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Revision as of 20:07, 3 November 2022 by Darkly77 (talk | contribs) (→‎Characters: Remove Doctor, who was included by mistake)

Max HP

Max HP

Amount of damage you can take before dying. You can increase this by buying Items from Shop. Also some Characters starts with extra Max HP. There is no limit to it and this stat cannot go negative.

Items

Positive

These items increase your Max HP.

Due to item tags, the following Characters have a higher chance to find these items in the Shop: Bull.png Bull, Chunky.png Chunky, Masochist.png Masochist, Pacifist.png Pacifist.

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +8 Max HP
-2 % Dodge
-2 Knockback
65
Tier 3 +15 Max HP
+10 % Enemy health
80
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 1 +3 Max HP
+2 HP Regeneration
-1 HP recovered from consumables
15
Tier 1 +5 Max HP
-1 HP Regeneration
25
Tier 1 +3 Max HP
-1 % Damage
15
Tier 1 +2 Max HP
+2 Melee Damage
-3 % Attack Speed
20
Tier 4 +5 Max HP
+2 HP Regeneration for every permanent -1 % Speed you have
-20 % Speed
100 1
Tier 1 +2 Max HP
+5 % Damage
+5% Enemies
30 10
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50
Tier 2 +3 Max HP
+3 % Damage
+1 Armor
+3 % Speed
-4 % Crit Chance
55
Tier 4 +12 Max HP
+5 HP Regeneration
+3 % Life Steal
-8 % Crit Chance
105 Win a run with Mutant.png Mutant
Tier 4 +12 Max HP
+25 Luck
-5 % Damage
100 Win a run with Pacifist.png Pacifist
Tier 4 +3 Max HP
+2 HP Regeneration
+1 % Life Steal
+5 % Damage
+5 % Attack Speed
+3 % Speed
+3 % Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60
Tier 4 +15 Max HP
Restore 5 HP per second. Cannot heal any other way.
100 1
Tier 3 +3 Armor
+5 Max HP
-5 % Speed
80
Tier 1 +3 Max HP
Start the next wave with 1 HP
12

Negative

These items decrease your Max HP.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +2 Elemental Damage
-1 Max HP
30
Tier 1 +1 Melee Damage
+3 % Crit Chance
-1 Max HP
20
Tier 4 +10 Engineering
+50 % XP Gain
-3 Max HP
90
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
20
Tier 1 +7 % Damage
-2 Max HP
20
Tier 4 +15 % Speed
+10 % Dodge
-5 Max HP
-1 Armor
100
Tier 2 +2 Armor
+6 % Dodge
-3 Max HP
45
Tier 4 +15 % Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger.png Ranger
Tier 1 Burning spreads to an additional nearby enemy
-1 Max HP
25

Characters

These Characters start with different Max HP, or have mechanics related to their Max HP:

Name Stats Unlocked By Unlocks
+5 Max Hp
+5% Speed
+8 Harvesting
Unlocked by default
+50 Range
You start with 1 Pistol
Ranged Damage modifications are increased by 50%
You can't equip melee weapons
Max HP modifications are reduced by 25%
Unlocked by default
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Reach +300 Range
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3
+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP)
You buy items using Max HP instead of materials
Win a run in Danger 5

Weapons

These Weapons affect Max HP:

Name Types Damage Attack Speed DPS Crit Chance/Damage Range Knockback Lifesteal Special Effects Base price Unlocked by
Primitive, Blunt

20(100%Melee Damage.png) 35(100%Melee Damage.png) 50(100%Melee Damage.png) 70(100%Melee Damage.png)

1.68s 1.61s 1.53s 1.46s

11.9(59%Melee Damage.png)/s 21.7(62%Melee Damage.png)/s 32.7(65%Melee Damage.png)/s 47.9(68%Melee Damage.png)/s

x1.5 (10%) x1.5 (15%) x1.5 (20%) x1.5 (25%)

150 150 150 150

5 5 5 5

0 0 0 0

-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP

10 22 45 91

Default
Ethereal

10(100%Ranged Damage.png) 15(100%Ranged Damage.png) 20(100%Ranged Damage.png) 30(100%Ranged Damage.png)

0.98s 0.93s 0.88s 0.83s

10.2(102%Ranged Damage.png)/s 16.1(107%Ranged Damage.png)/s 22.7(113%Ranged Damage.png)/s 36.1(120%Ranged Damage.png)/s

x2 (3%) x2 (3%) x2 (3%) x2 (3%)

300 350 400 450

2 2 2 2

0 0 0 0

+1 Max HP for every 20/18/16/12 kills in a wave with this weapon

15 31 61 122

Default


Weapon Sets

These Weapon Sets affect Max HP:

Set Bonuses Weapons
Blunt (2)+1 Armor -3% Speed

(3)+1 Armor +3 Max HP -6% Speed

(4)+2 Armor +3 Max HP -9% Speed

(5)+2 Armor +6 Max HP -12% Speed

(6)+3 Armor +6 Max HP -15% Speed

Hammer.png Hammer

Rock.png Rock

Spiky Shield.png Spiky Shield

Primitive (2)+3 Max HP

(3)+6 Max HP

(4)+9 Max HP

(5)+12 Max HP

(6)+15 Max HP

Cacti Club.png Cacti Club

Hatchet.png Hatchet

Rock.png Rock

Spear.png Spear

Stick.png Stick

Torch.png Torch

Slingshot.png Slingshot