From Brotato Wiki
(1.0.0.3 - Add 4 new weapons: Chain Gun, Drill, Gatling Laser, Scythe) |
(fix a missing } 🤦♂️) |
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|4|legendary=250 | |4|legendary=250 | ||
|#default=-}} | |#default=-}} | ||
|special={{Color|green|100%} chance to gain 1 material when killing an enemy with a critical hit.<br>{{Color|green|+10 % Attack Speed}} every 5 seconds until the end of the wave | |special={{Color|green|100%}} chance to gain 1 material when killing an enemy with a critical hit.<br>{{Color|green|+10 % Attack Speed}} every 5 seconds until the end of the wave | ||
|unlockedby=Default | |unlockedby=Default | ||
|#default=- | |#default=- |
Revision as of 07:56, 25 June 2023
Database for all Weapon stats. Use the template to get data for the specified Weapon.
Usage
{{Weapon Data |any weapon name |rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby |common/rare/epic/legendary/1/2/3/4 }}
Examples
Data | Code | Preview | Alias | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Class | {{Weapon Data|Hand|type|1}}
|
{{#switch:hand | cacti club = Primitive, Heavy | chopper = Blade | circular saw = Blade, Medical | claw = Unarmed, Precise | drill = Legendary, Precise | excalibur = Legendary, Blade | fighting stick = Primitive, Medieval | fist = Unarmed | flaming brass knuckles = Unarmed, Elemental | ghost axe = Ethereal | ghost flint = Ethereal | hammer = Blunt, Heavy | hand = Unarmed, Support | hatchet = Primitive | jousting lance = Medieval | knife = Precise | lightning shiv = Precise, Elemental | plank = Explosive, Elemental | plasma sledgehammer = Elemental, Explosive | power fist = Unarmed, Explosive | pruner = Support | rock = Primitive, Blunt | scissors = Medical, Precise | screwdriver = Tool | scythe = {{#switch:types | rarity=4 | types=Legendary, Ethereal | damage=- | attackspeed=- | dps=- | crit=- | range=- | knockback=- | lifesteal=- | price=- | special=You take 3} damage per second (does not give invulnerability time). +3 % Damage} when you take damage until the end of the wave
|
|
Damage Tier 1 | {{Weapon Data|Hand|damage|1}}
|
{{#switch:hand | cacti club = 10(80%![]() |
chopper = 6(50%![]() ![]() |
circular saw = - | claw = 5(15%![]() ![]() |
drill = - | excalibur = - | fighting stick = 10(75%![]() ![]() |
fist = 8(100%![]() |
flaming brass knuckles = - | ghost axe = 12(100%![]() |
ghost flint = 6(100%![]() |
hammer = - | hand = 1(50%![]() |
hatchet = 5(100%![]() |
jousting lance = 25(50%![]() ![]() |
knife = 6(80%![]() |
lightning shiv = 3(80%![]() |
plank = 10(50%![]() ![]() ![]() |
plasma sledgehammer = - | power fist = - | pruner = 10(50%![]() |
rock = 20(100%![]() |
scissors = 5(80%![]() |
screwdriver = 8(50%![]() ![]() |
scythe = {{#switch:damage | rarity=4 | types=Legendary, Ethereal | damage=- | attackspeed=- | dps=- | crit=- | range=- | knockback=- | lifesteal=- | price=- | special=You take 3} damage per second (does not give invulnerability time). +3 % Damage} when you take damage until the end of the wave
|
{{Weapon Data|Hand|damage|common}}
|
Damage Tier 2 | {{Weapon Data|Hand|damage|2}}
|
{{#switch:hand | cacti club = 20(80%![]() |
chopper = 12(50%![]() ![]() |
circular saw = 10(100%![]() |
claw = 10(20%![]() ![]() |
drill = - | excalibur = - | fighting stick = 15(85%![]() ![]() |
fist = 16(100%![]() |
flaming brass knuckles = 16(100%![]() |
ghost axe = 18(100%![]() |
ghost flint = 9(100%![]() |
hammer = 30(150%![]() |
hand = 1(50%![]() |
hatchet = 10(100%![]() |
jousting lance = 30(50%![]() ![]() |
knife = 9(80%![]() |
lightning shiv = 6(80%![]() |
plank = 15(55%![]() ![]() ![]() |
plasma sledgehammer = - | power fist = - | pruner = 15(65%![]() |
rock = 30(100%![]() |
scissors = 10(80%![]() |
screwdriver = 12(50%![]() ![]() |
scythe = {{#switch:damage | rarity=4 | types=Legendary, Ethereal | damage=- | attackspeed=- | dps=- | crit=- | range=- | knockback=- | lifesteal=- | price=- | special=You take 3} damage per second (does not give invulnerability time). +3 % Damage} when you take damage until the end of the wave
|
{{Weapon Data|Hand|damage|rare}}
|
Damage Tier 3 | {{Weapon Data|Hand|damage|3}}
|
{{#switch:hand | cacti club = 30(80%![]() |
chopper = 18(50%![]() ![]() |
circular saw = 15(100%![]() |
claw = 15(25%![]() ![]() |
drill = - | excalibur = - | fighting stick = 20(100%![]() ![]() |
fist = 32(100%![]() |
flaming brass knuckles = 32(100%![]() |
ghost axe = 24(100%![]() |
ghost flint = 12(100%![]() |
hammer = 60(175%![]() |
hand = 1(50%![]() |
hatchet = 20(100%![]() |
jousting lance = 35(50%![]() ![]() |
knife = 12(80%![]() |
lightning shiv = 9(80%![]() |
plank = 20(60%![]() ![]() ![]() |
plasma sledgehammer = 80(150%![]() ![]() |
power fist = 40(100%![]() |
pruner = 20(80%![]() |
rock = 40(100%![]() |
scissors = 15(80%![]() |
screwdriver = 16(50%![]() ![]() |
scythe = {{#switch:damage | rarity=4 | types=Legendary, Ethereal | damage=- | attackspeed=- | dps=- | crit=- | range=- | knockback=- | lifesteal=- | price=- | special=You take 3} damage per second (does not give invulnerability time). +3 % Damage} when you take damage until the end of the wave
|
{{Weapon Data|Hand|damage|epic}}
|
Damage Tier 4 | {{Weapon Data|Hand|damage|4}}
|
{{#switch:hand | cacti club = 50(80%![]() |
chopper = 30(50%![]() ![]() |
circular saw = 25(100%![]() |
claw = 25(30%![]() ![]() |
drill = 10(100%![]() ![]() |
excalibur = 200(200%![]() ![]() |
fighting stick = 30(125%![]() ![]() |
fist = 64(100%![]() |
flaming brass knuckles = 64(100%![]() |
ghost axe = 40(100%![]() |
ghost flint = 18(100%![]() |
hammer = 100(200%![]() |
hand = 1(50%![]() |
hatchet = 40(100%![]() |
jousting lance = 50(50%![]() ![]() |
knife = 20(80%![]() |
lightning shiv = 15(80%![]() |
plank = 25(65%![]() ![]() ![]() |
plasma sledgehammer = 120(200%![]() ![]() |
power fist = 60(100%![]() |
pruner = 25(100%![]() |
rock = 60(100%![]() |
scissors = 20(80%![]() |
screwdriver = 20(50%![]() ![]() |
scythe = {{#switch:damage | rarity=4 | types=Legendary, Ethereal | damage=150(150%![]() |
attackspeed=0.72s | dps=208.3(208.3%![]() |
crit=3%(x2) | range=250 | knockback=5 | lifesteal=1.0 | price=260 | special=You take 3} damage per second (does not give invulnerability time). +3 % Damage} when you take damage until the end of the wave
|
{{Weapon Data|Hand|damage|legendary}}
|
Attack Speed | {{Weapon Data|Hand|attackspeed|1}}
|
{{#switch:hand | cacti club = 1.66s | chopper = 0.98s | circular saw = - | claw = 0.78s | drill = - | excalibur = - | fighting stick = 1.42s | fist = 0.78s | flaming brass knuckles = - | ghost axe = 1.73s | ghost flint = 1.23s | hammer = - | hand = 1.01s | hatchet = 0.68s | jousting lance = 1.58s | knife = 1.01s | lightning shiv = 1.01s | plank = 1.23s | plasma sledgehammer = - | power fist = - | pruner = 1.14s | rock = 1.68s | scissors = 1.01s | screwdriver = 1.05s | scythe = {{#switch:attackspeed | rarity=4 | types=Legendary, Ethereal | damage=- | attackspeed=- | dps=- | crit=- | range=- | knockback=- | lifesteal=- | price=- | special=You take 3} damage per second (does not give invulnerability time). +3 % Damage} when you take damage until the end of the wave
|
|
DPS | {{Weapon Data|Hand|dps|1}}
|
{{#switch:hand | cacti club = 6.0(48%![]() |
chopper = 6.1(51%![]() ![]() |
circular saw = - | claw = 6.4(11.7%![]() ![]() |
drill = - | excalibur = - | fighting stick = 14.2(106.5%![]() ![]() |
fist = 10.3(128%![]() |
flaming brass knuckles = - | ghost axe = 6.9(57%![]() |
ghost flint = 4.9(81%![]() |
hammer = - | hand = 1.0(49%![]() |
hatchet = 7.4(147%![]() |
jousting lance = 15.8(31%![]() ![]() |
knife = 5.9(79%![]() |
lightning shiv = 3.0(79%![]() |
plank = 8.1(40%![]() ![]() ![]() |
plasma sledgehammer = - | power fist = - | pruner = 8.8(43%![]() |
rock = 11.9(59%![]() |
scissors = 5.0(79%![]() |
screwdriver = 7.6(47%![]() ![]() |
scythe = {{#switch:dps | rarity=4 | types=Legendary, Ethereal | damage=- | attackspeed=- | dps=- | crit=- | range=- | knockback=- | lifesteal=- | price=- | special=You take 3} damage per second (does not give invulnerability time). +3 % Damage} when you take damage until the end of the wave
|
|
Crit | {{Weapon Data|Hand|crit|1}}
|
{{#switch:hand | cacti club = 3%(x2.0) | chopper = 10%(x2.0) | circular saw = - | claw = 10%(x2.0) | drill = - | excalibur = - | fighting stick = 3%(x1.5) | fist = 1%(x1.5) | flaming brass knuckles = - | ghost axe = 3%(x2.0) | ghost flint = 3%(x2.0) | hammer = - | hand = 1%(x1.5) | hatchet = 3%(x2.0) | jousting lance = 3%(x2.0) | knife = 20%(x2.5) | lightning shiv = 5%(x2.0) | plank = 3%(x2.0) | plasma sledgehammer = - | power fist = - | pruner = 3%(x1.25) | rock = 10%(x1.5) | scissors = 10%(x2.0) | screwdriver = 10%(x2.0) | scythe = {{#switch:crit | rarity=4 | types=Legendary, Ethereal | damage=- | attackspeed=- | dps=- | crit=- | range=- | knockback=- | lifesteal=- | price=- | special=You take 3} damage per second (does not give invulnerability time). +3 % Damage} when you take damage until the end of the wave
|
|
Range | {{Weapon Data|Hand|range|1}}
|
{{#switch:hand | cacti club = 200 | chopper = 125 | circular saw = - | claw = 150 | drill = - | excalibur = - | fighting stick = 175 | fist = 150 | flaming brass knuckles = - | ghost axe = 200 | ghost flint = 150 | hammer = - | hand = 150 | hatchet = 125 | jousting lance = 250 | knife = 150 | lightning shiv = 150 | plank = 150 | plasma sledgehammer = - | power fist = - | pruner = 150 | rock = 150 | scissors = 150 | screwdriver = 125 | scythe = {{#switch:range | rarity=4 | types=Legendary, Ethereal | damage=- | attackspeed=- | dps=- | crit=- | range=- | knockback=- | lifesteal=- | price=- | special=You take 3} damage per second (does not give invulnerability time). +3 % Damage} when you take damage until the end of the wave
|
|
Knockback | {{Weapon Data|Hand|knockback|1}}
|
{{#switch:hand | cacti club = 8 | chopper = 2 | circular saw = - | claw = 2 | drill = - | excalibur = - | fighting stick = 0 | fist = 15 | flaming brass knuckles = - | ghost axe = 2 | ghost flint = 2 | hammer = - | hand = 30 | hatchet = 2 | jousting lance = 0 | knife = 2 | lightning shiv = 0 | plank = 5 | plasma sledgehammer = - | power fist = - | pruner = 2 | rock = 5 | scissors = 2 | screwdriver = 3 | scythe = {{#switch:knockback | rarity=4 | types=Legendary, Ethereal | damage=- | attackspeed=- | dps=- | crit=- | range=- | knockback=- | lifesteal=- | price=- | special=You take 3} damage per second (does not give invulnerability time). +3 % Damage} when you take damage until the end of the wave
|
|
Life Steal | {{Weapon Data|Hand|lifesteal|1}}
|
{{#switch:hand | cacti club = 0.0 | chopper = 0.0 | circular saw = - | claw = 0 | drill = - | excalibur = - | fighting stick = 0 | fist = 0.0 | flaming brass knuckles = - | ghost axe = 0.0 | ghost flint = 0.0 | hammer = - | hand = 0.0 | hatchet = 0.0 | jousting lance = 0.0 | knife = 0.0 | lightning shiv = 0.0 | plank = 0.0 | plasma sledgehammer = - | power fist = - | pruner = 0.0 | rock = 0.0 | scissors = 0.4 | screwdriver = 0.0 | scythe = {{#switch:lifesteal | rarity=4 | types=Legendary, Ethereal | damage=- | attackspeed=- | dps=- | crit=- | range=- | knockback=- | lifesteal=- | price=- | special=You take 3} damage per second (does not give invulnerability time). +3 % Damage} when you take damage until the end of the wave
|
|
Special Effects | {{Weapon Data|Hand|special|1}}
|
{{#switch:hand | cacti club = Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%![]() |
chopper = +1/+1/+1/+2 health healed from consumables | circular saw = | claw = - | drill = 100% chance to gain 1 material when killing an enemy with a critical hit. +10 % Attack Speed every 5 seconds until the end of the wave |
excalibur = Alternates between thrusting and sweeping attacks. -3 Armor for every weapon you have |
fighting stick = Alternates between thrusting and sweeping attacks | fist = | flaming brass knuckles = Deals -/8x5/12x6/15x7(100%![]() |
ghost axe = +1% Damage for every 20/18/16/12 kills in a wave with this weapon | ghost flint = +1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon | hammer = | hand = +3/+6/+9/+18 Harvesting | hatchet = | jousting lance = +2/+3/+4/+5 % Speed -10/-15/-20/-25 % Damage while standing still |
knife = | lightning shiv = Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces -/1/2/3 times and inflicts 5/8/12/15 + (100%![]() |
plank = Hits have 25%/30%/35%/40% chance to explode. | plasma sledgehammer = Hits have 25%/50% chance to explode. | power fist = Hits have 25%/50% chance to explode. | pruner = Spawns a garden that creates a fruit every 15/14/12/10 seconds | rock = -/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP | scissors = | screwdriver = A landmine spawns every 12s/9s/6s/3s dealing 10(100%![]() |
scythe = {{#switch:special | rarity=4 | types=Legendary, Ethereal | damage=- | attackspeed=- | dps=- | crit=- | range=- | knockback=- | lifesteal=- | price=- | special=You take 3} damage per second (does not give invulnerability time). +3 % Damage} when you take damage until the end of the wave
|
|
Price | {{Weapon Data|Hand|price|1}}
|
{{#switch:hand | cacti club = 20 | chopper = 15 | circular saw = - | claw = 15 | drill = - | excalibur = - | fighting stick = 17 | fist = 10 | flaming brass knuckles = - | ghost axe = 20 | ghost flint = 12 | hammer = - | hand = 10 | hatchet = 15 | jousting lance = 18 | knife = 15 | lightning shiv = 15 | plank = 15 | plasma sledgehammer = - | power fist = - | pruner = 15 | rock = 10 | scissors = 15 | screwdriver = 10 | scythe = {{#switch:price | rarity=4 | types=Legendary, Ethereal | damage=- | attackspeed=- | dps=- | crit=- | range=- | knockback=- | lifesteal=- | price=- | special=You take 3} damage per second (does not give invulnerability time). +3 % Damage} when you take damage until the end of the wave
|
|
Unlocked By | {{Weapon Data|Hand|unlockedby|1}}
|
{{#switch:hand | cacti club = Default | chopper = Win a run with ![]() |
circular saw = Default | claw = Win a run with ![]() |
drill = Default | excalibur = Win a run with ![]() |
fighting stick = Win a run with ![]() |
fist = Default | flaming brass knuckles = Default | ghost axe = Default | ghost flint = Default | hammer = Default | hand = Default | hatchet = Win a run with ![]() |
jousting lance = Default | knife = Default | lightning shiv = Default | plank = Default | plasma sledgehammer = Win a run with ![]() |
power fist = Win a run with ![]() |
pruner = Default | rock = Default | scissors = Default | screwdriver = Default | scythe = {{#switch:unlockedby | rarity=4 | types=Legendary, Ethereal | damage=- | attackspeed=- | dps=- | crit=- | range=- | knockback=- | lifesteal=- | price=- | special=You take 3} damage per second (does not give invulnerability time). +3 % Damage} when you take damage until the end of the wave
|
|
Attack Type | {{Weapon Data|Hand|attacktype|1}}
|
{{#switch:hand | cacti club = Sweep | chopper = Sweep | circular saw = Sweep | claw = Thrust | drill = - | excalibur = Thrust | fighting stick = Thrust | fist = Thrust | flaming brass knuckles = Thrust | ghost axe = Sweep | ghost flint = Thrust | hammer = Sweep | hand = Thrust | hatchet = Sweep | jousting lance = Thrust | knife = Thrust | lightning shiv = Thrust | plank = Sweep | plasma sledgehammer = Sweep | power fist = Thrust | pruner = Thrust | rock = Thrust | scissors = Thrust | screwdriver = Thrust | scythe = {{#switch:attacktype | rarity=4 | types=Legendary, Ethereal | damage=- | attackspeed=- | dps=- | crit=- | range=- | knockback=- | lifesteal=- | price=- | special=You take 3} damage per second (does not give invulnerability time). +3 % Damage} when you take damage until the end of the wave
|
Error
{{Weapon Data|Invalid name|damage|common}}
= {{#switch:acid
|cacti club = 10(80%)
|chopper = 6(50%
20%
)
|circular saw = -
|claw = 5(15%
50%
)
|drill = -
|excalibur = -
|fighting stick = 10(75%
50%
)
|fist = 8(100%
)
|flaming brass knuckles = -
|ghost axe = 12(100%
)
|ghost flint = 6(100%
)
|hammer = -
|hand = 1(50%
)
|hatchet = 5(100%
)
|jousting lance = 25(50%
30%
)
|knife = 6(80%
)
|lightning shiv = 3(80%
)
|plank = 10(50%
50%
50%
)
|plasma sledgehammer = -
|power fist = -
|pruner = 10(50%
)
|rock = 20(100%
)
|scissors = 5(80%
)
|screwdriver = 8(50%
50%
)
|scythe = {{#switch:damage
|rarity=4
|types=Legendary, Ethereal
|damage=-
|attackspeed=-
|dps=-
|crit=-
|range=-
|knockback=-
|lifesteal=-
|price=-
|special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave
Tier Colors
Wrap the template in Template:Color to show tier colors:
{{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}
= {{#switch:wrench
|cacti club = 10(80%)
|chopper = 6(50%
20%
)
|circular saw = -
|claw = 5(15%
50%
)
|drill = -
|excalibur = -
|fighting stick = 10(75%
50%
)
|fist = 8(100%
)
|flaming brass knuckles = -
|ghost axe = 12(100%
)
|ghost flint = 6(100%
)
|hammer = -
|hand = 1(50%
)
|hatchet = 5(100%
)
|jousting lance = 25(50%
30%
)
|knife = 6(80%
)
|lightning shiv = 3(80%
)
|plank = 10(50%
50%
50%
)
|plasma sledgehammer = -
|power fist = -
|pruner = 10(50%
)
|rock = 20(100%
)
|scissors = 5(80%
)
|screwdriver = 8(50%
50%
)
|scythe = {{#switch:damage
|rarity=4
|types=Legendary, Ethereal
|damage=-
|attackspeed=-
|dps=-
|crit=-
|range=-
|knockback=-
|lifesteal=-
|price=-
|special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave
{{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}
= {{#switch:wrench
|cacti club = 20(80%)
|chopper = 12(50%
20%
)
|circular saw = 10(100%
)
|claw = 10(20%
50%
)
|drill = -
|excalibur = -
|fighting stick = 15(85%
65%
)
|fist = 16(100%
)
|flaming brass knuckles = 16(100%
)
|ghost axe = 18(100%
)
|ghost flint = 9(100%
)
|hammer = 30(150%
)
|hand = 1(50%
)
|hatchet = 10(100%
)
|jousting lance = 30(50%
35%
)
|knife = 9(80%
)
|lightning shiv = 6(80%
)
|plank = 15(55%
55%
55%
)
|plasma sledgehammer = -
|power fist = -
|pruner = 15(65%
)
|rock = 30(100%
)
|scissors = 10(80%
)
|screwdriver = 12(50%
50%
)
|scythe = {{#switch:damage
|rarity=4
|types=Legendary, Ethereal
|damage=-
|attackspeed=-
|dps=-
|crit=-
|range=-
|knockback=-
|lifesteal=-
|price=-
|special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave
{{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}
= {{#switch:wrench
|cacti club = 30(80%)
|chopper = 18(50%
20%
)
|circular saw = 15(100%
)
|claw = 15(25%
50%
)
|drill = -
|excalibur = -
|fighting stick = 20(100%
85%
)
|fist = 32(100%
)
|flaming brass knuckles = 32(100%
)
|ghost axe = 24(100%
)
|ghost flint = 12(100%
)
|hammer = 60(175%
)
|hand = 1(50%
)
|hatchet = 20(100%
)
|jousting lance = 35(50%
40%
)
|knife = 12(80%
)
|lightning shiv = 9(80%
)
|plank = 20(60%
60%
60%
)
|plasma sledgehammer = 80(150%
150%
)
|power fist = 40(100%
)
|pruner = 20(80%
)
|rock = 40(100%
)
|scissors = 15(80%
)
|screwdriver = 16(50%
50%
)
|scythe = {{#switch:damage
|rarity=4
|types=Legendary, Ethereal
|damage=-
|attackspeed=-
|dps=-
|crit=-
|range=-
|knockback=-
|lifesteal=-
|price=-
|special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave
{{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}
= {{#switch:wrench
|cacti club = 50(80%)
|chopper = 30(50%
20%
)
|circular saw = 25(100%
)
|claw = 25(30%
50%
)
|drill = 10(100%
100%
)
|excalibur = 200(200%
200%
)
|fighting stick = 30(125%
100%
)
|fist = 64(100%
)
|flaming brass knuckles = 64(100%
)
|ghost axe = 40(100%
)
|ghost flint = 18(100%
)
|hammer = 100(200%
)
|hand = 1(50%
)
|hatchet = 40(100%
)
|jousting lance = 50(50%
50%
)
|knife = 20(80%
)
|lightning shiv = 15(80%
)
|plank = 25(65%
65%
65%
)
|plasma sledgehammer = 120(200%
200%
)
|power fist = 60(100%
)
|pruner = 25(100%
)
|rock = 60(100%
)
|scissors = 20(80%
)
|screwdriver = 20(50%
50%
)
|scythe = {{#switch:damage
|rarity=4
|types=Legendary, Ethereal
|damage=150(150%
)
|attackspeed=0.72s
|dps=208.3(208.3%
)/s
|crit=3%(x2)
|range=250
|knockback=5
|lifesteal=1.0
|price=260
|special=You take 3} damage per second (does not give invulnerability time).
+3 % Damage} when you take damage until the end of the wave
No description.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Name | 1 | As shown on the Weapons page
| String | required |
Data | 2 | Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby
| String | required |
Tier | 3 | Options: 1, 2, 3, 4
| String | required |