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==Starting Weapons== | ==Starting Weapons== | ||
Mage has a selection from lower tier [[Elemental]] weapons and two guns. | Mage has a selection from lower tier [[Elemental]] weapons and two guns. Wand and Torch inflict powerful burn on hit, while Taser and lightning shiv can create multiple projectiles that scale with elemental damage. | ||
It is worth noting that any weapon that scales with Melee Damage or Ranged Damage will be doing 1 damage per hit, since you have -100 of both. This includes the Torch, SMG, and Double Barrel Shotgun. However torch still deals powerful burn damage and the fast attack speed of the SMG and the piercing/multiple projectiles of the Double Barrel Shotgun can be used to spread burn with [[Scared Sausage]]. The projectiles of the Taser and the melee attack part of the lightning shiv can also spread fire in this way. (But the projectiles created by the lightning shiv can't spread fire). | |||
<table class="starting-weapons-table"> | <table class="starting-weapons-table"> | ||
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| style="text-align: center;" |{{Iconbox|name=Scared Sausage|rarity=auto}} | | style="text-align: center;" |{{Iconbox|name=Scared Sausage|rarity=auto}} | ||
|{{Item Data|Scared Sausage|stats}} | |{{Item Data|Scared Sausage|stats}} | ||
|Lets Mage use any weapon to inflict {{StatIcon|name=Elemental Damage}} burn. | |Lets Mage use any weapon to inflict {{StatIcon|name=Elemental Damage}} burn. | ||
Increases the burn damage of weapons that already inflict burn by +1 (eg. {{MiniIconbox|Wand}} and {{MiniIconbox|Torch}}) | |||
But it is cheaper to buy more elemental damage if using those weapons. | |||
|- | |- | ||
| style="text-align: center" |{{Iconbox|name=Snake|rarity=auto}} | | style="text-align: center" |{{Iconbox|name=Snake|rarity=auto}} | ||
|{{Item Data|Snake|stats}} | |{{Item Data|Snake|stats}} | ||
| | |Everytime you put an enemy on fire, for each snake you have, another nearby enemy will also be put on fire. | ||
In multiples, the snake can allow you to engulf the entire battlefield in flame. | |||
|} | |} | ||
{{NavBoxCharacters}} | {{NavBoxCharacters}} |
Revision as of 20:19, 3 January 2023
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -50%
Character
Mage is a playable character in the game. Individual characters differ in their Stats and traits, to encourage a variety of play styles in Brotato.
How to Unlock
Unlocked by default
Unlocks
Unlocks Thunder Sword if you win a game with Mage:
Starting Weapons
Mage has a selection from lower tier Elemental weapons and two guns. Wand and Torch inflict powerful burn on hit, while Taser and lightning shiv can create multiple projectiles that scale with elemental damage.
It is worth noting that any weapon that scales with Melee Damage or Ranged Damage will be doing 1 damage per hit, since you have -100 of both. This includes the Torch, SMG, and Double Barrel Shotgun. However torch still deals powerful burn damage and the fast attack speed of the SMG and the piercing/multiple projectiles of the Double Barrel Shotgun can be used to spread burn with Scared Sausage. The projectiles of the Taser and the melee attack part of the lightning shiv can also spread fire in this way. (But the projectiles created by the lightning shiv can't spread fire).
Starting Items
Mage starts with 2 items that make them more effective with the Elemental Damage.
Item | Effect | Notes |
---|---|---|
Attacks have a 25% chance to deal 3x1 (+100%) burning damage | Lets Mage use any weapon to inflict burn.
Increases the burn damage of weapons that already inflict burn by +1 (eg. Wand and Torch) But it is cheaper to buy more elemental damage if using those weapons. | |
Burning spreads to an additional nearby enemy -1 Max HP |
Everytime you put an enemy on fire, for each snake you have, another nearby enemy will also be put on fire.
In multiples, the snake can allow you to engulf the entire battlefield in flame. |
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