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<td> {{Item Data|Charcoal|limit}} </td> | <td> {{Item Data|Charcoal|limit}} </td> | ||
<td> {{Item Data|Charcoal|unlockedby}} </td> | <td> {{Item Data|Charcoal|unlockedby}} </td> | ||
</tr> | </tr><tr><td>{{Iconbox|Eyes Surgery|rarity={{Item Data|Eyes Surgery|rarity}}}}</td><td>Tier {{Item Data|Eyes Surgery|rarity}}</td><td>{{Item Data|Eyes Surgery|stats}}</td><td>{{Item Data|Eyes Surgery|price}}</td><td>{{Item Data|Eyes Surgery|limit}}</td><td>{{Item Data|Eyes Surgery|unlockedby}}</td></tr><tr> | ||
<td> {{Iconbox|Energy Bracelet|rarity={{Item Data|Energy Bracelet|rarity}}}} </td> | <td> {{Iconbox|Energy Bracelet|rarity={{Item Data|Energy Bracelet|rarity}}}} </td> | ||
<td> Tier {{Item Data|Energy Bracelet|rarity}} </td> | <td> Tier {{Item Data|Energy Bracelet|rarity}} </td> | ||
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=== Mechanics === | === Mechanics === | ||
These items have mechanics related to Elemental Damage, without necessarily affecting it directly.<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | These items have mechanics related to Elemental Damage, without necessarily affecting it directly. | ||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
r> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | ||
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<td> {{Item Data|Scared Sausage|limit}} </td> | <td> {{Item Data|Scared Sausage|limit}} </td> | ||
<td> {{Item Data|Scared Sausage|unlockedby}} </td> | <td> {{Item Data|Scared Sausage|unlockedby}} </td> | ||
</tr><tr><td>{{Iconbox|Snake|rarity={{Item Data|Snake|rarity}}}}</td><td>Tier {{Item Data|Snake|rarity}}</td><td>{{Item Data|Snake|stats}}</td><td>{{Item Data|Snake|price}}</td><td>{{Item Data|Snake|limit}}</td><td>{{Item Data|Snake|unlockedby}}</td></tr></table> | </tr><tr><td>{{Iconbox|Snake|rarity={{Item Data|Snake|rarity}}}}</td><td>Tier {{Item Data|Snake|rarity}}</td><td>{{Item Data|Snake|stats}}</td><td>{{Item Data|Snake|price}}</td><td>{{Item Data|Snake|limit}}</td><td>{{Item Data|Snake|unlockedby}}</td></tr></t</table> | ||
==Characters== | ==Characters== | ||
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</table> | </table> | ||
== Weapons == | ==Weapons== | ||
These Weapons use Elemental Damage to deal more damage: | These Weapons use Elemental Damage to deal more damage: | ||
Revision as of 12:22, 10 November 2022
Elemental Damage
Makes you elemental attacks deal x damage. There is no limit. If this is negative your elemental attacks deal x less damage down to a minimum of 1.
Items
Positive
These items increase your Elemental Damage, or have positive effects related to it.
Due to Item Tags, the Character(s) Mage, Technomage have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +2 Elemental Damage -1 Max HP |
30 | |||
Tier 2 | +2 Elemental Damage +2 HP Regeneration -2 % Speed |
40 | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5 % Damage |
65 | 1 | ||
Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | |||
Tier 2 | Burning activates 20% faster +1 Elemental Damage -10 Range | 60 | 2 | ||
Tier 2 | +4 % Crit Chance +2 Elemental Damage -2 Ranged Damage |
55 | |||
Tier 2 | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
45 | |||
Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range |
100 | Win a run with Bull | ||
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your Max HP is capped at its current value |
80 | 1 | ||
Tier 1 | +1 Ranged Damage +1 Elemental Damage -3 Knockback |
25 | |||
Tier 1 | Attacks have a 25% chance to deal 3x1 (+100%) burning damage | 25 | 4 | ||
Tier 1 | Burning spreads to an additional nearby enemy -1 Max HP | 25 | |||
Tier 1 | +2 Elemental Damage -2 % Dodge |
20 | |||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |
Negative
These items decrease your Elemental Damage.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +2 % Life Steal -1 Elemental Damage |
30 | |||
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | |||
Tier 1 | +8 Luck -1 Elemental Damage |
25 | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with Farmer | ||
Tier 3 | +10 % Speed +30 Range -2 Elemental Damage |
85 |
Mechanics
These items have mechanics related to Elemental Damage, without necessarily affecting it directly.
r> </tName | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | Attacks have a 25% chance to deal 3x1 (+100%) burning damage | 25 | 4 | ||
Tier 1 | Burning spreads to an additional nearby enemy -1 Max HP | 25 |
Characters
These Characters start with different Elemental Damage, or have mechanics related to their Elemental Damage:
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
Elemental Damage modifications are increased by 25% You start with 1 Snake You start with 1 Scared Sausage Melee Damage Modifications are reduced by -100% Ranged Damage Modifications are reduced by -100% Engineering Modifications are reduced by -50% |
Unlocked by default | Elemental Damage | ||
+175% Explosion Damage +4% Explosion Size for every 1 Elemental Damage you have +100% Damage with Tool weapons -100% Damage Armor modifications are reduced by 50% |
Kill 15 Enemies with a single explosion | Explosive (Item Tag) | ||
+20 Max HP +15 HP Regeneration +10 Armor HP Regeneration modifications are increased by 50% You explode for 30 (300% 300% 300%) damage when you take damage This explosion has a 1.5x crit multiplier You can't equip weapons |
Win a run in Danger 1 | Armor, HP Regeneration, Explosive (Item Tag) |
Weapons
These Weapons use Elemental Damage to deal more damage:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Unarmed, Elemental |
- |
- |
- |
- |
- |
Deals -/8x5/12x6/15x7(100%) burning damage |
- |
Default | |||
Explosive, Elemental |
1.23s |
8.1(41%41%41%)/s |
x2 (3%) |
150 |
5 |
0 |
Hits have 25%/30%/35%/40% chance to explode. |
15 |
Default | ||
Weapon name not found |
Weapon name not found |
Weapon name not found |
Weapon name not found |
Weapon name not found |
Weapon name not found |
Weapon name not found |
Weapon name not found |
Weapon name not found |
Weapon name not found |
Weapon name not found | |
Blade, Elemental |
- |
- |
- |
- |
- |
Hitting an enemy spawns 2/4 projectiles that slow and damage enemies by 100% |
- |
Win a run with Mage | |||
Primitive, Elemental |
1.1s |
x1.5 (0%) |
175 |
20 |
0 |
Deals 3x3/5x5/8x6/12x9(100%) burning damage. Burning spreads to 0/0/1/1 additional nearby enemies. |
10 |
Default | |||
Elemental, Heavy |
- |
- |
- |
- |
- |
Deals -/1x3/3x5/5x8(100%) burning damage Pierces 99 enemies dealing 1 damage |
- |
Default | |||
Heavy, Explosive |
- |
- |
- |
- |
- |
Projectiles explode on hit |
- |
Win a run with Soldier | |||
Support, Elemental |
0.95s |
x2 (3%) |
200 |
0 |
0 |
Slows enemies in a radius around the projectile |
15 |
Default | |||
Elemental |
0.87s |
x2 (0%) |
350 |
10 |
0 |
Deals 3x3/5x5/8x6/12x9(100%) burning damage |
12 |
Default |
Weapon Classes
These Weapon Classes affect Elemental Damage:
Class | Bonuses | Weapons |
---|---|---|
Elemental | (2)+1 Elemental Damage (3)+2 Elemental Damage (4)+3 Elemental Damage (5)+4 Elemental Damage (6)+5 Elemental Damage |