From Brotato Wiki
(0.8.0.0 - items) |
(0.8.0.0 - characters) |
||
Line 5: | Line 5: | ||
== Patch 0.8.0.0 == | == Patch 0.8.0.0 == | ||
''Released 9th February, 2023 - Discord notes [https://discord.com/channels/630060181086142487/1024626141216112660/1073295811905081384 here]'' | |||
=== Overview === | |||
* Added 4 new characters (+4 challenges/achievements) | |||
* Added 13 new items | |||
* Added 3 new weapons | |||
* Added endless mode | |||
* Added support for Steam Workshop (documentation & details are wip, cf notes at the end of post) | |||
=== Characters === | |||
4 new characters: Cyborg, Glutton, Jack, Lich. | |||
<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;"> | |||
<tr> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Cyborg | |||
| type = character | |||
| cat = Character | |||
| image = Cyborg.png | |||
| rarity = 0 | |||
| stat1 = You start with {{Color|green|1 Minigun}} | |||
| stat2 = {{Color|green|Ranged Damage}} modifications are increased by {{Color|green|300%}} | |||
| stat3 = {{Color|green|100%}} of your {{Color|green|Ranged Damage}} are temporarily converted into {{Color|green|Engineering}} halfway through a wave ({{Color|green|1 Ranged Damage}} = {{Color|green|8 Engineering}}) | |||
| stat4 = {{Color|red|Engineering}} modifications are reduced by {{Color|red|75%}} | |||
| stat5 = {{Color|red|Melee}} modifications are reduced by {{Color|red|100%}} | |||
| stat6 = {{Color|red|Elemental}} modifications are reduced by {{Color|red|100%}} | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Glutton | |||
| type = character | |||
| cat = Character | |||
| image = Glutton.png | |||
| rarity = 0 | |||
| stat1 = {{Color|green|+50}} Luck | |||
| stat2 = {{Color|green|+1 % Explosion Damage}} when picking up a consumable while at maximum health | |||
| stat3 = Consumable have a {{Color|green|100%}} chance to explode for {{Color|green|10}} (500% {{StatIcon|Melee_Damage}}) damage when picked up | |||
| stat4 = {{Color|red|+25 %}} Items Price | |||
| stat5 = {{Color|red|-25 %}} XP Gain | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Jack | |||
| type = character | |||
| cat = Character | |||
| image = Jack.png | |||
| rarity = 0 | |||
| stat1 = {{Color|green|+50%}} damage against bosses and elites | |||
| stat2 = {{Color|green|+200%}} materials dropped from enemies | |||
| stat3 = -75% Enemies | |||
| stat4 = {{Color|red|+250}} % Enemy health | |||
| stat5 = {{Color|red|+50}} % Enemy damage | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Lich | |||
| type = character | |||
| cat = Character | |||
| image = Lich.png | |||
| rarity = 0 | |||
| stat1 = {{Color|green|+10}} HP Regeneration | |||
| stat2 = {{Color|green|+10}} % Life Steal | |||
| stat3 = {{Color|gren|100%}} chance to deal {{Color|green|10}} ({{StatIcon|Max_HP}}) damage to a random enemy when you heal | |||
| stat4 = {{Color|red|Damage}} modifications are reduced by {{Color|red|50%}} | |||
}} | |||
</td> | |||
</tr> | |||
</table> | |||
=== Enemies === | |||
A new enemy is introduced, via the {{MiniModIconbox|name=Bait|rarity=2|image=Bait.png}} item: [[File:Enemy 26.png|30x30px]] | |||
=== Items === | === Items === | ||
New items total: 13 <small>({{Color|tier1|0}}, {{Color|tier2|5}}, {{Color|tier3|4}}, {{Color|tier4|4}})</small> | New items total: 13 <small>({{Color|tier1|0}}, {{Color|tier2|5}}, {{Color|tier3|4}}, {{Color|tier4|4}})</small> | ||
Revision as of 08:46, 10 February 2023
Brotato updates may be released in the beta branch before their full release. Details for beta updates are here. They are shown with the most recent first.
The current beta version is 0.8.0.0. The current main version is 1.1.7.1.
Patch 0.8.0.0
Released 9th February, 2023 - Discord notes here
Overview
- Added 4 new characters (+4 challenges/achievements)
- Added 13 new items
- Added 3 new weapons
- Added endless mode
- Added support for Steam Workshop (documentation & details are wip, cf notes at the end of post)
Characters
4 new characters: Cyborg, Glutton, Jack, Lich.
|
Enemies
A new enemy is introduced, via the Bait item:
Items
New items total: 13 (0, 5, 4, 4)
❌ ✔️ |
|
📦 👁️ 🏷️ |
Patch 0.6.1.6
- Fixed a bug where having multiple Grind's Magical Leaf would display too many stats earned
- Added "permanent" in the descriptions of Esty's Couch and Power Generator to show that they don't scale with temporary % Speed (eg from Streamer's passive)
Patch 0.6.1.2
- Flamethrower: Fixed tier II's Elemental Damage scaling
- Tyler: +50% attack speed
- Arms Dealer: Fixed a displaying bug for the recycling value of weapons
- Rip and Tear: 25% chance => 20%, Limited (4) => Limited (5)
- Streamer: -1% Damage every 10 Materials => every 15
Patch 0.6.1.1
- Fixed Bag and Eyes Surgery being Unique
- Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs
- Recycling challenge: recycle 20 weapons in one run => 12
Patch 0.6.1.3
- Streamer: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving
- Bag: price reduced, +10 Materials => +15
- Fixed a bug where some secondary stats would appear in green instead of red
- Fixed a bug where Piggy Bank would display materials lost by Entrepreneur's passive
- Fixed a bug where the secondary stats wouldn't display Artificer's explosion size bonus from elemental damage
- Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon
Patch 0.6.1.4
- Streamer: the amount of materials earned per second is now capped at 25
- Fixed a bug where having negative flat damage and negative % damage would sometimes increase damage instead of lowering it
- Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the shop
Patch 0.6.1.5
- Fixed a bug where Entrepreneur wouldn't lose materials at the start of waves
- Items are back to being displayed chronologically
Patch 0.6.1.0
Note: The wiki has been updated to list the Secondary Stats on the Stats page
- Patch notes: Discord
- Released: 12/07/2022 11:00 AM
Changes
- Added 2 new Characters (with 2 new challenges / achievements):
- Added 6 new Items:
- Weapons now show how much damage they've dealt during the last wave
- Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.)
- Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
- The character and items modifying gameplay elements now appear first in the inventory
- Reworded "unique weapon" to "different weapon"
- Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
- The real value of Crit Chance is now displayed on weapons instead of stopping at 100%
- The current level of the character is now displayed in the stats container
- Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves
- Enemies:
- Horde waves drop 15% more materials
- Eggs deal less contact damage, have less health and take 1 more second to hatch
- Chef Boss: last phase attacks cooldown increased
- Wave 12 or lower Elite HP: -15% => -25%
- Monk Boss: slightly lowered HP
- Characters:
- Artificer: can now start with Wrench
- Farmer: -25% Damage modifications => -0%
- Farmer: can now start with Potato Thrower, Taser, Screwdriver, Wrench
- Gladiator: +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
- Loud can now start with Thief Dagger
- One Armed can now start with Screwdriver
- Saver: +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
- Weapons:
- Blunt weapon set: -3% Speed per additional weapon => -2%
- Chopper: 80% Melee Damage scaling => 50%, +20% Max HP scaling
- Flamethrower: direct Elemental Damage scaling 10% => 1%
- Potato Thrower: +20% Max HP scaling
- Torch: direct Elemental Damage scaling 0% => 50%
- Items:
- Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3
- Bag: price slightly increased, +20 materials => +10, Unique => Limited (3)
- Barricade: +6 Armor while standing still => +8, -8% Speed => -5%
- Chameleon: -6% Damage => -4%
- Dangerous Bunny: price decreased
- Explosive Shells is no longer unique
- Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
- Focus: -3% Attack Speed for every weapon you have => for every different weapon
- Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
- Medikit: +8 HP Regeneration => +10, -15 Luck => -10
- Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100
- Poisonous Tonic: +8% Crit Chance => +5%
- Power Generator: price increased
- Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80
- Rip and Tear: 10% activation chance => 25%, Limited (10) => Limited (4)
- Small Magazine: -10% Damage => -6%
- Spider: +5% Attack Speed per unique weapon => +6% per different weapon
- Torture: +10 Max HP => +15, +3 HP / sec => +4
Fixes
- Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
- Fixed a bug where the player's health bar wouldn't be displayed above everything else
- Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
- Increased the size of the "+" sign in the font
- Reduced the transparency of explosions
- The "IJKL" keys can now also be used to move
- Fixed a bug where having too much negative range would increase the range of melee weapons