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(Created page with "== Healing == == Strategy == Life Steal is heavily dependant on your Attack Speed and a Weapon's cooldown. Weapons that attack quickly (such as {{WeaponIcon|name=SMG}}) will proc far more often than a slower weapon. === Vs. HP Regeneration === Compared to {{StatIcon|name=HP Regeneration}} HP Regeneration: * Life Steal can potentially offer much faster healing for less overall materials spent, compared to HP regeneration, by using weapons with fast...")
 
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==Secondary Healing Methods==
==Secondary Healing Methods==


Aside from the main methods of healing, there are several items that can allow you to heal by other means.
Aside from the main methods of healing, there are several items that can allow you to heal by other means. Secondary Healing methods can be a nice addition to your other healing, and can be especially important for characters like {{CharacterIcon|Chunky}}, who can only make good use of Consumables otherwise, and {{CharacterIcon|Bull}}, who often is happy to take all the healing they can get.
 
{{MiniIconbox|name=Torture}} is Unique in that it replaces all your other forms of healing with a +4 per second. If you havn't invested in other forms of healing yet, torture can be a very powerful option.


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Revision as of 23:29, 19 February 2023

Healing

Strategy

Life Steal is heavily dependant on your Attack Speed and a Weapon's cooldown. Weapons that attack quickly (such as SMG.png SMG) will proc far more often than a slower weapon.

Vs. HP Regeneration

Compared to HP Regeneration.png HP Regeneration:

  • Life Steal can potentially offer much faster healing for less overall materials spent, compared to HP regeneration, by using weapons with fast cooldowns, Medical weapons, or a decent investment into Attack Speed.
  • However, HP Regeneration is more reliable than Life Steal. It doesn't depend on your weapon speed, always procs, and it doesn't require you to hit anything. Especially melee users can get in trouble if they are put on low HP, and are forced to leave the melee range to flee. In this case, life steal stops healing you.
  • Even with the diminishing returns of Life steal and hard limit of 10 HP per second, it is worth noting that it takes a lot HP regeneration to reach those numbers. So if you attack fast and can keep the Life Steal active throughout the fight, it is a powerful choice.

Secondary Healing Methods

Aside from the main methods of healing, there are several items that can allow you to heal by other means. Secondary Healing methods can be a nice addition to your other healing, and can be especially important for characters like Chunky.png Chunky, who can only make good use of Consumables otherwise, and Bull.png Bull, who often is happy to take all the healing they can get.

Torture.png Torture is Unique in that it replaces all your other forms of healing with a +4 per second. If you havn't invested in other forms of healing yet, torture can be a very powerful option.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +5 % Dodge
50% chance to heal 5 HP when dodging an attack
60 1
Tier 1 +8% chance to heal 1 HP when picking up a material
-1 Ranged Damage
25 13
Tier 2 +3 % Crit Chance
+20% chance to heal 1 HP when killing an enemy with a critical hit
32 5 Win a run with Lich
Tier 4 +15 Max HP
Restore +4 HP per second. Cannot heal any other way.
110 1
Tier 2 Spawns a medical turret that shoots projectiles healing 3 + (5%Engineering Stat.png) HP every 2.2s. 40

Characters

These Characters Have mechanics that includes Healing


Name Stats Unlocked By Unlocks
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have [+3]
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time
+30% Life Steal with Primitive weapons
You start with 1 Stick
You can't equip weapons above tier 2
Kill 10000 enemies
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration
+200% Attack Speed with Medical weapons
+5 HP Regeneration
HP Regeneration is doubled
+5 Harvesting
-100% Attack Speed
Armor modifications are reduced by 50%
Heal 200 HP in one wave
+10 HP Regeneration
+10 % Life Steal
100% chance to deal 10 (Max HP.png) damage to a random enemy when you heal
Damage modifications are reduced by 50%
Reach +100 Max HP
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3