From Brotato Wiki
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<table style="width: 100%; max-width: 1207px;"> | |||
<tr> | |||
<span class="btn btn--active" data-hide-type="item" data-hide-target="rarity1">Common</span> | <td> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="rarity2">Uncommon</span> | <!-- Rarities/Tiers --> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="rarity3">Rare</span> | <span class="btn btn--active" data-hide-type="item" data-hide-target="rarity1">Common</span> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="rarity4">Legendary</span> | <span class="btn btn--active" data-hide-type="item" data-hide-target="rarity2">Uncommon</span> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="rarity3">Rare</span> | |||
<span class="btn btn--active" data-hide-type="item" data-hide-target="rarity4">Legendary</span> | |||
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_armor">{{StatIcon|Armor}}</span> | </td> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_attack_speed">{{StatIcon|Attack Speed}}</span> | <td style="text-align: right;"> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_crit_chance">{{StatIcon|Crit Chance}}</span> | <!-- Item Tags (Stats) --> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_dodge">{{StatIcon|Dodge}}</span> | <span class="btn btn--active" data-hide-type="item" data-hide-target="stat_armor">{{StatIcon|Armor}}</span> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_elemental_damage">{{StatIcon|Elemental Damage}}</span> | <span class="btn btn--active" data-hide-type="item" data-hide-target="stat_attack_speed">{{StatIcon|Attack Speed}}</span> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_engineering">{{StatIcon|Engineering}}</span> | <span class="btn btn--active" data-hide-type="item" data-hide-target="stat_crit_chance">{{StatIcon|Crit Chance}}</span> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_harvesting">{{StatIcon|Harvesting}}</span> | <span class="btn btn--active" data-hide-type="item" data-hide-target="stat_dodge">{{StatIcon|Dodge}}</span> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_hp_regeneration">{{StatIcon|HP Regeneration}}</span> | <span class="btn btn--active" data-hide-type="item" data-hide-target="stat_elemental_damage">{{StatIcon|Elemental Damage}}</span> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_lifesteal">{{StatIcon|Lifesteal}}</span> | <span class="btn btn--active" data-hide-type="item" data-hide-target="stat_engineering">{{StatIcon|Engineering}}</span> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_luck">{{StatIcon|Luck}}</span> | <span class="btn btn--active" data-hide-type="item" data-hide-target="stat_harvesting">{{StatIcon|Harvesting}}</span> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_max_hp">{{StatIcon|Max HP}}</span> | <span class="btn btn--active" data-hide-type="item" data-hide-target="stat_hp_regeneration">{{StatIcon|HP Regeneration}}</span> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_melee_damage">{{StatIcon|Melee Damage}}</span> | <span class="btn btn--active" data-hide-type="item" data-hide-target="stat_lifesteal">{{StatIcon|Lifesteal}}</span> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_percent_damage">{{StatIcon|Damage}}</span> | <span class="btn btn--active" data-hide-type="item" data-hide-target="stat_luck">{{StatIcon|Luck}}</span> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_range">{{StatIcon|Range}}</span> | <span class="btn btn--active" data-hide-type="item" data-hide-target="stat_max_hp">{{StatIcon|Max HP}}</span> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_ranged_damage">{{StatIcon|Ranged Damage}}</span> | <span class="btn btn--active" data-hide-type="item" data-hide-target="stat_melee_damage">{{StatIcon|Melee Damage}}</span> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_speed">{{StatIcon|Speed}}</span> | <span class="btn btn--active" data-hide-type="item" data-hide-target="stat_percent_damage">{{StatIcon|Damage}}</span> | ||
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_range">{{StatIcon|Range}}</span> | |||
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_ranged_damage">{{StatIcon|Ranged Damage}}</span> | |||
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_speed">{{StatIcon|Speed}}</span> | |||
</td> | |||
</tr> | |||
</table> | |||
<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;"> | <table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;"> |
Revision as of 11:48, 14 December 2022
These items are for version: 1.2.0, which hasn't been released yet.
This page content was automatically generated so may have issues.
Vanilla costs for comparison:
Common = 12 - 30 Uncommon = 48 - 65 Purple = 65 - 85 Red = 80 - 120
Common Uncommon Rare Legendary |