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(Use `Template:GenerateCharacterStartingWeaponsTable` to replace the starting weapons table)
 
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Jack can start with the following weapons:
Jack can start with the following weapons:


<table class="starting-weapons-table">
{{GenerateCharacterStartingWeaponsTable|name={{PAGENAME}}}}
<tr>
<td style="vertical-align: top;">{{Iconbox|Knife|size=60px|maxwidth=60px|rarity=auto}}</td>
<td style="vertical-align: top;">{{Iconbox|Jousting Lance|size=60px|maxwidth=60px|rarity=auto}}</td>
<td style="vertical-align: top;">{{Iconbox|Wrench|size=60px|maxwidth=60px|rarity=auto}}</td>
<td style="vertical-align: top;">{{Iconbox|Torch|size=60px|maxwidth=60px|rarity=auto}}</td>
<td style="vertical-align: top;">{{Iconbox|Hatchet|size=60px|maxwidth=60px|rarity=auto}}</td>
<td style="vertical-align: top;">{{Iconbox|Stick|size=60px|maxwidth=60px|rarity=auto}}</td>
<td style="vertical-align: top;">{{Iconbox|Spear|size=60px|maxwidth=60px|rarity=auto}}</td>
</tr>
<tr>
<td style="vertical-align: top;">{{Iconbox|Laser Gun|size=60px|maxwidth=60px|rarity=auto}}</td>
<td style="vertical-align: top;">{{Iconbox|Pistol|size=60px|maxwidth=60px|rarity=auto}}</td>
<td style="vertical-align: top;">{{Iconbox|Revolver|size=60px|maxwidth=60px|rarity=auto}}</td>
<td style="vertical-align: top;">{{Iconbox|Crossbow|size=60px|maxwidth=60px|rarity=auto}}</td>
<td style="vertical-align: top;">{{Iconbox|Shuriken|size=60px|maxwidth=60px|rarity=auto}}</td>
<td style="vertical-align: top;">{{Iconbox|Taser|size=60px|maxwidth=60px|rarity=auto}}</td>
<td style="vertical-align: top;">{{Iconbox|Wand|size=60px|maxwidth=60px|rarity=auto}}</td>
</tr>
</table>


== Update History ==
== Update History ==
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* [[Patch 1.1.0.0|1.1.0.0]]: Bonus damage against elites and bosses increased: 75% => 125%. Trees now drop +200% materials. Enemies spawned increased -75% => 70% (note that the 1.1.0.0 Patch changed the coding for how enemies spawns, affecting extreme cases like Jack. The new code made Jack face less enemies, thus gaining less income. The numbers were increased to bring Jack back to old numbers.
* [[Patch 1.1.0.0|1.1.0.0]]: Bonus damage against elites and bosses increased: 75% => 125%. Trees now drop +200% materials. Enemies spawned increased -75% => 70% (note that the 1.1.0.0 Patch changed the coding for how enemies spawns, affecting extreme cases like Jack. The new code made Jack face less enemies, thus gaining less income. The numbers were increased to bring Jack back to old numbers.
* [[Patch 1.1.0.0|1.1.0.0]]: Enemy Health bonus decreased: +250% => 175%. Enemy Damage bonus decreased: +50% => 35%. (The 1.1.0.0 Changed how enemy Health and Damage is calculated. Now everything is multiplicative instead of additive. So this change simply compensated for that change. Jack should be about the same on Danger 5, while being easier on lower difficulties and lower accessibility settings.)
* [[Patch 1.1.0.0|1.1.0.0]]: Enemy Health bonus decreased: +250% => 175%. Enemy Damage bonus decreased: +50% => 35%. (The 1.1.0.0 Changed how enemy Health and Damage is calculated. Now everything is multiplicative instead of additive. So this change simply compensated for that change. Jack should be about the same on Danger 5, while being easier on lower difficulties and lower accessibility settings.)
* [[Patch 1.1.0.0|1.1.0.0]]: Fixed a bug that caused Jack to lose materials when more than 50 materials were on the ground.


{{NavBoxCharacters}}
{{NavBoxCharacters}}

Latest revision as of 21:29, 5 November 2024

Jack
Jack
Character
Stats
+125% damage against bosses and elites
+200% materials dropped
-70% Enemies
+175 % Enemy health
+35 % Enemy damage
Note: On higher danger levels, only Elites spawn, never hordes
Unlocked By
Kill a boss or an elite in less than 15 seconds
Unlocks
None


Character

Jack is a playable character in the game. Individual characters differ in their Stats and traits, to encourage a variety of play styles in Brotato.

How to Unlock

Kill a boss or an elite in less than 15 seconds

Unlocks

Unlocks Giant Belt if you win a game with Jack:

Starting Weapons

Jack can start with the following weapons:

Update History

  • 1.1.0.0: Bonus damage against elites and bosses increased: 75% => 125%. Trees now drop +200% materials. Enemies spawned increased -75% => 70% (note that the 1.1.0.0 Patch changed the coding for how enemies spawns, affecting extreme cases like Jack. The new code made Jack face less enemies, thus gaining less income. The numbers were increased to bring Jack back to old numbers.
  • 1.1.0.0: Enemy Health bonus decreased: +250% => 175%. Enemy Damage bonus decreased: +50% => 35%. (The 1.1.0.0 Changed how enemy Health and Damage is calculated. Now everything is multiplicative instead of additive. So this change simply compensated for that change. Jack should be about the same on Danger 5, while being easier on lower difficulties and lower accessibility settings.)
  • 1.1.0.0: Fixed a bug that caused Jack to lose materials when more than 50 materials were on the ground.