of 1x. | ||
* The real value of [[Crit Chance]] is now displayed on [[Weapons]] instead of stopping at 100%. | * The real value of {{StatIcon|Crit Chance}} [[Crit Chance]] is now displayed on [[Weapons]] instead of stopping at 100%. | ||
*The current level of the [[Characters|Character]] is now displayed in the [[Stats]] container. | *The current level of the [[Characters|Character]] is now displayed in the [[Stats]] container. | ||
*Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of [[Enemies#Waves|waves]]. | *Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of [[Enemies#Waves|waves]]. |
Latest revision as of 12:59, 14 December 2022
Summary
- Added 2 new Characters + 2 new unlocks
- Added 6 new Items
- Monk and Butcher Elites are nerfed
Characters
New Characters:
Arms Dealer and Streamer
Changes to Characters:
- Artificer => can now start with Wrench
- Farmer => -25% Damage modifications => -0% (major buff)
- Farmer => can now start with Potato Thrower, Taser, Screwdriver, Wrench
- Gladiator => +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40% (buff)
- Loud => can now start with Thief Dagger
- One Armed => can now start with Screwdriver
- Saver => +1% Damage every 30 Materials => every 25, +10 => +15 (buff)
Weapons
Changes to Weapons:
- Chopper => 80% Melee Damage scaling => 50%, +20% Max HP scaling (rework)
- Flamethrower => direct Elemental Damage scaling 10% => 1% (major nerf)
- Potato Thrower => +20% Max HP scaling (buff)
- Torch => direct Elemental Damage scaling 0% => 50% (buff)
Weapon Classes
Changes to Weapon Classes:
- Blunt weapon set: -3% Speed per additional weapon => -2% (nerf)
Items
New Items:
Anvil, Regeneration Potion, Grind's Magical Leaf, Community Support, Strange Book, and Tardigrade.
Changes to Items:
- Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3 (buff)
- Bag: +20 materials => +15, Unique => Limited (3) (tweak)
- Barricade: +6 Armor while standing still => +8, -8% Speed => -5% (buff)
- Chameleon: -6% Damage => -4% (buff)
- Dangerous Bunny: price decreased (buff)
- Explosive Shells: is no longer unique (buff)
- Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3) (tweak)
- Focus: -3% Attack Speed for every weapon you have => for every different weapon (tweak)
- Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage (buff)
- Medikit: +8 HP Regeneration => +10, -15 Luck => -10 (buff)
- Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100 (nerf)
- Poisonous Tonic: +8% Crit Chance => +5% (nerf)
- Power Generator: price increased (nerf)
- Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80 (nerf)
- Rip and Tear: 10% activation chance => 20%, Limited (10) => Limited (5) (major buff)
- Small Magazine: -10% Damage => -6% (buff)
- Spider: +5% Attack Speed per unique weapon => +6% per different weapon (buff)
- Torture: +10 Max HP => +15, +3 HP / sec => +4 (major buff)
- Tyler: +50% attack speed (major buff)
Enemies
- Horde waves drop 15% more materials
-
- Slasher Egg: deal less contact damage, have less health and take 1 more second to hatch
-
- Butcher: last phase attacks cooldown increased
- Wave 12 or lower Elite HP: -15% => -25%
-
- Monk: slightly lowered HP
General
- Weapons now show how much damage they've dealt during the last wave.
- Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.).
- Some Items and Weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.).
- The Character now appears first in the inventory.
- Reworded "unique weapon" to "different weapon".
- Having multiple copies of the same weapon is now counted as a different weapon.
- E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
- The real value of Crit Chance is now displayed on Weapons instead of stopping at 100%.
- The current level of the Character is now displayed in the Stats container.
- Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves.
Fixes
- Fixed a bug where text that should be displayed in red was displayed in green ( Esty's Couch etc.).
- Fixed a bug where the player's health bar wouldn't be displayed above everything else.
- Fixed a bug where effects for unique Weapons would get applied multiple times after quitting the game and resuming a run.
- Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon.
- Increased the size of the "+" sign in the font.
- Reduced the transparency of explosions.
- The "IJKL" keys can now also be used to move.
- Fixed a bug where having too much negative Range would increase the range of Melee Weapons.
- Fixed a bug where having negative flat Damage and negative % damage would sometimes increase damage instead of lowering it.
- Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the Shop.