From Brotato Wiki

(Undo revision 774 by Supermageseb (talk))
Tag: Undo
(Undo revision 773 by Supermageseb (talk))
Tag: Undo
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<tr>
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<td> {{Iconbox|Alien Baby|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Alien Baby|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +15 Max HP 5% Enemy Speed </td>
<td> +15 Max HP 5% Enemy Speed </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Alien Magic|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Alien Magic|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +8 Max HP <br>+3 HP Regeneration <br>-8 Luck  </td>
<td> +8 Max HP <br>+3 HP Regeneration <br>-8 Luck  </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Alloy|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Alloy|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +3 Melee Damage <br>+3 Ranged Damage <br>+5% Crit Chance <br>-6% Dodge </td>
<td> +3 Melee Damage <br>+3 Ranged Damage <br>+5% Crit Chance <br>-6% Dodge </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Baby with a Beard|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Baby with a Beard|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die  <br>-40 Range  </td>
<td> One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die  <br>-40 Range  </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Bandana|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Bandana|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> Projectiles pierce through 1 additional target <br>-10%Damage  </td>
<td> Projectiles pierce through 1 additional target <br>-10%Damage  </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Barricade|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Barricade|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +6 armor while standing still <br>-8% Speed </td>
<td> +6 armor while standing still <br>-8% Speed </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Bean Teacher|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Bean Teacher|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +30% XP Gain <br>-2% Life Steal  </td>
<td> +30% XP Gain <br>-2% Life Steal  </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Blood Donation|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Blood Donation|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare</td>
<td> +40% Harvesting <br>You take 1 damage per second (does not give invulnerability time)  </td>
<td> +40% Harvesting <br>You take 1 damage per second (does not give invulnerability time)  </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Candle|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Candle|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +4 Elemental Damage <br>+1% HP Regeneration <br>-10%Enemies <br>-5%Damage </td>
<td> +4 Elemental Damage <br>+1% HP Regeneration <br>-10%Enemies <br>-5%Damage </td>
<td> True </td>
<td> True </td>
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<td> {{Iconbox|Chameleon|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Chameleon|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +20% Dodge while standing still <br>-6% Damage </td>
<td> +20% Dodge while standing still <br>-6% Damage </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Glass Cannon|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Glass Cannon|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +25% Damage <br>-3 Armor  </td>
<td> +25% Damage <br>-3 Armor  </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Handcuffs|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Handcuffs|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +8 Melee Damage <br>+8 Range Damage <br>+8 Elemental Damage Your max HP is capped at its current value </td>
<td> +8 Melee Damage <br>+8 Range Damage <br>+8 Elemental Damage Your max HP is capped at its current value </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Laser Turret|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Laser Turret|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage </td>
<td> Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Lucky Charm|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Lucky Charm|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +30 Luck <br>-2 Melee Damage <br>-1 Ranged Damage </td>
<td> +30 Luck <br>-2 Melee Damage <br>-1 Ranged Damage </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Mouse|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Mouse|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +5% Life Steal <br>+10%Enemies <br>-5 Harvesting </td>
<td> +5% Life Steal <br>+10%Enemies <br>-5 Harvesting </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Plastic Explosive|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Plastic Explosive|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td>  <br>+25% Explosion Size </td>
<td>  <br>+25% Explosion Size </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Poisonous Tonic|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Poisonous Tonic|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +10% Attack Speed <br>+8% Critical Chance <br>+15 Range <br>-2% HP Regeneration </td>
<td> +10% Attack Speed <br>+8% Critical Chance <br>+15 Range <br>-2% HP Regeneration </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Sad Tomato|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Sad Tomato|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +8% HP Regeneration Start waves with <br>-50% HP  </td>
<td> +8% HP Regeneration Start waves with <br>-50% HP  </td>
<td> True </td>
<td> True </td>
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<td> {{Iconbox|Shmoop|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Shmoop|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +6 Max HP <br>+2% HP Regeneration <br>-2 Melee Damage <br>-1 Ranged Damage </td>
<td> +6 Max HP <br>+2% HP Regeneration <br>-2 Melee Damage <br>-1 Ranged Damage </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Statue|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Statue|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +25% Damage while standing still <br>-10% Speed  </td>
<td> +25% Damage while standing still <br>-10% Speed  </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Toolbox|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Toolbox|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +6 Engineering <br>-8% Attack Speed </td>
<td> +6 Engineering <br>-8% Attack Speed </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Triangle of Power|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Triangle of Power|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +20% Damage <br>+1 Armor <br>-2% Damage until the end of the wave when you take damage  </td>
<td> +20% Damage <br>+1 Armor <br>-2% Damage until the end of the wave when you take damage  </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Tyler|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Tyler|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> Spawns a little guy that slowly shoots piercing lightning projectiles around him for (Engineering) damage each </td>
<td> Spawns a little guy that slowly shoots piercing lightning projectiles around him for (Engineering) damage each </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Vigilante Ring|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Vigilante Ring|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +3% Damage at the end of a wave </td>
<td> +3% Damage at the end of a wave </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Wandering Bot|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Wandering Bot|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> Spawns a little bot that slows down nearby enemies </td>
<td> Spawns a little bot that slows down nearby enemies </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Warrior Helmet|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Warrior Helmet|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +3 Armor <br>+5 Max HP <br>-10% Speed  </td>
<td> +3 Armor <br>+5 Max HP <br>-10% Speed  </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Wings|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Wings|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +10% Speed <br>+30 Range <br>-2 Elemental Damage </td>
<td> +10% Speed <br>+30 Range <br>-2 Elemental Damage </td>
<td>  </td>
<td>  </td>
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<td> {{Iconbox|Wisdom|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Wisdom|rarity={{Rarity|Rare}}}} </td>
<td> Epic </td>
<td> Rare </td>
<td> +5% Damage every 5 seconds until the end of the wave <br>-20% Damage </td>
<td> +5% Damage every 5 seconds until the end of the wave <br>-20% Damage </td>
<td> True </td>
<td> True </td>

Revision as of 16:24, 7 October 2022

Name Rarity Effects Unique Unlocked By
Uncommon +8 Max HP
-4% Dodge
Rare +15 Max HP 5% Enemy Speed
Uncommon Shoots x alien eyes around you every 5 seconds dealing x(50% Max HP) damage each
Rare +8 Max HP
+3 HP Regeneration
-8 Luck
Common +30% item pickup range
Common +2 Max HP
+1% HP Regeneration
-1 HP recovered from consumables
Rare +3 Melee Damage
+3 Ranged Damage
+5% Crit Chance
-6% Dodge
Common +15% chance to deal x(10%Luck) damage to a random enemy when you pick up a material
-1 Elemental Damage
Common +10% chance to instantly attract material when it's dropped
-1% Life Steal
Rare One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die
-40 Range
Common +20 materials when you pick up a crate
-1% Speed
Rare Projectiles pierce through 1 additional target
-10%Damage
Uncommon +20 Range
+10% Attack Speed
-2% Life Steal
Rare +6 armor while standing still
-8% Speed
Common +2% Life Steal
-2 Harvesting
Rare +30% XP Gain
-2% Life Steal
Common +4% Speed
-6 Range
Uncommon +15% XP Gain
+3 Melee Damage
-8 Luck
Uncommon +5% Crit Chance
+5% Dodge
-15 Range
Rare +40% Harvesting
You take 1 damage per second (does not give invulnerability time)
Uncommon +2% Life Steal
+2% HP Regeneration
-6 Harvesting
Common +2 Elemental Damage
-1 Max HP
Common +1 Engineering
Common +3 Knockback
Common +5 Max HP
-1 HP Regeneration
Common +2% Life Steal
-1 Elemental Damage
Common +3 Max HP
-1% Damage
Uncommon +2 Elemental Damage
+2% HP Regeneration
-2% Speed
Rare +4 Elemental Damage
+1% HP Regeneration
-10%Enemies
-5%Damage
True
Legendary +5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Range Damage
-2 Elemental Damage
Rare +20% Dodge while standing still
-6% Damage
Common +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
Common +1 Melee Damage
+3% Crit Chance
-1 Max HP
Common +10% Attack Speed
-2% Damage
Uncommon +4 Engineering
-4% Damage
Common -5%Items Price
Legendary +10 Harvesting Harvesting increases by an additional 10% at the end of a wave True
Common +5% chance to heal 1 HP when picking up a material
-1 Ranged Damage
Common +10% chance to deal x[25% Luck] damage to a random enemy when an enemy dies
Uncommon +12% Damage
-12 Range
Uncommon +1 free reroll in the shop
Common +2 Max HP
+2 Melee Damage
-3% Attack Speed
Legendary +10 Engineering
+10% XP Gain
-3 Max HP
Common +1 Armor
-2 Max HP
Common +15% Explosion Damage
Uncommon +4% Crit Chance
+2 Elemental Damage
-2 Ranged Damage
Legendary +2% HP Regeneration for every
-1% Speed you have.
+5 Max HP
-15% Speed
True
Legendary +5 Armor
+15% Crit Chance
-2% HP Regeneration
-2% Life Steal
Legendary Spawns a turret that shoots explosive bullets dealing x(175%Engineering) damage in an area
Uncommon Burning activates
+15% faster
-12 Range
True
Common +8 Harvesting
-1 Melee Damage
Uncommon +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
Uncommon +8% Dodge
-1 Armor
Common +2 Max HP
+5% Damage
+5% Enemies
Rare +25% Damage
-3 Armor
Common +20 Range
Legendary +10 Melee Damage
+5 Elemental Damage
-20 Range
-20% Pickup Range
Win a run with Bull.png Bull
Common +3 Melee Damage
-2% Crit Damage
Common +5% Attack Speed
+15 Range
-1 Armor
Rare +8 Melee Damage
+8 Range Damage
+8 Elemental Damage Your max HP is capped at its current value
Common +6% Damage
-8 Range
Legendary +5 Ranged Damage
+10% Damage
+10 Range
-10% Attack Speed
-5% Crit Chance
Common +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
Common +1 Armor
-2% Speed
Common +1 material when killing an enemy with a critical hit
-1 HP Regeneration
Uncommon Spawns a turret that shoots flames dealing (25% Engineering) burning damage
Common +7% Damage
-2 Max HP
Common +6% Crit Damage
-2% Damage
Legendary +15% Speed
+10% Dodge
-6 Max HP
-2 Armor
Common A landmine spawns every x seconds dealing x(Engineering) damage in an area
Rare Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage
Uncommon +2 Armor
+6% Dodge
-3 Max HP
Common +1 HP recovered from consumables
Common +1 Ranged Damage
-5 Range
Uncommon +20% pickup range
+10 Harvesting
-5% Dodge
Uncommon +3 Melee Damage
+5 Max HP
-15 Range
Common +10 Luck
-1 Elemental Damage
Rare +30 Luck
-2 Melee Damage
-1 Ranged Damage
Win a run with Lucky.png Lucky
Common Trees die in one hit True
Legendary +15 Melee Damage
+2% HP Regeneration
-8% Damage
-3% Speed
Uncommon +6 Melee Damage
-3 Ranged Damage
Uncommon +3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
Uncommon Spawns a medical turret that shoots bullets healing 1 (10% Engineering) HP
Uncommon +5% chance to double the value of picked up materials
+6 Luck
-4% Damage
Uncommon +2 Armor
-3% Damage
Uncommon +10% Damage
-6% Attack Speed
Rare +5% Life Steal
+10%Enemies
-5 Harvesting
Common +2 HP Regeneration
-3 Luck
Common +1 Ranged Damage
+1 Elemental Damage
-3% Speed
Legendary +15% Crit Chance
+50 Range
-3 Max HP
-2 Armor
Win a run with Ranger.png Ranger
Legendary +20 Max HP
+25 Luck
-12% Damage
Common +4% Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
Common +2 Engineering
-1% Attack Speed
-1% Crit Chance
Uncommon 20% of your materials at the start of waves
Common +2 HP Regeneration
-1% Life Steal
Rare
+25% Explosion Size
Rare +10% Attack Speed
+8% Critical Chance
+15 Range
-2% HP Regeneration
Uncommon +1% Damage for every
+1% Speed you have.
-5% Damage
True
Common +10 Luck
-2% Damage
Uncommon +15% Piercing Damage. Can't go above base damage
-2% Damage
Uncommon Gain 35% more materials from recycling items True
Legendary +2% Attack Speed for every 1% Dodge you have.
+10% Dodge
-50 Range
True
Legendary Your projectiles gain 1 bounce
-50% Damage
Rare +8% HP Regeneration Start waves with
-50% HP
True
Common +15% XP Gain
-8 Range
Common Attacks have a 25% chance to deal 1x3(Elemental Damage) burning damage
Uncommon +2 Ranged Damage
+25 Range
-7% Attack Speed
Uncommon +20 Luck
-2% HP Regeneration
Rare +6 Max HP
+2% HP Regeneration
-2 Melee Damage
-1 Ranged Damage
Legendary +100% chance to instantly attract a material when its dropped.
-12% Speed
True
Uncommon +2 Ranged Damage
+10% Attack Speed
-10% Damage
Common Burning spreads to a nearby enemy
-1 Max HP
Rare +25% Damage while standing still
-10% Speed
Uncommon +10% Crit Chance
-1 Armor
Common +4% Speed
-6 Luck
Rare +6 Engineering
-8% Attack Speed
Legendary +10 Max HP Restore 3 HP per second. Cannot heal any other way. True
Common +2 Elemental Damage
-2% Dodge
Legendary +50 Harvesting
-10% Damage
Common More trees spawn
Rare +20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
Common Spawns a turret that shoots bullets dealing x(Engineering) damage
Rare Spawns a little guy that slowly shoots piercing lightning projectiles around him for (Engineering) damage each
Common Hitting an enemy removes 10% of their speed; Max 30%
-3% Speed
True
Rare +3% Damage at the end of a wave
Rare Spawns a little bot that slows down nearby enemies
Rare +3 Armor
+5 Max HP
-10% Speed
Common +2 HP recovered from consumables
-3% Dodge
Common +3 Max HP Start the next wave with 1 HP
Uncommon +16 Harvesting
-1 Armor
Uncommon +5 Harvesting
-5% Enemies
True
Rare +10% Speed
+30 Range
-2 Elemental Damage
Rare +5% Damage every 5 seconds until the end of the wave
-20% Damage
True
Legendary +8 Elemental Damage
+15 Luck
-5 Engineering