From Brotato Wiki
m (fix link) |
mNo edit summary |
||
Line 204: | Line 204: | ||
</tr></table> | </tr></table> | ||
===Mechanics=== | === Mechanics === | ||
These items | |||
These items use or affect your Max HP, without directly increasing/decreasing the stat. | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
{{TableHeaders|items}} | |||
{{TableRowItem|Esty's Couch}} | |||
{{TableRowItem|Torture}} | |||
</table> | |||
== Characters == | == Characters == |
Revision as of 21:50, 7 November 2022
HP Regeneration
You regenerate 1 HP every x seconds. If this is negative, it acts like the stat is at 0.
- 1 = Heal 1 HP every 5 seconds (0.2 /sec).
- 10 = Heal 1 HP every 1 second.
- 21 = Heal 1 HP every 0.51 seconds (1.98 /sec, ~2 HP /sec).
- 33 = Heal 1 HP every 0.33 seconds (3.04 /sec, ~3 HP /sec).
- For exact changes per stat point, see Formula & Values below.
Overridden by Torture, which regenerates 3 HP/s ( ~33) and ignores all other healing.
Items
Positive
These items increase your HP Regeneration.
Due to Item Tags, the Character(s) Bull, Doctor, Lich, Masochist, Pacifist have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 1 | +3 Max HP +2 HP Regeneration -1 HP recovered from consumables |
15 | |||
Tier 2 | +2 % Life Steal +2 HP Regeneration -3 Harvesting |
45 | |||
Tier 2 | +2 Elemental Damage +2 HP Regeneration -2 % Speed |
40 | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5 % Damage |
65 | 1 | ||
Tier 4 | +20 Melee Damage +5 HP Regeneration +5 Knockback -8 % Damage -3 % Speed |
110 | |||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with Doctor | ||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | |||
Tier 1 | +3 HP Regeneration -1 % Life Steal |
15 | |||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | ||
Tier 3 | +8 HP Regeneration Start waves with -50% HP |
50 | 1 | ||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 |
Negative
These items decrease your HP Regeneration.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +5 Max HP -1 HP Regeneration |
25 | |||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | |||
Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | |||
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer | ||
Tier 2 | +20 Luck -2 HP Regeneration |
48 |
Mechanics
These items use or affect your Max HP, without directly increasing/decreasing the stat.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 4 | +5 Max HP +2 HP Regeneration for every permanent -1 % Speed you have -20 % Speed |
100 | 1 | HP Regeneration, Max HP | ||
Tier 4 | +15 Max HP Restore 5 HP per second. Cannot heal any other way. |
100 | 1 | Max HP |
Characters
These Characters start with different HP Regeneration, or have mechanics related to it:
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | Max HP, Luck | ||
+12 Max HP +25% Life Steal You take 1 damage per second (does not give invulnerability time) -100 HP Regeneration |
Reach -5 % HP Regeneration | Life Steal | ||
+200% Attack Speed with Medical weapons +5 HP Regeneration HP Regeneration modifications are increased by 100% +5 Harvesting -100% Attack Speed Armor modifications are reduced by 50% |
Heal 200 HP in one wave | HP Regeneration | ||
+20 Max HP +15 HP Regeneration +10 Armor HP Regeneration modifications are increased by 50% You explode for 30 (300% 300% 300%) damage when you take damage This explosion has a 1.5x crit multiplier You can't equip weapons |
Win a run in Danger 1 | Armor, HP Regeneration, Explosive (Item Tag) | ||
+5% Damage when you take damage until the end of the wave +10 Max HP +20 HP Regeneration +8 Armor -100% Damage |
Win a run in Danger 3 | Max HP, Armor, HP Regeneration, Life Steal |
Weapons
There are currently no weapons that affect HP Regeneration.
Weapon Sets
These Weapon Sets affect HP Regeneration:
Class | Bonuses | Weapons |
---|---|---|
Medical | (2)+1 HP Regeneration (3)+2 HP Regeneration (4)+3 HP Regeneration (5)+4 HP Regeneration (6)+5 HP Regeneration |
Formula & Values
The formula for HP regen is:
HPEveryXSeconds = 5.0 / ( 1.0 + ( ( HP_Regen - 1) / 2.25 ) )
The formula for HP per second is simply PerSecond = 1 / HPEveryXSeconds
.
HP Regen | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 HP every x seconds | 0 | 5 | 3.46 | 2.65 | 2.14 | 1.8 | 1.55 | 1.36 | 1.22 | 1.1 | 1 | 0.92 | 0.85 | 0.79 | 0.74 | 0.69 | 0.65 | 0.62 | 0.58 | 0.56 | 0.53 |
HP / second | 0 | 0.2 | 0.29 | 0.38 | 0.47 | 0.56 | 0.64 | 0.73 | 0.82 | 0.91 | 1 | 1.09 | 1.18 | 1.27 | 1.36 | 1.44 | 1.53 | 1.62 | 1.71 | 1.8 | 1.89 |
HP Regen | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 HP every x seconds | 1 | 0.53 | 0.36 | 0.27 | 0.22 | 0.18 | 0.16 | 0.14 | 0.12 | 0.11 | 0.10 | 0.09 | 0.09 | 0.08 | 0.07 |
HP / second | 1 | 1.89 | 2.78 | 3.67 | 4.56 | 5.44 | 6.33 | 7.22 | 8.11 | 9 | 9.89 | 10.78 | 11.67 | 12.56 | 13.44 |
Trivia
- In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.