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(New patch 0.6.1.6) |
(slasher egg: use anchor link on Enemies page (Enemies#Slasher_Egg)) |
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== Summary == | == Summary == | ||
* Added 2 new | |||
* Added 6 new | *Added 2 new [[Characters]] + 2 new [[Progress|unlocks]] | ||
* Monk and Butcher Elites are nerfed | *Added 6 new [[Items]] | ||
*[[Monk]] and [[Butcher]] Elites are nerfed | |||
==Characters== | |||
'''New Characters:'''<br> | '''New Characters:'''<br> | ||
[[Arms Dealer]] and [[Streamer]] | [[Arms Dealer|''Arms Dealer'']] and ''[[Streamer]]'' | ||
<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;"> | <table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;"> | ||
<tr> | <tr> | ||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = Arms Dealer | | name = Arms Dealer | ||
| type = Character | | type = character | ||
| cat = Character | |||
| image = Arms Dealer.png | | image = Arms Dealer.png | ||
| rarity = 0 | | rarity = 0 | ||
Line 23: | Line 27: | ||
}} | }} | ||
</td> | </td> | ||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = Streamer | | name = Streamer | ||
| type = Character | | type = character | ||
| cat = Character | |||
| image = Streamer.png | | image = Streamer.png | ||
| rarity = 0 | | rarity = 0 | ||
| stat1 = {{Color|green|+3%}} of your materials per second while standing still | | stat1 = {{Color|green|+3%}} of your materials per second while standing still ({{Color|green|+25}} max) | ||
| stat2 = {{Color|green|+40% Damage}} while moving | | stat2 = {{Color|green|+40% Damage}} while moving | ||
| stat3 = {{Color|green|+40% Attack Speed}} while moving | | stat3 = {{Color|green|+40% Attack Speed}} while moving | ||
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</tr> | </tr> | ||
</table> | </table> | ||
'''Changes to [[Characters]]:''' | |||
'''Changes''' | |||
* {{ | *{{MiniIconbox|Artificer|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Wrench}} | ||
* {{ | *{{MiniIconbox|Farmer|size=30px|caption=no|rarity=-1}} => -25% Damage modifications => -0% {{Color|pastelgreen|(major buff)}} | ||
* {{ | *{{MiniIconbox|Farmer|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Potato Thrower}}, {{MiniIconbox|Taser}}, {{MiniIconbox|Screwdriver}}, {{MiniIconbox|Wrench}} | ||
* {{ | *{{MiniIconbox|Gladiator}} => +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40% {{Color|pastelgreen|(buff)}} | ||
*{{MiniIconbox|Loud|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Thief Dagger}} | |||
*{{MiniIconbox|One Armed|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Screwdriver}} | |||
*{{MiniIconbox|Saver|size=30px|caption=no|rarity=-1}} => +1% Damage every 30 Materials => every 25, +10 => +15 {{Color|pastelgreen|(buff)}} | |||
==Weapons== | |||
'''Changes to [[Weapons]]:''' | |||
*{{MiniIconbox|Chopper}} => 80% Melee Damage scaling => 50%, +20% Max HP scaling {{Color|cream|(rework)}} | |||
*{{MiniIconbox|Flamethrower}} => direct Elemental Damage scaling 10% => 1% {{Color|pastelred|(major nerf)}} | |||
*{{MiniIconbox|Potato Thrower}} => +20% Max HP scaling {{Color|pastelgreen|(buff)}} | |||
*{{MiniIconbox|Torch}} => direct Elemental Damage scaling 0% => 50% {{Color|pastelgreen|(buff)}} | |||
==Weapon Classes== | |||
'''Changes to [[Weapons#Weapon_Classes|Weapon Classes]]:''' | |||
*[[Blunt]] weapon set: -3% Speed per additional weapon => -2% {{Color|pastelred|(nerf)}} | |||
==Items== | |||
'''New [[Items]]:''' | |||
''[[Anvil]], [[Regeneration Potion]], [[Grind's Magical Leaf]], [[Community Support]], [[Strange Book]],'' and ''[[Tardigrade]].'' | |||
<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;"> | <table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;"> | ||
<tr> | <tr> | ||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = Anvil | | name = Anvil | ||
| type = Item | | type = item | ||
| cat = Item | |||
| image = Anvil.png | | image = Anvil.png | ||
| rarity = 4 | | rarity = 4 | ||
| stat1 = A random weapon is upgraded when entering a shop. If you have no weapon to uprgade, you gain {{Color|green|+2 Armor}} instead. | | stat1 = A random weapon is upgraded when entering a shop. If you have no weapon to uprgade, you gain {{Color|green|+2 Armor}} instead. | ||
| stat2 = {{Color|cream|Unlock: Win a run with Arms Dealer}} | | stat2 = {{Color|cream|Unlock: Win a run with Arms Dealer}} | ||
}} | }} | ||
</td> | </td> | ||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = Regeneration Potion | | name = Regeneration Potion | ||
| type = Unique | | type = item | ||
| cat = Unique | |||
| image = Regeneration Potion.png | | image = Regeneration Potion.png | ||
| rarity = 4 | | rarity = 4 | ||
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{{StatsCard | {{StatsCard | ||
| name = Grind's Magical Leaf | | name = Grind's Magical Leaf | ||
| type = Item | | type = item | ||
| cat = Item | |||
| image = Grind's Magical Leaf.png | | image = Grind's Magical Leaf.png | ||
| rarity = 4 | | rarity = 4 | ||
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{{StatsCard | {{StatsCard | ||
| name = Community Support | | name = Community Support | ||
| type = Item | | type = item | ||
| cat = Item | |||
| image = Community Support.png | | image = Community Support.png | ||
| rarity = 3 | | rarity = 3 | ||
| stat1 = {{Color|green|+1% Attack Speed}} for every living enemy | | stat1 = {{Color|green|+1% Attack Speed}} for every current living enemy | ||
| stat2 = {{Color|cream|Unlock: Win a run with Streamer}} | | stat2 = {{Color|red|-2}} Armor | ||
| stat3 = {{Color|cream|Unlock: Win a run with Streamer}} | |||
}} | }} | ||
</td> | </td> | ||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = Strange Book | | name = Strange Book | ||
| type = Unique | | type = item | ||
| cat = Unique | |||
| image = Strange Book.png | | image = Strange Book.png | ||
| rarity = 3 | | rarity = 3 | ||
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{{StatsCard | {{StatsCard | ||
| name = Tardigrade | | name = Tardigrade | ||
| type = Item | | type = item | ||
| cat = Item | |||
| image = Tardigrade.png | | image = Tardigrade.png | ||
| rarity = 3 | | rarity = 3 | ||
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</tr> | </tr> | ||
</table> | </table> | ||
'''Changes to [[Items]]:''' | |||
'''Changes | |||
== Enemies == | * {{MiniIconbox|Alien Worm}}: +1 HP Regeneration => +2, +2 Max HP => +3 {{Color|pastelgreen|(buff)}} | ||
* Horde waves drop 15% more materials | * {{MiniIconbox|Bag}}: +20 materials => +15, Unique => Limited (3) {{Color|cream|(tweak)}} | ||
* {{Iconbox|Slasher Egg|size=60px|caption=no|rarity=-1}} | * {{MiniIconbox|Barricade}}: +6 Armor while standing still => +8, -8% Speed => -5% {{Color|pastelgreen|(buff)}} | ||
**[[Slasher Egg]]: deal less contact damage, have less health and take 1 more second to hatch | * {{MiniIconbox|Chameleon}}: -6% Damage => -4% {{Color|pastelgreen|(buff)}} | ||
* {{Iconbox|Butcher|size=60px|caption=no|rarity=-1}} | * {{MiniIconbox|Dangerous Bunny}}: price decreased {{Color|pastelgreen|(buff)}} | ||
* {{MiniIconbox|Explosive Shells}}: is no longer unique {{Color|pastelgreen|(buff)}} | |||
* {{MiniIconbox|Eyes Surgery}}: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3) {{Color|cream|(tweak)}} | |||
* {{MiniIconbox|Focus}}: -3% Attack Speed for every weapon you have => for every different weapon {{Color|cream|(tweak)}} | |||
* {{MiniIconbox|Incendiary Turret}}: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage {{Color|pastelgreen|(buff)}} | |||
* {{MiniIconbox|Medikit}}: +8 HP Regeneration => +10, -15 Luck => -10 {{Color|pastelgreen|(buff)}} | |||
* {{MiniIconbox|Padding}}: +3 Max HP, +1 Max HP every 80 Materials => every 100 {{Color|pastelred|(nerf)}} | |||
* {{MiniIconbox|Poisonous Tonic}}: +8% Crit Chance => +5% {{Color|pastelred|(nerf)}} | |||
* {{MiniIconbox|Power Generator}}: price increased {{Color|pastelred|(nerf)}} | |||
* {{MiniIconbox|Retromation's Hoodie}}: +10% Dodge => +0, -50 Range => -80 {{Color|pastelred|(nerf)}} | |||
* {{MiniIconbox|Rip and Tear}}: 10% activation chance => 20%, Limited (10) => Limited (5) {{Color|pastelgreen|(major buff)}} | |||
* {{MiniIconbox|Small Magazine}}: -10% Damage => -6% {{Color|pastelgreen|(buff)}} | |||
* {{MiniIconbox|Spider}}: +5% Attack Speed per unique weapon => +6% per different weapon {{Color|pastelgreen|(buff)}} | |||
* {{MiniIconbox|Torture}}: +10 Max HP => +15, +3 HP / sec => +4 {{Color|pastelgreen|(major buff)}} | |||
* {{MiniIconbox|Tyler}}: +50% attack speed {{Color|pastelgreen|(major buff)}} | |||
==Enemies== | |||
*Horde waves drop 15% more materials | |||
*{{Iconbox|Slasher Egg|size=60px|caption=no|rarity=-1}} | |||
**[[Enemies#Slasher Egg|Slasher Egg]]: deal less contact damage, have less health and take 1 more second to hatch | |||
*{{Iconbox|Butcher|size=60px|caption=no|rarity=-1}} | |||
**[[Butcher]]: last phase attacks cooldown increased | **[[Butcher]]: last phase attacks cooldown increased | ||
* Wave 12 or lower Elite HP: -15% => -25% | *Wave 12 or lower [[Enemies#Elites (Danger 2+)|Elite]] HP: -15% => -25% | ||
* {{Iconbox|Monk|size=60px|caption=no|rarity=-1}} | *{{Iconbox|Monk|size=60px|caption=no|rarity=-1}} | ||
**[[Monk]]: slightly lowered HP | **[[Monk]]: slightly lowered HP | ||
== General == | ==General== | ||
* Weapons now show how much damage they've dealt during the last wave | |||
* Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.) | *[[Weapons]] now show how much damage they've dealt during the last wave. | ||
* Some | *[[Stats#Secondary Stats|Secondary stats]] are now displayed in a new tab in the stats container (explosion damage etc.). | ||
* The | *Some [[Items]] and [[Weapons]] now keep track of and display more info (damage dealt, materials earned, stats gained etc.). | ||
* Reworded "unique weapon" to "different weapon" | * The [[Characters|Character]] now appears first in the inventory. | ||
* Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x. | *Reworded "unique weapon" to "different weapon". | ||
* The real value of Crit Chance is now displayed on | *Having multiple copies of the same weapon is now counted as a different weapon. | ||
* The current level of the | **E.g. having two Knives and one Sword with {{MiniIconbox|name=Gladiator}} now gives you 2x the {{StatIcon|Attack Speed}} [[Attack Speed]] bonus instead of 1x. | ||
* Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves | * The real value of {{StatIcon|Crit Chance}} [[Crit Chance]] is now displayed on [[Weapons]] instead of stopping at 100%. | ||
*The current level of the [[Characters|Character]] is now displayed in the [[Stats]] container. | |||
*Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of [[Enemies#Waves|waves]]. | |||
==Fixes== | |||
*Fixed a bug where text that should be displayed in red was displayed in green ({{MiniIconbox|name=Esty's Couch}} etc.). | |||
* Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.) | *Fixed a bug where the player's health bar wouldn't be displayed above everything else. | ||
* Fixed a bug where the player's health bar wouldn't be displayed above everything else | *Fixed a bug where effects for unique [[Weapons]] would get applied multiple times after quitting the game and resuming a run. | ||
* Fixed a bug where effects for unique | * Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon. | ||
* Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon | *Increased the size of the "+" sign in the font. | ||
* Increased the size of the "+" sign in the font | *Reduced the transparency of explosions. | ||
* Reduced the transparency of explosions | *The "IJKL" keys can now also be used to move. | ||
* The "IJKL" keys can now also be used to move | *Fixed a bug where having too much negative {{StatIcon|name=Range}} [[Range]] would increase the range of [[Weapons#Melee Weapons|Melee Weapons]]. | ||
* Fixed a bug where having too much negative | *Fixed a bug where having negative flat {{StatIcon|name=Damage}} [[Damage]] and negative % damage would sometimes increase damage instead of lowering it. | ||
* Fixed a bug where having negative flat | *Fixed a bug where {{MiniIconbox|name=Dangerous Bunny}} free rerolls would get cancelled by buying out the [[Shop]]. | ||
* Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the |
Latest revision as of 12:59, 14 December 2022
Summary
- Added 2 new Characters + 2 new unlocks
- Added 6 new Items
- Monk and Butcher Elites are nerfed
Characters
New Characters:
Arms Dealer and Streamer
Changes to Characters:
- Artificer => can now start with Wrench
- Farmer => -25% Damage modifications => -0% (major buff)
- Farmer => can now start with Potato Thrower, Taser, Screwdriver, Wrench
- Gladiator => +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40% (buff)
- Loud => can now start with Thief Dagger
- One Armed => can now start with Screwdriver
- Saver => +1% Damage every 30 Materials => every 25, +10 => +15 (buff)
Weapons
Changes to Weapons:
- Chopper => 80% Melee Damage scaling => 50%, +20% Max HP scaling (rework)
- Flamethrower => direct Elemental Damage scaling 10% => 1% (major nerf)
- Potato Thrower => +20% Max HP scaling (buff)
- Torch => direct Elemental Damage scaling 0% => 50% (buff)
Weapon Classes
Changes to Weapon Classes:
- Blunt weapon set: -3% Speed per additional weapon => -2% (nerf)
Items
New Items:
Anvil, Regeneration Potion, Grind's Magical Leaf, Community Support, Strange Book, and Tardigrade.
Changes to Items:
- Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3 (buff)
- Bag: +20 materials => +15, Unique => Limited (3) (tweak)
- Barricade: +6 Armor while standing still => +8, -8% Speed => -5% (buff)
- Chameleon: -6% Damage => -4% (buff)
- Dangerous Bunny: price decreased (buff)
- Explosive Shells: is no longer unique (buff)
- Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3) (tweak)
- Focus: -3% Attack Speed for every weapon you have => for every different weapon (tweak)
- Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage (buff)
- Medikit: +8 HP Regeneration => +10, -15 Luck => -10 (buff)
- Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100 (nerf)
- Poisonous Tonic: +8% Crit Chance => +5% (nerf)
- Power Generator: price increased (nerf)
- Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80 (nerf)
- Rip and Tear: 10% activation chance => 20%, Limited (10) => Limited (5) (major buff)
- Small Magazine: -10% Damage => -6% (buff)
- Spider: +5% Attack Speed per unique weapon => +6% per different weapon (buff)
- Torture: +10 Max HP => +15, +3 HP / sec => +4 (major buff)
- Tyler: +50% attack speed (major buff)
Enemies
- Horde waves drop 15% more materials
-
- Slasher Egg: deal less contact damage, have less health and take 1 more second to hatch
-
- Butcher: last phase attacks cooldown increased
- Wave 12 or lower Elite HP: -15% => -25%
-
- Monk: slightly lowered HP
General
- Weapons now show how much damage they've dealt during the last wave.
- Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.).
- Some Items and Weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.).
- The Character now appears first in the inventory.
- Reworded "unique weapon" to "different weapon".
- Having multiple copies of the same weapon is now counted as a different weapon.
- E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
- The real value of Crit Chance is now displayed on Weapons instead of stopping at 100%.
- The current level of the Character is now displayed in the Stats container.
- Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves.
Fixes
- Fixed a bug where text that should be displayed in red was displayed in green ( Esty's Couch etc.).
- Fixed a bug where the player's health bar wouldn't be displayed above everything else.
- Fixed a bug where effects for unique Weapons would get applied multiple times after quitting the game and resuming a run.
- Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon.
- Increased the size of the "+" sign in the font.
- Reduced the transparency of explosions.
- The "IJKL" keys can now also be used to move.
- Fixed a bug where having too much negative Range would increase the range of Melee Weapons.
- Fixed a bug where having negative flat Damage and negative % damage would sometimes increase damage instead of lowering it.
- Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the Shop.