From Brotato Wiki

(One intermediate revision by the same user not shown)
Line 1: Line 1:


==‎Secondary Stats==
==‎Secondary Stats==
Secondary Stats are a miscellaneous list of minor stats that you can keep track off by clicking the Secondary Stats tab in your stats menu. See the picture.  
Secondary Stats are a miscellaneous list of minor stats that you can keep track off by clicking the Secondary Stats tab in your stats menu. See the picture below.  
 
[[File:Secondary Stats.png|right|600x600px|link=File:Secondary Stats.png]]


Some of the secondary stats are rarely used like for example Enemy Speed, which is mostly just for the {{MiniIconbox|name=Snail}} item and some characters. While on the other hand [[Consumable|Consumable Healing]] is a critical stat for many builds. Similarly [[Ranged Damage| Ranged Builds]] often rely on getting [[Piercing]].
Some of the secondary stats are rarely used like for example Enemy Speed, which is mostly just for the {{MiniIconbox|name=Snail}} item and some characters. While on the other hand [[Consumable|Consumable Healing]] is a critical stat for many builds. Similarly [[Ranged Damage| Ranged Builds]] often rely on getting [[Piercing]].


Secondary generally applies to [[Structures]], unlike the [[Stats|primary stats]]. With the exception of [[Engineering]]. This means that Structures can benefit from you having [[knockback]], [[Explosion|Explosive Damage]], or [[piercing]]. Just to name a few.
Secondary generally applies to [[Structures]], unlike the [[Stats|primary stats]]. With the exception of [[Engineering]]. This means that Structures can benefit from you having [[knockback]], [[Explosion|Explosive Damage]], or [[piercing]]. Just to name a few.
== Secondary Stats Tab ==
[[File:Secondary Stats.png|300px]]


== Table of Secondary Stats==
== Table of Secondary Stats==

Revision as of 16:40, 19 November 2024

‎Secondary Stats

Secondary Stats are a miscellaneous list of minor stats that you can keep track off by clicking the Secondary Stats tab in your stats menu. See the picture below.

Some of the secondary stats are rarely used like for example Enemy Speed, which is mostly just for the Snail.png Snail item and some characters. While on the other hand Consumable Healing is a critical stat for many builds. Similarly Ranged Builds often rely on getting Piercing.

Secondary generally applies to Structures, unlike the primary stats. With the exception of Engineering. This means that Structures can benefit from you having knockback, Explosive Damage, or piercing. Just to name a few.

Secondary Stats Tab

Secondary Stats.png

Table of Secondary Stats

Stat Description Related Item Tags Notable Items
Consumable Heal Increases or decreases the healing done by consumables. Consumable (Item Tag) Alien Worm.png Alien Worm, Jerky.png Jerky, Lemonade.png Lemonade, Weird Food.png Weird Food
% Materials Healing Chance of being healed by 1 when picking up Materials. Currently only used by Cute Monkey. Pickup Cute Monkey.png Cute Monkey
% XP Gain Increases or decreases all forms of Experience you earn. XP Gain Bean Teacher.png Bean Teacher, Black Belt.png Black Belt, Celery Tea.png Celery Tea, Diploma.png Diploma, Feather.png Feather, Peacock.png Peacock, Scar.png Scar
% Pickup Range Increases or decreases the range at which you pick up materials and consumables. Pickup Alien Tongue.png Alien Tongue, Cauldron.png Cauldron, Gnome.png Gnome, Little Frog.png Little Frog,
% Items Price Increases or decreases Shop Prices. Economy Coupon.png Coupon
% Explosion Damage Increases or decreases the damage of Explosions Explosive (Item Tag) Dynamite.png Dynamite, Explosive Shells.png Explosive Shells, Honey.png Honey
% Explosion Size Increases or decreases the size of Explosions Economy Explosive Shells.png Explosive Shells, Honey.png Honey, Plastic Explosive.png Plastic Explosive
Bounces Gives projectiles additional Bounces Ranged Damage Ricochet.png Ricochet
Piercing Gives projectiles additional Piercing Ranged Damage Bandana.png Bandana, Sharp Bullet.png Sharp Bullet
% Piercing Damage Increases or decreases the piercing damage falloff for projectile weapons. Ranged Damage Pumpkin.png Pumpkin, Sharp Bullet.png Sharp Bullet
% Damage against Bosses Multiplies the damage you do against Bosses and Elites. Damage Silver Bullet.png Silver Bullet
% Structure Attack Speed Increases or decreases the rate of turrets attacking, Landmines spawning, and Gardens spawning Consumables. Structure (Item Tag) Clockwork Wasp.png Clockwork Wasp,Improved Tools.png Improved Tools
Structure Range Increases or decreases the range of Structures. None Only available on Builder.png Builder
% Burning Speed Increases or decreases the rate of which Burn ticks for damage. Elemental Damage Eyes Surgery.png Eyes Surgery, Frozen Heart.png Frozen Heart
Burning Spread Increases the amount of times Burn spreads. Elemental Damage Snake.png Snake
Knockback Increases or decreases the distance enemies are knockbacked back when hit. Knockback Ball and Chain.png Ball and Chain, Banner.png Banner, Coil.png Coil, Black Belt.png Black Belt, Boxing Glove.png Boxing Glove
% Double Material Chance Increases the chance of gaining double materials when picking up Materials Economy, Pickup Metal Detector.png Metal Detector
Free Rerolls Provides an amount of free reroll at the beginning of each Shop Economy Dangerous Bunny.png Dangerous Bunny
Trees Increases the amount of Trees that spawn. See the Wiki page for details. Exploration Tree.png Tree
% Enemies Increases or decreases the amount of Enemies that spawn during waves. More Enemies, Less Enemies Black Flag.png Black Flag, Candle.png Candle, Gentle Alien.png Gentle Alien, Mouse.png Mouse, White Flag.png White Flag
% Enemy Speed Increases or decreases the speed of Enemies that spawn during waves. Less Enemy Speed Snail.png Snail
% Reroll Price Increases or decreases the price of rerolling in the [[Shop}]] and when choosing Upgrades None Spyglass.png Spyglass