From Brotato Wiki

(Overall with more brevity and accuracy.)
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
== Burning ==
== Burning ==
Burning is a debuff inflicted by several weapons and the item {{MiniIconbox|name=Scared Sausage}}. Burning deals x + (100%{{StatIcon|ElementalDamage}}) each second, for y seconds. Each weapon has different base damage and duration that increases with each tier.  
Burning is a debuff inflicted by several weapons and the item {{MiniIconbox|name=Scared Sausage}}. Burn's effect is shown as "5x8 +(100%{{StatIcon|ElementalDamage}})", meaning it will burn over the course of 5 seconds dealing 8 base damage (scaling with [[Elemental Damage]] and [[Damage|Damage%]]). Burning cannot [[Crit Chance|Crit]] or [[Life Steal]]. Each weapon has different base damage and duration, which increases with each tier.


The Damage of burn scales with [[Elemental Damage]] and [[Damage]] But cannot [[Crit Chance|Crit]] or [[Life Steal]].
{{MiniIconbox|name=Incendiary Turret}} also inflicts burn, which is colored blue and scales with [[Engineering]] (and not Damage%), but otherwise works identically to normal burn.


[[Bounce|Bouncing]] and [[Piercing]] hits can inflict burn on each hit, such as a {{MiniIconbox|name=Double Barrel Shotgun}} if you have [[Scared Sausage|Scared Sausages]], or a {{MiniIconbox|name=Wand}} if you have {{MiniIconbox|name=Ricochet}} or {{MiniIconbox|name=Bandana}}.
[[Bounce|Bouncing]] and [[Piercing]] hits can inflict burn on each hit, such as a {{MiniIconbox|name=Double Barrel Shotgun}} if you have [[Scared Sausage|Scared Sausages]], or a {{MiniIconbox|name=Wand}} if you have {{MiniIconbox|name=Ricochet}} or {{MiniIconbox|name=Bandana}}.
Burning does not stack directly. When you apply burn to a target that is already burning, the resulting burn takes the higher damage and higher duration of the two burn sources. This means a weaker burn source can refresh a more damaging burn source's duration (but the highest damage source always gets credit in the damage tracking).


=== Scared Sausage ===
=== Scared Sausage ===
{{MiniIconbox|name=Scared Sausage}} gives any hit produced by you a 25% chance to inflict burn for 1 + (100%{{StatIcon|ElementalDamage}}) each second, for 3 seconds. Each additional Scared Sausage increases the chance to inflict burn by another 25%, up to a max of 100% when you have 4.
{{MiniIconbox|name=Scared Sausage}} gives most damage sources a 25% chance to inflict burn for 1 + (100%{{StatIcon|ElementalDamage}}) damage each second, for 3 seconds. Each additional Scared Sausage increases the chance to inflict burn by another 25%, up to a max of 100% when you have 4.


The Scared Sausage also gives +1 to the base burning damage of weapons that already inflict burning on hit such as the {{MiniIconbox|name=Flamethrower}}. It doesn't do anything else for those weapons. Since Scared Sausage costs more than 1 elemental damage in general, you might not want to buy Scared Sausages unless you actually use its ability to inflict burn.
Sausage also gives +1 to the base burning damage of anything that already causes burn, such as {{MiniIconbox|name=Flamethrower}} or {{MiniIconbox|name=Incendiary Turret}}. Additional Sausages also increase the burn damage of Sausage itself by +1. It doesn't do anything else for those weapons/items.


=== What can Inflict Burn ===
==== What can Inflict Burn ====
* Spawned projectiles from {{MiniIconbox|name=Alien Eyes}},{{MiniIconbox|name=Baby with a Beard}}, {{MiniIconbox|name=Lightning Shiv}}, {{MiniIconbox|name=Cacti Club}} and other weapons can inflict {{MiniIconbox|name=Scared Sausage}} burn.
* [[Engineering#Turrets & Mines|Engineering turrets]] (''{{MiniIconbox|name=Turret}}, {{MiniIconbox|name=Laser Turret}}, {{MiniIconbox|name=Explosive Turret}}, and {{MiniIconbox|name=Tyler}}'') can inflict burn.
* Most [[Explosive|Explosions]], such as those from {{MiniIconbox|name=Bull}}, {{MiniIconbox|name=Landmines}}, or {{MiniIconbox|name=Rocket Launcher}} can inflict Sausage burn.
* However the [[Explosive|Explosion]] from {{MiniIconbox|name=Spicy Sauce}} and {{MiniIconbox|name=Rip and Tear}} can't inflict burn.
* Damage from {{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}}, or {{MiniIconbox|name=Riposte}} also does not inflict burn.


* Spawned projectiles from {{MiniIconbox|name=Alien Eyes}},{{MiniIconbox|name=Baby with a Beard}}, {{MiniIconbox|name=Lightning Shiv}}, {{MiniIconbox|name=Cacti Club}} and other weapons can inflict [[burn]]. This used to not be the case, but was changed in patch 1.0.1.3.
=== Spread ===
* Damage from {{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}}, or {{MiniIconbox|name=Riposte}} doesn't spread either.
{{MiniIconbox|name=Snake}}s and Tier-3+ {{MiniIconbox|name=Torch}}es make any burn you inflict able to spread the debuff to any nearby enemy that isn't already burning. Each Spread source increases the amount of times the burning effect can spread by +1.  
* The [[Explosive|Explosion]] from {{MiniIconbox|name=Bull}} or {{MiniIconbox|name=Landmines}} can spread fire, same with explosions from {{MiniIconbox|name=Rocket Launcher}} and other weapons.
* The [[Explosive|Explosion]] from items such as {{MiniIconbox|name=Spicy Sauce}} or {{MiniIconbox|name=Rip and Tear}} can't spread burn.


=== Snake ===
The spread can happen at any point during the burning duration. Fire spread to one enemy can also spread to further enemies. Spread burn uses same counter: so if you have 3 Snakes, one source of burn can only spread a total of 3 times, but any of the targets put on fire can spread it.
{{MiniIconbox|name=Snake}} makes any burn you inflict be able to spread its debuff to any nearby enemy that isn't already burning. Each snake increases the amount of times the burning effect can spread by +1.
 
The spread can happen at any point during the burning duration. Fire spread by snakes can also spread to more enemies, but it uses same counter, so if you have 3 snakes, it can still only spread a total of 3 times, but any of the targets put on fire can spread it.


=== Eyes Surgery ===
=== Eyes Surgery ===
{{MiniIconbox|name=Eyes Surgery}} reduces the time between each tick of burning damage by 10%, or 0.1 second for each Eyes Surgery you have. This means that targets with the burn debuff will take damage every 0.9/0.8/0.7 second. This leads to a 11%/25%/43% increase in the damage per second done by the burn effect.
{{MiniIconbox|name=Eyes Surgery}} reduces the time between each tick of burning damage by 20%, or 0.2 second for each Eyes Surgery you have. This means that targets with the burn debuff will take damage every 0.8/0.6 second. This leads to a 25%/67% increase in the damage per second done by the burn effect.  
 
However the total amount of ticks doesn't increase. So if the burn debuff deals 10x3 damage, it will still only deal 30 damage in total, but it will happen faster.
 
Since multiple burn debuffs doesn't stack, but instead refreshes the duration of the burn, this might not be an issue.


=== Turrets ===
However the total amount of ticks doesn't increase. So if a burn deals 3x10 damage, it will still only deal 30 damage in total, but it will happen faster. Since multiple burn sources don't stack but instead refresh the duration of the burn, this might not be an issue.
[[Engineering#Turrets & Mines|Engineering turrets]] (''{{MiniIconbox|name=Turret}}, {{MiniIconbox|name=Laser Turret}}, {{MiniIconbox|name=Explosive Turret}}, and {{MiniIconbox|name=Tyler}}'') can inflict burn via {{MiniIconbox|name=Scared Sausage}}. Even the explosion can spread fire.


{{MiniIconbox|name=Incendiary Turret}} inflicts a separate type of burn with blue fire. The damage of the turret can be increased by 1 for each [[Scared Sausage]] you have, but it cannot inflict regular burn. Snakes do spread the blue fire of the turret.
== Related Items ==


These items interact with the Burn Mechanic.<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
== Burn Mechanic Items ==
 
These items work with the Burn mechanic. Many of the items are [[Items#Item_Tags|Tagged]] for [[Elemental Damage]], meaning that they will show up more often for appropriate characters: {{ItemTagCharacters|Elemental Damage}}.
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
</tr><tr><td>{{Iconbox|Eyes Surgery|rarity={{Item Data|Eyes Surgery|rarity}}}}</td><td>Tier {{Item Data|Eyes Surgery|rarity}}</td><td>{{Item Data|Eyes Surgery|stats}}</td><td>{{Item Data|Eyes Surgery|price}}</td><td>{{Item Data|Eyes Surgery|limit}}</td><td>{{Item Data|Eyes Surgery|unlockedby}}</td></tr><tr>
<td> {{Iconbox|Scared Sausage|rarity={{Item Data|Scared Sausage|rarity}}}} </td>
<td> Tier {{Item Data|Scared Sausage|rarity}} </td>
<td> {{Item Data|Scared Sausage|stats}} </td>
<td> {{Item Data|Scared Sausage|price}} </td>
<td> {{Item Data|Scared Sausage|limit}} </td>
<td> {{Item Data|Scared Sausage|unlockedby}} </td>
</tr><tr><td>{{Iconbox|Snake|rarity={{Item Data|Snake|rarity}}}}</td><td>Tier {{Item Data|Snake|rarity}}</td><td>{{Item Data|Snake|stats}}</td><td>{{Item Data|Snake|price}}</td><td>{{Item Data|Snake|limit}}</td><td>{{Item Data|Snake|unlockedby}}</td></tr></table>


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{TableHeaders|items}}
{{TableRowItem|Eyes Surgery}}
    {{TableRowItem|Fried Rice}}
    {{TableRowItem|Frozen Heart}}
    {{TableRowItem|Greek Fire}}
{{TableRowItem|Scared Sausage}}
{{TableRowItem|Snake}}
</table>


==Weapons==
==Weapons==
Line 59: Line 49:
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|weapons}}
{{TableHeaders|weapons}}
{{TableRowWeapon|Flaming Brass Knuckles}}
{{TableRowWeapon|Torch}}
{{TableRowWeapon|Torch}}
{{TableRowWeapon|Flamethrower}}
    {{TableRowWeapon|Wand}}
{{TableRowWeapon|Wand}}
    {{TableRowWeapon|Flamethrower}}
    {{TableRowWeapon|Flaming Brass Knuckles}}
    {{TableRowWeapon|Fireball}}
    {{TableRowWeapon|Particle Accelerator}}
 
</table>
</table>

Latest revision as of 16:18, 13 February 2025

Burning

Burning is a debuff inflicted by several weapons and the item Scared Sausage.png Scared Sausage. Burn's effect is shown as "5x8 +(100%Elemental Damage.png)", meaning it will burn over the course of 5 seconds dealing 8 base damage (scaling with Elemental Damage and Damage%). Burning cannot Crit or Life Steal. Each weapon has different base damage and duration, which increases with each tier.

Incendiary Turret.png Incendiary Turret also inflicts burn, which is colored blue and scales with Engineering (and not Damage%), but otherwise works identically to normal burn.

Bouncing and Piercing hits can inflict burn on each hit, such as a Double Barrel Shotgun.png Double Barrel Shotgun if you have Scared Sausages, or a Wand.png Wand if you have Ricochet.png Ricochet or Bandana.png Bandana.

Burning does not stack directly. When you apply burn to a target that is already burning, the resulting burn takes the higher damage and higher duration of the two burn sources. This means a weaker burn source can refresh a more damaging burn source's duration (but the highest damage source always gets credit in the damage tracking).

Scared Sausage

Scared Sausage.png Scared Sausage gives most damage sources a 25% chance to inflict burn for 1 + (100%Elemental Damage.png) damage each second, for 3 seconds. Each additional Scared Sausage increases the chance to inflict burn by another 25%, up to a max of 100% when you have 4.

Sausage also gives +1 to the base burning damage of anything that already causes burn, such as Flamethrower.png Flamethrower or Incendiary Turret.png Incendiary Turret. Additional Sausages also increase the burn damage of Sausage itself by +1. It doesn't do anything else for those weapons/items.

What can Inflict Burn

Spread

Snake.png Snakes and Tier-3+ Torch.png Torches make any burn you inflict able to spread the debuff to any nearby enemy that isn't already burning. Each Spread source increases the amount of times the burning effect can spread by +1.

The spread can happen at any point during the burning duration. Fire spread to one enemy can also spread to further enemies. Spread burn uses same counter: so if you have 3 Snakes, one source of burn can only spread a total of 3 times, but any of the targets put on fire can spread it.

Eyes Surgery

Eyes Surgery.png Eyes Surgery reduces the time between each tick of burning damage by 20%, or 0.2 second for each Eyes Surgery you have. This means that targets with the burn debuff will take damage every 0.8/0.6 second. This leads to a 25%/67% increase in the damage per second done by the burn effect.

However the total amount of ticks doesn't increase. So if a burn deals 3x10 damage, it will still only deal 30 damage in total, but it will happen faster. Since multiple burn sources don't stack but instead refresh the duration of the burn, this might not be an issue.


Burn Mechanic Items

These items work with the Burn mechanic. Many of the items are Tagged for Elemental Damage, meaning that they will show up more often for appropriate characters: Mage.png Mage, Technomage.png Technomage.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 Burning activates 20% faster
+1 Elemental Damage
-10 Range
60 2 Elemental Damage
Tier 3 +1 HP Regeneration for every currently burning enemy 60 1 HP Regeneration
Tier 3 +8 Elemental Damage
+5 % Crit Chance
Weapon damage additionally scales with 10% Elemental Damage
Burning activates 100% slower
90 1 Elemental Damage, Crit Chance
Tier 4 Burning deals an additional 10% of current enemy HP as damage (1% for bosses and elites) 100 1 Elemental Damage
Tier 1 Attacks have a 25% chance to deal 3x1 (+100%Elemental Damage.png) burning damage 25 4 Elemental Damage
Tier 1 Burning spreads to an additional nearby enemy
-1 Max HP
25 Elemental Damage

Weapons

These Weapons inflict burn on hit. Scared Sausage grants these weapons +1 burn damage instead of the normal +25% chance to inflict burn.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Primitive, Elemental

1(50%Melee Damage.png50%Elemental Damage.png)
1(65%Melee Damage.png65%Elemental Damage.png)
1(80%Melee Damage.png80%Elemental Damage.png)
1(100%Melee Damage.png100%Elemental Damage.png)

1.1s
1.04s
0.95s
0.8s

0.9(45%Melee Damage.png45%Elemental Damage.png)/s
1.0(63%Melee Damage.png63%Elemental Damage.png)/s
1.1(84%Melee Damage.png84%Elemental Damage.png)/s
1.2(125%Melee Damage.png125%Elemental Damage.png)/s

x1.5 (0%)
x1.5 (0%)
x1.5 (0%)
x1.5 (0%)

175
175
175
175

20
20
20
20

0
0
0
0

Deals 3x3/5x5/8x6/12x9(100%Elemental Damage.png) burning damage.
Burning spreads to 0/0/1/1 additional nearby enemies.

10
22
45
91

Default
Elemental

1(50%Elemental Damage.png)
1(65%Elemental Damage.png)
1(80%Elemental Damage.png)
1(100%Elemental Damage.png)

0.87s
0.78s
0.7s
0.53s

1.1(57%Elemental Damage.png)/s
1.3(83.3%Elemental Damage.png)/s
1.4(114.3%Elemental Damage.png)/s
1.9(188.7%Elemental Damage.png)/s

x2 (0%)
x2 (0%)
x2 (0%)
x2 (0%)

350
375
400
425

10
10
10
10

0
0
0
0

Deals 3x3/5x5/8x6/12x9(100%Elemental Damage.png) burning damage

12
26
52
105

Default
Elemental, Heavy

-
1(1%Elemental Damage.png)
1(1%Elemental Damage.png)
1(1%Elemental Damage.png)

-
0.12s
0.12s
0.09s

-
8.3(8%Elemental Damage.png)/s
8.3(8%Elemental Damage.png)/s
11.1(11%Elemental Damage.png)/s

-
x2 (0%)
x2 (0%)
x2 (0%)

-
250
300
400

-
0
0
0

-
0
0
0

Deals -/1x3/3x5/5x8(100%Elemental Damage.png) burning damage
Pierces 99 enemies dealing 1 damage

-
56
103
207

Default
Unarmed, Elemental

-
16(100%Melee Damage.png)
32(100%Melee Damage.png)
64(100%Melee Damage.png)

-
0.73s
0.69s
0.59s

-
21.9(136%Melee Damage.png)/s
46.4(144%Melee Damage.png)/s
108.5(169%Melee Damage.png)/s

-
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)

-
150
150
150

-
15
15
15

-
0
0
0

Deals -/8x5/12x6/15x7(100%Elemental Damage.png) burning damage

-
46
86
173

Default
Explosive, Elemental

-
5(+25%Elemental Damage.png)
10(+50%Elemental Damage.png)
20(+75%Elemental Damage.png)

-
1.12s
1.03s
0.87s

--
4.5(22.4%Elemental Damage.png)/s
9.7(48.4%Elemental Damage.png)/s
23.1(86.5%Elemental Damage.png)/s

-
x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)

-
400
450
500

-
0
0
0

-
0
0
0

Projectiles explode on hit.
Deals -/5x3/6x4/8x5 (+100%Elemental Damage.png) burning damage

-
36
66
140

Default
Heavy, Elemental

-
-
60(+100%Elemental Damage.png+100%Engineering Stat.png)
120(+100%Elemental Damage.png+100%Engineering Stat.png)

-
-
1.95s
1.62s

--
--
30.8(51.3%Elemental Damage.png51.3%Engineering Stat.png)/s
74.2(61.8%Elemental Damage.png61.8%Engineering Stat.png)/s

-
-
x2 (3% chance)
x2 (3% chance)

-
-
800
800

-
-
0
0

-
-
0
0

Deals 8x8/10x10 (+100%Elemental Damage.png) burning damage
Slows enemies by 1%/2% on hit for every 1 Engineering you have [0%].
Pierces through enemies.
Can't bounce

-
-
144
289

Win a run with Technomage