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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Max Amount</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
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<td> {{Iconbox|Max HP}} </td>
<td> {{Iconbox|Max HP}} </td>
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<td>  {{Iconbox|Range|image=Range Stat}} </td>
<td>  {{Iconbox|Range|image=Range Stat}} </td>
<td> The max range of your weapons is increased by x. Half as effective on melee weapons. A higher range also increases the cooldown of melee weapons.(longer travel distance)</td>
<td> The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)</td>
<td> No limit</td>
<td> No limit but half as effective on melee weapons</td>
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</tr>
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Revision as of 17:18, 7 October 2022

Name Effects Limit
Amount of damage you can take before dying No limit
You regenerate x% of your HP every 5 seconds. Unless you have torture where you regenerate 3 HP every second. 50%
Your attacks have a x% chance to heal you for 1HP. 10HP/second
Your attacks deal x% more damage but doesn't affect engineering turrets or mines No limit
Your melee attacks deal x additional damage. No limit
Your ranged attacks deal x additional damage. No limit
Elemental damage is increased by x. No limit
Your attacks x% faster. Also applies to Ranged Weapons but not engineering turrets or mines No limit
Your attacks have a x% chance to deal more damage. No limit
Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) No limit
The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance) No limit but half as effective on melee weapons
You take x% less damage No limit but gets less effective with each level
You have a x% chance to dodge attacks. 70% (90% with Ghost)
You move x% faster. No limit
You have a x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. No limit
You earn 0 materials and XP at the end of a wave. Increased by 5% every time it activates. No limit