From Brotato Wiki
(Split main table into Positive and Negative) |
(Add sections: "Weapons" and "Weapon Sets") |
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<td> {{Item Data|Snake|unlockedby}} </td> | <td> {{Item Data|Snake|unlockedby}} </td> | ||
</tr> | </tr> | ||
== Characters == | |||
These [[Characters]] start with different Max HP, or have mechanics related to their Max HP:<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"><tr><th title="Sort ascending" role="columnheader button" tabindex="0" class="headerSort" style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%">Name</th><th title="Sort ascending" role="columnheader button" tabindex="0" class="headerSort" style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:57%">Stats</th><th title="Sort ascending" role="columnheader button" tabindex="0" class="headerSort" style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%">Unlocked By</th><th title="Sort ascending" role="columnheader button" tabindex="0" class="headerSort" style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%">Unlocks</th></tr><tr><td>{{Iconbox|Well Rounded}}</td><td>{{Character Data|Well Rounded|stats}}</td><td>{{Character Data|Well Rounded|unlockedby}}</td><td>{{Iconbox|{{Character Data|Well Rounded|unlocks}}|rarity={{Item Data|{{Character Data|Well Rounded|unlocks}}|rarity}}}}</td></tr><tr><td>{{Iconbox|Ranger}}</td><td>{{Character Data|Ranger|stats}}</td><td>{{Character Data|Ranger|unlockedby}} </td><td>{{Iconbox|{{Character Data|Ranger|unlocks}}|rarity={{Item Data|{{Character Data|Ranger|unlocks}}|rarity}}}}</td></tr><tr><td>{{Iconbox|Chunky}}</td><td>{{Character Data|Chunky|stats}} </td><td>{{Character Data|Chunky|unlockedby}}</td><td>{{Iconbox|{{Character Data|Chunky|unlocks}}|rarity={{Weapon Data|{{Character Data|Chunky|unlocks}}|rarity}}}}</td></tr><tr><td>{{Iconbox|Sick}}</td><td>{{Character Data|Sick|stats}}</td><td>{{Character Data|Sick|unlockedby}}</td><td> {{Iconbox|{{Character Data|Sick|unlocks}}|rarity={{Item Data|{{Character Data|Sick|unlocks}}|rarity}}}}</td></tr><tr><td>{{Iconbox|Doctor}}</td><td>{{Character Data|Doctor|stats}}</td><td>{{Character Data|Doctor|unlockedby}}</td><td>{{Iconbox|{{Character Data|Doctor|unlocks}}|rarity={{Item Data|{{Character Data|Doctor|unlocks}}|rarity}}}} </td></tr><tr><td>{{Iconbox|Hunter}}</td><td>{{Character Data|Hunter|stats}}</td><td>{{Character Data|Hunter|unlockedby}}</td><td>{{Iconbox|{{Character Data|Hunter|unlocks}}|rarity={{Weapon Data|{{Character Data|Hunter|unlocks}}|rarity}}}}</td></tr><tr><td>{{Iconbox|Bull}} </td><td>{{Character Data|Bull|stats}} </td><td>{{Character Data|Bull|unlockedby}}</td><td>{{Iconbox|{{Character Data|Bull|unlocks}}|rarity={{Item Data|{{Character Data|Bull|unlocks}}|rarity}}}}</td></tr><tr><td>{{Iconbox|Masochist}}</td><td>{{Character Data|Masochist|stats}}</td><td>{{Character Data|Masochist|unlockedby}}</td><td>{{Iconbox|{{Character Data|Masochist|unlocks}}|rarity={{Weapon Data|{{Character Data|Masochist|unlocks}}|rarity}}}}</td></tr><tr><td> {{Iconbox|Demon}}</td><td> {{Character Data|Demon|stats}}</td><td>{{Character Data|Demon|unlockedby}}</td><td>{{Iconbox|{{Character Data|Demon|unlocks}}|rarity={{Weapon Data|{{Character Data|Demon|unlocks}}|rarity}}}}</td></tr></table> | |||
== Weapons == | |||
These [[Weapons]] affect Max HP:<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"><tr><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Types</th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:24%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed </th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:27%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">DPS</th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Crit Chance/Damage</th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Knockback</th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:3%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Lifesteal</th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Special Effects</th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base price </th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked by</th></tr><tr><td>{{Iconbox|Rock|rarity=1}}</td><td><span>{{Weapon Data|Rock|types}}</span></td><td><span class="colorrarity1">{{Weapon Data|Rock|damage|1}}</span><span class="colorrarity2">{{Weapon Data|Rock|damage|2}}</span><span class="colorrarity3">{{Weapon Data|Rock|damage|3}}</span><span class="colorrarity4">{{Weapon Data|Rock|damage|4}}</span></td><td><span class="colorrarity1">{{Weapon Data|Rock|attackspeed|1}}</span><span class="colorrarity2">{{Weapon Data|Rock|attackspeed|2}}</span><span class="colorrarity3">{{Weapon Data|Rock|attackspeed|3}}</span><span class="colorrarity4">{{Weapon Data|Rock|attackspeed|4}}</span></td><td><span class="colorrarity1">{{Weapon Data|Rock|dps|1}}</span><span class="colorrarity2">{{Weapon Data|Rock|dps|2}}</span><span class="colorrarity3">{{Weapon Data|Rock|dps|3}}</span><span class="colorrarity4">{{Weapon Data|Rock|dps|4}}</span></td><td><span class="colorrarity1">{{Weapon Data|Rock|crit|1}}</span><span class="colorrarity2">{{Weapon Data|Rock|crit|2}}</span><span class="colorrarity3">{{Weapon Data|Rock|crit|3}}</span><span class="colorrarity4">{{Weapon Data|Rock|crit|4}}</span></td><td><span class="colorrarity1">{{Weapon Data|Rock|range|1}}</span><span class="colorrarity2">{{Weapon Data|Rock|range|2}}</span><span class="colorrarity3">{{Weapon Data|Rock|range|3}}</span><span class="colorrarity4">{{Weapon Data|Rock|range|4}}</span></td><td><span class="colorrarity1">{{Weapon Data|Rock|knockback|1}}</span><span class="colorrarity2">{{Weapon Data|Rock|knockback|2}}</span><span class="colorrarity3">{{Weapon Data|Rock|knockback|3}}</span><span class="colorrarity4">{{Weapon Data|Rock|knockback|4}}</span></td><td><span class="colorrarity1">{{Weapon Data|Rock|lifesteal|1}}</span><span class="colorrarity2">{{Weapon Data|Rock|lifesteal|2}}</span><span class="colorrarity3">{{Weapon Data|Rock|lifesteal|3}}</span><span class="colorrarity4">{{Weapon Data|Rock|lifesteal|4}}</span></td><td>{{Weapon Data|Rock|special}}</td><td><span class="colorrarity1">{{Weapon Data|Rock|price|1}}</span><span class="colorrarity2">{{Weapon Data|Rock|price|2}}</span><span class="colorrarity3">{{Weapon Data|Rock|price|3}}</span><span class="colorrarity4">{{Weapon Data|Rock|price|4}}</span></td><td>{{Weapon Data|Rock|unlockedby}}</td></tr><tr><td>{{Iconbox|Ghost Scepter|rarity=1}}</td><td><span style="color:rgb(234,226,176);">{{Weapon Data|Ghost Scepter|types}}</span></td><td><span class="colorrarity1">{{Weapon Data|Ghost Scepter|damage|1}}</span><span class="colorrarity2">{{Weapon Data|Ghost Scepter|damage|2}}</span><span class="colorrarity3">{{Weapon Data|Ghost Scepter|damage|3}}</span><span class="colorrarity4">{{Weapon Data|Ghost Scepter|damage|4}}</span></td><td><span class="colorrarity1">{{Weapon Data|Ghost Scepter|attackspeed|1}}</span><span class="colorrarity2">{{Weapon Data|Ghost Scepter|attackspeed|2}}</span><span class="colorrarity3">{{Weapon Data|Ghost Scepter|attackspeed|3}}</span><span class="colorrarity4">{{Weapon Data|Ghost Scepter|attackspeed|4}}</span></td><td><span class="colorrarity1">{{Weapon Data|Ghost Scepter|dps|1}}</span><span class="colorrarity2">{{Weapon Data|Ghost Scepter|dps|2}}</span><span class="colorrarity3">{{Weapon Data|Ghost Scepter|dps|3}}</span><span class="colorrarity4">{{Weapon Data|Ghost Scepter|dps|4}}</span></td><td><span class="colorrarity1">{{Weapon Data|Ghost Scepter|crit|1}}</span><span class="colorrarity2">{{Weapon Data|Ghost Scepter|crit|2}}</span><span class="colorrarity3">{{Weapon Data|Ghost Scepter|crit|3}}</span><span class="colorrarity4">{{Weapon Data|Ghost Scepter|crit|4}}</span></td><td> <span class="colorrarity1">{{Weapon Data|Ghost Scepter|range|1}}</span><span class="colorrarity2">{{Weapon Data|Ghost Scepter|range|2}}</span><span class="colorrarity3">{{Weapon Data|Ghost Scepter|range|3}}</span><span class="colorrarity4">{{Weapon Data|Ghost Scepter|range|4}}</span> </td><td><span class="colorrarity1">{{Weapon Data|Ghost Scepter|knockback|1}}</span><span class="colorrarity2">{{Weapon Data|Ghost Scepter|knockback|2}}</span><span class="colorrarity3">{{Weapon Data|Ghost Scepter|knockback|3}}</span><span class="colorrarity4">{{Weapon Data|Ghost Scepter|knockback|4}}</span> </td><td><span class="colorrarity1">{{Weapon Data|Ghost Scepter|lifesteal|1}}</span><span class="colorrarity2">{{Weapon Data|Ghost Scepter|lifesteal|2}}</span><span class="colorrarity3">{{Weapon Data|Ghost Scepter|lifesteal|3}}</span><span class="colorrarity4">{{Weapon Data|Ghost Scepter|lifesteal|4}}</span> </td><td>{{Weapon Data|Ghost Scepter|special}}</td><td> <span class="colorrarity1">{{Weapon Data|Ghost Scepter|price|1}}</span><span class="colorrarity2">{{Weapon Data|Ghost Scepter|price|2}}</span><span class="colorrarity3">{{Weapon Data|Ghost Scepter|price|3}}</span><span class="colorrarity4">{{Weapon Data|Ghost Scepter|price|4}}</span></td><td>{{Weapon Data|Ghost Scepter|unlockedby}}</td></tr></table> | |||
== Weapon Sets == | |||
These [[Weapons#Weapon Sets|Weapon Sets]] affect Max HP: | |||
{| class="wikitable" style="background: transparent; color: #eee;" | |||
! style="background-color: rgb(220,220,220,0.2); color: #eee;" |Set | |||
! style="background-color: rgb(220,220,220,0.2); color: #eee;" |Bonuses | |||
! style="background-color: rgb(220,220,220,0.2); color: #eee;" |Weapons | |||
|- | |||
|[[Blunt]] | |||
|(2)+1 Armor -3% Speed | |||
(3)+1 Armor +3 Max HP -6% Speed | |||
(4)+2 Armor +3 Max HP -9% Speed | |||
(5)+2 Armor +6 Max HP -12% Speed | |||
(6)+3 Armor +6 Max HP -15% Speed | |||
|{{WeaponIcon|Hammer|}} | |||
{{WeaponIcon|Rock|}} | |||
{{WeaponIcon|Spiky Shield|}} | |||
|- | |||
|[[Primitive]] | |||
|(2)+3 Max HP | |||
(3)+6 Max HP | |||
(4)+9 Max HP | |||
(5)+12 Max HP | |||
(6)+15 Max HP | |||
|{{WeaponIcon|Cacti Club|}} | |||
{{WeaponIcon|Hatchet|}} | |||
{{WeaponIcon|Rock|}} | |||
{{WeaponIcon|Spear|}} | |||
{{WeaponIcon|Stick|}} | |||
{{WeaponIcon|Torch|}} | |||
{{WeaponIcon|Slingshot|}} | |||
|} |
Revision as of 19:48, 3 November 2022
Max HP
Amount of damage you can take before dying. You can increase this by buying Items from Shop. Also some Characters starts with extra Max HP. There is no limit to it and this stat cannot go negative.
Items
Positive
These items increase your Max HP.
Due to item tags, the following Characters have a higher chance to find these items in the Shop: Bull, Chunky, Masochist, Pacifist.
Negative
These items reduce your Max HP.Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +8 Max HP -2 % Dodge -2 Knockback |
65 | |||
Tier 3 | +15 Max HP +10 % Enemy health |
80 | |||
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 1 | +3 Max HP +2 HP Regeneration -1 HP recovered from consumables |
15 | |||
Tier 1 | +5 Max HP -1 HP Regeneration |
25 | |||
Tier 1 | +3 Max HP -1 % Damage |
15 | |||
Tier 1 | +2 Max HP +2 Melee Damage -3 % Attack Speed |
20 | |||
Tier 4 | +5 Max HP +2 HP Regeneration for every permanent -1 % Speed you have -20 % Speed |
100 | 1 | ||
Tier 1 | +2 Max HP +5 % Damage +5% Enemies |
30 | 10 | ||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | |||
Tier 2 | +3 Max HP +3 % Damage +1 Armor +3 % Speed -4 % Crit Chance |
55 | |||
Tier 4 | +12 Max HP +5 HP Regeneration +3 % Life Steal -8 % Crit Chance |
105 | Win a run with Mutant | ||
Tier 4 | +12 Max HP +25 Luck -5 % Damage |
100 | Win a run with Pacifist | ||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | ||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | |||
Tier 4 | +15 Max HP Restore 5 HP per second. Cannot heal any other way. |
100 | 1 | ||
Tier 3 | +3 Armor +5 Max HP -5 % Speed |
80 | |||
Tier 1 | +3 Max HP Start the next wave with 1 HP |
12 |
Characters
These Characters start with different Max HP, or have mechanics related to their Max HP:Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +2 Elemental Damage -1 Max HP |
30 | |||
Tier 1 | +1 Melee Damage +3 % Crit Chance -1 Max HP |
20 | |||
Tier 4 | +10 Engineering +50 % XP Gain -3 Max HP |
90 | |||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
20 | |||
Tier 1 | +7 % Damage -2 Max HP |
20 | |||
Tier 4 | +15 % Speed +10 % Dodge -5 Max HP -1 Armor |
100 | |||
Tier 2 | +2 Armor +6 % Dodge -3 Max HP |
45 | |||
Tier 4 | +15 % Crit Chance +50 Range -3 Max HP -1 Armor |
95 | Win a run with Ranger | ||
Tier 1 | Burning spreads to an additional nearby enemy -1 Max HP |
25 |
Weapons
These Weapons affect Max HP:
Name | Types | Damage | Attack Speed | DPS | Crit Chance/Damage | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Primitive, Blunt | 20(100%)35(100%)50(100%)70(100%) | 1.68s1.61s1.53s1.46s | 11.9(59%)/s21.7(62%)/s32.7(65%)/s47.9(68%)/s | x1.5 (10%)x1.5 (15%)x1.5 (20%)x1.5 (25%) | 150150150150 | 5555 | 0000 | -/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP | 10224591 | Default | |
Ethereal | 10(100%)15(100%)20(100%)30(100%) | 0.98s0.93s0.88s0.83s | 10.2(102%)/s16.1(107%)/s22.7(113%)/s36.1(120%)/s | x2 (3%)x2 (3%)x2 (3%)x2 (3%) | 300350400450 | 2222 | 0000 | +1 Max HP for every 20/18/16/12 kills in a wave with this weapon | 153161122 | Default |
Weapon Sets
These Weapon Sets affect Max HP:
Set | Bonuses | Weapons |
---|---|---|
Blunt | (2)+1 Armor -3% Speed
(3)+1 Armor +3 Max HP -6% Speed (4)+2 Armor +3 Max HP -9% Speed (5)+2 Armor +6 Max HP -12% Speed (6)+3 Armor +6 Max HP -15% Speed |
Hammer |
Primitive | (2)+3 Max HP
(3)+6 Max HP (4)+9 Max HP (5)+12 Max HP (6)+15 Max HP |
Cacti Club |