From Brotato Wiki
| Name | Effects | Limit | Negative stat effect |
|---|---|---|---|
| Amount of damage you can take before dying | No limit | ||
| You regenerate x% of your HP every 5 seconds. Unless you have torture where you regenerate 3 HP every second. | 50% | ||
| Your attacks have a x% chance to heal you for 1HP. | 10HP/second | ||
| Your attacks deal x% more damage but doesn't affect engineering turrets or mines | No limit | ||
| Your melee attacks deal x additional damage. | No limit | ||
| Your ranged attacks deal x additional damage. | No limit | ||
| Elemental damage is increased by x. | No limit | ||
| Your attacks x% faster. Also applies to Ranged Weapons but not engineering turrets or mines | No limit | ||
| Your attacks have a x% chance to deal more damage. | No limit | ||
| Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) | No limit | ||
| The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance) | No limit but half as effective on melee weapons | ||
| You take x% less damage | No limit but gets less effective with each level | ||
| You have a x% chance to dodge attacks. | 70% (90% with Ghost) | ||
| You move x% faster. | No limit | ||
| You have a x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. | No limit | ||
| You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. | No limit |