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(0.8.0.0 - items)
(0.8.0.0 - characters)
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== Patch 0.8.0.0 ==
== Patch 0.8.0.0 ==
''Released 9th February, 2023 - Discord notes [https://discord.com/channels/630060181086142487/1024626141216112660/1073295811905081384 here]''
=== Overview ===
* Added 4 new characters (+4 challenges/achievements)
* Added 13 new items
* Added 3 new weapons
* Added endless mode
* Added support for Steam Workshop (documentation & details are wip, cf notes at the end of post)
=== Characters ===
4 new characters: Cyborg, Glutton, Jack, Lich.
<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Cyborg
| type  = character
| cat    = Character
| image  = Cyborg.png
| rarity = 0
| stat1  = You start with {{Color|green|1 Minigun}}
| stat2  = {{Color|green|Ranged Damage}} modifications are increased by {{Color|green|300%}}
| stat3  = {{Color|green|100%}} of your {{Color|green|Ranged Damage}} are temporarily converted into {{Color|green|Engineering}} halfway through a wave ({{Color|green|1 Ranged Damage}} = {{Color|green|8 Engineering}})
| stat4  = {{Color|red|Engineering}} modifications are reduced by {{Color|red|75%}}
| stat5  = {{Color|red|Melee}} modifications are reduced by {{Color|red|100%}}
| stat6  = {{Color|red|Elemental}} modifications are reduced by {{Color|red|100%}}
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Glutton
| type  = character
| cat    = Character
| image  = Glutton.png
| rarity = 0
| stat1  = {{Color|green|+50}} Luck
| stat2  = {{Color|green|+1 % Explosion Damage}} when picking up a consumable while at maximum health
| stat3  = Consumable have a {{Color|green|100%}} chance to explode for {{Color|green|10}} (500% {{StatIcon|Melee_Damage}}) damage when picked up
| stat4  = {{Color|red|+25 %}} Items Price
| stat5  = {{Color|red|-25 %}} XP Gain
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Jack
| type  = character
| cat    = Character
| image  = Jack.png
| rarity = 0
| stat1  = {{Color|green|+50%}} damage against bosses and elites
| stat2  = {{Color|green|+200%}} materials dropped from enemies
| stat3  = -75% Enemies
| stat4  = {{Color|red|+250}} % Enemy health
| stat5  = {{Color|red|+50}} % Enemy damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Lich
| type  = character
| cat    = Character
| image  = Lich.png
| rarity = 0
| stat1  = {{Color|green|+10}} HP Regeneration
| stat2  = {{Color|green|+10}} % Life Steal
| stat3  = {{Color|gren|100%}} chance to deal {{Color|green|10}} ({{StatIcon|Max_HP}}) damage to a random enemy when you heal
| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|50%}}
}}
</td>
</tr>
</table>
=== Enemies ===
A new enemy is introduced, via the {{MiniModIconbox|name=Bait|rarity=2|image=Bait.png}} item: [[File:Enemy 26.png|30x30px]]


=== Items ===
=== Items ===
New items total: 13 <small>({{Color|tier1|0}}, {{Color|tier2|5}}, {{Color|tier3|4}}, {{Color|tier4|4}})</small>
New items total: 13 <small>({{Color|tier1|0}}, {{Color|tier2|5}}, {{Color|tier3|4}}, {{Color|tier4|4}})</small>



Revision as of 08:46, 10 February 2023

Brotato updates may be released in the beta branch before their full release. Details for beta updates are here. They are shown with the most recent first.

The current beta version is 0.8.0.0. The current main version is 1.1.7.1.

Patch 0.8.0.0

Released 9th February, 2023 - Discord notes here

Overview

  • Added 4 new characters (+4 challenges/achievements)
  • Added 13 new items
  • Added 3 new weapons
  • Added endless mode
  • Added support for Steam Workshop (documentation & details are wip, cf notes at the end of post)

Characters

4 new characters: Cyborg, Glutton, Jack, Lich.

Cyborg.png

Cyborg
Character
  • You start with 1 Minigun
  • Ranged Damage modifications are increased by 300%
  • 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 8 Engineering)
  • Engineering modifications are reduced by 75%
  • Melee modifications are reduced by 100%
  • Elemental modifications are reduced by 100%

Glutton.png

Glutton
Character
  • +50 Luck
  • +1 % Explosion Damage when picking up a consumable while at maximum health
  • Consumable have a 100% chance to explode for 10 (500% Melee_Damage does not exist as an icon) damage when picked up
  • +25 % Items Price
  • -25 % XP Gain

Jack.png

Jack
Character
  • +50% damage against bosses and elites
  • +200% materials dropped from enemies
  • -75% Enemies
  • +250 % Enemy health
  • +50 % Enemy damage

Lich.png

Lich
Character
  • +10 HP Regeneration
  • +10 % Life Steal
  • 100% chance to deal 10 (Max_HP does not exist as an icon) damage to a random enemy when you heal
  • Damage modifications are reduced by 50%

Enemies

A new enemy is introduced, via the Bait.png Bait item: Enemy 26.png

Items

New items total: 13 (0, 5, 4, 4)

✔️

Max HP.png HP Regeneration.png Life Steal.png Damage.png Melee Damage.png Ranged Damage.png Elemental Damage.png Attack Speed.png Crit Chance.png Engineering Stat.png Range Stat.png Armor.png Dodge Stat.png Speed Stat.png Luck.png Harvesting.png

📦 👁️ Materials.png 🏷️

Bait.png

Bait
Item
  • +8 % Damage
  • Special enemies appear at the beginning of the next wave

Garden.png

Garden
Item
  • Spawns a garden that creates a fruit every 15 seconds

Riposte.png

Riposte
Item
  • +50% chance to deal 1 (300%Melee Damage.png) damage to an enemy when dodging their attack

Spicy Sauce.png

Spicy Sauce
Limited (4)
  • Consumables have a 25% chance to explode for 5 (50%Max HP.png) damage when picked up

Tentacle.png

Tentacle
Limited (10)
  • +10% chance to heal 1 HP when killing an enemy with a critical hit

Adrenaline.png

Adrenaline
Unique
  • +50% chance to heal 5 HP when dodging an attack

Improved Tools.png

Improved Tools
Unique
  • Reduces the attack cooldown of your structures by 0% (Attack Speed.png)

Peacock.png

Peacock
Item
  • +25 % XP Gain
  • +100 % XP Gain during the next wave
  • +50 % Enemy damage during the next wave

Silver Bullet.png

Silver Bullet
Item
  • +25% damage against bosses and elites

Bloody Hand.png

Bloody Hand
Item
  • +12 % Life Steal
  • +3 % Damage for every 1 % Life Steal you have
  • You take 1 damage per second (does not give invulnerability time)

Extra Stomach.png

Extra Stomach
Unique
  • +1 Max HP when picking up a consumable while at maximum health

Giant Belt.png

Giant Belt
Unique
  • Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)

Lucky Coin.png

Lucky Coin
Unique
  • +2 Luck for every 1 % Crit Chance you have
  • -2 Armor

Patch 0.6.1.6

  • Fixed a bug where having multiple Grind's Magical Leaf.png Grind's Magical Leaf would display too many stats earned
  • Added "permanent" in the descriptions of Esty's Couch and Power Generator to show that they don't scale with temporary % Speed (eg from Streamer.png Streamer's passive)

Patch 0.6.1.2

Patch 0.6.1.1

  • Fixed Bag.png Bag and Eyes Surgery.png Eyes Surgery being Unique
  • Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs
  • Recycling challenge: recycle 20 weapons in one run => 12

Patch 0.6.1.3

  • Streamer.png Streamer: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving
  • Bag.png Bag: price reduced, +10 Materials => +15
  • Fixed a bug where some secondary stats would appear in green instead of red
  • Fixed a bug where Piggy Bank.png Piggy Bank would display materials lost by Entrepreneur.png Entrepreneur's passive
  • Fixed a bug where the secondary stats wouldn't display Artificer.png Artificer's explosion size bonus from elemental damage
  • Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon

Patch 0.6.1.4

  • Streamer.png Streamer: the amount of materials earned per second is now capped at 25
  • Fixed a bug where having negative flat damage and negative % damage would sometimes increase damage instead of lowering it
  • Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the shop

Patch 0.6.1.5

  • Fixed a bug where Entrepreneur wouldn't lose materials at the start of waves
  • Items are back to being displayed chronologically

Patch 0.6.1.0

Note: The wiki has been updated to list the Secondary Stats on the Stats page

  • Patch notes: Discord
  • Released: 12/07/2022 11:00 AM

Changes

  • Added 2 new Characters (with 2 new challenges / achievements):
  • Added 6 new Items:
  • Weapons now show how much damage they've dealt during the last wave
  • Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.)
  • Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
  • The character and items modifying gameplay elements now appear first in the inventory
  • Reworded "unique weapon" to "different weapon"
  • Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator.png Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
  • The real value of Crit Chance is now displayed on weapons instead of stopping at 100%
  • The current level of the character is now displayed in the stats container
  • Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves
  • Enemies:
    • Horde waves drop 15% more materials
    • Eggs deal less contact damage, have less health and take 1 more second to hatch
    • Chef Boss: last phase attacks cooldown increased
    • Wave 12 or lower Elite HP: -15% => -25%
    • Monk Boss: slightly lowered HP
  • Characters:
  • Weapons:
    • Blunt weapon set: -3% Speed per additional weapon => -2%
    • Chopper.png Chopper: 80% Melee Damage scaling => 50%, +20% Max HP scaling
    • Flamethrower.png Flamethrower: direct Elemental Damage scaling 10% => 1%
    • Potato Thrower.png Potato Thrower: +20% Max HP scaling
    • Torch.png Torch: direct Elemental Damage scaling 0% => 50%
  • Items:
    • Alien Worm.png Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3
    • Bag.png Bag: price slightly increased, +20 materials => +10, Unique => Limited (3)
    • Barricade.png Barricade: +6 Armor while standing still => +8, -8% Speed => -5%
    • Chameleon.png Chameleon: -6% Damage => -4%
    • Dangerous Bunny.png Dangerous Bunny: price decreased
    • Explosive Shells.png Explosive Shells is no longer unique
    • Eyes Surgery.png Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
    • Focus.png Focus: -3% Attack Speed for every weapon you have => for every different weapon
    • Incendiary Turret.png Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
    • Medikit.png Medikit: +8 HP Regeneration => +10, -15 Luck => -10
    • Padding.png Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100
    • Poisonous Tonic.png Poisonous Tonic: +8% Crit Chance => +5%
    • Power Generator.png Power Generator: price increased
    • Retromation's Hoodie.png Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80
    • Rip and Tear.png Rip and Tear: 10% activation chance => 25%, Limited (10) => Limited (4)
    • Small Magazine.png Small Magazine: -10% Damage => -6%
    • Spider.png Spider: +5% Attack Speed per unique weapon => +6% per different weapon
    • Torture.png Torture: +10 Max HP => +15, +3 HP / sec => +4

Fixes

  • Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
  • Fixed a bug where the player's health bar wouldn't be displayed above everything else
  • Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
  • Increased the size of the "+" sign in the font
  • Reduced the transparency of explosions
  • The "IJKL" keys can now also be used to move
  • Fixed a bug where having too much negative range would increase the range of melee weapons