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<td> {{Iconbox|Big Arms|rarity={{Rarity|Legendary}}}} </td> | <td> {{Iconbox|Big Arms|rarity={{Rarity|Legendary}}}} </td> | ||
<td> Legendary </td> | <td> Legendary </td> | ||
<td> | <td> +10 Melee Damage <br>+5 Ranged Damage <br>-2 Armor <br>-5% Speed </td> | ||
<td> </td> | <td> </td> | ||
<td> Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]] </td> | <td> Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]] </td> | ||
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<td> {{Iconbox|Bowler Hat|rarity={{Rarity|Epic}}}} </td> | <td> {{Iconbox|Bowler Hat|rarity={{Rarity|Epic}}}} </td> | ||
<td> Epic </td> | <td> Epic </td> | ||
<td> | <td> +15 Luck <br>+18 Harvesting <br>-5% Attack Speed <br>-3% Crit Chance </td> | ||
<td> </td> | <td> </td> | ||
<td> Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]] </td> | <td> Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]] </td> | ||
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<td> {{Iconbox|Compass|rarity={{Rarity|Rare}}}} </td> | <td> {{Iconbox|Compass|rarity={{Rarity|Rare}}}} </td> | ||
<td> Rare </td> | <td> Rare </td> | ||
<td> | <td> +5% Speed <br>+3 Engineering <br>-3% Crit Chance </td> | ||
<td> </td> | <td> </td> | ||
<td> Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]] </td> | <td> Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]] </td> | ||
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<td> {{Iconbox|Fin|rarity={{Rarity|Epic}}}} </td> | <td> {{Iconbox|Fin|rarity={{Rarity|Epic}}}} </td> | ||
<td> Epic </td> | <td> Epic </td> | ||
<td> | <td> +10% Speed <br>+3% Life Steal <br>-8 Luck </td> | ||
<td> </td> | <td> </td> | ||
<td> Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]] </td> | <td> Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]] </td> | ||
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<td> {{Iconbox|Focus|rarity={{Rarity|Legendary}}}} </td> | <td> {{Iconbox|Focus|rarity={{Rarity|Legendary}}}} </td> | ||
<td> Legendary </td> | <td> Legendary </td> | ||
<td> | <td> +30% Damage <br>-3% Attack Speed for every weapon you have </td> | ||
<td> </td> | <td> </td> | ||
<td> Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]] </td> | <td> Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]] </td> | ||
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<td> {{Iconbox|Octopus|rarity={{Rarity|Legendary}}}} </td> | <td> {{Iconbox|Octopus|rarity={{Rarity|Legendary}}}} </td> | ||
<td> Legendary </td> | <td> Legendary </td> | ||
<td> | <td> +12 Max HP <br>+5% Life Steal <br>-8% Crit Chance </td> | ||
<td> </td> | <td> </td> | ||
<td> Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]] </td> | <td> Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]] </td> | ||
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<td> {{Iconbox|Padding|rarity={{Rarity|Rare}}}} </td> | <td> {{Iconbox|Padding|rarity={{Rarity|Rare}}}} </td> | ||
<td> Rare </td> | <td> Rare </td> | ||
<td> | <td> +1 Max HP for every 100 Materials you have [<br>+0] <br>-5% Speed </td> | ||
<td> </td> | <td> </td> | ||
<td> Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]] </td> | <td> Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]] </td> | ||
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<td> {{Iconbox|Potato|rarity={{Rarity|Legendary}}}} </td> | <td> {{Iconbox|Potato|rarity={{Rarity|Legendary}}}} </td> | ||
<td> Legendary </td> | <td> Legendary </td> | ||
<td> | <td> +3 Max HP <br>+1% HP Regeneration <br>+3% Damage <br>+3% Speed <br>+5 Luck </td> | ||
<td> </td> | <td> </td> | ||
<td> Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]] </td> | <td> Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]] </td> | ||
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<td> {{Iconbox|Rip and Tear|rarity={{Rarity|Epic}}}} </td> | <td> {{Iconbox|Rip and Tear|rarity={{Rarity|Epic}}}} </td> | ||
<td> Epic </td> | <td> Epic </td> | ||
<td> | <td> Enemies have a 10% chance to explode for 10(50% Melee Damage) damage when they die <br>-12 Harvesting </td> | ||
<td> </td> | <td> </td> | ||
<td> Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]] </td> | <td> Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]] </td> | ||
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<td> {{Iconbox|Ritual|rarity={{Rarity|Rare}}}} </td> | <td> {{Iconbox|Ritual|rarity={{Rarity|Rare}}}} </td> | ||
<td> Rare </td> | <td> Rare </td> | ||
<td> | <td> +6% Damage <br>+2% Life Steal <br>-2 Engineering </td> | ||
<td> </td> | <td> </td> | ||
<td> Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]] </td> | <td> Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]] </td> | ||
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<td> {{Iconbox|Robot Arm|rarity={{Rarity|Legendary}}}} </td> | <td> {{Iconbox|Robot Arm|rarity={{Rarity|Legendary}}}} </td> | ||
<td> Legendary </td> | <td> Legendary </td> | ||
<td> | <td> +6 Armor <br>+6 Engineering <br>-3% HP Regeneration <br>-3% Life Steal </td> | ||
<td> </td> | <td> </td> | ||
<td> Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]] </td> | <td> Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]] </td> | ||
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<td> {{Iconbox|Snail|rarity={{Rarity|Rare}}}} </td> | <td> {{Iconbox|Snail|rarity={{Rarity|Rare}}}} </td> | ||
<td> Rare </td> | <td> Rare </td> | ||
<td> | <td> -10% Enemy speed <br>-5% Speed </td> | ||
<td> </td> | <td> </td> | ||
<td> Win a run with [[File:Old.png|link=Old|x30px]] [[Old]] </td> | <td> Win a run with [[File:Old.png|link=Old|x30px]] [[Old]] </td> | ||
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<td> {{Iconbox|Spider|rarity={{Rarity|Legendary}}}} </td> | <td> {{Iconbox|Spider|rarity={{Rarity|Legendary}}}} </td> | ||
<td> Legendary </td> | <td> Legendary </td> | ||
<td> | <td> +12% Damage <br>+5% Attack Speed for every unique weapon you have <br>-6% Dodge <br>-8 Harvesting </td> | ||
<td> </td> | <td> </td> | ||
<td> Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]] </td> | <td> Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]] </td> | ||
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<td> {{Iconbox|Wheat|rarity={{Rarity|Epic}}}} </td> | <td> {{Iconbox|Wheat|rarity={{Rarity|Epic}}}} </td> | ||
<td> Epic </td> | <td> Epic </td> | ||
<td> | <td> +4 Melee Damage <br>+2 Ranged Damage <br>+10 Harvesting <br>-2 Elemental Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]] </td> | <td> Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]] </td> | ||
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<td> {{Iconbox|Whetstone|rarity={{Rarity|Rare}}}} </td> | <td> {{Iconbox|Whetstone|rarity={{Rarity|Rare}}}} </td> | ||
<td> Rare </td> | <td> Rare </td> | ||
<td> | <td> +4% Life Steal <br>-5 Knockback </td> | ||
<td> </td> | <td> </td> | ||
<td> Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]] </td> | <td> Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]] </td> |
Revision as of 21:40, 8 October 2022
Name | Rarity | Effects | Unique | Unlocked By |
---|---|---|---|---|
Rare | +8 Max HP -4% Dodge |
Unlocked by default | ||
Epic | +15 Max HP 5% Enemy Speed | Unlocked by default | ||
Rare | Shoots x alien eyes around you every 5 seconds dealing x(50% Max HP) damage each | Unlocked by default | ||
Epic | +8 Max HP +3 HP Regeneration -8 Luck |
Unlocked by default | ||
Common | +30% item pickup range | Unlocked by default | ||
Common | +2 Max HP +1% HP Regeneration -1 HP recovered from consumables |
Unlocked by default | ||
Epic | +3 Melee Damage +3 Ranged Damage +5% Crit Chance -6% Dodge |
Unlocked by default | ||
Common | +15% chance to deal x(10%Luck) damage to a random enemy when you pick up a material -1 Elemental Damage |
Unlocked by default | ||
Common | +10% chance to instantly attract material when it's dropped -1% Life Steal |
Unlocked by default | ||
Epic | One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die -40 Range |
Unlocked by default | ||
Rare | +20 materials when you pick up a crate -1% Speed |
Unlocked by default | ||
Common | Projectiles pierce through 1 additional target -10%Damage |
Unlocked by default | ||
Rare | +20 Range +10% Attack Speed -2% Life Steal |
Unlocked by default | ||
Epic | +6 armor while standing still -8% Speed |
Unlocked by default | ||
Common | +2% Life Steal -2 Harvesting |
Unlocked by default | ||
Epic | +30% XP Gain -2% Life Steal |
Unlocked by default | ||
Common | +4% Speed -6 Range |
Unlocked by default | ||
Legendary | +10 Melee Damage +5 Ranged Damage -2 Armor -5% Speed |
Win a run with Generalist | ||
Rare | +15% XP Gain +3 Melee Damage -8 Luck |
Unlocked by default | ||
Rare | +5% Crit Chance +5% Dodge -15 Range |
Unlocked by default | ||
Epic | +40% Harvesting You take 1 damage per second (does not give invulnerability time) |
True | Unlocked by default | |
Rare | +2% Life Steal +2% HP Regeneration -6 Harvesting |
Unlocked by default | ||
Common | +2 Elemental Damage -1 Max HP |
Unlocked by default | ||
Common | +1 Engineering | Unlocked by default | ||
Epic | +15 Luck +18 Harvesting -5% Attack Speed -3% Crit Chance |
Win a run with Entrepreneur | ||
Common | +3 Knockback | Unlocked by default | ||
Common | +5 Max HP -1 HP Regeneration |
Unlocked by default | ||
Common | +2% Life Steal -1 Elemental Damage |
Unlocked by default | ||
Common | +3 Max HP -1% Damage |
Unlocked by default | ||
Rare | +2 Elemental Damage +2% HP Regeneration -2% Speed |
Unlocked by default | ||
Epic | +4 Elemental Damage +1% HP Regeneration -10%Enemies -5%Damage |
True | Unlocked by default | |
Legendary | +5% Life Steal +20% Dodge -2 Melee Damage -2 Range Damage -2 Elemental Damage |
Unlocked by default | ||
Epic | +20% Dodge while standing still -6% Damage |
Unlocked by default | ||
Common | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
Unlocked by default | ||
Common | +1 Melee Damage +3% Crit Chance -1 Max HP |
Unlocked by default | ||
Common | +10% Attack Speed -2% Damage |
Unlocked by default | ||
Rare | +4 Engineering -4% Damage |
Unlocked by default | ||
Rare | +5% Speed +3 Engineering -3% Crit Chance |
Win a run with Explorer | ||
Common | -5% Items Price | Unlocked by default | ||
Legendary | +10 Harvesting Harvesting increases by an additional 10% at the end of a wave | True | Unlocked by default | |
Common | +5% chance to heal 1 HP when picking up a material -1 Ranged Damage |
Unlocked by default | ||
Common | +10% chance to deal x[25% Luck] damage to a random enemy when an enemy dies | Unlocked by default | ||
Rare | +12% Damage -12 Range |
Unlocked by default | ||
Rare | +1 free reroll in the shop | Unlocked by default | ||
Common | +2 Max HP +2 Melee Damage -3% Attack Speed |
Unlocked by default | ||
Legendary | +10 Engineering +10% XP Gain -3 Max HP |
Unlocked by default | ||
Common | +1 Armor -2 Max HP |
Unlocked by default | ||
Common | +15% Explosion Damage | Unlocked by default | ||
Rare | +4% Crit Chance +2 Elemental Damage -2 Ranged Damage |
Unlocked by default | ||
Legendary | +2% HP Regeneration for every -1% Speed you have. +5 Max HP -15% Speed |
True | Unlocked by default | |
Legendary | +5 Armor +15% Crit Chance -2% HP Regeneration -2% Life Steal |
Unlocked by default | ||
Legendary | Spawns a turret that shoots explosive bullets dealing x(175%Engineering) damage in an area | Unlocked by default | ||
Rare | Burning activates +15% faster -12 Range |
True | Unlocked by default | |
Common | +8 Harvesting -1 Melee Damage |
Unlocked by default | ||
Epic | +10% Speed +3% Life Steal -8 Luck |
Win a run with Speedy | ||
Legendary | +30% Damage -3% Attack Speed for every weapon you have |
Win a run with One Armed | ||
Rare | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
Unlocked by default | ||
Rare | +8% Dodge -1 Armor |
Unlocked by default | ||
Common | +2 Max HP +5% Damage +5% Enemies |
Unlocked by default | ||
Epic | +25% Damage -3 Armor |
Unlocked by default | ||
Common | +20 Range | Unlocked by default | ||
Legendary | +10 Melee Damage +5 Elemental Damage -20 Range -20% Pickup Range |
Win a run with Bull | ||
Common | +3 Melee Damage -2% Crit Damage |
Unlocked by default | ||
Common | +5% Attack Speed +15 Range -1 Armor |
Unlocked by default | ||
Epic | +8 Melee Damage +8 Range Damage +8 Elemental Damage Your max HP is capped at its current value |
Unlocked by default | ||
Common | +6% Damage -8 Range |
Unlocked by default | ||
Legendary | +5 Ranged Damage +10% Damage +10 Range -10% Attack Speed -5% Crit Chance |
Unlocked by default | ||
Common | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
Unlocked by default | ||
Common | +1 Armor -2% Speed |
Unlocked by default | ||
Epic | 50% chance to get 1 material when killing an enemy with a critical hit | Win a run with Crazy | ||
Rare | Spawns a turret that shoots flames dealing (25% Engineering) burning damage | Unlocked by default | ||
Common | +7% Damage -2 Max HP |
Unlocked by default | ||
Common | +6% Crit Damage -2% Damage |
Unlocked by default | ||
Legendary | +15% Speed +10% Dodge -6 Max HP -2 Armor |
Unlocked by default | ||
Common | A landmine spawns every x seconds dealing x(Engineering) damage in an area | Unlocked by default | ||
Epic | Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage | Unlocked by default | ||
Rare | +2 Armor +6% Dodge -3 Max HP |
Unlocked by default | ||
Common | +1 HP recovered from consumables | Unlocked by default | ||
Common | +1 Ranged Damage -5 Range |
Unlocked by default | ||
Rare | +20% pickup range +10 Harvesting -5% Dodge |
Unlocked by default | ||
Rare | +3 Melee Damage +5 Max HP -15 Range |
Unlocked by default | ||
Common | +10 Luck -1 Elemental Damage |
Unlocked by default | ||
Epic | +30 Luck -2 Melee Damage -1 Ranged Damage |
Win a run with Lucky | ||
Common | Trees die in one hit | True | Unlocked by default | |
Legendary | +15 Melee Damage +2% HP Regeneration -8% Damage -3% Speed |
Unlocked by default | ||
Rare | +6 Melee Damage -3 Ranged Damage |
Unlocked by default | ||
Rare | +3 Max HP +3% Damage +1 Armor +3% Speed -4% Crit Chance |
Unlocked by default | ||
Rare | Spawns a medical turret that shoots bullets healing 1 (10% Engineering) HP | Unlocked by default | ||
Legendary | +8% HP Regeneration -15 Luck |
Win a run with Doctor | ||
Rare | +5% chance to double the value of picked up materials +6 Luck -4% Damage |
Unlocked by default | ||
Rare | +2 Armor -3% Damage |
Unlocked by default | ||
Rare | +10% Damage -6% Attack Speed |
Unlocked by default | ||
Epic | +5% Life Steal +10%Enemies -5 Harvesting |
Unlocked by default | ||
Common | +2 HP Regeneration -3 Luck |
Unlocked by default | ||
Common | +1 Ranged Damage +1 Elemental Damage -3% Speed |
Unlocked by default | ||
Legendary | +15% Crit Chance +50 Range 3 Max HP -2 Armor |
Win a run with Ranger | ||
Legendary | +12 Max HP +5% Life Steal -8% Crit Chance |
Win a run with Mutant | ||
Rare | +1 Max HP for every 100 Materials you have [ +0] -5% Speed |
Win a run with Saver | ||
Legendary | +20 Max HP +25 Luck -12% Damage |
Win a run with Pacifist | ||
Common | +4% Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
Unlocked by default | ||
Common | +2 Engineering -1% Attack Speed -1% Crit Chance |
Unlocked by default | ||
Rare | 20% of your materials at the start of waves | Unlocked by default | ||
Common | +2 HP Regeneration -1% Life Steal |
Unlocked by default | ||
Epic | +25% Explosion Size |
Unlocked by default | ||
Epic | +10% Attack Speed +8% Critical Chance +15 Range -2% HP Regeneration |
Unlocked by default | ||
Legendary | +3 Max HP +1% HP Regeneration +3% Damage +3% Speed +5 Luck |
Win a run with Well Rounded | ||
Rare | +1% Damage for every +1% Speed you have. -5% Damage |
True | Unlocked by default | |
Common | +10 Luck -2% Damage |
Unlocked by default | ||
Common | +15% Piercing Damage. Can't go above base damage -2% Damage |
Unlocked by default | ||
Rare | Gain 35% more materials from recycling items | True | Unlocked by default | |
Legendary | +2% Attack Speed for every 1% Dodge you have. +10% Dodge -50 Range |
True | Unlocked by default | |
Legendary | Your projectiles gain 1 bounce -50% Damage |
Unlocked by default | ||
Epic | Enemies have a 10% chance to explode for 10(50% Melee Damage) damage when they die -12 Harvesting |
Win a run with Loud | ||
Rare | +6% Damage +2% Life Steal -2 Engineering |
Win a run with Ghost | ||
Legendary | +6 Armor +6 Engineering -3% HP Regeneration -3% Life Steal |
Win a run with Engineer | ||
Epic | +8% HP Regeneration Start waves with -50% HP |
True | Unlocked by default | |
Common | +15% XP Gain -8 Range |
Unlocked by default | ||
Common | Attacks have a 25% chance to deal 1x3(Elemental Damage) burning damage | Unlocked by default | ||
Rare | +2 Ranged Damage +25 Range -7% Attack Speed |
Unlocked by default | ||
Rare | +20 Luck -2% HP Regeneration |
Unlocked by default | ||
Epic | +6 Max HP +2% HP Regeneration -2 Melee Damage -1 Ranged Damage |
Unlocked by default | ||
Legendary | +100% chance to instantly attract a material when its dropped. -12% Speed |
True | Unlocked by default | |
Rare | +2 Ranged Damage +10% Attack Speed -10% Damage |
Unlocked by default | ||
Rare | -10% Enemy speed -5% Speed |
Win a run with Old | ||
Common | Burning spreads to a nearby enemy -1 Max HP |
Unlocked by default | ||
Legendary | +12% Damage +5% Attack Speed for every unique weapon you have -6% Dodge -8 Harvesting |
Win a run with Gladiator | ||
Epic | +25% Damage while standing still -10% Speed |
Unlocked by default | ||
Rare | +10% Crit Chance -1 Armor |
Unlocked by default | ||
Common | +4% Speed -6 Luck |
Unlocked by default | ||
Epic | +6 Engineering -8% Attack Speed |
Unlocked by default | ||
Legendary | +10 Max HP Restore 3 HP per second. Cannot heal any other way. | True | Unlocked by default | |
Common | +2 Elemental Damage -2% Dodge |
Unlocked by default | ||
Legendary | +50 Harvesting -10% Damage |
Unlocked by default | ||
Common | More trees spawn | Unlocked by default | ||
Epic | +20% Damage +1 Armor -2% Damage until the end of the wave when you take damage |
Unlocked by default | ||
Common | Spawns a turret that shoots bullets dealing x(Engineering) damage | Unlocked by default | ||
Epic | Spawns a little guy that slowly shoots piercing lightning projectiles around him for (Engineering) damage each | Unlocked by default | ||
Common | Hitting an enemy removes 10% of their speed; Max 30% -3% Speed |
True | Unlocked by default | |
Epic | +3% Damage at the end of a wave | Unlocked by default | ||
Epic | Spawns a little bot that slows down nearby enemies | Unlocked by default | ||
Epic | +3 Armor +5 Max HP -10% Speed |
Unlocked by default | ||
Common | +2 HP recovered from consumables -3% Dodge |
Unlocked by default | ||
Common | +3 Max HP Start the next wave with 1 HP | Unlocked by default | ||
Epic | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
Win a run with Farmer | ||
Rare | +16 Harvesting -1 Armor |
Unlocked by default | ||
Rare | +4% Life Steal -5 Knockback |
Win a run with Sick | ||
Rare | +5 Harvesting -5% Enemies |
True | Unlocked by default | |
Epic | +10% Speed +30 Range -2 Elemental Damage |
Unlocked by default | ||
Epic | +5% Damage every 5 seconds until the end of the wave -20% Damage |
True | Unlocked by default | |
Legendary | +8 Elemental Damage +15 Luck -5 Engineering |
Unlocked by default |