From Brotato Wiki

(Expand intro to list basic values)
(Add sections: Characters, Weapons, Weapons Sets; Update item tags info text (under Items > Positive); Fix broken rows for item tables (missing </tr> for table headers row))
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===Positive===
===Positive===
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Bull.png|link=Bull|x30px]] [[Bull]], [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]], [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]], [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]], [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]
These items {{Color|green|increase}} your HP Regeneration.
 
Due to [[Items#Item_Tags|Item Tags]], the [[Characters|Character(s)]] {{ItemTagCharacters|HP Regeneration}} have a higher chance to find these items in the Shop.


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
</tr>           
<tr>
<tr>
<td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td>
<td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td>
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===Negative===
===Negative===
These items {{Color|red|decrease}} your HP Regeneration.
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
</tr>
<tr>
<td>    {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td>
<td>    {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td>
<td> Tier {{Item Data|Broken Mouth|rarity}} </td>
<td> Tier {{Item Data|Broken Mouth|rarity}} </td>
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===Mechanics===
===Mechanics===
These items alter or use your HP Regeneration, without directly affecting the stat.<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
These items alter or use your HP Regeneration, without directly affecting the stat.
 
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
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<td>    {{Item Data|Torture|unlockedby}} </td>
<td>    {{Item Data|Torture|unlockedby}} </td>
</tr></table>
</tr></table>
== Characters ==
These [[Characters]] start with different HP Regeneration, or have mechanics related to it:
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{TableHeaders|characters}}
{{TableRowCharacter|Chunky}}
{{TableRowCharacter|Sick}}
{{TableRowCharacter|Doctor}}
{{TableRowCharacter|Bull}}
{{TableRowCharacter|Masochist}}
</table>
== Weapons ==
There are currently no weapons that affect HP Regeneration.
== Weapon Sets ==
These [[Weapons#Weapon_Sets|Weapon Sets]] affect HP Regeneration:
<table class="wikitable sortable jquery-tablesorter" style="color:#eee; background:transparent;">
{{TableHeaders|sets}}
{{TableRowSet|Medical}}
</table>


== Healing Values ==
== Healing Values ==

Revision as of 19:23, 7 November 2022

HP Regeneration

HP Regeneration

You regenerate 1 HP every x seconds. If this is negative, it acts like the stat is at 0.

  • At 1 HP Regeneration.png, you heal 1 HP every 5 seconds (0.2 /sec).
  • At 10 HP Regeneration.png, you heal 1 HP every 1 second.
  • At 21 HP Regeneration.png, you heal 1 HP every 0.51 seconds (1.98 /sec, or roughly 2 HP /sec).
  • At 33 HP Regeneration.png, you heal 1 HP every 0.33 seconds (3.04 /sec, or roughly 3 HP /sec).
  • For exact changes per stat point, see Healing Values below.

Overridden by Torture.png Torture, which regenerates 3 HP/s (equivalent to roughly 33 HP Regeneration.png) and ignores all other healing.

Items

Positive

These items increase your HP Regeneration.

Due to Item Tags, the Character(s) Bull.png Bull, Doctor.png Doctor, Lich.png Lich, Masochist.png Masochist, Pacifist.png Pacifist have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 1 +3 Max HP
+2 HP Regeneration
-1 HP recovered from consumables
15
Tier 2 +2 % Life Steal
+2 HP Regeneration
-3 Harvesting
45
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2 % Speed
40
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5 % Damage
65 1
Tier 4 +20 Melee Damage
+5 HP Regeneration
+5 Knockback
-8 % Damage
-3 % Speed
110
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor
Tier 1 +3 HP Regeneration
-2 Luck
25
Tier 1 +3 HP Regeneration
-1 % Life Steal
15
Tier 4 +3 Max HP
+2 HP Regeneration
+1 % Life Steal
+5 % Damage
+5 % Attack Speed
+3 % Speed
+3 % Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 3 +8 HP Regeneration
Start waves with -50% HP
50 1
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60

Negative

These items decrease your HP Regeneration.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +5 Max HP
-1 HP Regeneration
25
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 4 +3 Melee Damage at the end of a wave
+3 Engineering at the end of a wave
-1 Max HP at the end of a wave
100 Win a run with Engineer.png Engineer
Tier 2 +20 Luck
-2 HP Regeneration
48

Mechanics

These items alter or use your HP Regeneration, without directly affecting the stat.

Name Rarity Effects Base Price Limit Unlocked By
Tier 4+5 Max HP
+2 HP Regeneration for every permanent -1 % Speed you have
-20 % Speed
1001
Tier 4 +15 Max HP
Restore 5 HP per second. Cannot heal any other way.
100 1

Characters

These Characters start with different HP Regeneration, or have mechanics related to it:

Name Stats Unlocked By Unlocks Item Tags
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration Life Steal
+200% Attack Speed with Medical weapons
+5 HP Regeneration
HP Regeneration modifications are increased by 100%
+5 Harvesting
-100% Attack Speed
Armor modifications are reduced by 50%
Heal 200 HP in one wave HP Regeneration
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1 Armor, HP Regeneration, Explosive (Item Tag)
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3 Max HP, Armor, HP Regeneration, Life Steal

Weapons

There are currently no weapons that affect HP Regeneration.

Weapon Sets

These Weapon Sets affect HP Regeneration:

Class Bonuses Weapons
Medical (2)+1 HP Regeneration
(3)+2 HP Regeneration
(4)+3 HP Regeneration
(5)+4 HP Regeneration
(6)+5 HP Regeneration


Healing Values

The formula for HP regen is:

HPEveryXSeconds = 5.0 / ( 1.0 + ( ( HP_Regen - 1) / 2.25 ) )

The formula for HP per second is simply PerSecond = 1 / HPEveryXSeconds.

For every 1 HP Regeneration.png:

HP Regen 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 HP every x seconds 0 5 3.46 2.65 2.14 1.8 1.55 1.36 1.22 1.1 1 0.92 0.85 0.79 0.74 0.69 0.65 0.62 0.58 0.56 0.53
HP / second 0 0.2 0.29 0.38 0.47 0.56 0.64 0.73 0.82 0.91 1 1.09 1.18 1.27 1.36 1.44 1.53 1.62 1.71 1.8 1.89

For every 10 HP Regeneration.png:

HP Regen 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150
1 HP every x seconds 1 0.53 0.36 0.27 0.22 0.18 0.16 0.14 0.12 0.11 0.10 0.09 0.09 0.08 0.07
HP / second 1 1.89 2.78 3.67 4.56 5.44 6.33 7.22 8.11 9 9.89 10.78 11.67 12.56 13.44

Trivia

  • In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.