From Brotato Wiki

(Changed Uncommon to Rare and Changed Rare to Epic)
(Added unlocked by default on most items)
Line 10: Line 10:
<td> Rare </td>
<td> Rare </td>
<td> +8 Max HP <br>-4% Dodge  </td>
<td> +8 Max HP <br>-4% Dodge  </td>
<td> </td>
<td> No </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 17: Line 17:
<td> Epic </td>
<td> Epic </td>
<td> +15 Max HP 5% Enemy Speed </td>
<td> +15 Max HP 5% Enemy Speed </td>
<td> </td>
<td> No </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> Shoots x alien eyes around you every 5 seconds dealing x(50% Max HP) damage each </td>
<td> Shoots x alien eyes around you every 5 seconds dealing x(50% Max HP) damage each </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> +8 Max HP <br>+3 HP Regeneration <br>-8 Luck  </td>
<td> +8 Max HP <br>+3 HP Regeneration <br>-8 Luck  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> +30% item pickup range  </td>
<td> +30% item pickup range  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> +2 Max HP <br>+1% HP Regeneration <br>-1 HP recovered from consumables </td>
<td> +2 Max HP <br>+1% HP Regeneration <br>-1 HP recovered from consumables </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> +3 Melee Damage <br>+3 Ranged Damage <br>+5% Crit Chance <br>-6% Dodge </td>
<td> +3 Melee Damage <br>+3 Ranged Damage <br>+5% Crit Chance <br>-6% Dodge </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> +15% chance to deal x(10%Luck) damage to a random enemy when you pick up a material <br>-1 Elemental Damage  </td>
<td> +15% chance to deal x(10%Luck) damage to a random enemy when you pick up a material <br>-1 Elemental Damage  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> +10% chance to instantly attract material when it's dropped <br>-1% Life Steal </td>
<td> +10% chance to instantly attract material when it's dropped <br>-1% Life Steal </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die  <br>-40 Range  </td>
<td> One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die  <br>-40 Range  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> +20 materials when you pick up a crate <br>-1% Speed  </td>
<td> +20 materials when you pick up a crate <br>-1% Speed  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> Projectiles pierce through 1 additional target <br>-10%Damage  </td>
<td> Projectiles pierce through 1 additional target <br>-10%Damage  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> +20 Range <br>+10% Attack Speed <br>-2% Life Steal </td>
<td> +20 Range <br>+10% Attack Speed <br>-2% Life Steal </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> +6 armor while standing still <br>-8% Speed </td>
<td> +6 armor while standing still <br>-8% Speed </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 109: Line 109:
<td> +2% Life Steal <br>-2 Harvesting  </td>
<td> +2% Life Steal <br>-2 Harvesting  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 116: Line 116:
<td> +30% XP Gain <br>-2% Life Steal  </td>
<td> +30% XP Gain <br>-2% Life Steal  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> +4% Speed <br>-6 Range  </td>
<td> +4% Speed <br>-6 Range  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 130: Line 130:
<td> +15% XP Gain <br>+3 Melee Damage <br>-8 Luck </td>
<td> +15% XP Gain <br>+3 Melee Damage <br>-8 Luck </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> +5% Crit Chance <br>+5% Dodge <br>-15 Range </td>
<td> +5% Crit Chance <br>+5% Dodge <br>-15 Range </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> +40% Harvesting <br>You take 1 damage per second (does not give invulnerability time)  </td>
<td> +40% Harvesting <br>You take 1 damage per second (does not give invulnerability time)  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 151: Line 151:
<td> +2% Life Steal <br>+2% HP Regeneration <br>-6 Harvesting </td>
<td> +2% Life Steal <br>+2% HP Regeneration <br>-6 Harvesting </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> +2 Elemental Damage <br>-1 Max HP  </td>
<td> +2 Elemental Damage <br>-1 Max HP  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 165: Line 165:
<td> +1 Engineering </td>
<td> +1 Engineering </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> +3 Knockback </td>
<td> +3 Knockback </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> +5 Max HP <br>-1 HP Regeneration  </td>
<td> +5 Max HP <br>-1 HP Regeneration  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 186: Line 186:
<td> +2% Life Steal <br>-1 Elemental Damage  </td>
<td> +2% Life Steal <br>-1 Elemental Damage  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 193: Line 193:
<td> +3 Max HP <br>-1% Damage </td>
<td> +3 Max HP <br>-1% Damage </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 200: Line 200:
<td> +2 Elemental Damage <br>+2% HP Regeneration <br>-2% Speed </td>
<td> +2 Elemental Damage <br>+2% HP Regeneration <br>-2% Speed </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> +4 Elemental Damage <br>+1% HP Regeneration <br>-10%Enemies <br>-5%Damage </td>
<td> +4 Elemental Damage <br>+1% HP Regeneration <br>-10%Enemies <br>-5%Damage </td>
<td> True </td>
<td> True </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 214: Line 214:
<td> +5% Life Steal <br>+20% Dodge <br>-2 Melee Damage <br>-2 Range Damage <br>-2 Elemental Damage </td>
<td> +5% Life Steal <br>+20% Dodge <br>-2 Melee Damage <br>-2 Range Damage <br>-2 Elemental Damage </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 221: Line 221:
<td> +20% Dodge while standing still <br>-6% Damage </td>
<td> +20% Dodge while standing still <br>-6% Damage </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 228: Line 228:
<td> +1 Elemental Damage <br>+2 Melee Damage <br>-2 Harvesting  </td>
<td> +1 Elemental Damage <br>+2 Melee Damage <br>-2 Harvesting  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 235: Line 235:
<td> +1 Melee Damage <br>+3% Crit Chance <br>-1 Max HP  </td>
<td> +1 Melee Damage <br>+3% Crit Chance <br>-1 Max HP  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 242: Line 242:
<td> +10% Attack Speed <br>-2% Damage  </td>
<td> +10% Attack Speed <br>-2% Damage  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 249: Line 249:
<td> +4 Engineering <br>-4% Damage </td>
<td> +4 Engineering <br>-4% Damage </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 256: Line 256:
<td> -5%Items Price </td>
<td> -5%Items Price </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 263: Line 263:
<td> +10 Harvesting Harvesting increases by an additional 10% at the end of a wave </td>
<td> +10 Harvesting Harvesting increases by an additional 10% at the end of a wave </td>
<td> True </td>
<td> True </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 270: Line 270:
<td> +5% chance to heal 1 HP when picking up a material <br>-1 Ranged Damage  </td>
<td> +5% chance to heal 1 HP when picking up a material <br>-1 Ranged Damage  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
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<td> +10% chance to deal x[25% Luck] damage to a random enemy when an enemy dies  </td>
<td> +10% chance to deal x[25% Luck] damage to a random enemy when an enemy dies  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 284: Line 284:
<td> +12% Damage <br>-12 Range  </td>
<td> +12% Damage <br>-12 Range  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 291: Line 291:
<td> +1 free reroll in the shop </td>
<td> +1 free reroll in the shop </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 298: Line 298:
<td> +2 Max HP <br>+2 Melee Damage <br>-3% Attack Speed  </td>
<td> +2 Max HP <br>+2 Melee Damage <br>-3% Attack Speed  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 305: Line 305:
<td> +10 Engineering <br>+10% XP Gain <br>-3 Max HP </td>
<td> +10 Engineering <br>+10% XP Gain <br>-3 Max HP </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 312: Line 312:
<td> +1 Armor <br>-2 Max HP </td>
<td> +1 Armor <br>-2 Max HP </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 319: Line 319:
<td> +15% Explosion Damage </td>
<td> +15% Explosion Damage </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 326: Line 326:
<td> +4% Crit Chance <br>+2 Elemental Damage <br>-2 Ranged Damage  </td>
<td> +4% Crit Chance <br>+2 Elemental Damage <br>-2 Ranged Damage  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 333: Line 333:
<td> +2% HP Regeneration for every <br>-1% Speed you have. <br>+5 Max HP <br>-15% Speed </td>
<td> +2% HP Regeneration for every <br>-1% Speed you have. <br>+5 Max HP <br>-15% Speed </td>
<td> True </td>
<td> True </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 340: Line 340:
<td> +5 Armor <br>+15% Crit Chance <br>-2% HP Regeneration <br>-2% Life Steal </td>
<td> +5 Armor <br>+15% Crit Chance <br>-2% HP Regeneration <br>-2% Life Steal </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 347: Line 347:
<td> Spawns a turret that shoots explosive bullets dealing x(175%Engineering) damage in an area </td>
<td> Spawns a turret that shoots explosive bullets dealing x(175%Engineering) damage in an area </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 354: Line 354:
<td> Burning activates <br>+15% faster <br>-12 Range </td>
<td> Burning activates <br>+15% faster <br>-12 Range </td>
<td> True </td>
<td> True </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 361: Line 361:
<td> +8 Harvesting <br>-1 Melee Damage  </td>
<td> +8 Harvesting <br>-1 Melee Damage  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 368: Line 368:
<td> +4 Elemental Damage <br>-1 Melee Damage <br>-1 Ranged Damage  </td>
<td> +4 Elemental Damage <br>-1 Melee Damage <br>-1 Ranged Damage  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 375: Line 375:
<td> +8% Dodge <br>-1 Armor  </td>
<td> +8% Dodge <br>-1 Armor  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 382: Line 382:
<td> +2 Max HP <br>+5% Damage <br>+5% Enemies  </td>
<td> +2 Max HP <br>+5% Damage <br>+5% Enemies  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 389: Line 389:
<td> +25% Damage <br>-3 Armor  </td>
<td> +25% Damage <br>-3 Armor  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 396: Line 396:
<td> +20 Range  </td>
<td> +20 Range  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 410: Line 410:
<td> +3 Melee Damage <br>-2% Crit Damage  </td>
<td> +3 Melee Damage <br>-2% Crit Damage  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 417: Line 417:
<td> +5% Attack Speed <br>+15 Range <br>-1 Armor </td>
<td> +5% Attack Speed <br>+15 Range <br>-1 Armor </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 424: Line 424:
<td> +8 Melee Damage <br>+8 Range Damage <br>+8 Elemental Damage Your max HP is capped at its current value </td>
<td> +8 Melee Damage <br>+8 Range Damage <br>+8 Elemental Damage Your max HP is capped at its current value </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 431: Line 431:
<td> +6% Damage <br>-8 Range  </td>
<td> +6% Damage <br>-8 Range  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 438: Line 438:
<td> +5 Ranged Damage <br>+10% Damage <br>+10 Range <br>-10% Attack Speed <br>-5% Crit Chance </td>
<td> +5 Ranged Damage <br>+10% Damage <br>+10 Range <br>-10% Attack Speed <br>-5% Crit Chance </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 445: Line 445:
<td> +2 Melee Damage <br>+1 Ranged Damage <br>-1 HP Regeneration  </td>
<td> +2 Melee Damage <br>+1 Ranged Damage <br>-1 HP Regeneration  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 452: Line 452:
<td> +1 Armor <br>-2% Speed  </td>
<td> +1 Armor <br>-2% Speed  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 459: Line 459:
<td> +1 material when killing an enemy with a critical hit <br>-1 HP Regeneration  </td>
<td> +1 material when killing an enemy with a critical hit <br>-1 HP Regeneration  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Win a run with [crazy icon] Crazy </td>
</tr>
</tr>
<tr>
<tr>
Line 466: Line 466:
<td> Spawns a turret that shoots flames dealing (25% Engineering) burning damage </td>
<td> Spawns a turret that shoots flames dealing (25% Engineering) burning damage </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 473: Line 473:
<td> +7% Damage <br>-2 Max HP  </td>
<td> +7% Damage <br>-2 Max HP  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 480: Line 480:
<td> +6% Crit Damage <br>-2% Damage  </td>
<td> +6% Crit Damage <br>-2% Damage  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 487: Line 487:
<td> +15% Speed <br>+10% Dodge <br>-6 Max HP <br>-2 Armor </td>
<td> +15% Speed <br>+10% Dodge <br>-6 Max HP <br>-2 Armor </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by reaching 50% speed or more </td>
</tr>
</tr>
<tr>
<tr>
Line 494: Line 494:
<td> A landmine spawns every x seconds dealing x(Engineering) damage in an area </td>
<td> A landmine spawns every x seconds dealing x(Engineering) damage in an area </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 501: Line 501:
<td> Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage </td>
<td> Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 508: Line 508:
<td> +2 Armor <br>+6% Dodge <br>-3 Max HP </td>
<td> +2 Armor <br>+6% Dodge <br>-3 Max HP </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 515: Line 515:
<td> +1 HP recovered from consumables </td>
<td> +1 HP recovered from consumables </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 522: Line 522:
<td> +1 Ranged Damage <br>-5 Range  </td>
<td> +1 Ranged Damage <br>-5 Range  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 529: Line 529:
<td> +20% pickup range <br>+10 Harvesting <br>-5% Dodge </td>
<td> +20% pickup range <br>+10 Harvesting <br>-5% Dodge </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 536: Line 536:
<td> +3 Melee Damage <br>+5 Max HP <br>-15 Range  </td>
<td> +3 Melee Damage <br>+5 Max HP <br>-15 Range  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 543: Line 543:
<td> +10 Luck <br>-1 Elemental Damage  </td>
<td> +10 Luck <br>-1 Elemental Damage  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 557: Line 557:
<td> Trees die in one hit </td>
<td> Trees die in one hit </td>
<td> True </td>
<td> True </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 564: Line 564:
<td> +15 Melee Damage <br>+2% HP Regeneration <br>-8% Damage <br>-3% Speed </td>
<td> +15 Melee Damage <br>+2% HP Regeneration <br>-8% Damage <br>-3% Speed </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 571: Line 571:
<td> +6 Melee Damage <br>-3 Ranged Damage  </td>
<td> +6 Melee Damage <br>-3 Ranged Damage  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 578: Line 578:
<td> +3 Max HP <br>+3% Damage <br>+1 Armor <br>+3% Speed <br>-4% Crit Chance </td>
<td> +3 Max HP <br>+3% Damage <br>+1 Armor <br>+3% Speed <br>-4% Crit Chance </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 585: Line 585:
<td> Spawns a medical turret that shoots bullets healing 1 (10% Engineering) HP </td>
<td> Spawns a medical turret that shoots bullets healing 1 (10% Engineering) HP </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 592: Line 592:
<td> +5% chance to double the value of picked up materials <br>+6 Luck <br>-4% Damage  </td>
<td> +5% chance to double the value of picked up materials <br>+6 Luck <br>-4% Damage  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 599: Line 599:
<td> +2 Armor <br>-3% Damage  </td>
<td> +2 Armor <br>-3% Damage  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 606: Line 606:
<td> +10% Damage <br>-6% Attack Speed  </td>
<td> +10% Damage <br>-6% Attack Speed  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 613: Line 613:
<td> +5% Life Steal <br>+10%Enemies <br>-5 Harvesting </td>
<td> +5% Life Steal <br>+10%Enemies <br>-5 Harvesting </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 620: Line 620:
<td> +2 HP Regeneration <br>-3 Luck  </td>
<td> +2 HP Regeneration <br>-3 Luck  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 627: Line 627:
<td> +1 Ranged Damage <br>+1 Elemental Damage <br>-3% Speed  </td>
<td> +1 Ranged Damage <br>+1 Elemental Damage <br>-3% Speed  </td>
<td>  </td>
<td>  </td>
<td>  </td>
<td>  Unlocked by default</td>
</tr>
</tr>
<tr>
<tr>
Line 641: Line 641:
<td> +20 Max HP <br>+25 Luck <br>-12% Damage </td>
<td> +20 Max HP <br>+25 Luck <br>-12% Damage </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Win a run with [Pacifist icon] Pacifist </td>
</tr>
</tr>
<tr>
<tr>
Line 648: Line 648:
<td> +4% Dodge <br>+4 Harvesting <br>-1 Melee Damage <br>-1 Ranged Damage </td>
<td> +4% Dodge <br>+4 Harvesting <br>-1 Melee Damage <br>-1 Ranged Damage </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 655: Line 655:
<td> +2 Engineering <br>-1% Attack Speed <br>-1% Crit Chance </td>
<td> +2 Engineering <br>-1% Attack Speed <br>-1% Crit Chance </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 662: Line 662:
<td> 20% of your materials at the start of waves </td>
<td> 20% of your materials at the start of waves </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 669: Line 669:
<td> +2 HP Regeneration <br>-1% Life Steal  </td>
<td> +2 HP Regeneration <br>-1% Life Steal  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 676: Line 676:
<td>  <br>+25% Explosion Size </td>
<td>  <br>+25% Explosion Size </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 683: Line 683:
<td> +10% Attack Speed <br>+8% Critical Chance <br>+15 Range <br>-2% HP Regeneration </td>
<td> +10% Attack Speed <br>+8% Critical Chance <br>+15 Range <br>-2% HP Regeneration </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 690: Line 690:
<td> +1% Damage for every <br>+1% Speed you have. <br>-5% Damage </td>
<td> +1% Damage for every <br>+1% Speed you have. <br>-5% Damage </td>
<td> True </td>
<td> True </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 697: Line 697:
<td> +10 Luck <br>-2% Damage </td>
<td> +10 Luck <br>-2% Damage </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 704: Line 704:
<td> +15% Piercing Damage. Can't go above base damage <br>-2% Damage  </td>
<td> +15% Piercing Damage. Can't go above base damage <br>-2% Damage  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 711: Line 711:
<td>  Gain 35% more materials from recycling items </td>
<td>  Gain 35% more materials from recycling items </td>
<td> True </td>
<td> True </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 718: Line 718:
<td> +2% Attack Speed for every 1% Dodge you have. <br>+10% Dodge <br>-50 Range </td>
<td> +2% Attack Speed for every 1% Dodge you have. <br>+10% Dodge <br>-50 Range </td>
<td> True </td>
<td> True </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 725: Line 725:
<td> Your projectiles gain 1 bounce <br>-50% Damage  </td>
<td> Your projectiles gain 1 bounce <br>-50% Damage  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 732: Line 732:
<td> +8% HP Regeneration Start waves with <br>-50% HP  </td>
<td> +8% HP Regeneration Start waves with <br>-50% HP  </td>
<td> True </td>
<td> True </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 739: Line 739:
<td> +15% XP Gain <br>-8 Range </td>
<td> +15% XP Gain <br>-8 Range </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 746: Line 746:
<td> Attacks have a 25% chance to deal 1x3(Elemental Damage) burning damage  </td>
<td> Attacks have a 25% chance to deal 1x3(Elemental Damage) burning damage  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 753: Line 753:
<td> +2 Ranged Damage <br>+25 Range <br>-7% Attack Speed  </td>
<td> +2 Ranged Damage <br>+25 Range <br>-7% Attack Speed  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 760: Line 760:
<td> +20 Luck <br>-2% HP Regeneration </td>
<td> +20 Luck <br>-2% HP Regeneration </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 767: Line 767:
<td> +6 Max HP <br>+2% HP Regeneration <br>-2 Melee Damage <br>-1 Ranged Damage </td>
<td> +6 Max HP <br>+2% HP Regeneration <br>-2 Melee Damage <br>-1 Ranged Damage </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 774: Line 774:
<td> +100% chance to instantly attract a material when its dropped. <br>-12% Speed </td>
<td> +100% chance to instantly attract a material when its dropped. <br>-12% Speed </td>
<td> True </td>
<td> True </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 781: Line 781:
<td> +2 Ranged Damage <br>+10% Attack Speed <br>-10% Damage  </td>
<td> +2 Ranged Damage <br>+10% Attack Speed <br>-10% Damage  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 788: Line 788:
<td> Burning spreads to a nearby enemy <br>-1 Max HP  </td>
<td> Burning spreads to a nearby enemy <br>-1 Max HP  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 795: Line 795:
<td> +25% Damage while standing still <br>-10% Speed  </td>
<td> +25% Damage while standing still <br>-10% Speed  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 802: Line 802:
<td> +10% Crit Chance <br>-1 Armor  </td>
<td> +10% Crit Chance <br>-1 Armor  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 809: Line 809:
<td> +4% Speed <br>-6 Luck  </td>
<td> +4% Speed <br>-6 Luck  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 816: Line 816:
<td> +6 Engineering <br>-8% Attack Speed </td>
<td> +6 Engineering <br>-8% Attack Speed </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 823: Line 823:
<td> +10 Max HP Restore 3 HP per second. Cannot heal any other way. </td>
<td> +10 Max HP Restore 3 HP per second. Cannot heal any other way. </td>
<td> True </td>
<td> True </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 830: Line 830:
<td> +2 Elemental Damage <br>-2% Dodge </td>
<td> +2 Elemental Damage <br>-2% Dodge </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 837: Line 837:
<td> +50 Harvesting <br>-10% Damage </td>
<td> +50 Harvesting <br>-10% Damage </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 844: Line 844:
<td> More trees spawn </td>
<td> More trees spawn </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 851: Line 851:
<td> +20% Damage <br>+1 Armor <br>-2% Damage until the end of the wave when you take damage  </td>
<td> +20% Damage <br>+1 Armor <br>-2% Damage until the end of the wave when you take damage  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 858: Line 858:
<td> Spawns a turret that shoots bullets dealing x(Engineering) damage </td>
<td> Spawns a turret that shoots bullets dealing x(Engineering) damage </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 865: Line 865:
<td> Spawns a little guy that slowly shoots piercing lightning projectiles around him for (Engineering) damage each </td>
<td> Spawns a little guy that slowly shoots piercing lightning projectiles around him for (Engineering) damage each </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 872: Line 872:
<td> Hitting an enemy removes 10% of their speed; Max 30% <br>-3% Speed  </td>
<td> Hitting an enemy removes 10% of their speed; Max 30% <br>-3% Speed  </td>
<td> True </td>
<td> True </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 879: Line 879:
<td> +3% Damage at the end of a wave </td>
<td> +3% Damage at the end of a wave </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 886: Line 886:
<td> Spawns a little bot that slows down nearby enemies </td>
<td> Spawns a little bot that slows down nearby enemies </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 893: Line 893:
<td> +3 Armor <br>+5 Max HP <br>-10% Speed  </td>
<td> +3 Armor <br>+5 Max HP <br>-10% Speed  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 900: Line 900:
<td> +2 HP recovered from consumables <br>-3% Dodge  </td>
<td> +2 HP recovered from consumables <br>-3% Dodge  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 907: Line 907:
<td> +3 Max HP Start the next wave with 1 HP </td>
<td> +3 Max HP Start the next wave with 1 HP </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 914: Line 914:
<td> +16 Harvesting <br>-1 Armor  </td>
<td> +16 Harvesting <br>-1 Armor  </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 921: Line 921:
<td> +5 Harvesting <br>-5% Enemies </td>
<td> +5 Harvesting <br>-5% Enemies </td>
<td> True </td>
<td> True </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 928: Line 928:
<td> +10% Speed <br>+30 Range <br>-2 Elemental Damage </td>
<td> +10% Speed <br>+30 Range <br>-2 Elemental Damage </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 935: Line 935:
<td> +5% Damage every 5 seconds until the end of the wave <br>-20% Damage </td>
<td> +5% Damage every 5 seconds until the end of the wave <br>-20% Damage </td>
<td> True </td>
<td> True </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
Line 942: Line 942:
<td> +8 Elemental Damage <br>+15 Luck <br>-5 Engineering </td>
<td> +8 Elemental Damage <br>+15 Luck <br>-5 Engineering </td>
<td>  </td>
<td>  </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>
</table>
</table>

Revision as of 16:52, 7 October 2022

Name Rarity Effects Unique Unlocked By
Rare +8 Max HP
-4% Dodge
No Unlocked by default
Epic +15 Max HP 5% Enemy Speed No Unlocked by default
Rare Shoots x alien eyes around you every 5 seconds dealing x(50% Max HP) damage each Unlocked by default
Epic +8 Max HP
+3 HP Regeneration
-8 Luck
Unlocked by default
Common +30% item pickup range Unlocked by default
Common +2 Max HP
+1% HP Regeneration
-1 HP recovered from consumables
Unlocked by default
Epic +3 Melee Damage
+3 Ranged Damage
+5% Crit Chance
-6% Dodge
Unlocked by default
Common +15% chance to deal x(10%Luck) damage to a random enemy when you pick up a material
-1 Elemental Damage
Unlocked by default
Common +10% chance to instantly attract material when it's dropped
-1% Life Steal
Unlocked by default
Epic One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die
-40 Range
Unlocked by default
Common +20 materials when you pick up a crate
-1% Speed
Unlocked by default
Epic Projectiles pierce through 1 additional target
-10%Damage
Unlocked by default
Rare +20 Range
+10% Attack Speed
-2% Life Steal
Unlocked by default
Epic +6 armor while standing still
-8% Speed
Unlocked by default
Common +2% Life Steal
-2 Harvesting
Unlocked by default
Epic +30% XP Gain
-2% Life Steal
Unlocked by default
Common +4% Speed
-6 Range
Unlocked by default
Rare +15% XP Gain
+3 Melee Damage
-8 Luck
Unlocked by default
Rare +5% Crit Chance
+5% Dodge
-15 Range
Unlocked by default
Epic +40% Harvesting
You take 1 damage per second (does not give invulnerability time)
Unlocked by default
Rare +2% Life Steal
+2% HP Regeneration
-6 Harvesting
Unlocked by default
Common +2 Elemental Damage
-1 Max HP
Unlocked by default
Common +1 Engineering Unlocked by default
Common +3 Knockback Unlocked by default
Common +5 Max HP
-1 HP Regeneration
Unlocked by default
Common +2% Life Steal
-1 Elemental Damage
Unlocked by default
Common +3 Max HP
-1% Damage
Unlocked by default
Rare +2 Elemental Damage
+2% HP Regeneration
-2% Speed
Unlocked by default
Epic +4 Elemental Damage
+1% HP Regeneration
-10%Enemies
-5%Damage
True Unlocked by default
Legendary +5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Range Damage
-2 Elemental Damage
Unlocked by default
Epic +20% Dodge while standing still
-6% Damage
Unlocked by default
Common +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
Unlocked by default
Common +1 Melee Damage
+3% Crit Chance
-1 Max HP
Unlocked by default
Common +10% Attack Speed
-2% Damage
Unlocked by default
Rare +4 Engineering
-4% Damage
Unlocked by default
Common -5%Items Price Unlocked by default
Legendary +10 Harvesting Harvesting increases by an additional 10% at the end of a wave True Unlocked by default
Common +5% chance to heal 1 HP when picking up a material
-1 Ranged Damage
Unlocked by default
Common +10% chance to deal x[25% Luck] damage to a random enemy when an enemy dies Unlocked by default
Rare +12% Damage
-12 Range
Unlocked by default
Rare +1 free reroll in the shop Unlocked by default
Common +2 Max HP
+2 Melee Damage
-3% Attack Speed
Unlocked by default
Legendary +10 Engineering
+10% XP Gain
-3 Max HP
Unlocked by default
Common +1 Armor
-2 Max HP
Unlocked by default
Common +15% Explosion Damage Unlocked by default
Rare +4% Crit Chance
+2 Elemental Damage
-2 Ranged Damage
Unlocked by default
Legendary +2% HP Regeneration for every
-1% Speed you have.
+5 Max HP
-15% Speed
True Unlocked by default
Legendary +5 Armor
+15% Crit Chance
-2% HP Regeneration
-2% Life Steal
Unlocked by default
Legendary Spawns a turret that shoots explosive bullets dealing x(175%Engineering) damage in an area Unlocked by default
Rare Burning activates
+15% faster
-12 Range
True Unlocked by default
Common +8 Harvesting
-1 Melee Damage
Unlocked by default
Rare +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
Unlocked by default
Rare +8% Dodge
-1 Armor
Unlocked by default
Common +2 Max HP
+5% Damage
+5% Enemies
Unlocked by default
Epic +25% Damage
-3 Armor
Unlocked by default
Common +20 Range Unlocked by default
Legendary +10 Melee Damage
+5 Elemental Damage
-20 Range
-20% Pickup Range
Win a run with Bull.png Bull
Common +3 Melee Damage
-2% Crit Damage
Unlocked by default
Common +5% Attack Speed
+15 Range
-1 Armor
Unlocked by default
Epic +8 Melee Damage
+8 Range Damage
+8 Elemental Damage Your max HP is capped at its current value
Unlocked by default
Common +6% Damage
-8 Range
Unlocked by default
Legendary +5 Ranged Damage
+10% Damage
+10 Range
-10% Attack Speed
-5% Crit Chance
Unlocked by default
Common +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
Unlocked by default
Common +1 Armor
-2% Speed
Unlocked by default
Common +1 material when killing an enemy with a critical hit
-1 HP Regeneration
Win a run with [crazy icon] Crazy
Rare Spawns a turret that shoots flames dealing (25% Engineering) burning damage Unlocked by default
Common +7% Damage
-2 Max HP
Unlocked by default
Common +6% Crit Damage
-2% Damage
Unlocked by default
Legendary +15% Speed
+10% Dodge
-6 Max HP
-2 Armor
Unlocked by reaching 50% speed or more
Common A landmine spawns every x seconds dealing x(Engineering) damage in an area Unlocked by default
Epic Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage Unlocked by default
Rare +2 Armor
+6% Dodge
-3 Max HP
Unlocked by default
Common +1 HP recovered from consumables Unlocked by default
Common +1 Ranged Damage
-5 Range
Unlocked by default
Rare +20% pickup range
+10 Harvesting
-5% Dodge
Unlocked by default
Rare +3 Melee Damage
+5 Max HP
-15 Range
Unlocked by default
Common +10 Luck
-1 Elemental Damage
Unlocked by default
Epic +30 Luck
-2 Melee Damage
-1 Ranged Damage
Win a run with Lucky.png Lucky
Common Trees die in one hit True Unlocked by default
Legendary +15 Melee Damage
+2% HP Regeneration
-8% Damage
-3% Speed
Unlocked by default
Rare +6 Melee Damage
-3 Ranged Damage
Unlocked by default
Rare +3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
Unlocked by default
Rare Spawns a medical turret that shoots bullets healing 1 (10% Engineering) HP Unlocked by default
Rare +5% chance to double the value of picked up materials
+6 Luck
-4% Damage
Unlocked by default
Rare +2 Armor
-3% Damage
Unlocked by default
Rare +10% Damage
-6% Attack Speed
Unlocked by default
Epic +5% Life Steal
+10%Enemies
-5 Harvesting
Unlocked by default
Common +2 HP Regeneration
-3 Luck
Unlocked by default
Common +1 Ranged Damage
+1 Elemental Damage
-3% Speed
Unlocked by default
Legendary +15% Crit Chance
+50 Range
-3 Max HP
-2 Armor
Win a run with Ranger.png Ranger
Legendary +20 Max HP
+25 Luck
-12% Damage
Win a run with [Pacifist icon] Pacifist
Common +4% Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
Unlocked by default
Common +2 Engineering
-1% Attack Speed
-1% Crit Chance
Unlocked by default
Rare 20% of your materials at the start of waves Unlocked by default
Common +2 HP Regeneration
-1% Life Steal
Unlocked by default
Epic
+25% Explosion Size
Unlocked by default
Epic +10% Attack Speed
+8% Critical Chance
+15 Range
-2% HP Regeneration
Unlocked by default
Rare +1% Damage for every
+1% Speed you have.
-5% Damage
True Unlocked by default
Common +10 Luck
-2% Damage
Unlocked by default
Rare +15% Piercing Damage. Can't go above base damage
-2% Damage
Unlocked by default
Rare Gain 35% more materials from recycling items True Unlocked by default
Legendary +2% Attack Speed for every 1% Dodge you have.
+10% Dodge
-50 Range
True Unlocked by default
Legendary Your projectiles gain 1 bounce
-50% Damage
Unlocked by default
Epic +8% HP Regeneration Start waves with
-50% HP
True Unlocked by default
Common +15% XP Gain
-8 Range
Unlocked by default
Common Attacks have a 25% chance to deal 1x3(Elemental Damage) burning damage Unlocked by default
Rare +2 Ranged Damage
+25 Range
-7% Attack Speed
Unlocked by default
Rare +20 Luck
-2% HP Regeneration
Unlocked by default
Epic +6 Max HP
+2% HP Regeneration
-2 Melee Damage
-1 Ranged Damage
Unlocked by default
Legendary +100% chance to instantly attract a material when its dropped.
-12% Speed
True Unlocked by default
Rare +2 Ranged Damage
+10% Attack Speed
-10% Damage
Unlocked by default
Common Burning spreads to a nearby enemy
-1 Max HP
Unlocked by default
Epic +25% Damage while standing still
-10% Speed
Unlocked by default
Uncommon +10% Crit Chance
-1 Armor
Unlocked by default
Common +4% Speed
-6 Luck
Unlocked by default
Epic +6 Engineering
-8% Attack Speed
Unlocked by default
Legendary +10 Max HP Restore 3 HP per second. Cannot heal any other way. True Unlocked by default
Common +2 Elemental Damage
-2% Dodge
Unlocked by default
Legendary +50 Harvesting
-10% Damage
Unlocked by default
Common More trees spawn Unlocked by default
Epic +20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
Unlocked by default
Common Spawns a turret that shoots bullets dealing x(Engineering) damage Unlocked by default
Epic Spawns a little guy that slowly shoots piercing lightning projectiles around him for (Engineering) damage each Unlocked by default
Common Hitting an enemy removes 10% of their speed; Max 30%
-3% Speed
True Unlocked by default
Epic +3% Damage at the end of a wave Unlocked by default
Epic Spawns a little bot that slows down nearby enemies Unlocked by default
Epic +3 Armor
+5 Max HP
-10% Speed
Unlocked by default
Common +2 HP recovered from consumables
-3% Dodge
Unlocked by default
Common +3 Max HP Start the next wave with 1 HP Unlocked by default
Rare +16 Harvesting
-1 Armor
Unlocked by default
Rare +5 Harvesting
-5% Enemies
True Unlocked by default
Epic +10% Speed
+30 Range
-2 Elemental Damage
Unlocked by default
Epic +5% Damage every 5 seconds until the end of the wave
-20% Damage
True Unlocked by default
Legendary +8 Elemental Damage
+15 Luck
-5 Engineering
Unlocked by default