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Supermageseb (talk | contribs) (Changed Rare to Epic) |
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Alien Baby|rarity={{Rarity| | <td> {{Iconbox|Alien Baby|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +15 Max HP 5% Enemy Speed </td> | <td> +15 Max HP 5% Enemy Speed </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Alien Magic|rarity={{Rarity| | <td> {{Iconbox|Alien Magic|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +8 Max HP <br>+3 HP Regeneration <br>-8 Luck </td> | <td> +8 Max HP <br>+3 HP Regeneration <br>-8 Luck </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Alloy|rarity={{Rarity| | <td> {{Iconbox|Alloy|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +3 Melee Damage <br>+3 Ranged Damage <br>+5% Crit Chance <br>-6% Dodge </td> | <td> +3 Melee Damage <br>+3 Ranged Damage <br>+5% Crit Chance <br>-6% Dodge </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Baby with a Beard|rarity={{Rarity| | <td> {{Iconbox|Baby with a Beard|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die <br>-40 Range </td> | <td> One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die <br>-40 Range </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Bandana|rarity={{Rarity| | <td> {{Iconbox|Bandana|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> Projectiles pierce through 1 additional target <br>-10%Damage </td> | <td> Projectiles pierce through 1 additional target <br>-10%Damage </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Barricade|rarity={{Rarity| | <td> {{Iconbox|Barricade|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +6 armor while standing still <br>-8% Speed </td> | <td> +6 armor while standing still <br>-8% Speed </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Bean Teacher|rarity={{Rarity| | <td> {{Iconbox|Bean Teacher|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +30% XP Gain <br>-2% Life Steal </td> | <td> +30% XP Gain <br>-2% Life Steal </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Blood Donation|rarity={{Rarity| | <td> {{Iconbox|Blood Donation|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +40% Harvesting <br>You take 1 damage per second (does not give invulnerability time) </td> | <td> +40% Harvesting <br>You take 1 damage per second (does not give invulnerability time) </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Candle|rarity={{Rarity| | <td> {{Iconbox|Candle|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +4 Elemental Damage <br>+1% HP Regeneration <br>-10%Enemies <br>-5%Damage </td> | <td> +4 Elemental Damage <br>+1% HP Regeneration <br>-10%Enemies <br>-5%Damage </td> | ||
<td> True </td> | <td> True </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Chameleon|rarity={{Rarity| | <td> {{Iconbox|Chameleon|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +20% Dodge while standing still <br>-6% Damage </td> | <td> +20% Dodge while standing still <br>-6% Damage </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Glass Cannon|rarity={{Rarity| | <td> {{Iconbox|Glass Cannon|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +25% Damage <br>-3 Armor </td> | <td> +25% Damage <br>-3 Armor </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Handcuffs|rarity={{Rarity| | <td> {{Iconbox|Handcuffs|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +8 Melee Damage <br>+8 Range Damage <br>+8 Elemental Damage Your max HP is capped at its current value </td> | <td> +8 Melee Damage <br>+8 Range Damage <br>+8 Elemental Damage Your max HP is capped at its current value </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Laser Turret|rarity={{Rarity| | <td> {{Iconbox|Laser Turret|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage </td> | <td> Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Lucky Charm|rarity={{Rarity| | <td> {{Iconbox|Lucky Charm|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +30 Luck <br>-2 Melee Damage <br>-1 Ranged Damage </td> | <td> +30 Luck <br>-2 Melee Damage <br>-1 Ranged Damage </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Mouse|rarity={{Rarity| | <td> {{Iconbox|Mouse|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +5% Life Steal <br>+10%Enemies <br>-5 Harvesting </td> | <td> +5% Life Steal <br>+10%Enemies <br>-5 Harvesting </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Plastic Explosive|rarity={{Rarity| | <td> {{Iconbox|Plastic Explosive|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> <br>+25% Explosion Size </td> | <td> <br>+25% Explosion Size </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Poisonous Tonic|rarity={{Rarity| | <td> {{Iconbox|Poisonous Tonic|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +10% Attack Speed <br>+8% Critical Chance <br>+15 Range <br>-2% HP Regeneration </td> | <td> +10% Attack Speed <br>+8% Critical Chance <br>+15 Range <br>-2% HP Regeneration </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Sad Tomato|rarity={{Rarity| | <td> {{Iconbox|Sad Tomato|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +8% HP Regeneration Start waves with <br>-50% HP </td> | <td> +8% HP Regeneration Start waves with <br>-50% HP </td> | ||
<td> True </td> | <td> True </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Shmoop|rarity={{Rarity| | <td> {{Iconbox|Shmoop|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +6 Max HP <br>+2% HP Regeneration <br>-2 Melee Damage <br>-1 Ranged Damage </td> | <td> +6 Max HP <br>+2% HP Regeneration <br>-2 Melee Damage <br>-1 Ranged Damage </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Statue|rarity={{Rarity| | <td> {{Iconbox|Statue|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +25% Damage while standing still <br>-10% Speed </td> | <td> +25% Damage while standing still <br>-10% Speed </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Toolbox|rarity={{Rarity| | <td> {{Iconbox|Toolbox|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +6 Engineering <br>-8% Attack Speed </td> | <td> +6 Engineering <br>-8% Attack Speed </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Triangle of Power|rarity={{Rarity| | <td> {{Iconbox|Triangle of Power|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +20% Damage <br>+1 Armor <br>-2% Damage until the end of the wave when you take damage </td> | <td> +20% Damage <br>+1 Armor <br>-2% Damage until the end of the wave when you take damage </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Tyler|rarity={{Rarity| | <td> {{Iconbox|Tyler|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> Spawns a little guy that slowly shoots piercing lightning projectiles around him for (Engineering) damage each </td> | <td> Spawns a little guy that slowly shoots piercing lightning projectiles around him for (Engineering) damage each </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Vigilante Ring|rarity={{Rarity| | <td> {{Iconbox|Vigilante Ring|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +3% Damage at the end of a wave </td> | <td> +3% Damage at the end of a wave </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Wandering Bot|rarity={{Rarity| | <td> {{Iconbox|Wandering Bot|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> Spawns a little bot that slows down nearby enemies </td> | <td> Spawns a little bot that slows down nearby enemies </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Warrior Helmet|rarity={{Rarity| | <td> {{Iconbox|Warrior Helmet|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +3 Armor <br>+5 Max HP <br>-10% Speed </td> | <td> +3 Armor <br>+5 Max HP <br>-10% Speed </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Wings|rarity={{Rarity| | <td> {{Iconbox|Wings|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +10% Speed <br>+30 Range <br>-2 Elemental Damage </td> | <td> +10% Speed <br>+30 Range <br>-2 Elemental Damage </td> | ||
<td> </td> | <td> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Wisdom|rarity={{Rarity| | <td> {{Iconbox|Wisdom|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> +5% Damage every 5 seconds until the end of the wave <br>-20% Damage </td> | <td> +5% Damage every 5 seconds until the end of the wave <br>-20% Damage </td> | ||
<td> True </td> | <td> True </td> |
Revision as of 16:12, 7 October 2022
Name | Rarity | Effects | Unique | Unlocked By |
---|---|---|---|---|
Uncommon | +8 Max HP -4% Dodge |
|||
Epic | +15 Max HP 5% Enemy Speed | |||
Uncommon | Shoots x alien eyes around you every 5 seconds dealing x(50% Max HP) damage each | |||
Epic | +8 Max HP +3 HP Regeneration -8 Luck |
|||
Common | +30% item pickup range | |||
Common | +2 Max HP +1% HP Regeneration -1 HP recovered from consumables |
|||
Epic | +3 Melee Damage +3 Ranged Damage +5% Crit Chance -6% Dodge |
|||
Common | +15% chance to deal x(10%Luck) damage to a random enemy when you pick up a material -1 Elemental Damage |
|||
Common | +10% chance to instantly attract material when it's dropped -1% Life Steal |
|||
Epic | One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die -40 Range |
|||
Common | +20 materials when you pick up a crate -1% Speed |
|||
Epic | Projectiles pierce through 1 additional target -10%Damage |
|||
Uncommon | +20 Range +10% Attack Speed -2% Life Steal |
|||
Epic | +6 armor while standing still -8% Speed |
|||
Common | +2% Life Steal -2 Harvesting |
|||
Epic | +30% XP Gain -2% Life Steal |
|||
Common | +4% Speed -6 Range |
|||
Uncommon | +15% XP Gain +3 Melee Damage -8 Luck |
|||
Uncommon | +5% Crit Chance +5% Dodge -15 Range |
|||
Epic | +40% Harvesting You take 1 damage per second (does not give invulnerability time) |
|||
Uncommon | +2% Life Steal +2% HP Regeneration -6 Harvesting |
|||
Common | +2 Elemental Damage -1 Max HP |
|||
Common | +1 Engineering | |||
Common | +3 Knockback | |||
Common | +5 Max HP -1 HP Regeneration |
|||
Common | +2% Life Steal -1 Elemental Damage |
|||
Common | +3 Max HP -1% Damage |
|||
Uncommon | +2 Elemental Damage +2% HP Regeneration -2% Speed |
|||
Epic | +4 Elemental Damage +1% HP Regeneration -10%Enemies -5%Damage |
True | ||
Legendary | +5% Life Steal +20% Dodge -2 Melee Damage -2 Range Damage -2 Elemental Damage |
|||
Epic | +20% Dodge while standing still -6% Damage |
|||
Common | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
|||
Common | +1 Melee Damage +3% Crit Chance -1 Max HP |
|||
Common | +10% Attack Speed -2% Damage |
|||
Uncommon | +4 Engineering -4% Damage |
|||
Common | -5%Items Price | |||
Legendary | +10 Harvesting Harvesting increases by an additional 10% at the end of a wave | True | ||
Common | +5% chance to heal 1 HP when picking up a material -1 Ranged Damage |
|||
Common | +10% chance to deal x[25% Luck] damage to a random enemy when an enemy dies | |||
Uncommon | +12% Damage -12 Range |
|||
Uncommon | +1 free reroll in the shop | |||
Common | +2 Max HP +2 Melee Damage -3% Attack Speed |
|||
Legendary | +10 Engineering +10% XP Gain -3 Max HP |
|||
Common | +1 Armor -2 Max HP |
|||
Common | +15% Explosion Damage | |||
Uncommon | +4% Crit Chance +2 Elemental Damage -2 Ranged Damage |
|||
Legendary | +2% HP Regeneration for every -1% Speed you have. +5 Max HP -15% Speed |
True | ||
Legendary | +5 Armor +15% Crit Chance -2% HP Regeneration -2% Life Steal |
|||
Legendary | Spawns a turret that shoots explosive bullets dealing x(175%Engineering) damage in an area | |||
Uncommon | Burning activates +15% faster -12 Range |
True | ||
Common | +8 Harvesting -1 Melee Damage |
|||
Uncommon | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
|||
Uncommon | +8% Dodge -1 Armor |
|||
Common | +2 Max HP +5% Damage +5% Enemies |
|||
Epic | +25% Damage -3 Armor |
|||
Common | +20 Range | |||
Legendary | +10 Melee Damage +5 Elemental Damage -20 Range -20% Pickup Range |
Win a run with Bull | ||
Common | +3 Melee Damage -2% Crit Damage |
|||
Common | +5% Attack Speed +15 Range -1 Armor |
|||
Epic | +8 Melee Damage +8 Range Damage +8 Elemental Damage Your max HP is capped at its current value |
|||
Common | +6% Damage -8 Range |
|||
Legendary | +5 Ranged Damage +10% Damage +10 Range -10% Attack Speed -5% Crit Chance |
|||
Common | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
|||
Common | +1 Armor -2% Speed |
|||
Common | +1 material when killing an enemy with a critical hit -1 HP Regeneration |
|||
Uncommon | Spawns a turret that shoots flames dealing (25% Engineering) burning damage | |||
Common | +7% Damage -2 Max HP |
|||
Common | +6% Crit Damage -2% Damage |
|||
Legendary | +15% Speed +10% Dodge -6 Max HP -2 Armor |
|||
Common | A landmine spawns every x seconds dealing x(Engineering) damage in an area | |||
Epic | Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage | |||
Uncommon | +2 Armor +6% Dodge -3 Max HP |
|||
Common | +1 HP recovered from consumables | |||
Common | +1 Ranged Damage -5 Range |
|||
Uncommon | +20% pickup range +10 Harvesting -5% Dodge |
|||
Uncommon | +3 Melee Damage +5 Max HP -15 Range |
|||
Common | +10 Luck -1 Elemental Damage |
|||
Epic | +30 Luck -2 Melee Damage -1 Ranged Damage |
Win a run with Lucky | ||
Common | Trees die in one hit | True | ||
Legendary | +15 Melee Damage +2% HP Regeneration -8% Damage -3% Speed |
|||
Uncommon | +6 Melee Damage -3 Ranged Damage |
|||
Uncommon | +3 Max HP +3% Damage +1 Armor +3% Speed -4% Crit Chance |
|||
Uncommon | Spawns a medical turret that shoots bullets healing 1 (10% Engineering) HP | |||
Uncommon | +5% chance to double the value of picked up materials +6 Luck -4% Damage |
|||
Uncommon | +2 Armor -3% Damage |
|||
Uncommon | +10% Damage -6% Attack Speed |
|||
Epic | +5% Life Steal +10%Enemies -5 Harvesting |
|||
Common | +2 HP Regeneration -3 Luck |
|||
Common | +1 Ranged Damage +1 Elemental Damage -3% Speed |
|||
Legendary | +15% Crit Chance +50 Range -3 Max HP -2 Armor |
Win a run with Ranger | ||
Legendary | +20 Max HP +25 Luck -12% Damage |
|||
Common | +4% Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
|||
Common | +2 Engineering -1% Attack Speed -1% Crit Chance |
|||
Uncommon | 20% of your materials at the start of waves | |||
Common | +2 HP Regeneration -1% Life Steal |
|||
Epic | +25% Explosion Size |
|||
Epic | +10% Attack Speed +8% Critical Chance +15 Range -2% HP Regeneration |
|||
Uncommon | +1% Damage for every +1% Speed you have. -5% Damage |
True | ||
Common | +10 Luck -2% Damage |
|||
Uncommon | +15% Piercing Damage. Can't go above base damage -2% Damage |
|||
Uncommon | Gain 35% more materials from recycling items | True | ||
Legendary | +2% Attack Speed for every 1% Dodge you have. +10% Dodge -50 Range |
True | ||
Legendary | Your projectiles gain 1 bounce -50% Damage |
|||
Epic | +8% HP Regeneration Start waves with -50% HP |
True | ||
Common | +15% XP Gain -8 Range |
|||
Common | Attacks have a 25% chance to deal 1x3(Elemental Damage) burning damage | |||
Uncommon | +2 Ranged Damage +25 Range -7% Attack Speed |
|||
Uncommon | +20 Luck -2% HP Regeneration |
|||
Epic | +6 Max HP +2% HP Regeneration -2 Melee Damage -1 Ranged Damage |
|||
Legendary | +100% chance to instantly attract a material when its dropped. -12% Speed |
True | ||
Uncommon | +2 Ranged Damage +10% Attack Speed -10% Damage |
|||
Common | Burning spreads to a nearby enemy -1 Max HP |
|||
Epic | +25% Damage while standing still -10% Speed |
|||
Uncommon | +10% Crit Chance -1 Armor |
|||
Common | +4% Speed -6 Luck |
|||
Epic | +6 Engineering -8% Attack Speed |
|||
Legendary | +10 Max HP Restore 3 HP per second. Cannot heal any other way. | True | ||
Common | +2 Elemental Damage -2% Dodge |
|||
Legendary | +50 Harvesting -10% Damage |
|||
Common | More trees spawn | |||
Epic | +20% Damage +1 Armor -2% Damage until the end of the wave when you take damage |
|||
Common | Spawns a turret that shoots bullets dealing x(Engineering) damage | |||
Epic | Spawns a little guy that slowly shoots piercing lightning projectiles around him for (Engineering) damage each | |||
Common | Hitting an enemy removes 10% of their speed; Max 30% -3% Speed |
True | ||
Epic | +3% Damage at the end of a wave | |||
Epic | Spawns a little bot that slows down nearby enemies | |||
Epic | +3 Armor +5 Max HP -10% Speed |
|||
Common | +2 HP recovered from consumables -3% Dodge |
|||
Common | +3 Max HP Start the next wave with 1 HP | |||
Uncommon | +16 Harvesting -1 Armor |
|||
Uncommon | +5 Harvesting -5% Enemies |
True | ||
Epic | +10% Speed +30 Range -2 Elemental Damage |
|||
Epic | +5% Damage every 5 seconds until the end of the wave -20% Damage |
True | ||
Legendary | +8 Elemental Damage +15 Luck -5 Engineering |