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*'''Every 5th level after:''' <span style="color:rgb(251,55,55);">100% Tier 4</span> | *'''Every 5th level after:''' <span style="color:rgb(251,55,55);">100% Tier 4</span> | ||
Player level affects the upgrade rarities | |||
<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | <tr> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Min | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Min Level </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Base Chance </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Base Chance </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">+Chance per | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">+Chance per Level </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Max Chance </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Max Chance </th> | ||
</tr> | </tr> | ||
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Calculation for chances are done by: | Calculation for chances are done by: | ||
<pre> | <pre> | ||
= ((Chance per | = ((Chance per Level * (Current Level - Min Level)) + Base Chance) * (100%+Luck) | ||
</pre> | </pre> | ||
Chance per | Chance per level starts adding chance '''after''' the Min Level. | ||
This value cannot exceed {{Color|color=green|text=Max Chance}}. | This value cannot exceed {{Color|color=green|text=Max Chance}}. | ||
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<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | <tr> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Level </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 1</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 1</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 2</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 2</th> | ||
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For example: | For example: | ||
*In | *In level 10 with 0 [[Luck]], the chance for Tier 3 is 2*7 = '''14%''' ''-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 0% )'' | ||
*In | *In level 10 with 50 [[Luck]], it increases by 50%, 2*10.5 = '''21%''' ''-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )'' | ||
*In | *In level 10 with 100 [[Luck]], it increases by 100%, 2*14 = '''28%''' ''-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )'' | ||
**However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as '''25%'''. | **However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as '''25%'''. | ||
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<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | <tr> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Level </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 1</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 1</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 2</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 2</th> | ||
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<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | <tr> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Level </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 1</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 1</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 2</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 2</th> |
Revision as of 00:23, 10 March 2023
Upgrades
Whenever you level up, you are offered the choice of 4 different Upgrades that increases one of your Primary Stats. Upgrades come in 4 Tiers, with higher tiers giving more stats. You can read about the chances of each rarity below.
Upgrades are a great way to get a particular stat that you are looking for, as you can reroll the offered options multiple times and have a good chance of finding exactly what you are looking for.
Overview
This table shows just the basic stats. See below for full details.
Stat | I | II | III | IV |
---|---|---|---|---|
Max HP | 3 | 6 | 9 | 12 |
HP Regeneration | 2 | 3 | 4 | 5 |
Life Steal | 1 | 2 | 3 | 4 |
Damage | 5 | 8 | 12 | 16 |
Melee Damage | 2 | 4 | 6 | 8 |
Ranged Damage | 1 | 2 | 3 | 4 |
Elemental Damage | 1 | 2 | 3 | 4 |
Attack Speed | 5 | 10 | 15 | 20 |
Crit Chance | 3 | 5 | 7 | 9 |
Engineering | 2 | 3 | 4 | 5 |
Range | 15 | 30 | 45 | 60 |
Armor | 1 | 2 | 3 | 4 |
Dodge | 3 | 6 | 9 | 12 |
Speed | 3 | 6 | 9 | 12 |
Luck | 5 | 10 | 15 | 20 |
Harvesting | 5 | 8 | 10 | 12 |
Upgrades List
Stat | Tier I | Tier II | Tier III | Tier IV |
---|---|---|---|---|
Max HP | ||||
HP Regeneration | ||||
Life Steal | ||||
Damage | ||||
Melee Damage | ||||
Ranged Damage | ||||
Elemental Damage | ||||
Attack Speed | ||||
Crit Chance | ||||
Engineering | ||||
Range | ||||
Armor | ||||
Dodge | ||||
Speed | ||||
Luck | ||||
Harvesting |
Rarity of Upgrades
Luck affects the rarity of upgrades. However some levels have 100% rarity rates:
- Level 1: 100% Tier 1
- Level 5: 100% Tier 2
- Level 10: 100% Tier 3
- Level 15: 100% Tier 3
- Level 20: 100% Tier 3
- Level 25: 100% Tier 4
- Every 5th level after: 100% Tier 4
Player level affects the upgrade rarities
Min Level | Base Chance | +Chance per Level | Max Chance | |
---|---|---|---|---|
Tier 1 | 1 | 100% | 0% | 100% |
Tier 2 | 1 | 0% | 6% | 60% |
Tier 3 | 3 | 0% | 2% | 25% |
Tier 4 | 7 | 0% | 0.23% | 8% |
Calculation for chances are done by:
= ((Chance per Level * (Current Level - Min Level)) + Base Chance) * (100%+Luck)
Chance per level starts adding chance after the Min Level.
This value cannot exceed Max Chance.
Rarities with 0 Luck
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tier 1 | 100% | 94% | 88% | 80% | 72% | 64% | 56% | 47.77% | 39.54% | 31.31% | 23.08% | 20.85% | 18.62% | 16.39% | 14.16% | 12.93% | 12.7% | 12.47% | 12.24% |
Tier 2 | 0% | 6% | 12% | 18% | 24% | 30% | 36% | 42% | 48% | 52% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% |
Tier 3 | 0% | 0% | 0% | 2% | 4% | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 20% | 22% | 24% | 25% | 25% | 25% | 25% |
Tier 4 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0.23% | 0.46% | 0.69% | 0.92% | 1.15% | 1.38% | 1.61% | 1.84% | 2.07% | 2.3% | 2.53% | 2.76% |
Luck increases these chances by x%, but that still cannot exceed the Max Chance.
For example:
- In level 10 with 0 Luck, the chance for Tier 3 is 2*7 = 14% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 0% )
- In level 10 with 50 Luck, it increases by 50%, 2*10.5 = 21% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )
- In level 10 with 100 Luck, it increases by 100%, 2*14 = 28% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )
- However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as 25%.
Rarities with 50 Luck
Increases chances by 50% (*1.5), up to the Max Chance.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tier 1 | 100% | 91% | 82% | 70% | 58% | 46% | 34% | 24.66% | 21.31% | 17.96% | 14.62% | 13.28% | 12.93% | 12.59% | 12.24% | 11.89% | 11.55% | 11.21% | 10.86% |
Tier 2 | 0% | 9% | 18% | 27% | 36% | 45% | 54% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% |
Tier 3 | 0% | 0% | 0% | 3% | 6% | 9% | 12% | 15% | 18% | 21% | 24% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% |
Tier 4 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0.35% | 0.69% | 1.04% | 1.38% | 1.73% | 2.07% | 2.42% | 2.76% | 3.11% | 3.45% | 3.8% | 4.14% |
Rarities with 100 Luck
Increases chances by 100% (*2), up to the Max Chance.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tier 1 | 100% | 88% | 76% | 60% | 44% | 28% | 24% | 19.54% | 15.08% | 13.62% | 13.16% | 12.7% | 12.24% | 11.78% | 11.32% | 10.86% | 10.4% | 9.94% | 9.48% |
Tier 2 | 0% | 12% | 24% | 36% | 48% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% |
Tier 3 | 0% | 0% | 0% | 4% | 8% | 12% | 16% | 20% | 24% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% |
Tier 4 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0.46% | 0.92% | 1.38% | 1.84% | 2.3% | 2.76% | 3.22% | 3.68% | 4.14% | 4.6% | 5.06% | 5.52% |