From Brotato Wiki

(Rework headings to have the upgrade name first + order them by in-game order)
(Rework: Use a table (so they can be ordered alphabetically); Use StatsCard template instead of screenshots (for crisper text); Add StatIcon -- Note: I've left the images, I'll remove them in the next edit)
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Upgrades are a great way to get a particular stat that you are looking for, as you can reroll the offered options multiple times and have a good chance of finding exactly what you are looking for.
Upgrades are a great way to get a particular stat that you are looking for, as you can reroll the offered options multiple times and have a good chance of finding exactly what you are looking for.
<table class="wikitable sortable" style="color:#eee; background:transparent; vertical-align:top;">
<tr>
<th>Stat</th>
<th>Tier I</th>
<th>Tier II</th>
<th>Tier III</th>
<th>Tier IV</th>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Max HP}} [[Max HP]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Heart
| type  = item
| cat    = Upgrade
| image  = Max HP_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+3}} Max HP
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Heart II
| type  = item
| cat    = Upgrade
| image  = Max HP_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+6}} Max HP
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Heart III
| type  = item
| cat    = Upgrade
| image  = Max HP_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+9}} Max HP
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Heart IV
| type  = item
| cat    = Upgrade
| image  = Max HP_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+12}} Max HP
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|HP Regeneration}} [[HP Regeneration]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Lungs
| type  = item
| cat    = Upgrade
| image  = HP Regeneration_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+2}} HP Regeneration
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Lungs II
| type  = item
| cat    = Upgrade
| image  = HP Regeneration_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+3}} HP Regeneration
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Lungs III
| type  = item
| cat    = Upgrade
| image  = HP Regeneration_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+4}} HP Regeneration
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Lungs IV
| type  = item
| cat    = Upgrade
| image  = HP Regeneration_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+5}} HP Regeneration
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Life Steal}} [[Life Steal]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Teeth
| type  = item
| cat    = Upgrade
| image  = Life Steal_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+1}} Life Steal
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Teeth II
| type  = item
| cat    = Upgrade
| image  = Life Steal_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+2}} Life Steal
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Teeth III
| type  = item
| cat    = Upgrade
| image  = Life Steal_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+3}} Life Steal
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Teeth IV
| type  = item
| cat    = Upgrade
| image  = Life Steal_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+4}} Life Steal
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Damage}} [[Damage]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Triceps
| type  = item
| cat    = Upgrade
| image  = Damage_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+5}} Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Triceps II
| type  = item
| cat    = Upgrade
| image  = Damage_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+8}} Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Triceps III
| type  = item
| cat    = Upgrade
| image  = Damage_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+12}} Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Triceps IV
| type  = item
| cat    = Upgrade
| image  = Damage_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+16}} Damage
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Melee Damage}} [[Melee Damage]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Forearms
| type  = item
| cat    = Upgrade
| image  = Melee Damage_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+2}} Melee Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Forearms II
| type  = item
| cat    = Upgrade
| image  = Melee Damage_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+4}} Melee Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Forearms III
| type  = item
| cat    = Upgrade
| image  = Melee Damage_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+6}} Melee Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Forearms IV
| type  = item
| cat    = Upgrade
| image  = Melee Damage_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+8}} Melee Damage
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Ranged Damage}} [[Ranged Damage]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Shoulders
| type  = item
| cat    = Upgrade
| image  = Ranged Damage_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+1}} Ranged Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Shoulders II
| type  = item
| cat    = Upgrade
| image  = Ranged Damage_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+2}} Ranged Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Shoulders III
| type  = item
| cat    = Upgrade
| image  = Ranged Damage_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+3}} Ranged Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Shoulders IV
| type  = item
| cat    = Upgrade
| image  = Ranged Damage_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+4}} Ranged Damage
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Elemental Damage}} [[Elemental Damage]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Brain
| type  = item
| cat    = Upgrade
| image  = Elemental Damage_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+1}} Elemental Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Brain II
| type  = item
| cat    = Upgrade
| image  = Elemental Damage_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+2}} Elemental Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Brain III
| type  = item
| cat    = Upgrade
| image  = Elemental Damage_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+3}} Elemental Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Brain IV
| type  = item
| cat    = Upgrade
| image  = Elemental Damage_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+4}} Elemental Damage
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Attack Speed}} [[Attack Speed]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Reflexes
| type  = item
| cat    = Upgrade
| image  = Attack Speed_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+5}} Attack Speed
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Reflexes II
| type  = item
| cat    = Upgrade
| image  = Attack Speed_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+10}} Attack Speed
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Reflexes III
| type  = item
| cat    = Upgrade
| image  = Attack Speed_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+15}} Attack Speed
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Reflexes IV
| type  = item
| cat    = Upgrade
| image  = Attack Speed_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+20}} Attack Speed
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Crit Chance}} [[Crit Chance]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Fingers
| type  = item
| cat    = Upgrade
| image  = Crit Chance_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+3}} Crit Chance
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Fingers II
| type  = item
| cat    = Upgrade
| image  = Crit Chance_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+5}} Crit Chance
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Fingers III
| type  = item
| cat    = Upgrade
| image  = Crit Chance_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+7}} Crit Chance
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Fingers IV
| type  = item
| cat    = Upgrade
| image  = Crit Chance_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+9}} Crit Chance
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Engineering}} [[Engineering]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Skull
| type  = item
| cat    = Upgrade
| image  = Engineering_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+2}} Engineering
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Skull II
| type  = item
| cat    = Upgrade
| image  = Engineering_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+3}} Engineering
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Skull III
| type  = item
| cat    = Upgrade
| image  = Engineering_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+4}} Engineering
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Skull IV
| type  = item
| cat    = Upgrade
| image  = Engineering_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+5}} Engineering
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Range}} [[Range]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Eyes
| type  = item
| cat    = Upgrade
| image  = Range_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+15}} Range
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Eyes II
| type  = item
| cat    = Upgrade
| image  = Range_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+30}} Range
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Eyes III
| type  = item
| cat    = Upgrade
| image  = Range_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+45}} Range
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Eyes IV
| type  = item
| cat    = Upgrade
| image  = Range_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+60}} Range
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Armor}} [[Armor]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Chest
| type  = item
| cat    = Upgrade
| image  = Armor_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+1}} Armor
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Chest II
| type  = item
| cat    = Upgrade
| image  = Armor_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+2}} Armor
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Chest III
| type  = item
| cat    = Upgrade
| image  = Armor_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+3}} Armor
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Chest IV
| type  = item
| cat    = Upgrade
| image  = Armor_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+4}} Armor
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Dodge}} [[Dodge]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Back
| type  = item
| cat    = Upgrade
| image  = Dodge_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+3}} Dodge
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Back II
| type  = item
| cat    = Upgrade
| image  = Dodge_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+6}} Dodge
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Back III
| type  = item
| cat    = Upgrade
| image  = Dodge_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+9}} Dodge
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Back IV
| type  = item
| cat    = Upgrade
| image  = Dodge_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+12}} Dodge
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Speed}} [[Speed]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Legs
| type  = item
| cat    = Upgrade
| image  = Speed_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+3}} Speed
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Legs II
| type  = item
| cat    = Upgrade
| image  = Speed_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+6}} Speed
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Legs III
| type  = item
| cat    = Upgrade
| image  = Speed_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+9}} Speed
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Legs IV
| type  = item
| cat    = Upgrade
| image  = Speed_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+12}} Speed
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Luck}} [[Luck]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Nose
| type  = item
| cat    = Upgrade
| image  = Luck_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+5}} Luck
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Nose II
| type  = item
| cat    = Upgrade
| image  = Luck_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+10}} Luck
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Nose III
| type  = item
| cat    = Upgrade
| image  = Luck_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+15}} Luck
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Nose IV
| type  = item
| cat    = Upgrade
| image  = Luck_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+20}} Luck
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Harvesting}} [[Harvesting]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Hands
| type  = item
| cat    = Upgrade
| image  = Harvesting_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+5}} Harvesting
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Hands II
| type  = item
| cat    = Upgrade
| image  = Harvesting_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+8}} Harvesting
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Hands III
| type  = item
| cat    = Upgrade
| image  = Harvesting_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+10}} Harvesting
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Hands IV
| type  = item
| cat    = Upgrade
| image  = Harvesting_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+12}} Harvesting
}}
</td>
</tr>
</table>


==[[Max HP]] (Heart)==
==[[Max HP]] (Heart)==

Revision as of 23:12, 14 February 2023

Upgrades

Whenever you level up, you are offered the choice of 4 different Upgrades that increases one of your Primary Stats. Upgrades come in 4 Tiers, with higher tiers giving more stats. You can read about the chances of each rarity below.

Upgrades are a great way to get a particular stat that you are looking for, as you can reroll the offered options multiple times and have a good chance of finding exactly what you are looking for.

Stat Tier I Tier II Tier III Tier IV
Max HP.png Max HP

Max HP Upgrade.png

Heart
Upgrade
  • +3 Max HP

Max HP Upgrade.png

Heart II
Upgrade
  • +6 Max HP

Max HP Upgrade.png

Heart III
Upgrade
  • +9 Max HP

Max HP Upgrade.png

Heart IV
Upgrade
  • +12 Max HP
HP Regeneration.png HP Regeneration

HP Regeneration Upgrade.png

Lungs
Upgrade
  • +2 HP Regeneration

HP Regeneration Upgrade.png

Lungs II
Upgrade
  • +3 HP Regeneration

HP Regeneration Upgrade.png

Lungs III
Upgrade
  • +4 HP Regeneration

HP Regeneration Upgrade.png

Lungs IV
Upgrade
  • +5 HP Regeneration
Life Steal.png Life Steal

Life Steal Upgrade.png

Teeth
Upgrade
  • +1 Life Steal

Life Steal Upgrade.png

Teeth II
Upgrade
  • +2 Life Steal

Life Steal Upgrade.png

Teeth III
Upgrade
  • +3 Life Steal

Life Steal Upgrade.png

Teeth IV
Upgrade
  • +4 Life Steal
Damage.png Damage

Damage Upgrade.png

Triceps
Upgrade
  • +5 Damage

Damage Upgrade.png

Triceps II
Upgrade
  • +8 Damage

Damage Upgrade.png

Triceps III
Upgrade
  • +12 Damage

Damage Upgrade.png

Triceps IV
Upgrade
  • +16 Damage
Melee Damage.png Melee Damage

Melee Damage Upgrade.png

Forearms
Upgrade
  • +2 Melee Damage

Melee Damage Upgrade.png

Forearms II
Upgrade
  • +4 Melee Damage

Melee Damage Upgrade.png

Forearms III
Upgrade
  • +6 Melee Damage

Melee Damage Upgrade.png

Forearms IV
Upgrade
  • +8 Melee Damage
Ranged Damage.png Ranged Damage

Ranged Damage Upgrade.png

Shoulders
Upgrade
  • +1 Ranged Damage

Ranged Damage Upgrade.png

Shoulders II
Upgrade
  • +2 Ranged Damage

Ranged Damage Upgrade.png

Shoulders III
Upgrade
  • +3 Ranged Damage

Ranged Damage Upgrade.png

Shoulders IV
Upgrade
  • +4 Ranged Damage
Elemental Damage.png Elemental Damage

Elemental Damage Upgrade.png

Brain
Upgrade
  • +1 Elemental Damage

Elemental Damage Upgrade.png

Brain II
Upgrade
  • +2 Elemental Damage

Elemental Damage Upgrade.png

Brain III
Upgrade
  • +3 Elemental Damage

Elemental Damage Upgrade.png

Brain IV
Upgrade
  • +4 Elemental Damage
Attack Speed.png Attack Speed

Attack Speed Upgrade.png

Reflexes
Upgrade
  • +5 Attack Speed

Attack Speed Upgrade.png

Reflexes II
Upgrade
  • +10 Attack Speed

Attack Speed Upgrade.png

Reflexes III
Upgrade
  • +15 Attack Speed

Attack Speed Upgrade.png

Reflexes IV
Upgrade
  • +20 Attack Speed
Crit Chance.png Crit Chance

Crit Chance Upgrade.png

Fingers
Upgrade
  • +3 Crit Chance

Crit Chance Upgrade.png

Fingers II
Upgrade
  • +5 Crit Chance

Crit Chance Upgrade.png

Fingers III
Upgrade
  • +7 Crit Chance

Crit Chance Upgrade.png

Fingers IV
Upgrade
  • +9 Crit Chance
Engineering Stat.png Engineering

Engineering Upgrade.png

Skull
Upgrade
  • +2 Engineering

Engineering Upgrade.png

Skull II
Upgrade
  • +3 Engineering

Engineering Upgrade.png

Skull III
Upgrade
  • +4 Engineering

Engineering Upgrade.png

Skull IV
Upgrade
  • +5 Engineering
Range Stat.png Range

Range Upgrade.png

Eyes
Upgrade
  • +15 Range

Range Upgrade.png

Eyes II
Upgrade
  • +30 Range

Range Upgrade.png

Eyes III
Upgrade
  • +45 Range

Range Upgrade.png

Eyes IV
Upgrade
  • +60 Range
Armor.png Armor

Armor Upgrade.png

Chest
Upgrade
  • +1 Armor

Armor Upgrade.png

Chest II
Upgrade
  • +2 Armor

Armor Upgrade.png

Chest III
Upgrade
  • +3 Armor

Armor Upgrade.png

Chest IV
Upgrade
  • +4 Armor
Dodge Stat.png Dodge

Dodge Upgrade.png

Back
Upgrade
  • +3 Dodge

Dodge Upgrade.png

Back II
Upgrade
  • +6 Dodge

Dodge Upgrade.png

Back III
Upgrade
  • +9 Dodge

Dodge Upgrade.png

Back IV
Upgrade
  • +12 Dodge
Speed Stat.png Speed

Speed Upgrade.png

Legs
Upgrade
  • +3 Speed

Speed Upgrade.png

Legs II
Upgrade
  • +6 Speed

Speed Upgrade.png

Legs III
Upgrade
  • +9 Speed

Speed Upgrade.png

Legs IV
Upgrade
  • +12 Speed
Luck.png Luck

Luck Upgrade.png

Nose
Upgrade
  • +5 Luck

Luck Upgrade.png

Nose II
Upgrade
  • +10 Luck

Luck Upgrade.png

Nose III
Upgrade
  • +15 Luck

Luck Upgrade.png

Nose IV
Upgrade
  • +20 Luck
Harvesting.png Harvesting

Harvesting Upgrade.png

Hands
Upgrade
  • +5 Harvesting

Harvesting Upgrade.png

Hands II
Upgrade
  • +8 Harvesting

Harvesting Upgrade.png

Hands III
Upgrade
  • +10 Harvesting

Harvesting Upgrade.png

Hands IV
Upgrade
  • +12 Harvesting


Max HP (Heart)

Heart I
Heart II
Heart III
Heart IV

HP Regeneration (Lungs)

Lungs I
Lungs II
Lungs III
Lungs IV

Life Steal (Teeth)

Teeth I
Teeth II
Teeth III
Teeth IV

Damage (Triceps)

Triceps I
Triceps II
Triceps III
Triceps IV

Melee Damage (Forearms)

Forearms I
Forearms II
Forearms III
Forearms IV

Ranged Damage (Shoulders)

Shoulders I
Shoulders II
Shoulders III
Shoulders IV

Elemental Damage (Brain)

Brain I
Brain II
Brain III
Brain IV

Attack Speed (Reflexes)

Reflexes I
Reflexes II
Reflexes III
Reflexes IV

Crit Chance (Fingers)

Fingers I
Fingers II
Fingers III
Fingers IV

Engineering (Skull)

Skull I
Skull II
Skull III
Skull IV

Range (Eyes)

Eyes I
Eyes II
Eyes III
Eyes IV

Armor (Chest)

Chest I
Chest II
Chest III
Chest IV

Dodge (Back)

Back I
Back II
Back III
Back IV

Speed (Legs)

Legs I
Legs II
Legs III
Legs IV

Luck (Nose)

Nose I
Nose II
Nose III
Nose IV

Harvesting (Hands)

Hands I
Hands II
Hands III
Hands IV


Rarity of Upgrades

Luck affects the rarity of upgrades. However some levels have 100% rarity rates:

  • Level 1: 100% Tier 1
  • Level 5: 100% Tier 2
  • Level 10: 100% Tier 3
  • Level 15: 100% Tier 3
  • Level 20: 100% Tier 3
  • Level 25: 100% Tier 4
  • Every 5th level after: 100% Tier 4


Beside character levels, rarities are also affected by wave levels

Min Wave Base Chance +Chance per Wave Max Chance
Tier 1 1 100% 0% 100%
Tier 2 1 0% 6% 60%
Tier 3 3 0% 2% 25%
Tier 4 7 0% 0.23% 8%

Calculation for chances are done by:

= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck) 

Chance per wave starts adding chance after the Min Wave.

This value cannot exceed Max Chance.

Rarities with 0 Luck

Wave Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100% 94% 88% 80%72%64%56%47.77%39.54%31.31%23.08%20.85%18.62%16.39%14.16%12.93% 12.7% 12.47%12.24%
Tier 2 0% 6% 12% 18%24%30%36%42%48%52%60% 60%60%60%60%60%60%60%60%
Tier 3 0% 0% 0% 2%4%6%8%10%12%14%16%18%20%22%24%25%25%25%25%
Tier 4 0% 0% 0% 0%0%0%0%0.23%0.46% 0.69%0.92%1.15%1.38%1.61%1.84%2.07%2.3% 2.53%2.76%

Luck increases these chances by x%, but that still cannot exceed the Max Chance.

For example:

  • In wave 10 with 0 Luck, the chance for Tier 3 is 2*7 = 14% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 0% )
  • In wave 10 with 50 Luck, it increases by 50%, 2*10.5 = 21% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )
  • In wave 10 with 100 Luck, it increases by 100%, 2*14 = 28% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )
    • However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as 25%.

Rarities with 50 Luck

Increases chances by 50% (*1.5), up to the Max Chance.

Wave Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100%91%82% 70%58%46%34% 24.66%21.31%17.96%14.62%13.28%12.93%12.59%12.24%11.89%11.55%11.21% 10.86%
Tier 2 0% 9%18% 27%36%45%54%60%60%60%60%60% 60%60%60% 60% 60%60%60%
Tier 3 0%0%0%3% 6%9%12%15%18%21% 24%25% 25% 25%25%25%25%25%25%
Tier 4 0%0%0%0%0%0%0%0.35%0.69%1.04%1.38%1.73%2.07% 2.42% 2.76%3.11%3.45%3.8% 4.14%

Rarities with 100 Luck

Increases chances by 100% (*2), up to the Max Chance.

Wave Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100%88% 76%60%44% 28% 24% 19.54%15.08%13.62% 13.16% 12.7% 12.24%11.78% 11.32% 10.86%10.4%9.94% 9.48%
Tier 2 0%12%24%36% 48%60%60% 60% 60%60%60%60%60% 60% 60% 60%60%60% 60%
Tier 3 0%0%0%4%8% 12% 16%20% 24%25% 25% 25%25%25%25%25%25%25%25%
Tier 4 0%0%0%0%0%0%0%0.46%0.92%1.38%1.84%2.3%2.76%3.22%3.68%4.14%4.6%5.06%5.52%

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