From Brotato Wiki
Supermageseb (talk | contribs) No edit summary |
Supermageseb (talk | contribs) (Added most of the effects of have a negative stat) |
||
Line 9: | Line 9: | ||
<td> Amount of damage you can take before dying</td> | <td> Amount of damage you can take before dying</td> | ||
<td> No limit</td> | <td> No limit</td> | ||
<td> Can't go negative</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 14: | Line 15: | ||
<td> You regenerate x% of your HP every 5 seconds. Unless you have [[torture]] where you regenerate 3 HP every second.</td> | <td> You regenerate x% of your HP every 5 seconds. Unless you have [[torture]] where you regenerate 3 HP every second.</td> | ||
<td> 50%</td> | <td> 50%</td> | ||
<td> Acts like the stat is at 0</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 19: | Line 21: | ||
<td> Your attacks have a x% chance to heal you for 1HP.</td> | <td> Your attacks have a x% chance to heal you for 1HP.</td> | ||
<td> 10HP/second</td> | <td> 10HP/second</td> | ||
<td> No limit</td> | |||
<td> Act like the stat is 0</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 24: | Line 28: | ||
<td> Your attacks deal x% more damage but doesn't affect engineering turrets or mines</td> | <td> Your attacks deal x% more damage but doesn't affect engineering turrets or mines</td> | ||
<td> No limit</td> | <td> No limit</td> | ||
<td> Negatively affects your damage</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 29: | Line 34: | ||
<td> Your melee attacks deal x additional damage.</td> | <td> Your melee attacks deal x additional damage.</td> | ||
<td> No limit</td> | <td> No limit</td> | ||
<td> Makes your melee attacks deal x less damage down to a minimum or 1 damage </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 34: | Line 40: | ||
<td> Your ranged attacks deal x additional damage.</td> | <td> Your ranged attacks deal x additional damage.</td> | ||
<td> No limit</td> | <td> No limit</td> | ||
<td> Your ranged attacks deal x less damage down to a minimum of 1 damage.</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Elemental Damage}} </td> | <td> {{Iconbox|Elemental Damage}} </td> | ||
<td> | <td> Makes you elemental attacks deal x damage.</td> | ||
<td> No limit</td> | <td> No limit</td> | ||
<td> Your elemental attacks deal x less damage down to a minimum of 1</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Attack Speed}} </td> | <td> {{Iconbox|Attack Speed}} </td> | ||
<td> | <td> You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines </td> | ||
<td> No limit</td> | <td> No limit</td> | ||
<td> You attack x% slower.</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Crit Chance}} </td> | <td> {{Iconbox|Crit Chance}} </td> | ||
<td> Your | <td> Your weapons have an x increased chance to deal a critical hit.</td> | ||
<td> No limit</td> | <td> No limit</td> | ||
<td> Your weapons have an x decreased chance to do a critical hit damage this can stop your weapons from inflicting a critical hit</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 54: | Line 64: | ||
<td> Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.)</td> | <td> Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.)</td> | ||
<td> No limit</td> | <td> No limit</td> | ||
<td> Your structures have x decreased power down to a minimum of 1 damage or healing</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 59: | Line 70: | ||
<td> The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)</td> | <td> The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)</td> | ||
<td> No limit but half as effective on melee weapons</td> | <td> No limit but half as effective on melee weapons</td> | ||
<td> Your weapons have x less range.</td> | |||
</tr> | </tr> | ||
<tr> | <tr> |
Revision as of 17:38, 7 October 2022
Name | Effects | Limit | Negative stat effect | |
---|---|---|---|---|
Amount of damage you can take before dying | No limit | Can't go negative | ||
You regenerate x% of your HP every 5 seconds. Unless you have torture where you regenerate 3 HP every second. | 50% | Acts like the stat is at 0 | ||
Your attacks have a x% chance to heal you for 1HP. | 10HP/second | No limit | Act like the stat is 0 | |
Your attacks deal x% more damage but doesn't affect engineering turrets or mines | No limit | Negatively affects your damage | ||
Your melee attacks deal x additional damage. | No limit | Makes your melee attacks deal x less damage down to a minimum or 1 damage | ||
Your ranged attacks deal x additional damage. | No limit | Your ranged attacks deal x less damage down to a minimum of 1 damage. | ||
Makes you elemental attacks deal x damage. | No limit | Your elemental attacks deal x less damage down to a minimum of 1 | ||
You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines | No limit | You attack x% slower. | ||
Your weapons have an x increased chance to deal a critical hit. | No limit | Your weapons have an x decreased chance to do a critical hit damage this can stop your weapons from inflicting a critical hit | ||
Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) | No limit | Your structures have x decreased power down to a minimum of 1 damage or healing | ||
The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance) | No limit but half as effective on melee weapons | Your weapons have x less range. | ||
You take x% less damage | No limit but gets less effective with each level | |||
You have a x% chance to dodge attacks. | 70% (90% with Ghost) | |||
You move x% faster. | No limit | |||
You have a x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. | No limit | |||
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. | No limit |