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(Use `Template:GenerateCharacterStartingWeaponsTable` to replace the starting weapons table)
 
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<metadesc>Brotato Wiki Guide to Knight Character, Stats, How to Unlock, and Synergies</metadesc>
<metadesc>Brotato Wiki Guide to Knight Character, Stats, How to Unlock, and Synergies</metadesc>{{Infobox_Character_Helper}}<br>
{{Infobox Character  
{{Character}}
|name=Knight
{{CharacterUnlockedBy}}
|stats= +2 Melee Damage for every 1 Armor you have<br>+5 Armor<br>You can't equip ranged weapons<br>You can only equip tier 2 weapons or above<br>-50 Engineering<br>-50 Elemental Damage<br>All Harvesting modifications are reduced by 80%
{{CharacterUnlocks}}
}}{{Character}}<br>
 
== How to Unlock ==
==Starting Weapons==
Win a run in Danger 4
 
Knight has wide range of thematic Melee weapons to choose from.
 
They are also the one of the few [[Characters|Character]] who can start with any {{Color|color=cream|text=Tier 2}} weapons.
 
As Knight gains [[Melee Damage]] with [[Armor]], it is not recommended to start with {{MiniIconbox|name=Torch}} (as it's primarily [[Elemental]]), or {{MiniIconbox|name=Spiky Shield}} since it doesn't make use of your melee damage ability.
 
{{GenerateCharacterStartingWeaponsTable|name={{PAGENAME}}}}
 
== Update History ==
 
* [[Patch 1.1.0.0|1.1.0.0]]: Starting Armor Decreased: 5 => 3
 
{{NavBoxCharacters}}

Latest revision as of 21:30, 5 November 2024

Knight
Knight
Character
Stats
+2 Melee Damage for every 1 Armor you have
+3 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
Unlocked By
Win a run in Danger 4
Unlocks


Character

Knight is a playable character in the game. Individual characters differ in their Stats and traits, to encourage a variety of play styles in Brotato.

How to Unlock

Win a run in Danger 4

Unlocks

Unlocks Plasma Sledge if you win a game with Knight:

Starting Weapons

Knight has wide range of thematic Melee weapons to choose from.

They are also the one of the few Character who can start with any Tier 2 weapons.

As Knight gains Melee Damage with Armor, it is not recommended to start with Torch.png Torch (as it's primarily Elemental), or Spiky Shield.png Spiky Shield since it doesn't make use of your melee damage ability.

Update History

  • 1.1.0.0: Starting Armor Decreased: 5 => 3