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This table doesn't fully explain how to use these effects. Please view their items/characters/weapons for usage. | This table doesn't fully explain how to use these effects. Please view their items/characters/weapons for usage. | ||
== Item Effects == | The headings separate the files by their location, but effects can often be applied to things outside of that heading, eg. my effects in {{Color|color=cream|text=res://effects/items/*.gd}} are applied to characters too. | ||
==Item Effects== | |||
Despite the heading, these effects can actually be used by characters and weapons too. They're just stored in ''effects/items''. | Despite the heading, these effects can actually be used by characters and weapons too. They're just stored in ''effects/items''. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 16: | Line 18: | ||
|- | |- | ||
|effect | |effect | ||
|<small>{{Color|color=cream|text= | |<small>{{Color|color=cream|text=Effect key, eg:}} <code>stat_max_hp</code> / <code>bounce</code></small> | ||
|''<small>{{Color|color=grey|text=not specified}}</small>'' | |''<small>{{Color|color=grey|text=not specified}}</small>'' | ||
|''<small>{{Color|color=cream|text=many}}</small>'' | |''<small>{{Color|color=cream|text=many}}</small>'' | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|alien_eyes_effect | |alien_eyes_effect | ||
|<code><small>alien_eyes</small></code> | |<code><small>alien_eyes</small></code> | ||
|<code><small>effect_alien_eyes</small></code> | |<code><small>effect_alien_eyes</small></code> | ||
|Alien Eyes | |<small>Alien Eyes</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|burn_chance_effect | |burn_chance_effect | ||
|<code><small>burn_chance</small></code> | |<code><small>burn_chance</small></code> | ||
|<code><small>effect_burn_chance</small></code> | |<code><small>effect_burn_chance</small></code> | ||
|Scared Sausage | |<small>Scared Sausage</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|class_bonus_effect | |class_bonus_effect | ||
|<code><small>effect_weapon_class_bonus</small></code> | |<code><small>effect_weapon_class_bonus</small></code> | ||
|''<small>{{Color|color=grey|text=not specified}}</small>'' | |''<small>{{Color|color=grey|text=not specified}}</small>'' | ||
| - | |<small>-</small> | ||
|Brawler, Crazy, Doctor, | |<small>Brawler, Crazy, Doctor,</small> | ||
Ghost, Wildling | <small>Ghost, Wildling</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|convert_stat_effect | |convert_stat_effect | ||
|<code><small>materials</small></code> | |<code><small>materials</small></code> | ||
|<code><small>effect_convert_stat_end_of_wave</small></code> | |<code><small>effect_convert_stat_end_of_wave</small></code> | ||
| - | |<small>-</small> | ||
|Demon | | <small>Demon</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|dmg_when_death_effect | |dmg_when_death_effect | ||
|<code><small>dmg_when_death_from_luck</small></code> | |<code><small>dmg_when_death_from_luck</small></code> | ||
|<code><small>effect_deal_dmg_when_death</small></code> | |<code><small>effect_deal_dmg_when_death</small></code> | ||
|Cyberball | |<small>Cyberball</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|dmg_when_pickup_gold_effect | |dmg_when_pickup_gold_effect | ||
|<code><small>dmg_when_pickup_gold_from_luck</small></code> | |<code><small>dmg_when_pickup_gold_from_luck</small></code> | ||
|<code><small>effect_deal_dmg_when_pickup_gold</small></code> | |<code><small>effect_deal_dmg_when_pickup_gold</small></code> | ||
|Baby Elephant | |<small>Baby Elephant</small> | ||
|Lucky | |<small>Lucky</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|gain_stat_for_every_stat_effect | |gain_stat_for_every_stat_effect | ||
|<small>{{Color|color=cream|text= | |<small>{{Color|color=cream|text=Effect key, eg:}} <code>stat_max_hp</code> / <code>bounce</code></small> | ||
|''<small>{{Color|color=cream|text=many}}</small>'' | |''<small>{{Color|color=cream|text=many}}</small>'' | ||
| - | |<small>-</small> | ||
|Artificer, Chunky, Generalist, | |<small>Artificer, Chunky, Generalist,</small> | ||
Hunter, Knight, Saver, Speedy | <small>Hunter, Knight, Saver, Speedy</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|gain_stat_for_every_stat_effect | |gain_stat_for_every_stat_effect | ||
|<code><small>stat_attack_speed</small></code> | |<code><small>stat_attack_speed</small></code> | ||
|<code><small>effect_gain_stat_for_every_enemy</small></code> | |<code><small>effect_gain_stat_for_every_enemy</small></code> | ||
|Community Support | |<small>Community Support</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|gain_stat_for_every_stat_effect | | gain_stat_for_every_stat_effect | ||
|<code><small>stat_hp_regeneration</small></code> | |<code><small>stat_hp_regeneration</small></code> | ||
|<code><small>effect_gain_stat_for_every_perm_stat</small></code> | |<code><small>effect_gain_stat_for_every_perm_stat</small></code> | ||
|Esty's Couch | |<small>Esty's Couch</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|gain_stat_for_every_stat_effect | |gain_stat_for_every_stat_effect | ||
|<code><small>stat_max_hp</small></code> | |<code><small>stat_max_hp</small></code> | ||
|<code><small>effect_gain_stat_for_every_stat</small></code> | |<code><small>effect_gain_stat_for_every_stat</small></code> | ||
|Padding | |<small>Padding</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|gain_stat_for_every_stat_effect | |gain_stat_for_every_stat_effect | ||
|<code><small>stat_percent_damage</small></code> | |<code><small>stat_percent_damage</small></code> | ||
|<code><small>effect_gain_stat_for_every_perm_stat</small></code> | |<code><small>effect_gain_stat_for_every_perm_stat</small></code> | ||
|Power Generator | |<small>Power Generator</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|gain_stat_for_every_stat_effect | |gain_stat_for_every_stat_effect | ||
|<code><small>stat_attack_speed</small></code> | |<code><small>stat_attack_speed</small></code> | ||
|<code><small>effect_gain_stat_for_every_stat</small></code> | |<code><small>effect_gain_stat_for_every_stat</small></code> | ||
|Retromations Hoodie | |<small>Retromations Hoodie</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|gain_stat_for_every_stat_effect | |gain_stat_for_every_stat_effect | ||
|<code><small>stat_engineering</small></code> | |<code><small>stat_engineering</small></code> | ||
|<code><small>effect_gain_stat_for_every_stat</small></code> | |<code><small>effect_gain_stat_for_every_stat</small></code> | ||
|Strange Book | |<small>Strange Book</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|healing_effect | |healing_effect | ||
|<code><small>effect_heal</small></code> | |<code><small>effect_heal</small></code> | ||
|''<small>{{Color|color=grey|text=not specified}}</small>'' | |''<small>{{Color|color=grey|text=not specified}}</small>'' | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|Fruit, LegendaryBox | |<small>Fruit, LegendaryBox</small> | ||
|- | |- | ||
|hp_cap_effect | |hp_cap_effect | ||
|<code><small>hp_cap</small></code> | |<code><small>hp_cap</small></code> | ||
|<code><small>effect_hp_cap_at_current_value</small></code> | |<code><small>effect_hp_cap_at_current_value</small></code> | ||
|Handcuffs | |<small>Handcuffs</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|item_exploding_effect | |item_exploding_effect | ||
|<code><small>explode_on_hit</small></code> | |<code><small>explode_on_hit</small></code> | ||
|<code><small>effect_explode_on_hit</small></code> | |<code><small>effect_explode_on_hit</small></code> | ||
| - | |<small>-</small> | ||
|Bull | |<small>Bull</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|item_exploding_effect | |item_exploding_effect | ||
|<code><small>explode_on_death</small></code> | |<code><small>explode_on_death</small></code> | ||
|<code><small>effect_explode_on_death</small></code> | |<code><small>effect_explode_on_death</small></code> | ||
|Landmine | |<small>Landmine</small> | ||
Rip and Tear | <small>Rip and Tear</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|pacifist_effect | |pacifist_effect | ||
|<code><small>pacifist</small></code> | |<code><small>pacifist</small></code> | ||
|<code><small>effect_pacifist</small></code> | |<code><small>effect_pacifist</small></code> | ||
| - | |<small>-</small> | ||
|Pacifist | |<small>Pacifist</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|projectile_effect | |projectile_effect | ||
|<code><small>projectiles_on_death</small></code> | |<code><small>projectiles_on_death</small></code> | ||
|<code><small>effect_projectiles_on_death</small></code> | |<code><small>effect_projectiles_on_death</small></code> | ||
|Baby with a Beard | |<small>Baby with a Beard</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|remove_speed_effect | |remove_speed_effect | ||
|<code><small>remove_speed</small></code> | |<code><small>remove_speed</small></code> | ||
|<code><small>effect_remove_speed</small></code> | |<code><small>effect_remove_speed</small></code> | ||
|Ugly Tooth | |<small>Ugly Tooth</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|replace_effect | |replace_effect | ||
|<code><small>double_hp_regen_below_half_health</small></code> | |<code><small>double_hp_regen_below_half_health</small></code> | ||
|<code><small>effect_double_hp_regen_below_half_health</small></code> | |<code><small>effect_double_hp_regen_below_half_health</small></code> | ||
|Potion | |<small>Potion</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|replace_effect | |replace_effect | ||
|<code><small>minimum_weapons_in_shop</small></code> | |<code><small>minimum_weapons_in_shop</small></code> | ||
|<code><small>effect_minimum_weapon_in_shop</small></code> | |<code><small>effect_minimum_weapon_in_shop</small></code> | ||
| - | |<small>-</small> | ||
|Arms Dealer | |<small>Arms Dealer</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|replace_effect | |replace_effect | ||
|<code><small>weapon_slot</small></code> | |<code><small>weapon_slot</small></code> | ||
|<code><small>effect_no_weapons</small></code> | |<code><small>effect_no_weapons</small></code> | ||
| - | |<small>-</small> | ||
|Bull | |<small>Bull</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|replace_effect | |replace_effect | ||
|<code><small>hp_shop</small></code> | |<code><small>hp_shop</small></code> | ||
|<code><small>effect_hp_shop</small></code> | |<code><small>effect_hp_shop</small></code> | ||
| - | |<small>-</small> | ||
|Demon | |<small>Demon</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|replace_effect | |replace_effect | ||
|<code><small>trees_start_wave</small></code> | |<code><small>trees_start_wave</small></code> | ||
|''<small>{{Color|color=grey|text=not specified}}</small>'' | |''<small>{{Color|color=grey|text=not specified}}</small>'' | ||
| - | |<small>-</small> | ||
|Explorer | |<small>Explorer</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|replace_effect | |replace_effect | ||
|<code><small>max_melee_weapons</small></code> | |<code><small>max_melee_weapons</small></code> | ||
|<code><small>effect_generalist</small></code> | |<code><small>effect_generalist</small></code> | ||
| - | |<small>-</small> | ||
|Generalist | |<small>Generalist</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|replace_effect | |replace_effect | ||
|<code><small>max_ranged_weapons</small></code> | |<code><small>max_ranged_weapons</small></code> | ||
|<code><small>[EMPTY]</small></code> | |<code><small>[EMPTY]</small></code> | ||
| - | |<small>-</small> | ||
|Generalist | |<small>Generalist</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|replace_effect | |replace_effect | ||
|<code><small>dodge_cap</small></code> | |<code><small>dodge_cap</small></code> | ||
|<code><small>effect_dodge_cap</small></code> | |<code><small>effect_dodge_cap</small></code> | ||
| - | |<small>-</small> | ||
|Ghost | |<small>Ghost</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|replace_effect | |replace_effect | ||
|<code><small>weapon_slot</small></code> | |<code><small>weapon_slot</small></code> | ||
|<code><small>effect_max_weapons</small></code> | |<code><small>effect_max_weapons</small></code> | ||
| - | |<small>-</small> | ||
|Multitasker | | <small>Multitasker</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|replace_effect | |replace_effect | ||
|<code><small>can_attack_while_moving</small></code> | |<code><small>can_attack_while_moving</small></code> | ||
|<code><small>effect_cant_attack_while_moving</small></code> | |<code><small>effect_cant_attack_while_moving</small></code> | ||
| - | |<small>-</small> | ||
|Soldier | |<small>Soldier</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|replace_effect | |replace_effect | ||
|<code><small>double_boss</small></code> | |<code><small>double_boss</small></code> | ||
|<code><small>effect_double_boss</small></code> | |<code><small>effect_double_boss</small></code> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|Danger5 | |<small>Danger5</small> | ||
|- | |- | ||
|starting_item_effect | |starting_item_effect | ||
|<code><small>starting_item</small></code> | |<code><small>starting_item</small></code> | ||
|<code><small>effect_starting_item</small></code> | |<code><small>effect_starting_item</small></code> | ||
| - | |<small>-</small> | ||
|Brawler, Crazy, Engineer, | |<small>Brawler, Crazy, Engineer,</small> | ||
Mage, Pacifist, Ranger, | <small>Mage, Pacifist, Ranger,</small> | ||
Saver, Wildling | <small>Saver, Wildling</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|stat_effect | |stat_effect | ||
|<code><small>stat_armor</small></code> | |<code><small>stat_armor</small></code> | ||
|<code><small>effect_stat_while_not_moving</small></code> | |<code><small>effect_stat_while_not_moving</small></code> | ||
|Barricade | |<small>Barricade</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|stat_effect | |stat_effect | ||
|<code><small>stat_dodge</small></code> | |<code><small>stat_dodge</small></code> | ||
|<code><small>effect_stat_while_not_moving</small></code> | |<code><small>effect_stat_while_not_moving</small></code> | ||
|Chameleon | |<small>Chameleon</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|stat_effect | |stat_effect | ||
|<code><small>gold_on_crit_kill</small></code> | |<code><small>gold_on_crit_kill</small></code> | ||
|<code><small>effect_gold_on_crit_kill</small></code> | |<code><small>effect_gold_on_crit_kill</small></code> | ||
|Hunting Trophy | |<small>Hunting Trophy</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|stat_effect | |stat_effect | ||
|<code><small>stat_attack_speed</small></code> | |<code><small>stat_attack_speed</small></code> | ||
|<code><small>effect_stat_while_not_moving</small></code> | |<code><small>effect_stat_while_not_moving</small></code> | ||
|Statue | |<small>Statue</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|stat_effect | |stat_effect | ||
|<code><small>stat_percent_damage</small></code> | |<code><small>stat_percent_damage</small></code> | ||
|<code><small>effect_on_hit</small></code> | |<code><small>effect_on_hit</small></code> | ||
|Triangle of Power | |<small>Triangle of Power</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|stat_effect | |stat_effect | ||
|<code><small>stat_percent_damage</small></code> | |<code><small>stat_percent_damage</small></code> | ||
|<code><small>effect_gain_stat_end_of_wave</small></code> | |<code><small>effect_gain_stat_end_of_wave</small></code> | ||
|Vigilante Ring | |<small>Vigilante Ring</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|stat_effect | |stat_effect | ||
|<code><small>stat_percent_damage</small></code> | |<code><small>stat_percent_damage</small></code> | ||
|<code><small>effect_stack_stat</small></code> | |<code><small>effect_stack_stat</small></code> | ||
|Wisdom | |<small>Wisdom</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|stat_effect | |stat_effect | ||
|<code><small>stat_max_hp</small></code> | |<code><small>stat_max_hp</small></code> | ||
|<code><small>effect_gain_stat_end_of_wave</small></code> | |<code><small>effect_gain_stat_end_of_wave</small></code> | ||
|Grind's Magical Leaf | |<small>Grind's Magical Leaf</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|stat_effect | |stat_effect | ||
|<code><small>stat_hp_regeneration</small></code> | |<code><small>stat_hp_regeneration</small></code> | ||
|<code><small>effect_gain_stat_end_of_wave</small></code> | |<code><small>effect_gain_stat_end_of_wave</small></code> | ||
|Grind's Magical Leaf | |<small>Grind's Magical Leaf</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|stat_effect | |stat_effect | ||
|<code><small>stat_lifesteal</small></code> | |<code><small>stat_lifesteal</small></code> | ||
|<code><small>effect_gain_stat_end_of_wave</small></code> | |<code><small>effect_gain_stat_end_of_wave</small></code> | ||
|Grind's Magical Leaf | |<small>Grind's Magical Leaf</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|stat_gains_modification_effect | |stat_gains_modification_effect | ||
|<code><small>effect_increase_stat_gains</small></code> | | <code><small>effect_increase_stat_gains</small></code> | ||
|''<small>{{Color|color=grey|text=not specified}}</small>'' | |''<small>{{Color|color=grey|text=not specified}}</small>'' | ||
| - | |<small>-</small> | ||
|Many | |<small>Many</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|stat_gains_modification_effect | |stat_gains_modification_effect | ||
|<code><small>effect_reduce_stat_gains</small></code> | |<code><small>effect_reduce_stat_gains</small></code> | ||
|''<small>{{Color|color=grey|text=not specified}}</small>'' | |''<small>{{Color|color=grey|text=not specified}}</small>'' | ||
| - | | <small>-</small> | ||
|Many | |<small>Many</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|structure_effect | |structure_effect | ||
|''<small>{{Color|color=grey|text=not specified}}</small>'' | |''<small>{{Color|color=grey|text=not specified}}</small>'' | ||
|<code>effect_landmines</code> | |<code>effect_landmines</code> | ||
|Landmines | |<small>Landmines</small> | ||
| - | |<small>-</small> | ||
|Screwdriver | |<small>Screwdriver</small> | ||
|- | |- | ||
|tier_effect | |tier_effect | ||
|<code>min_weapon_tier</code> | |<code>min_weapon_tier</code> | ||
|<code>effect_min_weapon_tier</code> | |<code>effect_min_weapon_tier</code> | ||
| - | |<small>-</small> | ||
|Knight | |<small>Knight</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|tier_effect | |tier_effect | ||
|<code>max_weapon_tier</code> | |<code>max_weapon_tier</code> | ||
|<code>effect_max_weapon_tier</code> | |<code>effect_max_weapon_tier</code> | ||
| - | |<small>-</small> | ||
|Wildling | |<small>Wildling</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|turret_effect | |turret_effect | ||
|''<small>{{Color|color=grey|text=not specified}}</small>'' | |''<small>{{Color|color=grey|text=not specified}}</small>'' | ||
|<code>effect_turret</code> | |<code>effect_turret</code> | ||
|Turret | |<small>Turret</small> | ||
| - | |<small>-</small> | ||
|Wrench | |<small>Wrench</small> | ||
|- | |- | ||
|turret_effect | |turret_effect | ||
|''<small>{{Color|color=grey|text=not specified}}</small>'' | |''<small>{{Color|color=grey|text=not specified}}</small>'' | ||
|<code>effect_turret_healing</code> | |<code>effect_turret_healing</code> | ||
|Healing Turret | |<small>Healing Turret</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|turret_effect | |turret_effect | ||
|''<small>{{Color|color=grey|text=not specified}}</small>'' | |''<small>{{Color|color=grey|text=not specified}}</small>'' | ||
|<code>effect_turret_laser</code> | |<code>effect_turret_laser</code> | ||
|Laser Turret | |<small>Laser Turret</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|turret_effect | |turret_effect | ||
|''<small>{{Color|color=grey|text=not specified}}</small>'' | |''<small>{{Color|color=grey|text=not specified}}</small>'' | ||
|<code>effect_turret_rocket</code> | |<code>effect_turret_rocket</code> | ||
|Rocket Turret | |<small>Rocket Turret</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|turret_effect | |turret_effect | ||
|''<small>{{Color|color=grey|text=not specified}}</small>'' | |''<small>{{Color|color=grey|text=not specified}}</small>'' | ||
|<code>effect_tyler</code> | |<code>effect_tyler</code> | ||
|Tyler (Turret) | |<small>Tyler (Turret)</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|turret_effect | |turret_effect | ||
|<code>wandering_bot</code> | |<code>wandering_bot</code> | ||
|<code>effect_wandering_bot</code> | |<code>effect_wandering_bot</code> | ||
|Wandering Bot | |<small>Wandering Bot</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|turret_flame_effect | |turret_flame_effect | ||
|''<small>{{Color|color=grey|text=not specified}}</small>'' | |''<small>{{Color|color=grey|text=not specified}}</small>'' | ||
|<code>effect_turret_flame</code> | |<code>effect_turret_flame</code> | ||
|Flame Turret | |<small>Flame Turret</small> | ||
| - | |<small>-</small> | ||
|Wrench (Tier2) | |<small>Wrench (Tier2)</small> | ||
|- | |- | ||
|unique_weapon_effect | |unique_weapon_effect | ||
|<code>stat_attack_speed</code> | |<code>stat_attack_speed</code> | ||
|<code>effect_unique_weapon_bonus</code> | |<code>effect_unique_weapon_bonus</code> | ||
|Focus | |<small>Focus</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|unique_weapon_effect | |unique_weapon_effect | ||
|<code>stat_attack_speed</code> | |<code>stat_attack_speed</code> | ||
|<code>effect_unique_weapon_bonus</code> | |<code>effect_unique_weapon_bonus</code> | ||
|Spider | |<small>Spider</small> | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|weapon_bonus_effect | |weapon_bonus_effect | ||
|''<small>{{Color|color=grey|text=???}}</small>'' | |''<small>{{Color|color=grey|text=???}}</small>'' | ||
|''<small>{{Color|color=grey|text=???}}</small>'' | |''<small>{{Color|color=grey|text=???}}</small>'' | ||
|''{{Color|color=pastelred|text=unused}}'' | |''<small>{{Color|color=pastelred|text=unused}}</small>'' | ||
| - | |<small>-</small> | ||
| - | |<small>-</small> | ||
|- | |- | ||
|weapon_gain_effect | |weapon_gain_effect | ||
|''<small>{{Color|color=grey|text=???}}</small>'' | |''<small>{{Color|color=grey|text=???}}</small>'' | ||
|''<small>{{Color|color=grey|text=???}}</small>'' | |''<small>{{Color|color=grey|text=???}}</small>'' | ||
|''{{Color|color=pastelred|text=unused}}'' | |''<small>{{Color|color=pastelred|text=unused}}</small>'' | ||
| | | | ||
| - | |<small>-</small> | ||
|} | |} | ||
== Weapon Effects == | ==Weapon Effects== | ||
Like Item Effects above, some of these can be used by items/characters. | Like Item Effects above, some of these can be used by items/characters. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 447: | Line 449: | ||
|burning_effect | |burning_effect | ||
|<code><small>effect_burning</small></code> | |<code><small>effect_burning</small></code> | ||
|Flame Turret, Flaming Knuckles, Torch, Flamethrower, Wand | |<small>Flame Turret, Flaming Knuckles, Torch, Flamethrower, Wand</small> | ||
|- | |- | ||
|exploding_effect | |exploding_effect | ||
|<code><small>effect_explode_melee</small></code> | |<code><small>effect_explode_melee</small></code> | ||
|Plank, Plasma Sledgehammer, Power Fist, Nuclear Launcher, Shredder | |<small>Plank, Plasma Sledgehammer, Power Fist, Nuclear Launcher, Shredder</small> | ||
|- | |- | ||
|gain_stat_every_killed_enemies_effect | |gain_stat_every_killed_enemies_effect | ||
|<code><small>effect_gain_stat_every_killed_enemies</small></code> | |<code><small>effect_gain_stat_every_killed_enemies</small></code> | ||
|Ghost Axe, Ghost Flint, Ghost Scepter | |<small>Ghost Axe, Ghost Flint, Ghost Scepter</small> | ||
|- | |- | ||
|null_effect | |null_effect | ||
|<code><small>effect_no_modifiers</small></code> | |<code><small>effect_no_modifiers</small></code> | ||
|Danger 0 | |<small>Danger 0</small> | ||
|- | |- | ||
|null_effect | |null_effect | ||
|<code><small>effect_new_enemies</small></code> | |<code><small>effect_new_enemies</small></code> | ||
|Danger 1 (and above) | |<small>Danger 1 (and above)</small> | ||
|- | |- | ||
|null_effect | |null_effect | ||
|<code><small>effect_elites</small></code> | |<code><small>effect_elites</small></code> | ||
|Danger 2 (and above) | |<small>Danger 2 (and above)</small> | ||
|- | |- | ||
|null_effect | |null_effect | ||
|<code><small>effect_more_elites</small></code> | |<code><small>effect_more_elites</small></code> | ||
|Danger 4 (and above) | |<small>Danger 4 (and above)</small> | ||
|- | |- | ||
|projectiles_on_hit_effect | |projectiles_on_hit_effect | ||
|<code><small>effect_projectiles_on_hit</small></code> | |<code><small>effect_projectiles_on_hit</small></code> | ||
|Cactus Mace, Sniper Gun | |<small>Cactus Mace, Sniper Gun</small> | ||
|- | |- | ||
|projectiles_on_hit_effect | |projectiles_on_hit_effect | ||
|<code><small>effect_lightning_on_hit</small></code> | |<code><small>effect_lightning_on_hit</small></code> | ||
|Lightning Shiv | |<small>Lightning Shiv</small> | ||
|- | |- | ||
|projectiles_on_hit_effect | |projectiles_on_hit_effect | ||
|<code><small>effect_slow_projectiles_on_hit</small></code> | |<code><small>effect_slow_projectiles_on_hit</small></code> | ||
|Thunder Sword | |<small>Thunder Sword</small> | ||
|- | |- | ||
|slow_in_zone_effect | |slow_in_zone_effect | ||
|<code><small>effect_slow_in_zone</small></code> | |<code><small>effect_slow_in_zone</small></code> | ||
|Taser | |<small>Taser</small> | ||
|- | |- | ||
|weapon_stack_effect | |weapon_stack_effect | ||
|<code><small>effect_weapon_stack</small></code> | |<code><small>effect_weapon_stack</small></code> | ||
|Stick | |<small>Stick</small> | ||
|} | |||
==All Effect Keys== | |||
List of all the effect keys. Many of these can be applied with {{Color|color=cream|text=effect.gd}} ({{Color|color=cream|text=res://items/global/effect.gd}}). | |||
See [[Stats#Secondary Stats|Stats > Secondary Stats]] for a list of the items these effects can apply to. | |||
=== Primary Stats === | |||
{| class="wikitable" | |||
!Effect Key | |||
!Notes | |||
|- | |||
|<code>stat_max_hp</code> | |||
|{{StatIcon|Max HP|text=1}} | |||
|- | |||
|<code>stat_hp_regeneration</code> | |||
|{{StatIcon|HP Regeneration|text=1}} | |||
|- | |||
|<code>stat_lifesteal</code> | |||
|{{StatIcon|Lifesteal|text=1}} | |||
|- | |||
|<code>stat_percent_damage</code> | |||
|{{StatIcon|Damage|text=1}} | |||
|- | |||
|<code>stat_melee_damage</code> | |||
|{{StatIcon|Melee Damage|text=1}} | |||
|- | |||
|<code>stat_ranged_damage</code> | |||
|{{StatIcon|Ranged Damage|text=1}} | |||
|- | |||
|<code>stat_elemental_damage</code> | |||
|{{StatIcon|Elemental Damage|text=1}} | |||
|- | |||
|<code>stat_attack_speed</code> | |||
|{{StatIcon|Attack Speed|text=1}} | |||
|- | |||
|<code>stat_crit_chance</code> | |||
|{{StatIcon|Crit Chance|text=1}} | |||
|- | |||
|<code>stat_engineering</code> | |||
|{{StatIcon|Engineering|text=1}} | |||
|- | |||
|<code>stat_range</code> | |||
|{{StatIcon|Range|text=1}} | |||
|- | |||
|<code>stat_armor</code> | |||
|{{StatIcon|Armor|text=1}} | |||
|- | |||
|<code>stat_dodge</code> | |||
|{{StatIcon|Dodge|text=1}} | |||
|- | |||
|<code>stat_speed</code> | |||
|{{StatIcon|Speed|text=1}} | |||
|- | |||
|<code>stat_luck</code> | |||
|{{StatIcon|Luck|text=1}} | |||
|- | |||
|<code>stat_harvesting</code> | |||
|{{StatIcon|Harvesting|text=1}} | |||
|} | |||
=== Misc === | |||
{| class="wikitable" | |||
!Effect Key | |||
!Notes | |||
|- | |||
|additional_weapon_effects | |||
| | |||
|- | |||
|alien_eyes | |||
| | |||
|- | |||
|boss_strength | |||
| | |||
|- | |||
|bounce | |||
| | |||
|- | |||
|bounce_damage | |||
| | |||
|- | |||
|burn_chance | |||
| | |||
|- | |||
|burning_cooldown_reduction | |||
| | |||
|- | |||
|burning_spread | |||
| | |||
|- | |||
|can_attack_while_moving | |||
| | |||
|- | |||
|cant_stop_moving | |||
| | |||
|- | |||
|chance_double_gold | |||
| | |||
|- | |||
|consumable_heal | |||
| | |||
|- | |||
|convert_stats_end_of_wave | |||
| | |||
|- | |||
|diff_gold_drops | |||
| | |||
|- | |||
|dmg_when_death_from_luck | |||
| | |||
|- | |||
|dmg_when_pickup_gold_from_luck | |||
| | |||
|- | |||
|dodge_cap | |||
| | |||
|- | |||
|double_boss | |||
| | |||
|- | |||
|double_hp_regen | |||
| | |||
|- | |||
|enemy_gold_drops | |||
| | |||
|- | |||
|enemy_speed | |||
| | |||
|- | |||
|enemy_speed | |||
| | |||
|- | |||
|enemy_strength | |||
| | |||
|- | |||
|explode_on_death | |||
| | |||
|- | |||
|explode_on_hit | |||
| | |||
|- | |||
|explosion_damage | |||
| | |||
|- | |||
|explosion_size | |||
| | |||
|- | |||
|free_rerolls | |||
| | |||
|- | |||
|gain_bounce_damage | |||
| | |||
|- | |||
|gain_explosion_damage | |||
| | |||
|- | |||
|gain_pct_gold_start_wave | |||
| | |||
|- | |||
|gain_piercing_damage | |||
| | |||
|- | |||
|gambler | |||
| | |||
|- | |||
|gold_drops | |||
| | |||
|- | |||
|gold_on_crit_kill | |||
| | |||
|- | |||
|group_structures | |||
| | |||
|- | |||
|harvesting_growth | |||
| | |||
|- | |||
|heal_when_pickup_gold | |||
| | |||
|- | |||
|hp_cap | |||
| | |||
|- | |||
|hp_shop | |||
| | |||
|- | |||
|hp_start_next_wave | |||
| | |||
|- | |||
|hp_start_wave | |||
| | |||
|- | |||
|inflation | |||
| | |||
|- | |||
|instant_gold_attracting | |||
| | |||
|- | |||
|item_box_gold | |||
| | |||
|- | |||
|items_price | |||
| | |||
|- | |||
|knockback | |||
| | |||
|- | |||
|leave_burning | |||
| | |||
|- | |||
|lose_hp_per_second | |||
| | |||
|- | |||
|map_size | |||
| | |||
|- | |||
|max_melee_weapons | |||
| | |||
|- | |||
|max_ranged_weapons | |||
| | |||
|- | |||
|max_weapon_tier | |||
| | |||
|- | |||
|min_weapon_tier | |||
| | |||
|- | |||
|neutral_gold_drops | |||
| | |||
|- | |||
|no_melee_weapons | |||
| | |||
|- | |||
|no_min_range | |||
| | |||
|- | |||
|no_ranged_weapons | |||
| | |||
|- | |||
|number_of_enemies | |||
| | |||
|- | |||
|one_shot_trees | |||
| | |||
|- | |||
|pacifist | |||
| | |||
|- | |||
|pickup_range | |||
| | |||
|- | |||
|piercing | |||
| | |||
|- | |||
|piercing_damage | |||
| | |||
|- | |||
|projectiles_on_death | |||
| | |||
|- | |||
|recycling_gains | |||
| | |||
|- | |||
|remove_speed | |||
| | |||
|- | |||
|starting_item | |||
| | |||
|- | |||
|stat_links | |||
| | |||
|- | |||
|stats_end_of_wave | |||
| | |||
|- | |||
|structures | |||
| | |||
|- | |||
|temp_stats_on_hit | |||
| | |||
|- | |||
|temp_stats_stacking | |||
| | |||
|- | |||
|temp_stats_while_not_moving | |||
| | |||
|- | |||
|torture | |||
| | |||
|- | |||
|trees | |||
| | |||
|- | |||
|trees_start_wave | |||
| | |||
|- | |||
|unique_weapon_effects | |||
| | |||
|- | |||
|wandering_bots | |||
| | |||
|- | |||
|weapon_bonus | |||
| | |||
|- | |||
|weapon_class_bonus | |||
| | |||
|- | |||
|weapon_slot | |||
| | |||
|- | |||
|xp_gain | |||
| | |||
|} | |} |
Revision as of 17:13, 14 December 2022
This page documents the various effects in the vanilla game. Modders can apply these effects to their custom content.
This table doesn't fully explain how to use these effects. Please view their items/characters/weapons for usage.
The headings separate the files by their location, but effects can often be applied to things outside of that heading, eg. my effects in res://effects/items/*.gd are applied to characters too.
Item Effects
Despite the heading, these effects can actually be used by characters and weapons too. They're just stored in effects/items.
Effect File (*.gd) | key | text_key | Items | Characters | Misc |
---|---|---|---|---|---|
effect | Effect key, eg: stat_max_hp / bounce
|
not specified | many | - | - |
alien_eyes_effect | alien_eyes
|
effect_alien_eyes
|
Alien Eyes | - | - |
burn_chance_effect | burn_chance
|
effect_burn_chance
|
Scared Sausage | - | - |
class_bonus_effect | effect_weapon_class_bonus
|
not specified | - | Brawler, Crazy, Doctor,
Ghost, Wildling |
- |
convert_stat_effect | materials
|
effect_convert_stat_end_of_wave
|
- | Demon | - |
dmg_when_death_effect | dmg_when_death_from_luck
|
effect_deal_dmg_when_death
|
Cyberball | - | - |
dmg_when_pickup_gold_effect | dmg_when_pickup_gold_from_luck
|
effect_deal_dmg_when_pickup_gold
|
Baby Elephant | Lucky | - |
gain_stat_for_every_stat_effect | Effect key, eg: stat_max_hp / bounce
|
many | - | Artificer, Chunky, Generalist,
Hunter, Knight, Saver, Speedy |
- |
gain_stat_for_every_stat_effect | stat_attack_speed
|
effect_gain_stat_for_every_enemy
|
Community Support | - | - |
gain_stat_for_every_stat_effect | stat_hp_regeneration
|
effect_gain_stat_for_every_perm_stat
|
Esty's Couch | - | - |
gain_stat_for_every_stat_effect | stat_max_hp
|
effect_gain_stat_for_every_stat
|
Padding | - | - |
gain_stat_for_every_stat_effect | stat_percent_damage
|
effect_gain_stat_for_every_perm_stat
|
Power Generator | - | - |
gain_stat_for_every_stat_effect | stat_attack_speed
|
effect_gain_stat_for_every_stat
|
Retromations Hoodie | - | - |
gain_stat_for_every_stat_effect | stat_engineering
|
effect_gain_stat_for_every_stat
|
Strange Book | - | - |
healing_effect | effect_heal
|
not specified | - | - | Fruit, LegendaryBox |
hp_cap_effect | hp_cap
|
effect_hp_cap_at_current_value
|
Handcuffs | - | - |
item_exploding_effect | explode_on_hit
|
effect_explode_on_hit
|
- | Bull | - |
item_exploding_effect | explode_on_death
|
effect_explode_on_death
|
Landmine
Rip and Tear |
- | - |
pacifist_effect | pacifist
|
effect_pacifist
|
- | Pacifist | - |
projectile_effect | projectiles_on_death
|
effect_projectiles_on_death
|
Baby with a Beard | - | - |
remove_speed_effect | remove_speed
|
effect_remove_speed
|
Ugly Tooth | - | - |
replace_effect | double_hp_regen_below_half_health
|
effect_double_hp_regen_below_half_health
|
Potion | - | - |
replace_effect | minimum_weapons_in_shop
|
effect_minimum_weapon_in_shop
|
- | Arms Dealer | - |
replace_effect | weapon_slot
|
effect_no_weapons
|
- | Bull | - |
replace_effect | hp_shop
|
effect_hp_shop
|
- | Demon | - |
replace_effect | trees_start_wave
|
not specified | - | Explorer | - |
replace_effect | max_melee_weapons
|
effect_generalist
|
- | Generalist | - |
replace_effect | max_ranged_weapons
|
[EMPTY]
|
- | Generalist | - |
replace_effect | dodge_cap
|
effect_dodge_cap
|
- | Ghost | - |
replace_effect | weapon_slot
|
effect_max_weapons
|
- | Multitasker | - |
replace_effect | can_attack_while_moving
|
effect_cant_attack_while_moving
|
- | Soldier | - |
replace_effect | double_boss
|
effect_double_boss
|
- | - | Danger5 |
starting_item_effect | starting_item
|
effect_starting_item
|
- | Brawler, Crazy, Engineer,
Mage, Pacifist, Ranger, Saver, Wildling |
- |
stat_effect | stat_armor
|
effect_stat_while_not_moving
|
Barricade | - | - |
stat_effect | stat_dodge
|
effect_stat_while_not_moving
|
Chameleon | - | - |
stat_effect | gold_on_crit_kill
|
effect_gold_on_crit_kill
|
Hunting Trophy | - | - |
stat_effect | stat_attack_speed
|
effect_stat_while_not_moving
|
Statue | - | - |
stat_effect | stat_percent_damage
|
effect_on_hit
|
Triangle of Power | - | - |
stat_effect | stat_percent_damage
|
effect_gain_stat_end_of_wave
|
Vigilante Ring | - | - |
stat_effect | stat_percent_damage
|
effect_stack_stat
|
Wisdom | - | - |
stat_effect | stat_max_hp
|
effect_gain_stat_end_of_wave
|
Grind's Magical Leaf | - | - |
stat_effect | stat_hp_regeneration
|
effect_gain_stat_end_of_wave
|
Grind's Magical Leaf | - | - |
stat_effect | stat_lifesteal
|
effect_gain_stat_end_of_wave
|
Grind's Magical Leaf | - | - |
stat_gains_modification_effect | effect_increase_stat_gains
|
not specified | - | Many | - |
stat_gains_modification_effect | effect_reduce_stat_gains
|
not specified | - | Many | - |
structure_effect | not specified | effect_landmines
|
Landmines | - | Screwdriver |
tier_effect | min_weapon_tier
|
effect_min_weapon_tier
|
- | Knight | - |
tier_effect | max_weapon_tier
|
effect_max_weapon_tier
|
- | Wildling | - |
turret_effect | not specified | effect_turret
|
Turret | - | Wrench |
turret_effect | not specified | effect_turret_healing
|
Healing Turret | - | - |
turret_effect | not specified | effect_turret_laser
|
Laser Turret | - | - |
turret_effect | not specified | effect_turret_rocket
|
Rocket Turret | - | - |
turret_effect | not specified | effect_tyler
|
Tyler (Turret) | - | - |
turret_effect | wandering_bot
|
effect_wandering_bot
|
Wandering Bot | - | - |
turret_flame_effect | not specified | effect_turret_flame
|
Flame Turret | - | Wrench (Tier2) |
unique_weapon_effect | stat_attack_speed
|
effect_unique_weapon_bonus
|
Focus | - | - |
unique_weapon_effect | stat_attack_speed
|
effect_unique_weapon_bonus
|
Spider | - | - |
weapon_bonus_effect | ??? | ??? | unused | - | - |
weapon_gain_effect | ??? | ??? | unused | - |
Weapon Effects
Like Item Effects above, some of these can be used by items/characters.
Effect File (*.gd) | key | Used By |
---|---|---|
burning_effect | effect_burning
|
Flame Turret, Flaming Knuckles, Torch, Flamethrower, Wand |
exploding_effect | effect_explode_melee
|
Plank, Plasma Sledgehammer, Power Fist, Nuclear Launcher, Shredder |
gain_stat_every_killed_enemies_effect | effect_gain_stat_every_killed_enemies
|
Ghost Axe, Ghost Flint, Ghost Scepter |
null_effect | effect_no_modifiers
|
Danger 0 |
null_effect | effect_new_enemies
|
Danger 1 (and above) |
null_effect | effect_elites
|
Danger 2 (and above) |
null_effect | effect_more_elites
|
Danger 4 (and above) |
projectiles_on_hit_effect | effect_projectiles_on_hit
|
Cactus Mace, Sniper Gun |
projectiles_on_hit_effect | effect_lightning_on_hit
|
Lightning Shiv |
projectiles_on_hit_effect | effect_slow_projectiles_on_hit
|
Thunder Sword |
slow_in_zone_effect | effect_slow_in_zone
|
Taser |
weapon_stack_effect | effect_weapon_stack
|
Stick |
All Effect Keys
List of all the effect keys. Many of these can be applied with effect.gd (res://items/global/effect.gd).
See Stats > Secondary Stats for a list of the items these effects can apply to.
Primary Stats
Effect Key | Notes |
---|---|
stat_max_hp
|
|
stat_hp_regeneration
|
|
stat_lifesteal
|
|
stat_percent_damage
|
|
stat_melee_damage
|
|
stat_ranged_damage
|
|
stat_elemental_damage
|
|
stat_attack_speed
|
|
stat_crit_chance
|
|
stat_engineering
|
|
stat_range
|
|
stat_armor
|
|
stat_dodge
|
|
stat_speed
|
|
stat_luck
|
|
stat_harvesting
|
Misc
Effect Key | Notes |
---|---|
additional_weapon_effects | |
alien_eyes | |
boss_strength | |
bounce | |
bounce_damage | |
burn_chance | |
burning_cooldown_reduction | |
burning_spread | |
can_attack_while_moving | |
cant_stop_moving | |
chance_double_gold | |
consumable_heal | |
convert_stats_end_of_wave | |
diff_gold_drops | |
dmg_when_death_from_luck | |
dmg_when_pickup_gold_from_luck | |
dodge_cap | |
double_boss | |
double_hp_regen | |
enemy_gold_drops | |
enemy_speed | |
enemy_speed | |
enemy_strength | |
explode_on_death | |
explode_on_hit | |
explosion_damage | |
explosion_size | |
free_rerolls | |
gain_bounce_damage | |
gain_explosion_damage | |
gain_pct_gold_start_wave | |
gain_piercing_damage | |
gambler | |
gold_drops | |
gold_on_crit_kill | |
group_structures | |
harvesting_growth | |
heal_when_pickup_gold | |
hp_cap | |
hp_shop | |
hp_start_next_wave | |
hp_start_wave | |
inflation | |
instant_gold_attracting | |
item_box_gold | |
items_price | |
knockback | |
leave_burning | |
lose_hp_per_second | |
map_size | |
max_melee_weapons | |
max_ranged_weapons | |
max_weapon_tier | |
min_weapon_tier | |
neutral_gold_drops | |
no_melee_weapons | |
no_min_range | |
no_ranged_weapons | |
number_of_enemies | |
one_shot_trees | |
pacifist | |
pickup_range | |
piercing | |
piercing_damage | |
projectiles_on_death | |
recycling_gains | |
remove_speed | |
starting_item | |
stat_links | |
stats_end_of_wave | |
structures | |
temp_stats_on_hit | |
temp_stats_stacking | |
temp_stats_while_not_moving | |
torture | |
trees | |
trees_start_wave | |
unique_weapon_effects | |
wandering_bots | |
weapon_bonus | |
weapon_class_bonus | |
weapon_slot | |
xp_gain |