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Revision as of 21:49, 8 November 2022 by Darkly77 (talk | contribs) (Rename "weapon set" to "weapon class" + Apply Template:ItemTagText + Fix broken table markup for Items)

Range

Range Stat

The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance). There no limit but half as effective on melee weapons. If it is negative your weapons have x less range.

Items

Positive

These items increase your Range.

Due to Item Tags, the Character(s) Hunter.png Hunter, Ranger.png Ranger have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +20 Range
+10 % Attack Speed
-5 Knockback
55
Tier 1 +20 Range 20
Tier 1 +5 % Attack Speed
+25 Range
-1 Armor
25
Tier 4 +15 % Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger.png Ranger
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 3 +10 % Speed
+30 Range
-2 Elemental Damage
85

Negative

These items decrease your Range.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +4 % Speed
-6 Range
20
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45
Tier 2 +12 % Damage
-12 Range
45
Tier 2 Burning activates 20% faster
+1 Elemental Damage
-10 Range
60 2
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull
Tier 1 +6 % Damage
-8 Range
25
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1
Tier 1 +20 % XP Gain
-8 Range
25

Weapon Classes

These Weapon Classes affect Range:

Class Bonuses Weapons
Blunt (2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Brick
  Brick

Rock
  Rock


Spoon
  Spoon

Hammer
  Hammer

Gun (2)+10 Range
(3)+20 Range
(4)+30 Range
(5)+40 Range
(6)+50 Range



Pistol
  Pistol



SMG
  SMG