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Revision as of 00:17, 16 November 2022 by Ta1ha (talk | contribs) (Added rarity formulas for upgrades)

Upgrades

Upgrades are stat improvements that happen at each level up.


Back (Dodge)

Back I
Back II
Back III
Back IV

Brain (Elemental Damage)

Brain I
Brain II
Brain III
Brain IV

Chest (Armor)

Chest I
Chest II
Chest III
Chest IV

Eyes (Range)

Eyes I
Eyes II
Eyes III
Eyes IV

Fingers (Crit Chance)

Fingers I
Fingers II
Fingers III
Fingers IV

Forearms (Melee Damage)

Forearms I
Forearms II
Forearms III
Forearms IV

Hands (Harvesting)

Hands I
Hands II
Hands III
Hands IV

Heart (Max HP)

Heart I
Heart II
Heart III
Heart IV

Legs (Speed)

Legs I
Legs II
Legs III
Legs IV

Lungs (HP Regeneration)

Lungs I
Lungs II
Lungs III
Lungs IV

Nose (Luck)

Nose I
Nose II
Nose III
Nose IV

Reflexes (Attack Speed)

Reflexes I
Reflexes II
Reflexes III
Reflexes IV

Shoulders (Ranged Damage)

Shoulders I
Shoulders II
Shoulders III
Shoulders IV

Skull (Engineering)

Skull I
Skull II
Skull III
Skull IV

Teeth (Life Steal)

Teeth I
Teeth II
Teeth III
Teeth IV

Triceps (Damage)

Triceps I
Triceps II
Triceps III
Triceps IV

Rarity of Upgrades

Luck affects the rarity of upgrades. However some levels have 100% rarity rates:

  • Level 1: 100% Tier 1
  • Level 5: 100% Tier 2
  • Level 10: 100% Tier 3
  • Level 15: 100% Tier 3
  • Level 20: 100% Tier 3
  • Level 25: 100% Tier 4
  • Every 5th level after: 100% Tier 4


Beside character levels, rarities are also affected by wave levels

Min Wave Base Chance +Chance per Wave Max Chance
Tier 1 1 100% 0% 100%
Tier 2 1 0% 6% 60%
Tier 3 3 0% 2% 25%
Tier 4 7 0% 0.23% 8%

Calculation for chances are done by:

= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck) 

Chance per wave starts adding chance after the Min Wave.

This value cannot exceed Max Chance.

Rarities with 0 Luck

Wave Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100% 94% 88% 80%72%64%56%47.77%39.54%31.31%23.08%20.85%18.62%16.39%14.16%12.93% 12.7% 12.47%12.24%
Tier 2 0% 6% 12% 18%24%30%36%42%48%52%60% 60%60%60%60%60%60%60%60%
Tier 3 0% 0% 0% 2%4%6%8%10%12%14%16%18%20%22%24%25%25%25%25%
Tier 4 0% 0% 0% 0%0%0%0%0.23%0.46% 0.69%0.92%1.15%1.38%1.61%1.84%2.07%2.3% 2.53%2.76%

Luck increases these chances by x%, but that still cannot exceed the Max Chance.

For example:

  • In wave 10 with 0 Luck, the chance for Tier 3 is 2*7 = 14% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 0% )
  • In wave 10 with 50 Luck, it increases by 50%, 2*10.5 = 21% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )
  • In wave 10 with 100 Luck, it increases by 100%, 2*14 = 28% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )
    • However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as 25%.

Rarities with 50 Luck

Increases chances by 50% (*1.5), up to the Max Chance.

Wave Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100%91%82% 70%58%46%34% 24.66%21.31%17.96%14.62%13.28%12.93%12.59%12.24%11.89%11.55%11.21% 10.86%
Tier 2 0% 9%18% 27%36%45%54%60%60%60%60%60% 60%60%60% 60% 60%60%60%
Tier 3 0%0%0%3% 6%9%12%15%18%21% 24%25% 25% 25%25%25%25%25%25%
Tier 4 0%0%0%0%0%0%0%0.35%0.69%1.04%1.38%1.73%2.07% 2.42% 2.76%3.11%3.45%3.8% 4.14%

Rarities with 100 Luck

Increases chances by 100% (*2), up to the Max Chance.

Wave Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100%88% 76%60%44% 28% 24% 19.54%15.08%13.62% 13.16% 12.7% 12.24%11.78% 11.32% 10.86%10.4%9.94% 9.48%
Tier 2 0%12%24%36% 48%60%60% 60% 60%60%60%60%60% 60% 60% 60%60%60% 60%
Tier 3 0%0%0%4%8% 12% 16%20% 24%25% 25% 25%25%25%25%25%25%25%25%
Tier 4 0%0%0%0%0%0%0%0.46%0.92%1.38%1.84%2.3%2.76%3.22%3.68%4.14%4.6%5.06%5.52%

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